Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.10 @ 16:33:12 Player: CrossedViper Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (344) 1720 Value Destroyed (16915) 16915 Prototype IDs (34) 680 Alien Tech Used (9) 1800 Bonus (16949) 16949 TOTAL SCORE: 47164 Bonus ------- High Alert Combat Kills 2447 Follower Combat Kills 202 Entered Garrisons 800 Used RIF Installer 500 Used Core Reset Matrix 3000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Cogmind --------- Core Integrity 0/1850 Matter 271/300 Energy 343/350 System Corruption 7% Temperature Cool (0) Movement Core (650) Ox12 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- High-capacity Storage Unit > --- WEAPON (5) ------- Nanosword Nanosword Nanosword > --- INVENTORY (14) --- High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Null Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Femtoactuators Advanced Phase Shifter SHELL Armor Advanced Hacking Suite System Mapper Experimental System Shield > --- WEAPON ----------- Nanosword Nanosword Nanosword Nanosword Nanosword > --- INVENTORY -------- Combat Linear Gravjet High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Core Reset Matrix Null Cannon Compact Tesla Bomb Launcher [Rating: 220] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Combat Airjet Treads Armored Treads Leg Advanced Myomer Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Femtoactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection SHELL Armor Weapon Nanosword Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Nanosword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . 2 . 2 . 2 . . . . 2 2 . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . Utility 11 | . . 2 . 1 . 2 . 1 . . . . 1 2 . . . . 2 . . . . Weapon 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . Parts Attached 312 | 6 12 20 9 16 6 18 2 31 4 13 . . 13 24 38 19 18 5 10 13 20 4 11 Power 42 | 1 1 3 . 1 . 2 . 4 . 1 . . 2 4 11 2 2 2 3 1 2 . . Engine 11 | 1 1 3 . 1 . . . 3 . 1 . . . . . . 1 . . . . . . Core 9 | . . . . . . 2 . 1 . . . . 2 2 1 1 . . . . . . . Reactor 22 | . . . . . . . . . . . . . . 2 10 1 1 2 3 1 2 . . Propulsion 60 | 2 5 4 3 1 3 . . 5 2 4 . . 2 5 12 4 . . 2 1 2 1 2 Treads 14 | 2 5 3 3 1 . . . . . . . . . . . . . . . . . . . Leg 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 36 | . . . . . 3 . . 5 2 4 . . 2 5 3 4 . . 2 1 2 1 2 Flight 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 119 | 1 3 5 2 7 1 8 1 13 1 7 . . 9 10 9 9 5 2 5 7 7 . 7 Device 25 | . . . . . . . . . . 1 . . 2 5 2 2 1 2 3 3 1 . 3 Storage 8 | 1 3 1 . . . . . . . . . . 1 . . 1 . . 1 . . . . Processor 15 | . . 1 . 1 . . . 1 . . . . 3 3 . 1 1 . 1 2 1 . . Hackware 23 | . . . . 3 . 3 . 5 . 2 . . 2 2 2 . 1 . . 1 1 . 1 Protection 48 | . . 3 2 3 1 5 1 7 1 4 . . 1 . 5 5 2 . . 1 4 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 3 8 4 7 2 8 1 9 1 1 . . . 5 6 4 11 1 . 4 9 3 2 Energy Gun 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 15 | . . . 1 . . 1 . 1 . . . . . . 2 . 3 . . 1 4 1 1 Ballistic Gun 24 | 2 3 6 2 5 . 3 1 2 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Launcher 16 | . . . 1 2 1 3 . 1 . . . . . 2 2 . 3 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 27 | . . 1 . . 1 1 . 2 . . . . . . 2 4 5 1 . 3 5 2 . Piercing Weapon 6 | . . . . . . . . 2 . 1 . . . 3 . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 2 . 1 . 1 . 2 . . . . 1 2 2 . 8 . . 2 7 . 3 Parts Lost 83 | . . 3 2 1 . 6 1 4 1 1 . . 7 9 17 2 4 . . 2 1 3 19 Power 14 | . . 1 . . . . . 1 . . . . 1 3 5 . 1 . . . . 1 1 Propulsion 15 | . . . 1 . . . . . . 1 . . 2 1 3 1 . . . . . . 6 Utility 41 | . . 1 1 1 . 3 . 1 . . . . 4 5 8 1 2 . . 2 1 2 9 Weapon 13 | . . 1 . . . 3 1 2 1 . . . . . 1 . 1 . . . . . 3 Highest Loss Streak 17 | . . 3 1 1 . 3 1 2 1 1 . . 2 4 3 1 2 . . 1 1 2 17 Average Slot Usage (%) 93 | . 96 98 98 96 98 97 98 94 93 93 93 93 91 87 87 90 92 90 91 90 90 90 77 Engine 3 | . 13 10 11 8 9 . . . 6 6 6 6 . . . . . . . . . . . Core 2 | . . . . . . 6 7 5 . . . . 8 8 3 2 4 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 5 5 3 7 8 8 8 7 3 Treads 7 | . 27 21 22 26 3 . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . 19 9 . . . . . . . Hover 12 | . . . . . 22 23 23 21 22 25 26 26 22 18 1 8 19 19 17 17 17 20 19 Device 3 | . . . . . . . . . . . 6 6 4 6 3 3 4 4 13 14 9 6 4 Storage 11 | . 25 22 22 18 18 15 15 13 13 12 6 6 5 5 5 4 4 4 4 4 4 4 4 Processor 6 | . . 10 11 8 1 . . . . . . . 5 15 9 5 12 9 8 8 15 15 8 Hackware 16 | . . . . 8 18 25 23 28 29 26 26 26 21 18 25 19 20 19 17 14 13 12 12 Protection 6 | . . 10 10 8 7 11 15 10 9 5 6 6 5 1 3 13 2 4 4 4 3 4 6 Ballistic Gun 6 | . 26 18 18 17 11 4 5 4 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 4 3 . 2 . . . . . . 3 15 16 18 17 16 16 19 18 Piercing Weapon 2 | . . . . . . . . 2 9 13 13 13 11 8 4 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 12 40 49 52 61 49 64 64 64 53 63 49 49 75 73 112 111 99 99 103 108 119 110 113 Greatest Support 146 | 40 40 40 40 60 66 66 66 88 72 88 88 88 88 88 120 128 128 128 128 128 128 146 146 Greatest Overweight (x) 12 | . 12 2 2 1 . . . . . . . . . 