Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.11 @ 23:08:39

Player: Gokudera ElPsyCongroo

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (85)      425
Value Destroyed (2287)     2287
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (291)                291
              TOTAL SCORE: 4643

 Bonus
-------
High Alert Combat Kills    324
Follower Combat Kills      21
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     67/100
System Corruption          0%
Temperature                Hot (255)
Movement                   Core (750) Ox14
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved System Guard
>               --- WEAPON (2) -------
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
          Heavy Ion Engine
       Improved Heat Sink
  High-capacity Battery (250)
  High-capacity Matter Pod (132)
                Seismic Detector
                Transport Network Coupler
                Shield Generator
   High-powered Tractor Beam
       Advanced Beam Cannon
       Advanced Beam Cannon
          Light Cannon
          Light Cannon
                Rocket Launcher
                Rocket Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
       Improved Heat Sink
          Large Storage Unit
                Seismic Detector
                Transport Network Coupler
          Light Armor Plating
   High-powered Tractor Beam
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
          Light Cannon
                Grenade Launcher
                Grenade Launcher
                Mining Claw
[Rating: 23]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             151  | 4   21  7   93  21  5   
  Power                    5    | .   3   .   2   .   .   
    Engine                 5    | .   3   .   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 3   6   .   7   3   .   
    Treads                 16   | 2   4   .   7   3   .   
    Leg                    1    | 1   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  77   | 1   4   2   61  6   3   
    Device                 54   | 1   2   1   46  4   .   
    Storage                3    | .   1   .   1   .   1   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             18   | .   1   1   14  2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   50   | .   8   5   23  12  2   
    Energy Gun             7    | .   6   1   .   .   .   
    Energy Cannon          19   | .   .   1   10  7   1   
    Ballistic Gun          2    | .   .   2   .   .   .   
    Ballistic Cannon       6    | .   .   1   5   .   .   
    Launcher               11   | .   2   .   5   4   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   3   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 17   | .   .   .   4   8   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               8    | .   .   .   2   3   3   
  Utility                  6    | .   .   .   2   4   .   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   .   2   8   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 99  98  88  
  Engine                   12   | .   14  14  11  11  11  
  Treads                   30   | .   27  28  32  32  32  
  Device                   11   | .   13  13  10  10  11  
  Storage                  12   | .   14  14  11  11  11  
  Protection               5    | .   .   .   11  10  .   
  Energy Gun               4    | .   14  4   .   .   .   
  Energy Cannon            12   | .   .   8   19  20  21  
  Ballistic Gun            4    | .   14  5   .   .   .   
  Ballistic Cannon         1    | .   .   7   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             96   | 12  34  36  72  60  96  
  Greatest Support         69   | 40  46  46  69  63  60  
  Greatest Overweight (x)  1    | .   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  
  Average Capacity         16   | 8   11  15  19  20  20  
  Most Carried             20   | 8   15  15  20  20  15  
  Average Carried          15   | 7   10  14  19  19  14  
  Final Capacity           20   | 8   15  15  20  20  20  
  Final Carried            20   | 8   15  15  20  13  15  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  
Matter Collected           2383 | 246  454  127  1082 106  368  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3558 | 108  918  78   2396 26   32   
  Parts                    194  | 5    56   4    115  1    13   
Haulers Intercepted        7    | .    2    .    5    .    .    
Recyclers Shooed           5    | .    2    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  76   | .   15  2   48  10  1   
  Guns                     15   | .   15  .   .   .   .   
  Cannons                  45   | .   .   2   40  2   1   
  AOE                      15   | .   .   .   7   8   .   
Classes Destroyed          11   | 2   4   .   3   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   
  Recycler                 8    | 1   3   .   4   .   .   
  Watcher                  7    | .   3   .   4   .   .   
  Swarmer                  10   | .   3   .   7   .   .   
  Grunt                    43   | .   12  2   29  .   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   10   | .   .   .   10  .   .   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                9    | .   .   .   .   8   1   
Best Kill Streak           8    | 2   5   2   4   8   2   
  Combat Bots Only         8    | .   4   2   4   8   1   
Max Kills in Single Turn   5    | 1   1   1   4   5   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   5   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               3544 | .    376  70   1522 744  832  
  Core                     557  | .    115  .    147  87   208  
  Absorbed by Shields      78   | .    .    .    19   59   .    
