Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.11 @ 23:14:01 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (955) 955 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2940 Bonus ------- None Cogmind --------- Core Integrity 25/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Core Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Heavy Mace > --- INVENTORY -------- Improved Heat Sink Beam Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 41 | 6 10 . 8 17 Power 5 | 1 1 . 1 2 Engine 3 | 1 1 . . 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 12 | 2 3 . 1 6 Treads . | . . . . . Leg 9 | 2 3 . 1 3 Wheel 1 | . . . . 1 Hover . | . . . . . Flight 2 | . . . . 2 Utility 10 | 1 4 . 4 1 Device 3 | . 2 . . 1 Storage 2 | 1 . . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . 1 . 3 . Artifact . | . . . . . Weapon 14 | 2 2 . 2 8 Energy Gun 3 | 2 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 7 | . 1 . . 6 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 4 . 8 16 Power 4 | . 1 . 1 2 Propulsion 6 | . 1 . 2 3 Utility 6 | . 1 . 2 3 Weapon 12 | . 1 . 3 8 Highest Loss Streak 5 | . 2 . 3 5 To Critical Strikes . | . . . . . Average Backups 4 | 1 3 3 5 2 Power . | . . . 1 . Propulsion . | . . . . . Utility 1 | . . 2 1 . Weapon 2 | . 1 1 3 1 Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 75 | . 87 85 69 61 Engine 7 | . 6 14 6 6 Core 2 | . . . 2 7 Leg 12 | . 26 14 8 1 Device 2 | . 11 . . 1 Storage 11 | . 14 14 11 9 Processor 7 | . . 14 11 4 Protection 5 | . . . 14 3 Energy Gun 5 | . 22 . . 1 Ballistic Gun 9 | . 2 14 4 18 Ballistic Cannon 1 | . . . 6 . Impact Weapon 6 | . 3 14 6 3 Peak Build Rating 15 | 6 7 6 13 15 Average Rating 7 | 4 6 6 8 10 On Entrance 5 | . 6 6 6 7 Naked Turns . | . . . . . Heaviest Build 60 | 13 14 13 60 56 Greatest Support 20 | 20 20 10 10 20 Greatest Overweight (x) 18 | . 2 1 14 18 Average Overweight (x) 2 | . . 1 4 7 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 13 | 6 8 8 17 20 Most Carried 8 | 5 8 5 7 6 Average Carried 4 | 1 3 3 5 2 Final Capacity 20 | 8 8 8 20 20 Final Carried 7 | 1 3 5 7 . Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 796 | 229 85 41 122 319 Remotely . | . . . . . Salvage Created 1163 | . 405 69 377 312 Parts 61 | . 19 9 10 23 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 30 | . 8 5 5 12 Melee 7 | . 3 2 2 . Guns 16 | . 4 2 . 10 Cannons 2 | . . . 2 . AOE 3 | . 1 . . 2 Classes Destroyed 11 | . 2 1 6 2 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Hauler 1 | . 1 . . . Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Watcher 1 | . . . . 1 Swarmer 12 | . . 5 . 7 Grunt 12 | . 8 . . 4 Brawler 1 | . . . 1 . Sentry 4 | . . . 4 . Hunter 1 | . . . . 1 Best Kill Streak 9 | . 3 3 3 9 Combat Bots Only 6 | . 3 3 2 6 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 341 | . 52 43 75 171 Missed 89 | . 12 10 20 47 Hits 252 | . 40 33 55 124 Melee 1 | . . . 1 . Projectile 251 | . 40 33 54 124 AOE 1 | . . . 1 . Critical Strikes 7 | . 1 . 4 2 Actively Blocked 1 | . . . 1 . Damage Taken 3759 | . 587 259 995 1918 Core 1042 | . 149 79 289 525 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . 45 5 Core Remaining (%) 45 | 100 . 8 27 . Volleys Fired 95 | . 27 11 18 39 Largest 3 | . 2 1 2 3 Hottest 80 | . 80 20 53 76 Shots Fired 165 | . 46 11 22 86 Gun 146 | . 46 11 7 82 Cannon 15 | . . . 15 . Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 106 | . 4 11 22 69 Thermal 32 | . 19 . . 13 Explosive 4 | . . . . 4 Electromagnetic 23 | . 23 . . . Robot Hit Streak 16 | . 10 3 14 16 Robot Miss Streak 3 | . 3 1 1 2 Penetration Max . | . . . . . Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 149 | . 41 14 32 62 Core Hits 58 | . 16 5 8 29 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 4 | . 1 1 1 1 Critical Strikes 7 | . 1 1 3 2 Burn 1 | . . . . 1 Destroy 1 | . . . . 1 Smash 5 | . 1 1 3 . Melee Attacks 35 | . 9 12 14 . Impact 35 | . 9 12 14 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2731 | . 727 249 819 936 Guns 1175 | . 419 59 61 636 Cannons 279 | . . . 279 . Explosions 416 | . 119 . . 297 Melee 858 | . 189 190 479 . Ramming 3 | . . . . 3 Kinetic 936 | . 21 59 340 516 Thermal 370 | . 250 . . 120 Explosive 297 | . . . . 297 Electromagnetic 267 | . 267 . . . Impact 858 | . 189 190 479 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 1 | . . . . 1 Matter Fused 5 | . . . . 5 Data Loss (minor) 2 | . . . . 2 Misfires 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 235 | . 29 26 180 . Projectiles . | . . . . . Explosions 5 | . 5 . . . Melee 230 | . 24 26 180 . Knockbacks 3 | . . . 3 . Impact 2 | . . . 2 . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 129 | . 93 . . 36 Shots 3 | . 2 . . 1 Rammed 1 | . . . . 1 Targets Rammed 2 | . 1 . . 