1 1 1 . . . . 1 . 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 10 10 12 12 12 12 12 12 12 12 14 14 14 Average Capacity 13 | 5 14 16 16 16 16 16 16 16 16 15 10 10 11 12 12 12 12 12 12 12 12 14 14 Most Carried 16 | 4 7 16 16 16 16 16 16 16 16 16 10 10 11 12 12 12 12 12 12 12 12 10 9 Average Carried 11 | 1 5 14 15 15 13 13 15 14 15 14 9 10 9 10 10 7 10 11 11 11 11 9 7 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 10 10 10 12 12 12 12 12 12 12 12 14 14 14 Final Carried 16 | 2 7 16 16 16 15 16 16 16 16 9 10 10 7 11 6 9 11 11 12 12 11 9 4 Class Distribution -------------------- 52% | Hacker-Mutant 25% | Mutant 15% | Wizard-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Wizard-Mutant | -4/Armory Hacker-Mutant | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -3/Garrison Wizard-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Wizard-Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Matter Collected 5573 | 180 141 594 239 963 . 531 180 398 . 250 10 . 105 230 506 224 229 136 100 125 298 20 114 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18659 | . 94 1226 175 1673 64 670 626 495 . 510 227 . 628 744 1989 1553 1024 703 965 468 1851 1901 1073 Parts 929 | . 8 91 7 96 3 35 35 37 . 28 2 . 32 42 86 80 42 29 34 26 96 100 20 Haulers Intercepted 7 | . . 1 . 1 . . . . . 1 . . . . . 2 . . . . 1 1 . Recyclers Shooed 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Combat Hostiles Destroyed 288 | . 2 26 21 29 5 13 18 10 . 9 . . 13 13 31 13 10 10 10 5 23 21 6 Melee 158 | . . 3 . . . 3 . 5 . 9 . . 13 11 23 13 5 10 10 5 22 21 5 Guns 56 | . 2 20 2 26 . 1 1 4 . . . . . . . . . . . . . . . Cannons 4 | . . . 1 . . . . 1 . . . . . . 1 . . . . . 1 . . AOE 53 | . . 3 17 3 5 6 16 . . . . . . 1 1 . . . . . . . 1 Classes Destroyed 17 | . 2 7 2 3 . 1 . . . 1 . . . . 1 . . . . . . . . Worker 21 | . . 3 . 2 . 1 . 1 . 4 . . 1 . . 2 1 . . 1 1 2 2 Builder 9 | . . 1 . . . 1 . 1 . . . . . 1 . 2 3 . . . . . . Tunneler 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . Hauler 7 | . . 1 . 1 . . . . . 1 . . . . . 2 . . . . 1 1 . Recycler 6 | . . . . 2 . . . . . . . . . . . 2 1 . . . . 1 . Operator 11 | . 1 4 . 2 . . . 1 . . . . . . . 1 . . . . . . 2 Watcher 18 | . . 1 . 3 . . . . . . . . 1 . . 2 1 . 1 2 2 5 . Swarmer 63 | . . 7 . 4 . 2 14 4 . 7 . . 5 4 4 3 . . . . 3 5 1 Saboteur 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Grunt 87 | . 2 12 . 14 5 7 2 . . 1 . . 2 4 8 1 5 9 4 . 3 8 . Brawler 4 | . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . Duelist 4 | . . 1 . 2 . . 1 . . . . . . . . . . . . . . . . Sentry 44 | . . 6 . 7 . . 1 3 . 1 . . 1 1 7 3 . . 6 . 3 3 2 Demolisher 4 | . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . Hunter 18 | . . . . 1 . . . . . . . . . 2 5 . 4 . . 2 3 1 . Programmer 38 | . . . . . . 2 . 3 . . . . 4 2 4 6 . 1 . 3 9 4 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Protovariant L 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Assembled 19 | . . . 19 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | . 1 7 19 6 5 5 10 4 . 5 . . 6 6 5 5 7 5 3 2 8 10 2 Combat Bots Only 19 | . 1 7 19 5 5 4 10 4 . 3 . . 6 6 5 3 4 5 3 2 7 8 2 Max Kills in Single Turn 8 | . 1 1 8 4 2 2 4 2 . 1 . . 1 1 2 1 2 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 8 | . . 1 8 3 2 2 4 . . . . . . 1 1 . . . . . . . 1 Melee 1 | . . 1 . . . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Damage Taken 33097 | . 155 908 786 1594 227 1323 715 2120 293 895 101 . 1483 2080 5116 1456 1066 999 862 615 898 1191 8214 Core 4582 | . . 207 74 95 72 160 54 331 46 103 16 . 223 565 569 148 133 102 . . 49 122 1513 Absorbed by Shields 117 | . . . . . . . . . . . . . 78 . . . . 39 . . . . . Core Remaining (%) 65 | 100 100 . 29 . 69 . 69 . . . . 41 77 . 1 . . 70 . . 97 . . Volleys Fired 407 | . 12 88 16 105 12 43 32 30 . . . . . 4 17 1 25 . . 2 8 5 7 Largest 2 | . 2 2 1 2 1 2 1 2 . . . . . 1 1 1 1 . . 1 1 1 1 Hottest 130 | . 40 63 63 50 30 63 39 78 . . . . . 49 81 49 130 . . 130 130 130 130 Shots Fired 627 | . 24 164 16 208 12 54 31 50 . . . . . 4 17 1 24 . . 2 8 5 7 Gun 463 | . 24 164 2 206 . 24 4 39 . . . . . . . . . . . . . . . Cannon 59 | . . . 8 . . 10 . 10 . . . . . . 2 . 13 . . 2 8 5 1 Launcher 105 | . . . 6 2 12 20 27 1 . . . . . 4 15 1 11 . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 452 | . 24 143 2 206 . 24 4 49 . . . . . . . . . . . . . . . Thermal 29 | . . . . . . . . . . . . . . . . . 13 . . 2 8 5 1 Explosive 25 | . . . 6 2 12 5 . . . . . . . . . . . . . . . . . Electromagnetic 121 | . . 21 8 . . 25 27 1 . . . . . 4 17 1 11 . . . . . 6 Robot Hit Streak 15 | . 9 14 10 15 9 9 3 6 . . . . . . 6 . 1 . . . 1 . 2 Robot Miss Streak 4 | . 2 3 1 4 1 4 2 4 . . . . . . 2 . 3 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 4 . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1047 | . 18 123 10 139 4 45 7 39 . 27 6 . 40 37 85 61 22 37 45 20 82 86 114 Core Hits 578 | . 6 49 37 73 12 25 34 20 . 17 4 . 21 21 49 29 22 16 20 9 34 39 41 Critical Hits 35 | . . 2 . 2 . 1 . . . 1 1 . 4 1 3 5 2 4 3 1 2 1 2 Critical Kills 16 | . . . . . . . . . . 1 1 . 2 1 1 2 2 2 2 . 