  Regen/Repaired (Parts)   101  | .    15   .    86   .    .    
Core Remaining (%)         77   | 100  .    54   .    .    .    
Volleys Fired              207  | 2    53   4    130  12   6    
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  136  | 60   85   95   136  136  136  
Shots Fired                395  | 4    103  8    250  19   11   
  Gun                      107  | 4    103  .    .    .    .    
  Cannon                   274  | .    .    8    240  15   11   
  Launcher                 14   | .    .    .    10   4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  89   | 2    53   4    30   .    .    
  Thermal                  267  | 2    25   4    210  15   11   
  Explosive                14   | .    .    .    10   4    .    
  Electromagnetic          25   | .    25   .    .    .    .    
  Robot Hit Streak         27   | 3    12   13   27   3    3    
  Robot Miss Streak        9    | .    2    .    9    5    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           256  | 3    79   6    154  8    6    
  Core Hits                141  | 2    40   3    72   20   4    
  Critical Kills           2    | 1    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         6    | 1    2    .    2    .    1    
    Burn                   1    | .    1    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    
    Destroy                2    | 1    1    .    .    .    .    
    Blast                  1    | .    .    .    1    .    .    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    4    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    4    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5849 | 36   1066 105  3799 667  176  
  Guns                     1089 | 36   1053 .    .    .    .    
  Cannons                  3464 | .    .    105  3093 144  122  
  Explosions               1227 | .    .    .    704  523  .    
  Melee                    54   | .    .    .    .    .    54   
  Ramming                  15   | .    13   .    2    .    .    
  Kinetic                  924  | 25   457  33   409  .    .    
  Thermal                  3284 | 11   251  72   2684 144  122  
  Explosive                1227 | .    .    .    704  523  .    
  Electromagnetic          345  | .    345  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 54   | .    .    .    .    .    54   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    9    7    .    .    .    
    Message Errors         2    | .    2    .    .    .    .    
    Matter Fused           4    | .    1    3    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      2    | .    1    1    .    .    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      3    | .    3    .    .    .    .    
    Data Loss (major)      2    | .    1    1    .    .    .    
    Alerts                 1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    31   4    19   
  Projectiles              25   | .    .    .    6    .    19   
  Explosions               29   | .    .    .    25   4    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    1    2    2    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  4    | .    .    2    2    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    .    41   .    .    
  Shots                    2    | .    .    .    2    .    .    
  Rammed                   4    | .    3    .    1    .    .    
Targets Rammed             5    | .    4    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    
Highest Temperature        348  | .    192  222  348  234  345  
  Average Temperature      88   | .    43   113  96   70   203  
  Received Heat Transfer   869  | .    192  57   600  .    20   
  Effects                  3    | .    .    .    .    1    2    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             11   | .    .    1    8    .    2    
  Heat Transferred         6145 | 25   681  148  4810 259  222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  
Peak Influence             1014 | 10   256  50   1014 453  .    
  Initial                  395  | .    6    .    .    395  .    
  Average                  286  | 8    82   10   528  374  .    
Maximum Alert Level        3    | .    1    .    3    2    .    
  Low Security (%)         51   | 100  87   100  14   .    .    
  Level 1                  18   | .    12   .    23   52   .    
  Level 2                  16   | .    .    .    29   47   .    
  Level 3                  14   | .    .    .    32   .    .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          13   | .    3    .    10   .    .    
  Investigation            6    | .    1    .    5    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            6    | .    2    .    4    .    .    
  Assault                  1    | .    .    .    1    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           7    | .   3   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              125  | .   23  2   73  17  10  
  Peak Tracking Total      13   | .   4   2   6   12  13  
  Tactical Retreats        7    | .   3   .   1   1   2   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            3    | .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          6    | .   .   .   3   .   3   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          19   | .   7   .   10  .   2   
  Terminals                10   | .   4   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                76   | .   23  .   29  .   24  
  Successful               56   | .   14  .   18  .   24  
  Failed                   20   | .   9   .   11  .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   26   | .   11  .   15  .   .   
  Terminals                35   | .   16  .   19  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   4   .   2   .   .   
