Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.05 @ 10:59:25 Player: Ang Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1487) 1487 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5827 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 224/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Advanced Weight Redist. System Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Katana > --- INVENTORY -------- Improved Aluminum Leg Titanium Leg Xenon Bombardment Thruster Shock Absorption System Heavy Laser Advanced Beam Cannon [Rating: 35] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Phase Shifter Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 3 | . . 1 1 . 1 . . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . 1 1 . . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 78 | 6 9 19 14 15 8 4 . 3 Power 14 | 1 1 4 3 3 1 . . 1 Engine 5 | 1 1 2 . . 1 . . . Core 9 | . . 2 3 3 . . . 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 . 8 5 2 3 . . . Treads . | . . . . . . . . . Leg 11 | 2 . 3 4 . 2 . . . Wheel 4 | . . 2 1 1 . . . . Hover 1 | . . . . . 1 . . . Flight 4 | . . 3 . 1 . . . . Utility 13 | 1 3 3 4 1 1 . . . Device 4 | . . 1 1 1 1 . . . Storage 5 | 1 3 1 . . . . . . Processor 2 | . . . 2 . . . . . Hackware 1 | . . . 1 . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 5 4 2 9 3 4 . 2 Energy Gun 10 | 1 3 2 . 2 . 1 . 1 Energy Cannon 8 | . . 1 2 2 2 1 . . Ballistic Gun 3 | 1 1 . . 1 . . . . Ballistic Cannon 3 | . . . . . 1 1 . 1 Launcher 3 | . . . . 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 2 | . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 42 | . 2 6 6 15 2 9 . 2 Power 7 | . . . 2 4 . 1 . . Propulsion 7 | . . 2 . 2 1 2 . . Utility 8 | . . 1 2 4 . 1 . . Weapon 20 | . 2 3 2 5 1 5 . 2 Highest Loss Streak 7 | . 2 3 6 7 2 6 . 2 Average Slot Usage (%) 54 | . 95 69 80 45 23 21 . 1 Engine 3 | . 14 3 . . 3 3 . . Core 7 | . . 15 20 8 . . . . Leg 8 | . 28 6 10 1 7 8 . . Wheel 2 | . . 4 3 3 . . . . Flight 1 | . . 4 . . . . . . Device 1 | . . 1 7 . . 3 . . Storage 9 | . 23 12 18 7 . . . . Energy Gun 5 | . 7 14 3 . . . . . Energy Cannon 2 | . . . 9 4 3 . . . Ballistic Gun 2 | . 12 . . 1 . . . . Slashing Weapon 2 | . . . . 7 4 . . . Special Melee Weapon 1 | . 7 2 . . . . . . Naked Turns 208 | . . . . . . 120 5 83 Heaviest Build 42 | 12 20 34 42 41 15 11 . 9 Greatest Support 30 | 20 20 20 30 30 20 15 3 3 Greatest Overweight (x) 8 | 2 . 8 3 2 3 3 . 2 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 12 | 6 12 10 8 8 4 4 4 4 Average Capacity 6 | 5 8 8 8 6 4 4 4 4 Most Carried 9 | 2 9 8 8 8 4 4 . 4 Average Carried 5 | . 5 7 5 4 3 2 . 2 Final Capacity 10 | 6 10 8 8 4 4 4 4 4 Final Carried 8 | 1 8 8 4 4 4 . . 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1335 | 216 109 221 184 202 202 201 . . Remotely 70 | . . . 70 . . . . . Salvage Created 1642 | . 109 211 184 557 363 218 . . Parts 86 | . 12 18 10 27 14 5 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 36 | . 6 6 3 10 4 7 . . Melee 10 | . . 1 . 9 . . . . Guns 12 | . 6 5 . 1 . . . . Cannons 8 | . . . 3 . 3 2 . . AOE 5 | . . . . . . 5 . . Classes Destroyed 11 | . 2 1 2 6 . . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Recycler 2 | . . . . 1 1 . . . Operator 1 | . . . 1 . . . . . Watcher 3 | . 1 . . 1 1 . . . Swarmer 13 | . 6 3 . 3 . 1 . . Grunt 11 | . . . 2 3 1 5 . . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 7 | . . 3 1 1 1 1 . . Programmer 3 | . . . . 1 2 . . . Best Kill Streak 5 | . 3 3 1 3 1 5 . . Combat Bots Only 5 | . 3 3 1 2 1 5 . . Max Kills in Single Turn 3 | . 2 1 1 2 1 3 . . Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . . . . 2 . . Melee 1 | . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 6194 | . 553 442 713 1763 264 1161 . 1298 Core 2404 | . 160 62 211 530 62 378 . 1001 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 58 | 100 36 84 61 24 . . 48 . Volleys Fired 113 | . 22 15 23 13 19 16 . 5 Largest 3 | . 2 2 2 2 1 3 . 1 Hottest 177 | . 