Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.11 @ 22:19:30 Player: Haiko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1261) 1261 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 3639 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 73/100 System Corruption 27% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Advanced Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (8) ---- Medium Matter Pod (100) Makeshift Targeting Computer Transmission Jammer Makeshift Cloaking Device Mobile Refinery Mk. CCLXVII Flak Gun Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Makeshift System Shield > --- WEAPON ----------- Flak Gun Heavy Machine Gun > --- INVENTORY -------- Medium Matter Pod Makeshift Targeting Computer Transmission Jammer Makeshift Cloaking Device Makeshift Hacking Suite Mobile Refinery Mk. CCLXVII Grenade Launcher Makeshift Hammer [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 48 | 7 8 20 . 3 10 Power 5 | 1 1 2 . . 1 Engine 5 | 1 1 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 . 9 . 1 3 Treads 3 | . . . . . 3 Leg 12 | 2 . 9 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 4 1 . 2 2 Device 3 | 1 1 . . 1 . Storage 3 | 1 1 1 . . . Processor 2 | . 1 . . . 1 Hackware 2 | . . . . 1 1 Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 17 | 2 3 8 . . 4 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 1 5 . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 4 | . . . . . 4 System Corruption 27 | . . . . . 27 Parts Lost 13 | . . 3 . . 10 Power 1 | . . . . . 1 Propulsion 6 | . . 1 . . 5 Utility 2 | . . 1 . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Backups 7 | 1 5 7 8 7 7 Power . | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . 2 3 3 5 5 Weapon 2 | . 1 2 4 2 1 Tool/Special . | . . . . . . Unused Backups 9 | . 1 2 . 1 5 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 7 | . . 1 . 1 5 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 98 100 100 89 Engine 9 | . 14 10 11 11 4 Treads 4 | . . . . . 17 Leg 27 | . 28 32 33 33 12 Device 4 | . 7 9 . 2 . Storage 10 | . 9 11 11 11 11 Processor 10 | . 8 11 11 11 11 Hackware 5 | . . . . 7 11 Energy Gun 6 | . 5 . 11 11 3 Ballistic Gun 13 | . 21 16 11 11 10 Impact Weapon 2 | . . 2 . . 6 Peak Build Rating 36 | 9 9 13 13 20 36 Average Rating 17 | 5 7 10 13 17 27 On Entrance 10 | . 9 7 13 13 20 Naked Turns . | . . . . . . Heaviest Build 23 | 15 16 20 19 19 23 Greatest Support 90 | 20 20 30 30 40 90 Greatest Overweight (x) 4 | . . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 7 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 Average Carried 7 | 1 5 7 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 7 8 8 8 7 Class Distribution -------------------- 64% | Scavenger-Mutant 30% | Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1590 | 253 117 644 . 63 513 Remotely . | . . . . . . Salvage Created 1631 | 98 227 753 . . 553 Parts 117 | 4 14 71 . . 28 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 8 | . . . . . 8 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 6 23 . . 12 Melee 1 | . . 1 . . . Guns 23 | . 6 10 . . 7 AOE 12 | . . 10 . . 2 Classes Destroyed 14 | 2 5 3 . . 4 Worker 5 | . 1 4 . . . Builder 4 | . 1 3 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . . 2 . . . Recycler 2 | 1 . 1 . . . Drone 1 | . . . . . 1 Watcher 5 | . 1 4 . . . Swarmer 22 | . 3 11 . . 8 Grunt 9 | . 3 6 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . . . . 1 Sentry 6 | . . 5 . . 1 Behemoth 1 | . . . . . 1 Mutant 1 | . . . . . 1 Best Kill Streak 17 | 1 3 17 . . 4 Combat Bots Only 8 | . 2 8 . . 4 Max Kills in Single Turn 3 | 1 1 3 . . 