  Recycling Units          8    | .   3   .   5   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             38   | .   7   .   7   .   24  
  Record                   24   | .   .   .   .   .   24  
  Robot Analysis           5    | .   2   .   3   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   3   .   2   .   .   
  Scan Component           2    | .   1   .   1   .   .   
  Repair                   2    | .   1   .   1   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   3   .   .   
  Report Inventory         3    | .   1   .   2   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   6   .   .   
  Terminals                4    | .   1   .   3   .   .   
    Assimilate             1    | .   .   .   1   .   .   
    Botnet                 3    | .   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
    Mask                   1    | .   1   .   .   .   .   
    Tunnel                 3    | .   1   .   2   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
    Extract                1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   9   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   9   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   
  Time                     52   | .   26  .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  .   
  Total Damage             112  | .   .   .   .   112 .   
  Kills                    5    | .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       5    | .   2   .   3   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               8345 | 58   2466 1104 3198 595  924  
Spaces Moved               4209 | 27   1259 637  1395 333  558  
  Core                     .    | .    .    .    .    .    .    
  Treads                   4185 | 27   1235 637  1395 333  558  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   24   | .    24   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            95   | 160  95   160  160  160  160  
  Average Speed            159  | 160  158  160  160  160  160  
  Slowest Speed            240  | 160  160  160  240  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       69   | 2    93   81   89   63   90   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     5    | .    1    .    2    1    1    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 3    | .    .    .    3    .    .    
Terrain Destroyed          88   | .    .    .    51   37   .    
  Melee                    3    | .    .    .    3    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      85   | .    .    .    48   37   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  
Total                      5414 | 36   1626 718  2088 369  577  
  Wait                     702  | .    247  53   398  4    .    
  Move                     4204 | 26   1258 636  1394 332  558  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  68   | 3    21   8    33   .    3    
  Fast Attach              8    | 1    .    1    4    .    2    
  Attach                   15   | .    .    .    7    7    1    
  Detach                   4    | .    .    .    2    .    2    
  Swap                     128  | 3    21   6    82   14   2    
  Drop                     68   | 1    22   10   33   .    2    
  Fire                     207  | 2    53   4    130  12   6    
  Melee                    5    | .    .    .    4    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    5    | .    4    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Zio])
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 3)
   59 | -11/Junkyard  | Entered Materials
  101 | -10/Materials | Identified exit to Mines
  307 | -10/Materials | Build established: Mutant
  587 | -10/Materials | Discovered new exit (range 16)
  823 | -10/Materials | Repaired Seismic Detector
 1144 | -10/Materials | Discovered new exit (range 16)
 2525 | -10/Materials | Entered Mines
 2626 | -10/Mines     | Met a Derelict bent on vengeance
 2633 | -10/Mines     | Identified exit to Materials
 2887 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 3362 | -10/Mines     | Discovered exit to Materials (range 7)
 3629 | -10/Mines     | Entered Materials
 3629 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4121 | -9/Materials  | Repaired Lgt. Cannon
 4486 | -9/Materials  | Identified exit to Mines
 4777 | -9/Materials  | Discovered new exit (range 4)
 5891 | -9/Materials  | Discovered new exit (range 16)
 6042 | -9/Materials  | Build established: Scavenger-Mutant
 6429 | -9/Materials  | First assault squad dispatched
 6827 | -9/Materials  | Entered Mines
 6831 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 6832 | -9/Mines      | Learned Materials security intel
 6997 | -9/Mines      | Discovered new exit (range 8)
 7202 | -9/Mines      | Discovered new exit (range 9)
 7203 | -9/Mines      | Learned location of Storage (-7)
 7285 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 7285 | -9/Mines      | Discovered new exit (range 5)
 7315 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 7329 | -9/Mines      | Assembled infested the area
 7358 | -9/Mines      | Destroyed 8 combat bots
 7360 | -9/Mines      | Core integrity fell below 50%
 7419 | -9/Mines      | Lost 8 parts (3n4u1w)
 7422 | -9/Mines      | Entered Exiles
 7459 | -9/Exiles     | Met 8R-AWN
 7488 | -9/Exiles     | Met EX-HEX
 7607 | -9/Exiles     | Met EX-DEC
 7647 | -9/Exiles     | Learned location of Zion (-7)
 7695 | -9/Exiles     | Met EX-BIN
 7944 | -9/Exiles     | Visited The Gauntlet
 8202 | -9/Exiles     | Discovered new exit (range 14)
 8323 | -9/Exiles     | Attacked by the Exiles
 8338 | -9/Exiles     | Core integrity fell below 20%
 8339 | -9/Exiles     | Destroyed EX-HEX
 8346 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
08325_ EX-DEC: "Let's see what this bad boy can do..."