1 1 . Critical Parts Destroyed 17 | . . 2 . 2 . 1 . . . . . . 2 . 1 3 . 2 1 1 1 . 1 Melee Attacks 911 | . . 12 . . 3 22 . 19 1 45 7 . 58 47 103 79 32 53 56 30 111 111 122 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 703 | . . 12 . . 3 22 . 7 . . . . . . 65 79 32 53 56 30 111 111 122 Piercing 208 | . . . . . . . . 12 1 45 7 . 58 47 38 . . . . . . . . Sneak Attacks 42 | . . 1 . . . 1 . . . 7 . . 1 2 . 12 1 . . 2 5 8 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . Follow-up Attacks 188 | . . . . . . . . 3 . 2 . . 8 4 11 17 7 14 15 4 33 28 42 Damage Inflicted 54117 | . 183 2224 1372 2485 859 2132 1368 994 . 1351 565 . 1411 1704 4954 4988 2012 2126 2560 1434 5705 6454 7236 Guns 4830 | . 178 1560 36 2277 . 376 26 377 . . . . . . . . . . . . . . . Cannons 474 | . . . 131 . . 126 . 98 . . . . . . 31 . . . . . 88 . . Explosions 7321 | . . 184 1205 190 859 1150 1342 73 . . . . . 238 998 49 766 . . . . . 267 Melee 41428 | . . 462 . . . 480 . 423 . 1351 565 . 1411 1466 3925 4939 1246 2126 2560 1434 5617 6454 6969 Ramming 64 | . 5 18 . 18 . . . 23 . . . . . . . . . . . . . . . Kinetic 4715 | . 178 1347 36 2277 . 376 26 475 . . . . . . . . . . . . . . . Thermal 564 | . . 184 . . . . 292 . . . . . . . . . . . . . 88 . . Explosive 2531 | . . . 1205 190 859 277 . . . . . . . . . . . . . . . . . Electromagnetic 4815 | . . 213 131 . . 999 1050 73 . . . . . 238 1029 49 766 . . . . . 267 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 35281 | . . 462 . . . 480 . 170 . . . . . . 2824 4939 1246 2126 2560 1434 5617 6454 6969 Piercing 6147 | . . . . . . . . 253 . 1351 565 . 1411 1466 1101 . . . . . . . . Highest Corruption 13 | . 1 . . . . 5 5 . . . . . 3 2 10 11 12 13 . 1 5 4 7 Average Corruption 5 | . 1 . . . . 3 5 . . . . . 2 1 6 7 11 12 . 1 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 186 | . 3 . . . . 14 10 . . . . . 2 2 46 30 35 21 . . 11 5 7 Message Errors 41 | . 1 . . . . 3 1 . . . . . 1 . 12 5 6 5 . . 5 2 . Matter Fused 31 | . . . . . . 1 3 . . . . . . . 9 6 4 3 . . 1 1 3 Heat Flow Errors 13 | . . . . . . . 1 . . . . . . . 5 3 3 . . . 1 . . Energy Discharges 16 | . 1 . . . . 2 1 . . . . . . 1 4 2 2 1 . . 1 1 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 25 | . 1 . . . . 2 2 . . . . . 1 . 7 6 2 1 . . 1 . 2 Data Loss (major) 5 | . . . . . . 2 . . . . . . . . 1 2 . . . . . . . Misdirections 11 | . . . . . . . . . . . . . . . . 2 7 2 . . . . . Targeting Errors 40 | . . . . . . 3 1 . . . . . . 1 8 3 10 9 . . 2 1 2 Weapon Failures 3 | . . . . . . 1 1 . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4296 | . . 9 12 . 44 105 20 11 . 190 163 . 22 59 257 794 66 142 72 126 512 1079 613 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 222 | . . . 12 . 44 31 20 . . . . . . . 90 . 25 . . . . . . Melee 4074 | . . 9 . . . 74 . 11 . 190 163 . 22 59 167 794 41 142 72 126 512 1079 613 Knockbacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 459 | . . 42 76 37 . 77 41 11 . . . . . . 119 . 56 . . . . . . Shots 21 | . . 2 2 1 . 2 4 . . . . . . . 6 . 4 . . . . . . Rammed 10 | . 3 3 . 2 . . . 2 . . . . . . . . . . . . . . . Targets Rammed 11 | . 3 4 . 2 . . . 2 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 428 | . 6 54 122 40 4 72 142 26 22 9 . . 11 19 274 428 351 233 . . 94 . . Average Temperature 67 | . 6 12 58 9 3 21 45 10 9 6 . . 6 19 118 121 141 57 . . 38 . . Received Heat Transfer 3959 | . 84 282 60 558 126 294 48 198 84 159 27 . 179 219 444 132 132 195 126 9 45 72 486 Effects 4 | . . . . . . . . . . . . . . . . 1 3 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . 1 . . 3 1 . . . . . . 1 6 . 5 . . . . . . Combat Hostiles 17 | . . . 1 . . 3 1 . . . . . . 1 6 . 5 . . . . . . Parts Fried 25 | . . . 2 . . 4 3 . . . . . . 5 5 1 5 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Heat Transferred 550 | . . 150 . . . . 350 . . . . . . . . . . . . . 50 . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . 3 . . . . 7 . . . . . . . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Peak Influence 1267 | . 72 653 268 568 252 712 1085 710 326 413 . . 425 334 791 827 711 625 643 419 467 997 1267 Initial 623 | . . 18 238 104 133 132 498 569 241 170 . . 147 203 130 408 465 333 351 195 171 276 623 Average 325 | . 24 432 259 286 154 226 767 276 273 258 . . 316 238 336 317 537 439 418 270 286 641 938 Maximum Alert Level 4 | . . 2 1 2 1 3 3 3 1 2 . . 2 1 3 3 3 2 2 2 2 3 4 Low Security (%) 24 | 100 100 15 . 21 81 41 . 37 . 25 . . 15 11 30 16 . . 5 2 22 . . Level 1 47 | . . 12 100 63 18 55 . 39 100 71 . . 69 88 45 63 5 45 44 92 66 20 . Level 2 20 | . . 71 . 15 . 3 55 21 . 2 . . 15 . 8 11 88 54 50 4 10 37 16 Level 3 5 | . . . . . . . 44 1 . . . . . . 16 8 5 . . . . 41 30 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 52 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 3 4 . 4 . 5 . 7 . 4 . . 4 5 7 5 4 . 1 2 5 4 3 Investigation 23 | . 2 2 . 1 . 3 . 4 . 1 . . 1 1 4 2 . . . . 1 1 . Extermination 16 | . . . . . . 1 . 2 . . . . 2 2 3 2 . . . 1 2 1 . Reinforcement 22 | . 1 2 . 2 . 1 . 1 . 2 . . . . . 1 4 . 1 1 2 2 2 Assault 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . 1 . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Distress Signals 24 | . 2 5 . 5 . 1 . . . . . . . 1 2 1 . . 1 . 2 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 580 | . 7 52 22 49 9 41 23 28 9 22 10 . 34 27 40 25 22 16 17 9 48 41 29 Peak Tracking Total 20 | . 3 6 20 7 3 10 9 6 9 4 8 . 9 12 8 4 8 6 6 2 8 7 14 Tactical Retreats 73 | . . 5 . 8 . 12 2 8 1 5 3 . 2 1 3 3 1 3 3 . 8 3 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Traps Triggered 28 | . 6 . . 1 2 1 1 1 1 4 . . 1 . 2 1 1 1 . . . 3 2 Indirectly 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Machines Disabled 40 | . . 3 . 2 . 4 2 3 1 . . . . . 4 . 9 . . 3 7 2 . Max in Single Turn 2 | . . 1 . 1 . 2 1 2 1 . . . . . 2 . 2 . . 1 1 1 . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . Garrison Relay 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . 1 . . . . . . . . 1 1 . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Machines Accessed 114 | . 7 5 . 13 . 11 . 9 . 5 . . 2 6 9 9 4 . 3 7 13 4 7 Terminals 70 | . 6 3 . 9 . 6 . 6 . 2 . . . 1 7 4 2 . 1 4 10 2 7 Fabricators 13 | . . . . . . 3 . 1 . 2 . . 1 1 2 1 1 . 1 . . . . Repair Stations 10 | . . . . 1 . 1 . 1 . 1 . . 1 3 . . . . 1 1 . . . Recycling Units 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . 1 . 1 . . . . . . . . . . . 3 . . . 1 3 . . Garrison Access 9 | . . . . 1 . 1 . 1 . . . . . 1 . 1 1 . . 1 . 2 . Total Hacks 353 | . 24 17 . 40 . 36 . 30 . 18 . . 8 25 29 24 8 . 10 17 46 7 14 Successful 236 | . 8 13 . 29 . 31 . 16 . 11 . . 5 17 25 15 4 . 9 12 31 3 7 Failed 117 | . 16 4 . 11 . 5 . 14 . 7 . . 3 8 4 9 4 . 1 5 15 4 7 Catastrophic 14 | . 1 2 . . . . . 2 . 1 . . . 2 1 1 1 . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 172 | . 24 8 . 21 . 18 . 22 . 9 . . 1 7 17 13 5 . 3 4 16 . 4 Terminals 215 | . 23 9 . 27 . 23 . 19 . 9 . . . 3 19 9 5 . 5 8 37 5 14 Fabricators 54 | . . . . . . 10 . 6 . 6 . . 5 9 10 3 2 . 3 . . . . Repair Stations 40 | . . . . 9 . 2 . 4 . 3 . . 3 11 . . . . 2 6 . . . Recycling Units 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . 7 . 2 . . . . . . . . . . . 7 . . . 2 9 . . Garrison Access 14 | . . . . 1 . 1 . 1 . . . . . 2 . 5 1 . . 1 . 2 . Terminal Hacks 93 | . 4 3 . 10 . 13 . 6 . 4 . . . . 11 4 2 . 4 4 21 1 6 Record 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematic 9 | . . . . . . 3 . . . 2 . . . . 4 . . . . . . . . Robot Analysis 4 | . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 Prototype ID Bank 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . 2 . . . . . 4 . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access Points 7 | . . 1 . 1 . 1 . . . 1 . . . . . 1 . . 1 . . 1 . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 Machine Index 7 | . . . . 1 . 1 . 1 . 1 . . . . 1 1 . . . 1 . . . Terminal Index 6 | . 1 1 . 1 . 1 . . . . . . . . . . . . . . 1 . 1 Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 23 | . . . . 3 . 2 . 5 . . . . . . 1 2 2 . 3 . 5 . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . Recall Extermination 3 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Registered Prototypes 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 33 | . . . . . . 6 . 3 . 3 . . 2 7 7 2 1 . 2 . . . . Load Schematic 14 | . . . . . . 3 . 1 . 1 . . 1 3 2 1 1 . 1 . . . . Build 19 | . . . . . . 3 . 2 . 2 . . 1 4 5 1 . . 1 . . . . Repair Station Hacks 31 | . . . . 8 . 2 . 4 . 3 . . 2 6 . . . . 2 4 . . . Scan Component 16 | . . . . 4 . 1 . 2 . 2 . . 1 3 . . . . 1 2 . . . Repair 15 | . . . . 4 . 1 . 2 . 1 . . 1 3 . . . . 1 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . 7 . 2 . . . . . . . . . . . 5 . . . 2 5 . . Insert Component 15 | . . 4 . 1 . . . . . . . . . . . 3 . . . 2 5 . . Analyze 6 | . . 3 . 1 . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 8 | . . . . 1 . 1 . 1 . . . . . . . 1 1 . . 1 . 2 . Unlock Access 4 | . . . . 1 . 1 . 1 . . . . . . . . 1 . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . 2 . Unauthorized Hacks 50 | . 4 3 . 8 . 9 . 2 . 1 . . 1 4 7 3 . . 1 1 5 . 1 Terminals 29 | . 3 2 . 7 . 6 . . . . . . . . 4 . . . . 1 5 . 1 Track 8 | . . . . . . 1 . . . . . . . . 2 . . . . 1 3 . 1 Assimilate 4 | . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . Botnet 11 | . 1 1 . 5 . 2 . . . . . . . . 1 . . . . . 1 . . Operators 6 | . 1 1 . 1 . 1 . . . . . . . . 1 . . . . . 1 . . Fabricators 13 | . . . . . . 3 . 2 . 1 . . 1 2 3 . . . 1 . . . . Prioritize 7 | . . . . . . 1 . 1 . . . . 1 1 2 . . . 1 . . . . Siphon 6 | . . . . . . 2 . 1 . 1 . . . 1 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . 2 . 3 . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Reprogram 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 95 | . 5 4 . 12 . 10 . 9 . 5 . . 2 4 7 8 4 . 3 5 10 2 5 Full Trace Events 21 | . 2 1 . . . 3 . 4 . 1 . . 1 1 4 2 . . . . 1 1 . Feedback Events 3 | . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . Corruption 3 | . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 3 . 1 . 3 . . . 2 . . . . 4 1 . . . . . . . Parts Built 18 | . . . . . . 2 . 1 . 2 . . . 5 4 2 . . 2 . . . . Matter 4111 | . . . . . . 349 . 318 . 318 . . 190 652 1728 278 . . 