60 100 118 97 80 177 . 65 Shots Fired 155 | . 26 19 34 21 19 31 . 5 Gun 78 | . 26 19 16 16 . . . 1 Cannon 61 | . . . 18 . 19 20 . 4 Launcher 16 | . . . . 5 . 11 . . Special . | . . . . . . . . . Kinetic 51 | . 12 . . 11 6 18 . 4 Thermal 51 | . 9 4 18 5 13 2 . . Explosive 16 | . . . . 5 . 11 . . Electromagnetic 37 | . 5 15 16 . . . . 1 Robot Hit Streak 19 | . 3 14 3 5 7 19 . . Robot Miss Streak 7 | . 3 2 3 7 1 2 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 127 | . 16 21 16 40 16 18 . . Core Hits 78 | . 8 8 6 24 8 21 . 3 Critical Hits 3 | . . . . 2 1 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Melee Attacks 46 | . 3 8 . 35 . . . . Impact 8 | . . 8 . . . . . . Slashing 35 | . . . . 35 . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3988 | . 158 390 347 1325 437 1272 . 59 Guns 641 | . 158 218 108 157 . . . . Cannons 1109 | . . . 227 . 437 409 . 36 Explosions 1224 | . . 46 . 317 . 861 . . Melee 977 | . . 126 . 851 . . . . Ramming 37 | . . . 12 . . 2 . 23 Kinetic 701 | . 49 . . 116 116 384 . 36 Thermal 782 | . 85 83 227 41 321 25 . . Explosive 1178 | . . . . 317 . 861 . . Electromagnetic 313 | . 24 181 108 . . . . . Impact 126 | . . 126 . . . . . . Slashing 851 | . . . . 851 . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 16 . . . 1 Average Corruption 14 | . . . . 15 . . . 1 Corruption Purged . | . . . . . . . . . Effects 29 | . . . . 29 . . . . Message Errors 7 | . . . . 7 . . . . Matter Fused 6 | . . . . 6 . . . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 3 | . . . . 3 . . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 3 | . . . . 3 . . . . Alerts 1 | . . . . 1 . . . . Misdirections 3 | . . . . 3 . . . . Targeting Errors 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 15 | . . 1 2 1 1 10 . . Projectiles 3 | . . . 2 . 1 . . . Explosions 12 | . . 1 . 1 . 10 . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 48 | . . . 3 . . 34 . 11 Shots 1 | . . . . . . 1 . . Rammed 12 | . . . 5 . . 3 . 4 Targets Rammed 15 | . . . 8 . . 3 . 4 Kicked 3 | . . . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 767 | . 40 228 767 172 150 186 . 16 Average Temperature 176 | . 18 98 309 78 49 74 . 6 Received Heat Transfer 1335 | . . 81 342 237 72 432 . 171 Effects 33 | . . . 33 . . . . . Shutdowns 13 | . . . 13 . . . . . Energy Bleed 5 | . . . 5 . . . . . Interference 3 | . . . 3 . . . . . Matter Decay 2 | . . . 2 . . . . . Short Circuit 2 | . . . 2 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 5 | . . . 5 . . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted . | . . . . . . . . . Heat Transferred 1492 | . 200 161 407 74 600 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 158 | . 137 95 105 158 95 . . 126 Initial 47 | . . 25 14 47 21 . . 30 Average 61 | . 91 40 35 100 41 . . 72 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 2 2 4 1 . . 1 Investigation 3 | . . 1 1 . . . . 1 Extermination 2 | . . . . 1 1 . . . Reinforcement 5 | . . 1 1 3 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 4 | . . . 2 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 8 9 15 27 4 12 . 12 Peak Tracking Total 10 | . 3 3 10 8 1 5 . 7 Tactical Retreats 11 | . 1 2 1 2 . 3 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 6 | . . 1 1 2 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 6 | . 2 1 . 1 1 1 . . Terminals 3 | . 1 1 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . 4 2 . 2 1 1 . . Successful 9 | . 4 1 . 2 1 1 . . Failed 1 | . . 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 2 2 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 1 . . 1 1 . . Record 5 | . 2 1 . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . 1 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 6 | . 6 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat . | . . . . . . . . . Combat 1 | . 1 . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . parse_system 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 4065 | 78 518 1123 352 819 530 527 5 113 Spaces Moved 2783 | 53 350 583 201 548 372 507 11 158 Core 700 | 15 . 