Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 14:01:09 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2349) 2349 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1058) 1058 TOTAL SCORE: 5962 Bonus ------- High Alert Combat Kills 213 Follower Combat Kills 145 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 79/550 Matter 288/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Aluminum Leg Improved Heat Sink Hardened Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Particle Gun Field Laser Field Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Treads Aluminum Leg Aluminum Leg Improved Targeting Computer Hardened Light Armor Plating [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Slots Evolved 4 | . . . 2 . . 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 65 | 6 2 2 11 1 13 30 Power 9 | 1 1 . . 1 . 6 Engine 5 | 1 1 . . 1 . 2 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 24 | 2 . . 5 . 6 11 Treads 2 | . . . . . 1 1 Leg 22 | 2 . . 5 . 5 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 . 3 . . 6 Device 4 | . . . 1 . . 3 Storage 1 | 1 . . . . . . Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 3 | . 1 . . . . 2 Artifact . | . . . . . . . Weapon 21 | 2 . 2 3 . 7 7 Energy Gun 13 | 1 . 1 3 . 4 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 1 . . . . . 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 1 . . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 25 | . . . 3 . 3 19 Power 3 | . . . . . . 3 Propulsion 9 | . . . 1 . 3 5 Utility 5 | . . . 1 . . 4 Weapon 8 | . . . 1 . . 7 Highest Loss Streak 7 | . . . 3 . 2 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 98 100 95 100 97 88 Engine 9 | . 14 14 11 11 11 3 Core 1 | . . . . . . 4 Leg 28 | . 28 28 29 33 29 25 Device 3 | . . . 8 . . 5 Storage 10 | . 14 14 11 11 11 8 Processor 16 | . . . 11 22 22 17 Protection 2 | . 12 14 . . . 1 Energy Gun 19 | . 14 21 22 22 21 13 Ballistic Gun 2 | . 14 5 . . . 5 Naked Turns . | . . . . . . . Heaviest Build 24 | 13 20 23 24 18 21 24 Greatest Support 44 | 20 20 20 30 30 33 44 Greatest Overweight (x) 5 | 2 . 1 1 . 5 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 2 6 6 8 8 8 8 Average Carried 7 | . 5 5 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 6 6 8 8 7 5 Class Distribution -------------------- 52% | Mutant 34% | Scavenger-Mutant 9% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Min Mat Sto Gar Mat Matter Collected 995 | 201 28 112 100 . 160 394 Remotely . | . . . . . . . Salvage Created 2310 | . 28 218 639 142 400 883 Parts 128 | . 4 13 36 12 16 47 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 4 | . . 2 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Combat Hostiles Destroyed 56 | . 2 4 16 2 9 23 Guns 52 | . 2 1 15 2 9 23 AOE 3 | . . 3 . . . . Classes Destroyed 10 | . 1 2 3 1 . 3 Worker 3 | . . . 1 1 . 1 Hauler 1 | . . . . . . 1 Recycler 1 | . . 1 . . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . 1 . . Swarmer 15 | . 2 2 4 . . 7 Grunt 29 | . . 2 8 . 7 12 Duelist 1 | . . . . . . 1 Sentry 10 | . . . 4 2 2 2 Hunter 1 | . . . . . . 1 Best Kill Streak 5 | . 2 3 5 3 3 5 Combat Bots Only 5 | . 2 3 5 1 3 5 Max Kills in Single Turn 2 | . 1 1 1 1 2 2 Gunslinging 1 | . . . . . 1 . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Gar Mat Damage Taken 3711 | . 56 340 521 82 487 2225 Core 794 | . 28 99 98 14 84 471 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . 49 . . 51 . Volleys Fired 173 | . 8 19 46 14 23 63 Largest 3 | . 2 2 2 2 2 3 Hottest 201 | . 70 90 126 126 138 201 Shots Fired 349 | . 16 30 85 28 45 145 Gun 338 | . 16 22 85 28 42 145 Cannon . | . . . . . . . Launcher 11 | . . 8 . . 3 . Special . | . . . . . . . Kinetic 63 | . 8 1 . . . 54 Thermal 275 | . 8 21 85 28 42 91 Explosive . | . . . . . . . Electromagnetic 11 | . . 8 . . 3 . Robot Hit Streak 19 | . 6 4 11 4 10 19 Robot Miss Streak 4 | . 2 3 4 2 1 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . . 1 3 3 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 233 | . 