278 . . . . Time 1225 | . . . . . . 148 . 106 . 106 . . 23 217 510 46 . . 69 . . . . Total Part Build Rating 126 | . . . . . . 11 . 6 . 12 . . . 29 32 18 . . 18 . . . . Parts Repaired 15 | . . . . 4 . 1 . 2 . 1 . . 1 3 . . . . 1 2 . . . Time 659 | . . . . 165 . 23 . 32 . 50 . . 25 145 . . . . 37 182 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 . 1 . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 5 | . . 3 . 1 . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . 3 4 . 4 . . . . . . . . . . . . . . Machine Destruction 8 | . . . . . . . 4 . 4 . . . . . . . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Total Allies 37 | . 1 . . 1 . 2 . . . . . . . 3 . 2 . . . . . . 28 Largest Group 17 | . 1 . . 1 1 2 . . . . . . . 2 . 2 . . . . . . 17 Highest-Rated Group 474 | . 10 . . 10 10 52 . . . . . . . 112 . 112 . . . . . . 474 Highest-Rated Ally 243 | . 10 . . 10 10 26 . . . . . . . 56 . 56 . . . . . . 243 Total Orders 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . . STAY 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 106 | . . . . . . . . . . . . . . 11 . 8 . . . . . . 87 Total Damage 3654 | . . . . . . . . . . . . . . 437 . 339 . . . . . . 2878 Kills 24 | . . . . . . . . . . . . . . 1 . 3 . . . . . . 20 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Robot Analysis Total 4 | . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Turns Passed 16150 | 84 948 1402 344 2015 220 1006 305 1096 112 817 331 287 627 851 1333 1007 526 235 387 558 790 478 391 Spaces Moved 14533 | 59 544 564 154 897 209 1028 275 1184 157 830 452 422 546 711 745 845 582 248 451 890 1299 902 539 Core 22 | 20 2 . . . . . . . . . . . . . . . . . . . . . . Treads 2215 | 39 542 564 154 897 19 . . . . . . . . . . . . . . . . . . Legs 976 | . . . . . . . . . . . . . . . 634 342 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 11320 | . . . . . 190 1028 275 1184 157 830 452 422 546 711 111 503 582 248 451 890 1299 902 539 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 190 170 72 72 72 65 58 58 68 68 68 56 52 48 48 48 48 48 43 40 40 Average Speed 80 | 122 161 185 191 173 80 72 72 66 61 65 68 68 68 66 114 86 49 48 51 48 43 40 40 Slowest Speed 650 | 160 650 200 200 190 170 72 72 72 65 68 68 68 76 142 150 156 56 48 53 48 135 40 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 76 53 50 84 31 27 49 27 34 20 69 52 20 20 38 28 57 43 14 61 75 31 25 Regions Visited 23 Branch Regions 8 Pre-discovered Areas 5 | . 1 1 1 1 . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 12 | . . 1 . 1 . 1 . 1 . 1 . . 1 1 . 1 1 . 1 . 1 1 . Unknown Exits Taken 7 | 1 1 . 1 . . . . . . . 1 1 . . 1 . . . . 1 . . . Scrap Searched 5 | . . . 1 . . . . . . . 2 2 . . . . . . . . . . . Spaces Dug 86 | . . . 10 11 . 15 14 4 . 2 . . . 3 1 4 14 1 . 3 3 1 . Terrain Destroyed 193 | . . 7 46 22 31 31 15 5 . 2 . . . 3 1 4 16 1 . 3 4 2 . Melee 25 | . . . . . . 5 . 2 . 2 . . . 3 1 4 3 1 . 2 1 1 . Projectile 21 | . . . . . . . . 3 . . . . . . . . 13 . . 1 3 1 . AOE 147 | . . 7 46 22 31 26 15 . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Gar Fac Gar Fac Gar Fac Low Low Fac Fac Arm Res Tes Gar Res Qua Sec Acc Com Total 17733 | 70 586 741 188 1180 244 1201 344 1414 171 1028 462 421 705 1001 1083 1025 756 351 594 1014 1487 989 678 Wait 1442 | . 9 16 . 143 . 72 18 119 . 113 4 . 91 202 156 84 99 58 84 59 65 15 35 Move 14515 | 58 544 563 153 897 208 1028 274 1184 156 829 451 421 545 710 744 844 582 247 450 889 1298 901 539 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 169 | 6 5 23 5 10 3 12 3 12 4 10 1 . 6 9 16 11 5 1 7 12 7 . 1 Fast Attach 128 | 2 11 3 1 4 . 2 . 12 . 6 . . 4 17 20 8 7 1 1 6 16 . 7 Attach 105 | 4 . 8 4 7 4 9 1 12 3 5 . . 7 5 11 6 1 1 2 3 3 2 7 Detach 11 | . . . . . . 1 . 5 . . . . . 3 . . 1 . . . . . 1 Swap 91 | . 1 9 4 5 2 7 1 7 1 2 . . 2 2 7 5 10 3 7 4 10 2 . Drop 180 | . 2 15 5 7 4 5 2 17 3 23 . . 5 9 23 10 7 3 7 15 13 . 5 Fire 407 | . 12 88 16 105 12 43 32 30 . . . . . 4 17 1 25 . . 2 8 5 7 Melee 649 | . . 12 . . 3 22 . 14 1 38 6 . 45 40 89 56 19 37 36 24 67 64 76 Ram 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 2 4 . 2 . . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . 8 . 13 . 3 2 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison -7/Factory (discovered 5 exits: *Fac / *Sto / Low x2 / Gar) -7/Garrison -6/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -6/Garrison -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Armory -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -3/Garrison -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 631 | -10/Materials | Discovered new exit (range 7) 820 | -10/Materials | Discovered new exit (range 16) 1033 | -10/Materials | Entered another Materials area 1033 | -9/Materials | Evolved 2 slots: Utility x2 1339 | -9/Materials | Destroyed 7 combat bots 1413 | -9/Materials | Discovered new exit (range 20) 1631 | -9/Materials | Identified exit to Mines 1707 | -9/Materials | Lost 3 parts (1p1u1w) 1984 | -9/Materials | Build established: Scavenger-Mutant 2067 | -9/Materials | Discovered new exit (range 19) 2209 | -9/Materials | Core integrity fell below 