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 391 | . 48 148 . . 195 Missed 136 | . 12 45 . . 79 Hits 255 | . 36 103 . . 116 Melee 2 | . . . . . 2 Projectile 253 | . 36 103 . . 114 Critical Strikes 3 | . . 2 . . 1 Damage Taken 2659 | . 243 1020 . . 1396 Core 469 | . 64 156 . . 249 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . 8 6 . . . Ignored by Resistances 793 | . 78 305 . . 410 Regen/Repaired (Parts) 55 | . . 55 . . . Core Remaining (%) 87 | 100 74 . . . . Volleys Fired 126 | 2 20 68 . . 36 Largest 2 | 2 2 2 . . 2 Hottest 86 | 70 70 63 . . 86 Shots Fired 203 | 3 38 117 . . 45 Gun 182 | 3 36 100 . . 43 Cannon . | . . . . . . Launcher 21 | . 2 17 . . 2 Special . | . . . . . . Kinetic 152 | 2 27 100 . . 23 Thermal 12 | 1 9 . . . 2 Explosive 21 | . 2 17 . . 2 Electromagnetic 18 | . . . . . 18 Robot Hit Streak 20 | 2 10 14 . . 20 Robot Miss Streak 5 | . 3 2 . . 5 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 178 | 2 27 100 . . 49 Core Hits 99 | 3 15 55 . . 26 Critical Kills . | . . . . . . Critical Parts Destroyed 8 | . . 4 . . 4 Critical Strikes 8 | . . 4 . . 4 Destroy 1 | . . 1 . . . Smash 7 | . . 3 . . 4 Melee Attacks 33 | . 2 12 . . 19 Impact 31 | . . 12 . . 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4271 | 61 372 2388 1 . 1449 Guns 1762 | 37 297 845 . . 583 Cannons . | . . . . . . Explosions 1698 | . 75 1342 . . 281 Melee 783 | . . 198 . . 585 Ramming 28 | 24 . 3 1 . . Kinetic 1403 | 24 209 845 . . 325 Thermal 159 | 13 88 . . . 58 Explosive 1640 | . 75 1342 . . 223 Electromagnetic 258 | . . . . . 258 Impact 783 | . . 198 . . 585 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . . . . 27 Average Corruption 23 | . . . . . 23 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . . . 29 Message Errors 6 | . . . . . 6 Matter Fused 9 | . . . . . 9 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 7 | . . . . . 7 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 368 | . . 112 . . 256 Projectiles . | . . . . . . Explosions 27 | . . 27 . . . Melee 341 | . . 85 . . 256 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . 100 . . . Shots 4 | . . 4 . . . Rammed . | . . . . . . Targets Rammed 11 | 5 . 5 1 . . Kicked 11 | 5 . 5 1 . . Crushed . | . . . . . . Highest Temperature 229 | 9 45 29 . . 229 Average Temperature 38 | 6 20 9 . . 64 Received Heat Transfer 759 | . 48 420 . . 291 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . 3 . . 3 Combat Hostiles 5 | . . 2 . . 3 Parts Fried 6 | . . 4 . . 2 Impact Corruptions 14 | . . 4 . . 10 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 346 | 37 259 . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 . . . Low Security (%) 76 | 100 100 53 100 . . Level 1 10 | . . 20 . . . Level 2 13 | . . 25 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 495 | 5 70 495 150 . . Initial 150 | . . . 150 . . Average 114 | . 17 201 141 . . Influence Increases 1321 | 10 201 789 . . 321 Destroy 0b10 Robot/C 820 | . 120 460 . . 240 Destroy 0b10 Robot/NC 115 | 10 15 70 . . 20 Destroy Leader 184 | . 22 132 . . 30 Allied During Kill 16 | . . . . . 16 Successful Hack 26 | . 13 13 . . . Disable Machine 27 | . 9 18 . . . Destroy Structure 118 | . 22 96 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1301 | 10 201 334 325 130 301 Entered New Map 435 | . . . 305 130 . Time Decay 736 | 10 201 304 20 . 201 Lost Part 70 | . . 30 . . 40 Lost Ally 60 | . . . . . 60 Squads Dispatched 6 | . 1 4 . . 1 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 2 | . . 1 . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 8 32 . . 23 Peak Tracking Total 9 | . 3 6 . . 9 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 12 | . 