Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 20:38:08

Player: Valnak

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (670)      670
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1730

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (8) ----
     Small Matter Pod (50)
           Visual Processing Unit
           ECM Suite
           Core Shielding
           Beam Cannon
           Datajack

 Peak State 
------------
>         --- POWER ------------
    Heavy Ion Engine
    Heavy Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          ECM Suite
>         --- WEAPON -----------
          Beam Cannon
          Beam Cannon
>         --- INVENTORY --------
    Heavy Ion Engine
  Compact Wheel
  Compact Wheel
    Small Matter Pod
          Visual Processing Unit
          Grenade Launcher
          Datajack
          Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Beam Cannon
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             37   | 7   3   27  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   1   11  
    Treads                 .    | .   .   .   
    Leg                    4    | 2   1   1   
    Wheel                  10   | .   .   10  
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   1   4   
    Device                 4    | 1   1   2   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   1   8   
    Energy Gun             .    | .   .   .   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          3    | .   .   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   .   12  
  Power                    3    | .   .   3   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      11   | .   .   11  
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   99  93  
  Engine                   18   | .   14  21  
  Leg                      13   | .   28  3   
  Wheel                    15   | .   .   25  
  Device                   11   | .   13  9   
  Storage                  12   | .   14  11  
  Energy Cannon            8    | .   .   14  
  Ballistic Gun            9    | .   22  1   
  Ballistic Cannon         2    | .   5   .   
  Impact Weapon            2    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 14  17  29  
  Greatest Support         48   | 20  20  48  
  Greatest Overweight (x)  8    | 2   .   8   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 2   5   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           869  | 189 311 369 
  Remotely                 .    | .   .   .   
Salvage Created            867  | 11  443 413 
  Parts                    38   | 2   20  16  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | .   11  10  
  Melee                    2    | .   .   2   
  Guns                     10   | .   9   1   
  Cannons                  5    | .   2   3   
Classes Destroyed          9    | 1   5   3   
  Worker                   1    | .   1   .   
  Builder                  1    | .   .   1   
  Tunneler                 1    | 1   .   .   
  Recycler                 1    | .   1   .   
  Operator                 2    | .   1   1   
  Watcher                  1    | .   .   1   
  Swarmer                  6    | .   3   3   
  Grunt                    12   | .   8   4   
  Sentry                   3    | .   .   3   
Best Kill Streak           5    | 1   5   4   
  Combat Bots Only         5    | .   4   5   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        222  | .    47   175  
  Missed                   57   | .    14   43   
Damage Taken               2121 | .    446  1675 
  Core                     526  | .    119  407  
  Absorbed by Shields      98   | .    .    98   
  Redirected to Shielding  24   | .    .    24   
Core Remaining (%)         76   | 100  52   .    
Volleys Fired              66   | 6    37   23   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 40   55   120  
Shots Fired                132  | 12   74   46   
  Gun                      75   | 12   55   8    
  Cannon                   57   | .    19   38   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  98   | 12   74   12   
  Thermal                  34   | .    .    34   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | 1    15   10   
  Robot Miss Streak        4    | 3    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           99   | 4    45   50   
  Core Hits                36   | 2    24   10   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 5    | .    .    5    
  Critical Strikes         6    | .    1    5    
    Blast                  1    | .    1    .    
    Smash                  5    | .    .    5    
Melee Attacks              32   | .    .    32   
  Impact                   32   | .    .    32   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            3    | .    .    3    
    Combat Hostiles        1    | .    .    1    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1632 | 33   594  1005 
  Guns                     507  | 33   412  62   
  Cannons                  640  | .    182  458  
  Explosions               .    | .    .    .    
  Melee                    485  | .    .    485  
  Ramming                  .    | .    .    .    
  Kinetic                  744  | 33   594  117  
  Thermal                  403  | .    .    403  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   485  | .    .    485  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            102  | .    .    102  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    102  | .    .    102  
Knockbacks                 6    | .    5    1    
  Impact                   1    | .    .    1    
  Kinetic                  4    | .    4    .    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        516  | .    36   516  
  Average Temperature      149  | .    16   184  
  Received Heat Transfer   748  | .    150  598  
  Effects                  7    | .    .    7    
    Shutdowns              2    | .    .    2    
    Interference           3    | .    .    3    
    Matter Decay           1    | .    .    1    
    Damage (major)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       9    | .    .    9    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         851  | .    .    851  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             182  | 5   182 140 
  Initial                  49   | .   3   49  
  Average                  67   | .   80  68  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   15  18  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   4   2   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   12  6   
  Successful               8    | .   6   2   
  Failed                   10   | .   6   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                14   | .   9   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   3   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   2   1   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     1    | .   .   1   
Hacking Detections         4    | .   2   2   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          132  | .   132 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1444 | 112 534 798 
Spaces Moved               745  | 66  271 408 
  Core                     29   | 12  .   17  
  Treads                   .    | .   .   .   
  Legs                     362  | 54  271 37  
  Wheels                   354  | .   .   354 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 80  
  Average Speed            114  | 117 120 110 
  Slowest Speed            450  | 150 120 450 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 4   46  43  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 7    | .   .   7   
Terrain Destroyed          7    | .   .   7   
  Melee                    7    | .   .   7   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1159 | 89  412 658 
  Wait                     220  | .   88  132 
  Move                     743  | 65  270 408 
  Hop                      .    | .   .   .   
  Pick Up                  37   | 11  8   18  
  Fast Attach              1    | .   .   1   
  Attach                   26   | 7   2   17  
  Detach                   3    | .   1   2   
  Swap                     10   | .   1   9   
  Drop                     21   | .   5   16  
  Fire                     66   | 6   37  23  
  Melee                    32   | .   .   32  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  485 | -10/Materials | Discovered new exit (range 16)
  591 | -10/Materials | Identified exit to Mines
  597 | -10/Materials | Discovered new exit (range 10)
  647 | -10/Materials | Entered another Materials area
  647 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1371 | -9/Materials  | Core integrity fell below 50%
 1422 | -9/Materials  | Core integrity fell below 20%
 1427 | -9/Materials  | Discovered new exit (range 9)
 1445 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf cleans the Matter Filter.
U-05 Engineer builds a Wall.
Hvy. Ion Engine destroyed.
K-01 Serf cleans the Matter Filter. <x3>
Sneak attack on K-01 Serf.
Destroyed Wheel.
K-01 Serf system corrupted by crushing effect.
K-01 Serf cleans the Matter Filter. <x3>
Sneak attack on U-05 Engineer.
U-05 Engineer destroyed.
Acquired 10 matter.
K-01 Serf collects debris.
Shield Generator destroyed.
Acquired Hrd. Light Armor Plating.
U-05 Engineer builds a Wall.
EXIT=FOUND
S-10 Pest destroyed.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Hvy. Ion Engine destroyed.

 Map 
-----
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| ??????????????#   #         #####   ###?#=%=!      |
| ??????????????#   #         #???#####???# *%%*     |
| ??????????????#   #         ##??????????#   =      |
| ??????????????#   #         ##??????????#  ==|     |
| ??????????????#   +         ##??????????#  =||     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Core Shielding             20
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              WeaponDynamicExtractor
  Manual?         0
Play Time         00:19:24
  Cumulative      3.7 hours
  Start           2024.04.03 @ 20:19:25
  End             2024.04.03 @ 20:38:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          12
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 142d16fc-98f5-4085-ac72-f4a0771e6e02