8 . 207 21 280 11 158 Treads . | . . . . . . . . . Legs 1279 | 38 350 246 124 74 220 227 . . Wheels 553 | . . 244 77 232 . . . . Hover 131 | . . . . . 131 . . . Flight 120 | . . 85 . 35 . . . . Fastest Speed 50 | 50 120 110 120 50 50 50 50 50 Average Speed 117 | 124 120 152 123 113 124 92 50 56 Slowest Speed 520 | 150 120 520 155 200 200 200 50 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 5 39 43 20 21 11 83 4 6 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 110 | . . . . 33 . 74 . 3 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 3 . 3 AOE 104 | . . . . 33 . 71 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 3359 | 65 424 796 258 677 422 529 10 178 Wait 158 | . 22 112 . 16 8 . . . Move 2775 | 52 349 582 200 547 371 506 10 158 Hop . | . . . . . . . . . Pick Up 91 | 7 12 30 5 20 10 . . 7 Fast Attach . | . . . . . . . . . Attach 77 | 6 8 19 14 15 8 4 . 3 Detach 25 | . 5 7 7 4 2 . . . Swap 1 | . 1 . . . . . . . Drop 43 | . 2 23 1 12 4 . . 1 Fire 113 | . 22 15 23 13 19 16 . 5 Melee 46 | . 3 8 . 35 . . . . Ram 11 | . . . 4 . . 3 . 4 Kick 4 | . . . 4 . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 3) 480 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 888 | -9/Materials | Lost 3 parts (1n1u1w) 1650 | -9/Materials | Discovered new exit (range 10) 1720 | -9/Materials | Entered another Materials area 1720 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1926 | -8/Materials | Lost 6 parts (2p2u2w) 2064 | -8/Materials | Discovered new exit (range 3) 2072 | -8/Materials | Entered Factory 2072 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2387 | -7/Factory | System corruption reached 10% 2422 | -7/Factory | Lost 7 parts (3p3u1w) 2580 | -7/Factory | Lost 4 parts (1p1n1u1w) 2615 | -7/Factory | Core integrity fell below 50% 2648 | -7/Factory | Lost 3 parts (1n2w) 2883 | -7/Factory | Discovered new exit (range 16) 2891 | -7/Factory | Entered another Factory area 2891 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3395 | -6/Factory | Discovered new exit (range 5) 3421 | -6/Factory | Entered Lower Caves 3538 | -6/Lower Caves | Learned Factory stockpile data 3683 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3735 | -6/Lower Caves | Lost 3 parts (1p1n1u) 3837 | -6/Lower Caves | Core integrity fell below 50% 3859 | -6/Lower Caves | Lost 6 parts (1n5w) 3865 | -6/Lower Caves | Encountered a Warlord checkpoint 3944 | -6/Lower Caves | Discovered new exit (range 9) 3948 | -6/Lower Caves | Entered another Lower Caves area 3948 | -6/Lower Caves | Discovered new exit (range 11) 3953 | -6/Lower Caves | Entered Factory 3953 | -5/Factory | Evolved 2 slots: Utility x2 4037 | -5/Factory | Core integrity fell below 50% 4054 | -5/Factory | Core integrity fell below 20% 4066 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Current location identified: Factory Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. U-05 Engineer lays Concrete. Acquired Enh. Gauss Cannon. Dropped Imp. Coolant Injector. Acquired Tesla Rifle. Enh. Gauss Cannon destroyed. Tesla Rifle destroyed. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). S-27 Virus destroyed. Slammed into S-27 Virus. Triggered Segregator Trap. Arcs of energy rise from the floor. Acquired Lgt. Fission Core. Slammed into S-27 Virus. Destabilizing: Core damaged (-40). K-01 Serf cleans the Pressure Siphon. 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""" # #??????????????????????????????? | | ?# """ # #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 520 Matter Stores 349 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You System Compromised Challenges ------------ None Game ------ Seed AngularSiegeShielding Manual? 0 Play Time 01:02:38 Cumulative 5.5 hours Start 2021.09.05 @ 09:53:59 End 2021.09.05 @ 10:59:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3b736509-7d8c-4aeb-a003-782819a0c690