50% 2435 | -9/Materials | Entered Mines 2436 | -9/Mines | Learned location of Storage (-7) 2436 | -9/Mines | Assembled infested the area 2475 | -9/Mines | Destroyed 19 combat bots 2582 | -9/Mines | Build established: Mutant 2764 | -9/Mines | Discovered new exit (range 9) 2779 | -9/Mines | Entered Materials 2779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3395 | -8/Materials | Repaired Cld. Ion Engine 3433 | -8/Materials | Repaired Minigun 3473 | -8/Materials | Repaired Imp. Light Armor Plating 3518 | -8/Materials | Repaired Minigun 3865 | -8/Materials | Discovered new exit (range 16) 4053 | -8/Materials | Discovered new exit (range 16) 4748 | -8/Materials | Discovered new exit (range 15) 4779 | -8/Materials | First assault squad dispatched 4794 | -8/Materials | Identified exit to Garrison 4794 | -8/Materials | Entered Garrison 4794 | -8/Garrison | Accompanied by 1 ally 4803 | -8/Garrison | Installed Relay Interface Framework 4956 | -8/Garrison | Triggered checkpoint 4966 | -8/Garrison | Triggered checkpoint 5008 | -8/Garrison | Discovered new exit (range 10) 5014 | -8/Garrison | Entered Factory 5014 | -7/Factory | Evolved 2 slots: Utility x2 5043 | -7/Factory | Identified exit to Storage 5043 | -7/Factory | Identified exit to Lower Caves 5476 | -7/Factory | Fabricated Imp. Hacking Suite? 5479 | -7/Factory | Lost 3 parts (1u2w) 5580 | -7/Factory | Repaired Enh. Nuclear Core 5819 | -7/Factory | Build established: Hacker-Mutant 5862 | -7/Factory | Fabricated Adv. Hacking Suite? 5926 | -7/Factory | Discovered new exit (range 12) 6016 | -7/Factory | Local fabrication network quarantined 6020 | -7/Factory | Identified exit to Garrison 6020 | -7/Factory | Entered Garrison 6163 | -7/Garrison | Garrison Relay disabled 6188 | -7/Garrison | Triggered checkpoint 6233 | -7/Garrison | Destroyed 10 combat bots 6312 | -7/Garrison | Discovered new exit (range 14) 6325 | -7/Garrison | Entered Factory 6325 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6673 | -6/Factory | Repaired Cmb. Airjet 6691 | -6/Factory | Repaired Cmb. Airjet 6717 | -6/Factory | Discovered new exit (range 16) 6842 | -6/Factory | Discovered new exit (range 3) 6980 | -6/Factory | Discovered new exit (range 15) 7172 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7270 | -6/Factory | Found Prototype Processor 7270 | -6/Factory | Identified Exp. Terrain Scan Processor 7421 | -6/Factory | Identified exit to Garrison 7421 | -6/Factory | Entered Garrison 7453 | -6/Garrison | Spotted B-75 Beast 7475 | -6/Garrison | Garrison Relay disabled 7494 | -6/Garrison | Triggered checkpoint 7504 | -6/Garrison | Triggered checkpoint 7519 | -6/Garrison | Triggered checkpoint 7528 | -6/Garrison | Discovered new exit (range 8) 7533 | -6/Garrison | Entered Factory 7593 | -6/Factory | Discovered new exit (range 3) 7624 | -6/Factory | Fabricated Adv. Hacking Suite? 7704 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7809 | -6/Factory | Discovered new exit (range 14) 7815 | -6/Factory | Identified exit to Lower Caves 7961 | -6/Factory | Spotted B-75 Beast 7979 | -6/Factory | Discovered new exit (range 15) 8072 | -6/Factory | Core integrity fell below 50% 8184 | -6/Factory | Repaired Imp. Heavy Armor Plating 8243 | -6/Factory | Garrison activated, responded to threat 8350 | -6/Factory | Entered Lower Caves 8548 | -6/Lower Caves | Encountered a Warlord checkpoint 8553 | -6/Lower Caves | Learned location of Zion (-6) 8677 | -6/Lower Caves | Discovered new exit (range 6) 8681 | -6/Lower Caves | Entered another Lower Caves area 8719 | -6/Lower Caves | Encountered a Warlord checkpoint 8743 | -6/Lower Caves | Discovered new exit (range 14) 8968 | -6/Lower Caves | Entered Factory 8968 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9314 | -5/Factory | Repaired Cmb. Airjet 9556 | -5/Factory | Assembled infested ambush trap array 9568 | -5/Factory | First assault squad dispatched 9574 | -5/Factory | Discovered new exit (range 11) 9595 | -5/Factory | Identified exit to Factory 9595 | -5/Factory | Entered another Factory area 9595 | -4/Factory | Evolved 2 slots: Utility x2 9606 | -4/Factory | Found Prototype Launcher 9606 | -4/Factory | Identified Com. Tesla Bomb Launcher 9609 | -4/Factory | Found Com. Tesla Bomb Launcher 9610 | -4/Factory | Found Com. Tesla Bomb Launcher 9706 | -4/Factory | Repaired Hvy. Pick 9767 | -4/Factory | Repaired Cmb. Airjet? 9777 | -4/Factory | Repaired Broken Cmb. Airjet 9917 | -4/Factory | Lost 4 parts (2p1n1u) 10142 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 10197 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 10244 | -4/Factory | Fabricated Microactuators (x2) 10313 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 10374 | -4/Factory | Lost 3 parts (3u) 10442 | -4/Factory | Discovered new exit (range 8) 10446 | -4/Factory | Identified exit to Armory 10446 | -4/Factory | Entered Armory 10556 | -4/Armory | Core integrity fell below 50% 10586 | -4/Armory | Lost 3 parts (1p2n) 10724 | -4/Armory | Lost 3 parts (3u) 10955 | -4/Armory | Found Prototype Launcher 10955 | -4/Armory | Identified Tesla Bomb Launcher 11111 | -4/Armory | Fabricated Nanosword (x1) 11170 | -4/Armory | Build established: Wizard-Mutant 11214 | -4/Armory | Fabricated Nanosword? 