7 5 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 16 20 . . . Successful 20 | . 8 12 . . . Failed 16 | . 8 8 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 28 | . 14 14 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . 2 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 6 7 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . . 2 . . . Locate Traps 3 | . 2 1 . . . Recall Investigation 1 | . . 1 . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat . | . . . . . . Combat 1 | . 1 . . . . Robot Hacks Applied 1 | . 1 . . . . parse_system 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 11 | . . . . . 11 Total Damage 203 | . . . . . 203 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1396 | 11 272 710 . 403 . Sensors 794 | . 84 710 . . . Terrain 199 | 11 188 . . . . Structural 403 | . . . . 403 . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4271 | 144 572 815 51 1720 969 Spaces Moved 2873 | 105 409 415 42 1346 556 Core 15 | 10 . . . . 5 Treads 326 | . . . . . 326 Legs 2532 | 95 409 415 42 1346 225 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 Average Speed 126 | 113 120 120 120 124 146 Slowest Speed 250 | 120 120 120 120 126 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 64 37 20 89 68 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . . . 1 3 Spaces Dug . | . . . . . . Terrain Destroyed 148 | . 20 113 . . 15 Melee . | . . . . . . Projectile . | . . . . . . AOE 148 | . 20 113 . . 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3258 | 123 452 603 42 1398 640 Wait 73 | 1 . 36 . 35 1 Move 2868 | 104 408 414 41 1345 556 Hop . | . . . . . . Pick Up 31 | 3 8 10 . 7 3 Fast Attach 18 | 7 2 3 . . 6 Attach 10 | . 1 6 . . 3 Detach 2 | . 1 1 . . . Swap 52 | . 6 31 . 3 12 Drop 34 | 1 4 17 . 8 4 Fire 126 | 2 20 68 . . 36 Melee 33 | . 2 12 . . 19 Ram . | . . . . . . Kick 11 | 5 . 5 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 691 | -10/Materials | Discovered new exit (range 14) 716 | -10/Materials | Identified exit to Materials 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1176 | -9/Materials | Destroyed 8 combat bots 1203 | -9/Materials | Repaired Imp. Ion Engine 1242 | -9/Materials | Discovered new exit (range 10) 1314 | -9/Materials | Identified exit to Materials 1389 | -9/Materials | Discovered new exit (range 11) 1517 | -9/Materials | First assault squad dispatched 1530 | -9/Materials | Identified exit to Mines 1532 | -9/Materials | Entered Mines 1564 | -9/Mines | Discovered exit to Materials (range 10) 1580 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1582 | -9/Mines | Identified exit to Zion 1583 | -9/Mines | Entered Zion 1602 | -7/Zion | Build established: Scavenger-Mutant 1691 | -7/Zion | Learned location of Data Miner (-6) 1728 | -7/Zion | Learned location of Warlord (-5) 1865 | -7/Zion | Received a visual enhancement algorithm 1866 | -7/Zion | Ran a visual enhancement algorithm 1876 | -7/Zion | Ran a visual enhancement algorithm 2270 | -7/Zion | Loaded intel: 5 derelict terminal locations 2667 | -7/Zion | Met Imprinter 2691 | -7/Zion | Imprinted 2693 | -7/Zion | Declared Zion's savior 3243 | -7/Zion | Found Prototype Device 3268 | -7/Zion | Discovered new exit (range 14) 3285 | -7/Zion | Identified exit to Proximity Caves 3303 | -7/Zion | Entered Proximity Caves 3303 | -6/Proximity Caves | Accompanied by 4 allies 3463 | -6/Proximity Caves | Lost 4 allies 3628 | -6/Proximity Caves | Spotted B-75 Beast 3662 | -6/Proximity Caves | Destroyed B-75 Beast 3662 | -6/Proximity Caves | Core integrity fell below 50% 3680 | -6/Proximity Caves | System corruption reached 10% 3692 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 3778 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3821 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4254 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4266 | -6/Proximity Caves | Core integrity fell below 20% 4272 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04254_ L-41 Fighter springs to life. 04254_ G-50 Soldier springs to life. 04255_ System corrupted: Imp. Medium Treads rejected. 