Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.24 @ 23:45:25 Player: MDK Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (2124) 2124 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4234 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Thermal Generator High-capacity Matter Pod (200) Improved Sensor Array Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Advanced Targeting Computer ECM Suite > --- WEAPON ----------- Pulse Rifle High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Thermal Generator High-capacity Matter Pod Improved Sensor Array Medium Armor Plating Hardened Light Armor Plating Pulse Rifle Improved Light Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 68 | 8 10 41 9 Power 11 | 2 2 6 1 Engine 11 | 2 2 6 1 Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 1 17 2 Treads . | . . . . Leg 22 | 2 1 17 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 2 3 8 4 Device 6 | 2 . 4 . Storage 2 | . 2 . . Processor 5 | . 1 3 1 Hackware . | . . . . Protection 4 | . . 1 3 Artifact . | . . . . Weapon 18 | 2 4 10 2 Energy Gun 10 | 2 3 4 1 Energy Cannon . | . . . . Ballistic Gun 5 | . 1 4 . Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . . 6 14 Power 4 | . . 2 2 Propulsion 4 | . . . 4 Utility 6 | . . 2 4 Weapon 6 | . . 2 4 Highest Loss Streak 14 | . . 2 14 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 96 | . 99 98 74 Engine 11 | . 14 10 7 Leg 23 | . 28 22 13 Device 10 | . 4 13 13 Storage 11 | . 12 11 6 Processor 14 | . 11 16 15 Protection 1 | . . 2 3 Energy Gun 15 | . 23 10 6 Ballistic Gun 6 | . 4 9 5 Naked Turns . | . . . . Heaviest Build 28 | 11 16 22 28 Greatest Support 23 | 20 20 23 23 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 7 | 5 7 8 7 Most Carried 8 | 5 8 8 8 Average Carried 7 | 2 7 7 6 Final Capacity 8 | 5 8 8 5 Final Carried 8 | 5 8 8 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1706 | 278 278 863 287 Remotely . | . . . . Salvage Created 2320 | 60 470 1317 473 Parts 140 | 7 27 84 22 Haulers Intercepted . | . . . . Recyclers Shooed 4 | . 1 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 53 | 1 7 36 9 Melee 1 | . . . 1 Guns 46 | 1 7 33 5 Cannons 3 | . . . 3 AOE 3 | . . 3 . Classes Destroyed 10 | 2 2 5 1 Worker 4 | . . 3 1 Tunneler 1 | 1 . . . Recycler 2 | . 1 . 1 Operator 1 | . . 1 . Watcher 8 | . 3 5 . Swarmer 8 | . . 8 . Grunt 29 | 1 7 17 4 Brawler 1 | . . 1 . Sentry 14 | . . 10 4 Hunter 1 | . . . 1 Best Kill Streak 8 | 2 4 8 4 Combat Bots Only 6 | 1 3 6 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3188 | 8 166 1290 1724 Core 839 | . 41 241 557 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 121 | . 13 108 . Core Remaining (%) 74 | 100 83 39 . Volleys Fired 159 | 3 28 95 33 Largest 2 | 2 2 2 2 Hottest 102 | 90 90 96 102 Shots Fired 282 | 6 54 171 51 Gun 261 | 6 54 161 40 Cannon 11 | . . . 11 Launcher 10 | . . 10 . Special . | . . . . Kinetic 106 | . 6 72 28 Thermal 141 | 3 26 89 23 Explosive 10 | . . 10 . Electromagnetic 25 | 3 22 . . Robot Hit Streak 30 | 4 8 26 30 Robot Miss Streak 4 | 1 2 4 2 Penetration Max . | . . . . Secondary Targets 9 | . 1 8 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 208 | 4 31 130 43 Core Hits 120 | 3 21 69 27 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 3 . Critical Strikes 8 | . . 5 3 Burn 4 | . . 2 2 Destroy 3 | . . 3 . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3959 | 107 475 2417 960 Guns 3454 | 51 449 2195 759 Cannons 165 | . . . 165 Explosions 265 | 56 . 209 . Melee . | . . . . Ramming 75 | . 26 13 36 Kinetic 1743 | . 72 1103 568 Thermal 1699 | 82 169 1092 356 Explosive 209 | . . 209 . Electromagnetic 233 | 25 208 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . 1 6 . Average Corruption 3 | . 1 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 30 | . 4 26 . Message Errors 7 | . 3 4 . Matter Fused 12 | . 1 11 . Heat Flow Errors 4 | . . 4 . Energy Discharges 5 | . . 5 . Data Loss (minor) 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . 2 . 3 Impact 2 | . 2 . . Kinetic 3 | . . . 3 Secondary . | . . . . Self-Inflicted Damage 3 | . . . 3 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 22 | . 3 3 16 Kicked 20 | . 3 3 14 Crushed . | . . . . Highest Temperature 359 | 96 332 315 359 Average Temperature 101 | 50 128 90 114 Received Heat Transfer 1794 | 6 165 642 981 Effects 4 | . 1 1 2 Shutdowns 2 | . 1 . 1 Energy Bleed 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . 1 4 3 Heat Transferred 4207 | 174 481 2627 925 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 585 | 25 141 585 410 Initial 210 | . 13 . 210 Average 185 | 10 49 266 302 Maximum Alert Level 2 | . . 2 2 Low Security (%) 55 | 100 100 32 . Level 1 36 | . . 52 95 Level 2 8 | . . 14 4 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 5 . Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 2 | . . 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | 1 10 46 11 Peak Tracking Total 9 | 1 4 6 9 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 3 | . . 3 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 10 8 . Terminals 12 | . 8 4 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 1 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 52 | . 