08333_ Destroyed EX Chip 1.
08333_ Destroyed EX Chip 2.
08335_ Lgt. Treads destroyed.
08336_ Machine disabled.
08339_ Unknown Device melted.
08339_ EX Chip 1 melted.
08339_ EX-HEX destroyed.
08339_ Machine disabled.
08340_ EX-BIN: "I just want to science!"
08342_ Imp. Ion Engine destroyed.
08345_ Acquired Imp. System Guard.
08345_ Lgt. Treads destroyed.
08346_ Overheating: System interference.
08346_ Imp. System Guard temporarily disabled.
08346_ Imp. Targeting Computer temporarily disabled.
08346_ Lgt. Treads destroyed.
08346_ Adv. Beam Cannon destroyed.
08346_ Knocked back.
08346_ as-64523 destroyed.

 Map 
-----
+----------------------------------------------------+
|  #????????????#""    #????????#"       "X" """""   |
|  ##???????????#""   "#????????#"       """    # "? |
|  "#???????????#    ""#????????#"     """""""""#??? |
|   ###?????????#""  ""#???????##"    ###########??? |
|     ##????????###  ###??????##""    #????????????? |
|      ######???###  ###?######""     #????????????? |
|        """#####X#  #"###"""""""     ##???????????? |
|                     """""" " ""      ##???######## |
| #                   "" """   "        #####""""""" |
| ##                   "  "                  " """ " |
| ?###                                         ""    |
| ???###                                        "    |
| ?????##                                            |
| ??????##                                           |
| ???????##"                                         |
| ????????#"""                """"""                 |
| ???????##"                 ######"""               |
| ???????#""              ""##????#####"""           |
| ??????##"""           """##?????????##"""          |
| ??????#"""           """##???????????#""""         |
| ??????#"""            ""#???????????##""           |
| ??????#""              ########??####""""          |
| ??????#"""               ##aaa####"""              |
| ??????#"" t                %%   """                |
| ??????##""               c a!a a                   |
| ???????#""""             @!%! a      a             |
| ???????##                !!%!!       a        "    |
| ????????#"               !!!!"      ""        """  |
| ????????#"""               ! "##  ##""" " "  ""#"  |
| ????????#""               ""####  ######""" """##" |
| ????????#"             """"##??#  #????###""""#### |
| ????????#"""            """#??##  ####???######??? |
| ????????##              ""##??#    "!#???????????? |
| ?????????#""          """##???#"    !#???????????? |
| ?????????##"""          ##????#"!   "#???????????? |
| ??????????##""""       ##?????# !"" "#???????????? |
| ???????????###         #??????########???????????? |
| ?????????????#####    ##?????????????????????????? |
| ?????????????????##   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ?????????###??????#   #??????????????????????????? |
| """"???#"""""?????#   #??????????????????????????? |
| """"????"""""""???#   #??????????????????????????? |
| "" "#??#"  """"#??#   #??????????????????????????? |
|  """????""  """???#   #??????????????????????????? |
|   ""????""   ""???#   #??????????????????????????? |
| ""########"""######   ########???????????????????? |
|   """"""""   """"""   """""""#???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                41
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
      Seismic Detector | -9/Materials | Extracted
  Lgt. EM Pulse Cannon | -9/Materials | Extracted
 Weight Redist. System | -9/Materials | Extracted
    Lgt. Armor Plating | -9/Materials | Extracted
           Lgt. Cannon | -9/Materials | Extracted
       Imp. EM Shotgun | -9/Materials | Extracted
           Hvy. Hammer | -9/Materials | Extracted
          EM Pulse Gun | -9/Materials | Extracted
     Lrg. Storage Unit | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumShadeDoublenader
  Manual?         0
Play Time         01:52:36
  Cumulative      72.9 hours
  Start           2023.12.04 @ 04:22:05
  End             2023.12.11 @ 23:08:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c1a55ac-bf98-40ba-aea6-32012b0d37ab