04256_ Penetrated by Slug. 04258_ Y-64 Sentinel: "REQUESTING BACKUP." 04259_ L-41 Fighter suffers critical hit (Smash). 04259_ Destroyed Axe. 04259_ L-41 Fighter system corrupted by crushing effect. 04259_ Slug penetrates Wall. 04260_ L-41 Fighter system terminally corrupted. 04260_ Core Shielding fried. 04262_ Penetrated by Slug. 04263_ Y-64 Sentinel suffers critical hit (Smash). 04263_ Destroyed Imp. Treads. 04263_ Y-64 Sentinel system corrupted by crushing effect. 04265_ Penetrated by Slug. 04265_ Imp. Medium Treads destroyed. 04267_ Slug penetrates Wall. 04270_ Penetrated by Slug. 04271_ Hvy. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ?# ##?# #?????????????????????????????????????? | | ## #?# #?????????????????????????????????????? | | # ###?# #?????????????????????????????????????? | | ##???# ####??????????????????????????????????? | | ##????# #??????????????????????????????????? | | ###?????# #???? #???????????????????????????? | | #???????# ##??? ###?????????????????????????? | | #??????## #??? ?????????????????????????? | | #??????# #??# ??????????????????????????? | | #??????## #### #????????????????????????????? | | ???????# ## #?????????????????????????????? | | ???????# #?????????????????????????????? | | ?###???# #??????????????????????????????? | | ?# #??# ####??????????????????????????????? | | # ??# ##?????????????????????????????????? | | # ?## ##??????????????????????????????????? | | ## ##???????????????????????????????????? | | #????????????????????????????????????? | | ! #????????????????????????????????????? | | ##??????##????????????????????????????? | | ##???????# #???????????????????????????? | | #?????????# #?#####????????????????????? | | #??????????# ## #????????????????????? | | ##??????????#; ######???????????????? | | ##?????????# lb #???????????????? | | #######???# =@%s #???????????????? | | ##### # Ygg # #???????????????? | | ###g ###?????????????????? | | ####### #?? "??????????????????? | | #?????## #??? "#?????????????????? | | ## #??????## #???? "#?????????????????? | | #?# ##???????# #?????"#?????????????????? | | #??# #????????## #?????##?????????????????? | | #####???# ##????????## ???????????????????????? | | ????????# #?????????### ??????????????????????? | | ???????## #????????##### ?? #?????????????????? | | ???????# ###?????## ### ? ??????????????????? | | ??????## ####### ### #??????????????????? | | ?##??## ## ## #??????????????????? | | ?# ### # #??????????????????? | | ?# ### ???????????? | | ## ???????????? | | # ???????????? | | # ## ## ???????????? | | # ## ### #???? ????????????? | | ### #### ## #???????? #????????????? | | ??## #### ## ##??????????????????????? | | ???###### ## ##???????????????????????? | | ###???### #????????????????????????? | | ##?## #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 21% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite Significant Disruption Storm Trooper System Compromised The One Tourist Challenges ------------ None Game ------ Seed ThrusterMomentumBarrier Manual? 0 Play Time 01:25:43 Cumulative 2.5 hours Start 2025.10.11 @ 20:45:55 End 2025.10.11 @ 22:19:30 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c06b0244-b2e7-41f5-b379-938482425457