29 23 . Successful 45 | . 26 19 . Failed 6 | . 2 4 . Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 32 | . 23 9 . Fabricators . | . . . . Repair Stations 9 | . 3 6 . Recycling Units 8 | . 3 5 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 26 | . 20 6 . Record 11 | . 11 . . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 1 | . . 1 . Alert Level 3 | . 2 1 . Locate Traps 3 | . 2 1 . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 3 6 . Scan Component 5 | . 2 3 . Repair 4 | . 1 3 . Recycling Unit Hacks 7 | . 3 4 . Report Inventory 4 | . 1 3 . Retrieve Matter 1 | . 1 . . Retrieve Components 2 | . 1 1 . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 11 | . 5 6 . Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 3 . Time 128 | . 26 102 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 138 | . 138 . . Retrieved Components 11 | . 9 2 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3594 | 139 1246 1868 341 Spaces Moved 2309 | 102 908 1142 157 Core 62 | 19 . . 43 Treads . | . . . . Legs 2247 | 83 908 1142 114 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 119 | 106 120 120 128 Slowest Speed 200 | 120 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 8 96 81 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 49 | . . 49 . Melee . | . . . . Projectile . | . . . . AOE 49 | . . 49 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2860 | 124 1017 1478 241 Wait 192 | . 30 138 24 Move 2306 | 101 907 1141 157 Hop . | . . . . Pick Up 54 | 10 19 25 . Fast Attach 14 | 4 2 4 4 Attach 20 | 3 3 9 5 Detach 2 | . . . 2 Swap 34 | 1 5 28 . Drop 57 | 2 20 35 . Fire 159 | 3 28 95 33 Melee . | . . . . Ram 2 | . . . 2 Kick 20 | . 3 3 14 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 140 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Repaired Ion Engine 311 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 9) 865 | -10/Materials | Discovered new exit (range 10) 1162 | -10/Materials | Central database locked down 1352 | -10/Materials | Discovered new exit (range 8) 1386 | -10/Materials | Entered another Materials area 1386 | -9/Materials | Evolved 2 slots: Utility x2 1630 | -9/Materials | Discovered new exit (range 13) 2146 | -9/Materials | Build established: Scavenger-Mutant 2728 | -9/Materials | Discovered new exit (range 6) 2757 | -9/Materials | Core integrity fell below 50% 2878 | -9/Materials | Repaired Aluminum Leg 2917 | -9/Materials | Repaired Pulse Rifle 2957 | -9/Materials | Repaired Hpw. Shotgun 2997 | -9/Materials | Build established: Mutant 3174 | -9/Materials | Discovered new exit (range 15) 3254 | -9/Materials | Entered another Materials area 3254 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3517 | -8/Materials | Core integrity fell below 50% 3573 | -8/Materials | Core integrity fell below 20% 3595 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03576_ Penetrated by Slug. 03576_ Aluminum Leg destroyed. 03576_ Slammed into G-47 Trooper. 03576_ G-47 Trooper destroyed. [Achievement: Fist Fight] 03578_ R-06 Scavenger collects Aluminum Leg. 03578_ K-01 Serf collects debris. 03580_ Penetrated by Slug. 03581_ R-06 Scavenger collects Imp. Heat Sink. 03581_ K-01 Serf collects debris. 03585_ R-06 Scavenger collects Aluminum Leg. 03586_ R-06 Scavenger collects Particle Gun. 03586_ K-01 Serf collects debris. 03590_ Slammed into H-55 Commando. 03590_ K-01 Serf collects debris. 03595_ Penetrated by Slug. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ??????????????## ??????????????????????????????? | | ??????????????# ##########???????????????????? | | ??????????????# ????????????????????? | | ??????????????+ #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #### #?????????????????????? | | ???????????????????????#%h #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# km #????????????????????? | | ??????????????????????# +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# % %#????????????????????? | | ??????????????????????## % ##????????????????????? | | ???????????????????????# %#?????????????????????? | | ???????????????????????# % #?????????????????????? | | ???????????????????????# %r#?????????????????????? | | ???????????????????????#% %#?????????????????????? | | ???????????????????????#%% #?????????????????????? | | ???????????????#! ????##%% ##????????????????????? | | ???????????????# "??#%r% #????????????????????? | | ???????????????# """# % #????????????????????? | | ???????????????# + #????????????????????? | | ???????????????# # #????????????????????? | | ???????????????# ??# #????????????????????? | | ???????????????#" ????### ###????????????????????? | | ???????????????#????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key First Step to Greatness Fist Fight Librarian Novice Programmer One Hack Too Far Part-time Mechanic Safety First Uninvited Guest Challenges ------------ None Game ------ Seed RemoteSignalCompressor Manual? 0 Play Time 01:15:39 Cumulative 2.4 hours Start 2022.04.24 @ 22:29:14 End 2022.04.24 @ 23:45:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd3cd369-16f5-4930-b44c-351ad8c9ceab