9 17 52 12 29 114 Core Hits 131 | . 3 14 23 6 14 71 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . . 5 1 3 2 Burn 11 | . . . 5 1 3 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4175 | . 88 400 952 220 572 1943 Guns 3877 | . 88 158 937 220 532 1942 Cannons . | . . . . . . . Explosions 282 | . . 242 . . 40 . Melee . | . . . . . . . Ramming 16 | . . . 15 . . 1 Kinetic 724 | . 39 9 . . . 676 Thermal 3195 | . 49 191 937 220 532 1266 Explosive . | . . . . . . . Electromagnetic 240 | . . 200 . . 40 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 1 . . 4 3 Average Corruption 3 | . . 1 . . 4 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . 2 . . 21 9 Message Errors 10 | . . 1 . . 7 2 Matter Fused 6 | . . . . . 3 3 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 5 | . . 1 . . 3 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 138 | . . 46 . . 92 . Shots 7 | . . 4 . . 3 . Rammed . | . . . . . . . Targets Rammed 3 | . . . 2 . . 1 Kicked 3 | . . . 2 . . 1 Crushed . | . . . . . . . Highest Temperature 361 | . 154 263 238 238 348 361 Average Temperature 89 | . 81 90 61 82 103 104 Received Heat Transfer 1416 | . . 120 138 54 177 927 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 17 | . . . 9 1 5 2 Heat Transferred 7306 | . 148 509 2405 555 1255 2434 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Peak Influence 679 | . 80 156 459 275 627 679 Initial 305 | . . 31 60 175 178 305 Average 344 | . 28 93 281 209 405 471 Maximum Alert Level 2 | . . . 2 1 2 2 Low Security (%) 22 | 100 100 100 25 57 5 . Level 1 33 | . . . 48 42 47 23 Level 2 43 | . . . 25 . 47 76 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 2 1 . 5 Investigation 2 | . . . 1 . . 1 Extermination . | . . . . . . . Reinforcement 5 | . . . 1 . . 4 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Gar Mat Distress Signals 14 | . . . 7 1 . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 4 9 27 4 11 45 Peak Tracking Total 11 | . 3 5 6 2 3 11 Tactical Retreats 9 | . 1 1 5 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Traps Triggered 4 | . . . 1 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Min Mat Sto Gar Mat Machines Disabled 5 | . 1 . . . 3 1 Max in Single Turn 1 | . 1 . . . 1 1 Garrison Relay 1 | . . . . . 1 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Gar Mat Machines Accessed 11 | . . 1 4 2 2 2 Terminals 10 | . . 1 4 1 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 23 | . . 2 11 4 3 3 Successful 10 | . . 1 4 2 2 1 Failed 13 | . . 1 7 2 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 16 | . . . 11 2 . 3 Terminals 21 | . . 2 11 2 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 5 | . . 1 2 . 2 . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . . . 2 1 . 1 Terminals 4 | . . . 2 1 . 1 Assimilate 1 | . . . 1 . . . Botnet 2 | . . . . 1 . 1 Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 9 | . . 1 4 2 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Min Mat Sto Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Gar Mat Total Allies 3 | . . . 1 . 2 . Largest Group 2 | . . . 1 . 2 . Highest-Rated Group 62 | . . . 10 . 62 . Highest-Rated Ally 31 | . . . 10 . 31 . Total Orders . | . . . . . . . Ally Attacks 35 | . . . . . 35 . Total Damage 542 | . . . . . 542 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Min Mat Sto Gar Mat Turns Passed 2880 | 67 103 219 538 152 967 834 Spaces Moved 1759 | 53 62 132 277 84 697 454 Core 11 | 10 . . . . 1 . Treads 54 | . . . . . 44 10 Legs 1694 | 43 62 132 277 84 652 444 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 123 | 108 120 121 123 120 123 126 Slowest Speed 300 | 150 120 190 190 120 300 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 17 28 28 17 69 44 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 93 | . . 5 . . 88 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 93 | . . 5 . . 88 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Gar Mat Total 2128 | 60 75 161 388 107 757 580 Wait 89 | . . 