1 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 216 | . 216 . 33 108 Average Temperature 52 | . 92 . 9 40 Received Heat Transfer 1269 | . 300 . 285 684 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 1 3 . Combat Hostiles 2 | . . 1 1 . Parts Fried 6 | . . 1 5 . Impact Corruptions 14 | . 1 4 9 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 820 | . 450 . . 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 99 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 194 | . 71 90 60 194 Initial 22 | . . 5 22 . Average 31 | . 21 24 9 85 Influence Increases 975 | . 266 150 175 384 Destroy 0b10 Robot/C 600 | . 160 100 100 240 Destroy 0b10 Robot/NC 35 | . 5 . 25 5 Destroy Leader 144 | . 42 20 50 32 Disable Machine 30 | . 15 . . 15 Destroy Structure 31 | . 14 . . 17 Lose Combat Pursuer 135 | . 30 30 . 75 Influence Decreases 937 | . 252 106 233 346 Entered New Map 45 | . . 9 36 . Time Decay 672 | . 212 97 177 186 Lost Part 220 | . 40 . 20 160 Squads Dispatched 5 | . 2 . . 3 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 17 7 6 18 Peak Tracking Total 9 | . 6 3 2 9 Tactical Retreats 6 | . 1 2 . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . 2 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 8 . . . Successful 5 | . 5 . . . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 4 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 115 | . 115 . . . Sensors 115 | . 115 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2894 | 80 686 576 922 630 Spaces Moved 876 | 67 327 182 200 100 Core 84 | 31 4 . 28 21 Treads . | . . . . . Legs 734 | 36 323 182 172 21 Wheels 40 | . . . . 40 Hover . | . . . . . Flight 18 | . . . . 18 Fastest Speed 50 | 50 120 190 190 150 Average Speed 239 | 87 120 190 409 483 Slowest Speed 1000 | 120 190 190 750 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 20 | 4 36 37 16 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 29 | . 13 . . 16 Melee . | . . . . . Projectile . | . . . . . AOE 29 | . 13 . . 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1469 | 87 558 383 264 177 Wait 372 | 10 170 177 13 2 Move 872 | 66 326 181 199 100 Hop . | . . . . . Pick Up 40 | 5 12 2 10 11 Fast Attach 2 | 2 . . . . Attach 37 | 4 9 . 6 18 Detach 1 | . . . . 1 Swap 5 | . 1 . 2 2 Drop 8 | . 3 . 2 3 Fire 95 | . 27 11 18 39 Melee 35 | . 9 12 14 . Ram 1 | . . . . 1 Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 654 | -10/Materials | Core integrity fell below 50% 729 | -10/Materials | Discovered new exit (range 7) 767 | -10/Materials | Entered Mines 1238 | -10/Mines | Core integrity fell below 20% 1330 | -10/Mines | Discovered new exit (range 4) 1343 | -10/Mines | Entered Materials 1343 | -9/Materials | Evolved 2 slots: Utility x2 2061 | -9/Materials | Core integrity fell below 50% 2097 | -9/Materials | Lost 3 parts (1p1n1w) 2235 | -9/Materials | Discovered new exit (range 3) 2265 | -9/Materials | Entered another Materials area 2265 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2317 | -8/Materials | Discovered new exit (range 16) 2512 | -8/Materials | Garrison activated, responded to threat 2544 | -8/Materials | Crushed by falling debris 2597 | -8/Materials | Lost 5 parts (1n2u2w) 2729 | -8/Materials | Garrison activated, responded to threat 2780 | -8/Materials | Core integrity fell below 50% 2829 | -8/Materials | Lost 4 parts (1p3w) 2865 | -8/Materials | Core integrity fell below 20% 2895 | -8/Materials | Self-destructed Last Messages --------------- System corrupted: FCS attempts to trigger Beam Rifle. System corrupted: Beam Rifle misfires. Acquired Lgt. Assault Rifle. Aluminum Leg destroyed. Hvy. Mace destroyed. G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. Lgt. Assault Rifle destroyed. Acquired 43 matter. Acquired Aluminum Leg. K-01 Serf collects debris. Beam Rifle destroyed. K-01 Serf collects debris. Acquired 29 matter. K-01 Serf collects debris. System corrupted: Matter fused (-7). Extracted 7 matter. Imp. Heat Sink destroyed. R-06 Scavenger collects Lgt. Nuclear Core. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#########??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ?????########## #??????????????????????????????? | | ????# # #??????????????????????????????? | | ????# """ "" # #??????????????????????????????? | | ????# """ """ # ###+######+###?????????????????? | | ????# """ S" # ????????????????? | | ????# """ + ????????????????? | | ????# ! # ????????????????? | | ????# ! 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"????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterChipMachine Manual? 0 Play Time 00:14:23 Cumulative 9.9 hours Start 2025.05.11 @ 23:02:32 End 2025.05.11 @ 23:14:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6459840-0d9f-4d59-b5c3-09ae684b363b