11269 | -4/Armory | Fabricated Nanosword (x1) 11373 | -4/Armory | Fabricated Nanosword? 11448 | -4/Armory | Local fabrication network quarantined 11487 | -4/Armory | Core integrity fell below 20% 11537 | -4/Armory | Lost 3 parts (2p1u) 11692 | -4/Armory | Lost 3 parts (1p1n1u) 11736 | -4/Armory | System corruption reached 10% 11774 | -4/Armory | Discovered new exit (range 5) 11779 | -4/Armory | Entered Research 11779 | -3/Research | Evolved 2 slots: Weapon x2 11803 | -3/Research | Found Powered Armor 11806 | -3/Research | Found Powered Armor 12057 | -3/Research | Build established: Hacker-Mutant 12325 | -3/Research | Fabricated Cmb. Linear Gravjet? 12647 | -3/Research | Identified exit to Testing 12651 | -3/Research | Spotted B-86 Titan 12678 | -3/Research | Local fabrication network quarantined 12710 | -3/Research | System corruption reached 10% 12752 | -3/Research | Discovered new exit (range 14) 12786 | -3/Research | Entered Testing 12834 | -3/Testing | Found Prototype Launcher 12835 | -3/Testing | Identified Z-bomb Delivery System 12852 | -3/Testing | Found Prototype Processor 12852 | -3/Testing | Identified Exp. Signal Interpreter 12936 | -3/Testing | Spotted PL-CSGNN1HDLY 12964 | -3/Testing | Destroyed PL-CSGNN1HDLY 12967 | -3/Testing | Found Prototype Device 12967 | -3/Testing | Identified Femtoactuators 12971 | -3/Testing | Found Prototype Energy Cannon 12972 | -3/Testing | Identified Cld. Nova Cannon 12991 | -3/Testing | Found Prototype Hackware 12991 | -3/Testing | Identified System Mapper 13004 | -3/Testing | Found Nanosword 13006 | -3/Testing | Found Nanosword 13158 | -3/Testing | Found Prototype Energy Cannon 13159 | -3/Testing | Identified Null Cannon 13226 | -3/Testing | Found Prototype Protection 13226 | -3/Testing | Identified Med. Regenerative Plating 13229 | -3/Testing | Found Prototype Protection 13229 | -3/Testing | Identified SHELL Armor 13250 | -3/Testing | Build established: Wizard-Mutant 13312 | -3/Testing | Identified exit to Garrison 13312 | -3/Testing | Entered Garrison 13332 | -3/Garrison | Triggered checkpoint 13332 | -3/Garrison | Spotted B-86 Titan 13526 | -3/Garrison | Triggered checkpoint 13532 | -3/Garrison | Triggered checkpoint 13542 | -3/Garrison | Discovered new exit (range 10) 13547 | -3/Garrison | Entered Research 13547 | -2/Research | Evolved 2 slots: Utility x2 13763 | -2/Research | Discovered new exit (range 8) 13767 | -2/Research | Identified exit to Quarantine 13856 | -2/Research | Repaired Cmb. Linear Gravjet 13916 | -2/Research | Fabricated Cmb. Linear Gravjet (x2) 13934 | -2/Research | Entered Quarantine 13940 | -2/Quarantine | Found Prototype Processor 13940 | -2/Quarantine | Identified Exp. Core Analyzer 13986 | -2/Quarantine | Found Alien Artifact 13989 | -2/Quarantine | Found Alien Artifact 14005 | -2/Quarantine | Identified Dimensional Node Initializer 14005 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 14015 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14018 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14020 | -2/Quarantine | Found Alien Artifact 14105 | -2/Quarantine | Repaired Cmb. Linear Gravjet 14175 | -2/Quarantine | Found Alien Artifact 14215 | -2/Quarantine | Repaired Nanosword? 14270 | -2/Quarantine | Build established: Hacker-Mutant 14326 | -2/Quarantine | Found Alien Artifact 14353 | -2/Quarantine | Identified exit to Access 14456 | -2/Quarantine | Spotted Fortress 14490 | -2/Quarantine | Discovered new exit (range 5) 14492 | -2/Quarantine | Entered Section 7 14705 | -2/Section 7 | Found Alien Artifact 14740 | -2/Section 7 | Found Alien Artifact 14790 | -2/Section 7 | Found Prototype Processor 14790 | -2/Section 7 | Identified Exp. Melee Analysis Suite 14792 | -2/Section 7 | Found Faulty Exp. Melee Analysis Suite 14803 | -2/Section 7 | Spotted S7 Guard 14805 | -2/Section 7 | Destroyed S7 Guard 14812 | -2/Section 7 | Found Alien Artifact 14826 | -2/Section 7 | Destroyed 7 combat bots 14894 | -2/Section 7 | Identified Integrated Dissipator 14894 | -2/Section 7 | Identified Integrated Heat Negator 14898 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 14899 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14922 | -2/Section 7 | Found Alien Artifact 14976 | -2/Section 7 | Found Alien Artifact 15006 | -2/Section 7 | Found Prototype Hackware 15006 | -2/Section 7 | Identified Exp. System Shield 15044 | -2/Section 7 | Identified Integrity Redistributor (x2) 15044 | -2/Section 7 | Identified Core Reset Matrix 15044 | -2/Section 7 | Identified Subatomic Replicator 15143 | -2/Section 7 | Spotted B-99 Colossus 15164 | -2/Section 7 | Found Alien Artifact 15164 | -2/Section 7 | Identified Integrated Reactor 15164 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15182 | -2/Section 7 | Found Alien Artifact 15182 | -2/Section 7 | Identified LRC Armor 15182 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 15186 | -2/Section 7 | Found Alien Artifact 15186 | -2/Section 7 | Identified LRC Storage 15186 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 15188 | -2/Section 7 | Found Alien Artifact 15188 | -2/Section 7 | Identified LRC Energy Well 15188 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 15207 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 15208 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15210 | -2/Section 7 | Found Integrated Reactor 15210 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15282 | -2/Section 7 | Entered Access 15282 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 15311 | -1/Access | Spotted B-99 Colossus 15509 | -1/Access | Spotted B-99 Colossus 15536 | -1/Access | Identified exit to Command 15629 | -1/Access | Destroyed 8 combat bots 15756 | -1/Access | Spotted B-99 Colossus 15757 | -1/Access | Spotted B-99 Colossus 15760 | -1/Access | Entered Command 15769 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-60) 15770 | -1/Command | Used Core Reset Matrix 15813 | -1/Command | Disengaged cave seal 15813 | -1/Command | Assembled emerged from the dark tunnel 15920 | -1/Command | Spotted Alpha 7 15951 | -1/Command | Spotted M Guard 15951 | -1/Command | Spotted M Guard 15952 | -1/Command | Spotted Combat Programmer 15987 | -1/Command | Destroyed Combat Programmer 15988 | -1/Command | Spotted Combat Programmer 15992 | -1/Command | Destroyed Combat Programmer 16031 | -1/Command | Met MAIN.C 16050 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-156) 16064 | -1/Command | Destroyed MAIN.C Shell 16065 | -1/Command | MAIN.C activated Command garrisons 16067 | -1/Command | 0b10 Conduit disabled 16074 | -1/Command | Found Prototype Protection 16074 | -1/Command | Identified Centrium Heavy Armor Plating 16126 | -1/Command | Core integrity fell below 50% 16144 | -1/Command | Emitted hypermatrix ping 16147 | -1/Command | Core integrity fell below 20% 16149 | -1/Command | Assembled emerged from beneath the floor 16151 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 16144_ Emitted hypermatrix ping. 16144_ System Mapper destroyed. 16144_ Com. Tesla Bomb Launcher destroyed. 16144_ Knocked back. 16145_ Coolant Network destroyed. 16145_ Nanosword follow-up attack on MAIN.C. 16145_ Penetrated by Slug. 16146_ Exp. Melee Analysis Suite destroyed. 16147_ Femtoactuators destroyed. 16148_ Nanosword follow-up attack on MAIN.C. 16148_ MAIN.C suffers critical hit. 16148_ Destroyed Prototype Hover Unit. 16148_ Cmb. Linear Gravjet destroyed. 16148_ Adv. Armor Integrity Analyzer destroyed. 16149_ Assembled emerge from beneath the floor. 16149_ as-53969 sneak attacks. 16149_ H-88 Terminator shuts down. 16150_ Knocked back. 16150_ as-32581 destroyed. 16150_ as-72090 destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###############?????? | | ????????????????????????????" """" #?????? | | ??????????????????????????? "" #?????? | | ????????????????????????""? "" ####### | | ??????????????????????""""""""""" + | | ??????????????????????? " """ " | | ?????????????????????#"" """""" / | | ?????????????????????#"" """""" ####### | | ?????????????????????# " "" """ % #?????? | | ?????????????????????# " ! #?????? | | ?????????????????????# ! %= ""#?????? | | ?????????????????????#" = ! """"""#?????? | | ?????????????????????# " % """"""#?????? | | ?????????????????????# =% """""#?????? | | ?????????????????????# bp Y " #?????? | | ?????????????????????# hss " #?????? | | ?????????????????????" saMsYi """" #?????? | | ?????????????????????" %% aag """" #?????? | | ?????????????????????" @a g " ??#?????? | | ?????????????????????# g " ????????? | | ?????????????????????# " """""????????? | | ?????????????????????# " " " ???????? | | ?????????????????????## ##################???????? | | ??????????????????????# #????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Energy Generation 83 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1625 Resistance: EM 15 Utility Shielding 90 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 72 Melee Accuracy 28 Armor Integrity Analysis 66 Recoil Reduction 3 Matter Filtering 50 Salvage Targeting 1 Offensive Hacking 70 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Reaction Control System | x1 | -4/Factory | Preloaded Adv. Hacking Suite | x1 | -4/Factory Microactuators | x2 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Nanosword | x1 | -4/Armory Nanosword | x1 | -4/Armory Nanosword | x1 | -4/Armory Nanosword | x1 | -4/Armory Cmb. Linear Gravjet | x2 | -3/Research Cmb. Linear Gravjet | x2 | -2/Research Alien Tech Used ----------------- Integrated Heat Negator Integrated Dissipator Integrated Reactor LRC Armor LRC Storage LRC Energy Well Subatomic Replicator Integrity Redistributor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed CoreGammaHammer Manual? 0 Play Time 02:55:04 Cumulative 536.5 hours Start 2021.09.10 @ 13:31:00 End 2021.09.10 @ 16:33:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 375 Adventurer 0 Explorer 7 Win Type - Total 30 Types 9/4/11/1/0/1/2/1/1 Lore% 87 Gallery% 96 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abb96207-1b27-4dc4-ae65-584942963d58