7 38 7 17 20 Move 1754 | 52 61 131 276 84 696 454 Hop . | . . . . . . . Pick Up 18 | 2 4 1 7 . 1 3 Fast Attach 23 | 5 1 . 3 . 3 11 Attach 16 | 1 . 1 3 . 2 9 Detach . | . . . . . . . Swap 26 | . 1 1 5 1 8 10 Drop 26 | . . 1 8 1 7 9 Fire 173 | . 8 19 46 14 23 63 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 2 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 68 | -11/Junkyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 14) 171 | -10/Materials | Entered Mines 204 | -10/Mines | Discovered new exit (range 10) 256 | -10/Mines | Learned Materials garrison access intel 296 | -10/Mines | Core integrity fell below 50% 300 | -10/Mines | Build established: Mutant 390 | -10/Mines | Entered Materials 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 695 | -9/Materials | Discovered new exit (range 10) 740 | -9/Materials | Identified exit to Mines 740 | -9/Materials | Identified exit to Storage 891 | -9/Materials | Lost 3 parts (1n1u1w) 928 | -9/Materials | Entered Storage 1003 | -9/Storage | Garrison activated, responded to threat 1080 | -9/Storage | Identified exit to Garrison 1080 | -9/Storage | Entered Garrison 1124 | -9/Garrison | Triggered checkpoint 1191 | -9/Garrison | Rescued a captive Derelict 1191 | -9/Garrison | Rescued a captive Derelict 1328 | -9/Garrison | Discovered new exit (range 93) 1328 | -9/Garrison | Discovered new exit (range 51) 1328 | -9/Garrison | Discovered new exit (range 70) 1390 | -9/Garrison | Triggered checkpoint 1611 | -9/Garrison | Build established: Scavenger-Mutant 1658 | -9/Garrison | Triggered checkpoint 1758 | -9/Garrison | Triggered checkpoint 1857 | -9/Garrison | Phase Generator disabled 1872 | -9/Garrison | Spotted B-75 Beast 1872 | -9/Garrison | Spotted B-75 Beast 1938 | -9/Garrison | Triggered checkpoint 2027 | -9/Garrison | Installed Relay Interface Framework 2047 | -9/Garrison | Entered Materials 2047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2048 | -8/Materials | Loaded intel: 1 garrison access location 2405 | -8/Materials | Lost 3 parts (1u2w) 2785 | -8/Materials | Core integrity fell below 50% 2861 | -8/Materials | Lost 7 parts (2p1n1u3w) 2880 | -8/Materials | Core integrity fell below 20% 2881 | -8/Materials | Self-destructed Last Messages --------------- 02818_ K-01 Serf collects debris. 02820_ Critical hit (Burn: +37). 02821_ R-06 Scavenger collects Aluminum Leg. 02821_ K-01 Serf collects debris. 02830_ Slug penetrates Wall. 02830_ Spread Laser destroyed. 02831_ Atomic Centrifuge disabled. 02835_ U-05 Engineer builds a Wall. 02862_ Detecting nearby Garrison Access. 02864_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02868_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02872_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 02872_ Sml. Storage Unit destroyed. 02874_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02877_ Aluminum Leg destroyed. 02879_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????# | | ?????????????????????????????????# | | ??????????????????#######+######## | | ??????????????+ + | | ????????????????????##### ##### | | ????????????????????????# #???# | | ??????????????########??# #???# | | ??????????????# #??# #???# | | ??????????????# " #### #???# | | ?????#+#+###### T + #???# | | ?????# # " ####### #???? | | ?????# @ g + ! #?????# #???? | | ?????# g k # #?????? ???? | | ?#######+## ####+###?????? ??? | | ?# # ?????????? ? | | ?# """ # ???????## | | ?# "G # ?????? | | ?# """ # ?????? # | | ?# # ??????? # | | ?# """ ######## ?????? + | | ?# """ #??????? ?????????# | | ?# """ #???????? !!/ ?????????? | | ?# ! #?????????!/ ??????????? | | ?##########?????????!/ ??????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveHeartAnalyzer Manual? 0 Play Time 00:26:30 Cumulative 33.3 hours Start 2023.03.30 @ 13:20:45 End 2023.03.30 @ 14:01:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 32 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bf6e390a-6e5e-41df-a2cb-de17ad6a4618