Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 21:54:35 Player: Rockstar Result: Destroyed by Fortress with Graviton Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (47) 235 Value Destroyed (1861) 1861 Prototype IDs (15) 300 Alien Tech Used (3) 600 Bonus (4997) 4997 TOTAL SCORE: 14493 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 1099 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 193/300 Energy 77/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector Advanced Coolant Injector Advanced Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Quantum Rifle Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Improved Coolant Injector Advanced Coolant Injector Small Battery Improved Signal Interpreter Advanced Melee Analysis Suite Improved Armor Integrity Analyzer > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Stasis Canceller Quantum Rifle Advanced Plasma Cannon Phasing Sabre [Rating: 110] Favorites ----------- Power Micro Nuclear Core Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Airjet Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Makeshift Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Sigix Terminator Special Weapon RU-N14's Throwing Claymores Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 1 . . . . . . . . 2 . Utility 7 | . . 1 . 1 1 . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 130 | 6 9 1 8 9 5 1 1 6 3 11 25 22 1 16 6 Power 19 | 1 1 . 1 2 1 . . 2 1 3 4 2 . 1 . Engine 7 | 1 1 . 1 1 . . . 2 . . . . . 1 . Core 7 | . . . . 1 1 . . . 1 3 . 1 . . . Reactor 5 | . . . . . . . . . . . 4 1 . . . Propulsion 46 | 2 2 1 5 1 3 . . 1 2 1 10 6 . 8 4 Treads 3 | 2 . . . . . . . . . . . 1 . . . Leg 9 | . 2 1 1 . . . . . . . . 1 . 1 3 Wheel 3 | . . . . . . . . . . . . . . 3 . Hover 28 | . . . 4 1 3 . . 1 2 1 10 1 . 4 1 Flight 3 | . . . . . . . . . . . . 3 . . . Utility 46 | 1 3 . 2 4 1 . 1 2 . 5 11 10 1 5 . Device 25 | . 1 . 2 4 . . . . . 4 6 4 1 3 . Storage 6 | 1 2 . . . . . . . . . 1 1 . 1 . Processor 4 | . . . . . . . . . . . 2 1 . 1 . Hackware 1 | . . . . . . . . . . . . 1 . . . Protection 10 | . . . . . 1 . 1 2 . 1 2 3 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 3 . . 2 . 1 . 1 . 2 . 4 . 2 2 Energy Gun 6 | . . . . . . . . . . 1 . 3 . 2 . Energy Cannon 4 | . . . . 2 . 1 . . . . . . . . 1 Ballistic Gun 6 | 2 3 . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . . . . . . 1 . . . 2 . . 3 Parts Lost 70 | . . . . . . . . . 2 4 10 26 . 15 13 Power 7 | . . . . . . . . . . 1 1 4 . . 1 Propulsion 28 | . . . . . . . . . 2 1 2 9 . 6 8 Utility 26 | . . . . . . . . . . 2 6 10 . 6 2 Weapon 9 | . . . . . . . . . . . 1 3 . 3 2 Highest Loss Streak 10 | . . . . . . . . . 1 2 8 10 . 7 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 8 | 2 8 9 9 9 9 10 10 9 9 9 9 6 4 7 3 Power 1 | . 1 2 1 2 1 1 1 1 1 1 1 . . . . Propulsion 1 | 1 1 2 2 3 2 3 3 2 1 . 2 . . . . Utility 3 | . 1 1 1 2 3 5 5 4 5 4 2 2 3 4 1 Weapon 2 | . 4 4 3 2 1 1 1 1 2 3 2 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 23 | . 5 . 3 6 1 1 . 2 . 1 . . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 4 | . 2 . . . . 1 . . . . . . . 1 . Weapon 18 | . 3 . 3 6 1 . . 2 . . . . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 89 88 93 99 99 100 100 100 100 94 94 52 47 43 52 Engine 3 | . 14 11 17 7 . . . 5 6 2 . . . . 1 Core 4 | . . . . 6 12 13 13 6 6 7 4 . . . . Reactor 1 | . . . . . . . . . . . 5 3 . . . Leg 4 | . 24 33 13 . . . . . . . . . . . 13 Hover 24 | . . . 22 38 39 40 40 40 40 33 30 13 5 8 7 Device 12 | . 5 11 13 22 20 20 15 14 13 14 23 5 5 4 9 Storage 7 | . 14 11 9 7 6 6 6 6 6 5 5 10 10 6 2 Processor 3 | . . . . . . . . . . . 3 6 10 10 12 Protection 5 | . . . . . 6 6 11 11 13 16 10 2 . . . Energy Gun 1 | . . . . . . . . . . 3 1 1 5 2 . Energy Cannon 4 | . . . . 2 6 7 13 12 13 6 7 . . . . Ballistic Gun 5 | . 27 22 18 12 6 4 . . . . . . 5 2 . Peak Build Rating 110 | 6 12 13 27 37 50 50 52 58 58 74 104 81 47 73 110 Average Rating 51 | 4 10 13 22 35 48 49 51 55 57 66 92 52 46 52 70 On Entrance 41 | . 6 12 13 27 37 50 50 52 58 58 70 81 46 47 54 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 70 | 10 25 22 24 38 40 42 42 43 51 59 70 63 28 28 26 Greatest Support 72 | 40 40 30 40 40 56 56 56 60 60 58 72 69 28 28 46 Greatest Overweight (x) 2 | . 1 . 2 . . . . . . 1 1 2 . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 4 10 9 10 10 10 10 10 10 10 10 10 10 5 10 5 Average Carried 8 | 2 8 9 9 9 9 9 9 9 9 9 9 6 4 7 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 10 9 10 10 10 10 10 10 10 9 9 4 5 5 3 Class Distribution -------------------- 74% | Mutant 14% | Scavenger-Mutant 11% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Matter Collected 1576 | 212 164 50 . 151 . 100 40 126 30 101 250 160 46 142 4 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1310 | . 174 109 . 66 . 67 . . 134 111 438 48 . 163 . Parts 87 | . 13 7 . 4 . 1 . . 6 13 23 5 . 15 . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 1 . . 9 . . 7 . . . Prevented 11 | . . . . . . . . . 2 . . 9 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 41 | . 4 2 . 1 . 1 . . 3 5 21 2 . 2 . Melee 1 | . . . . . . . . . . . . . . 1 . Guns 12 | . 4 2 . 1 . . . . . 2 . 2 . 1 . Cannons 13 | . . . . . . 1 . . 3 3 6 . . . . AOE 15 | . . . . . . . . . . . 15 . . . . Classes Destroyed 8 | . 2 1 . 1 . 1 . . 1 . 2 . . . . Worker 4 | . 1 . . . . . . . . . 2 . . 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . Swarmer 24 | . . . . . . . . . 2 5 15 2 . . . Grunt 6 | . 4 . . 1 . . . . . . 1 . . . . Sentry 3 | . . 2 . . . . . . 1 . . . . . . Hunter 5 | . . . . . . 1 . . . . 4 . . . . Programmer 3 | . . . . . . . . . . . 1 . . 2 . Best Kill Streak 9 | . 3 1 . 2 . 1 . . 2 4 9 2 . 1 . Combat Bots Only 8 | . 2 1 . 1 . 1 . . 2 4 8 2 . 1 . Max Kills in Single Turn 7 | . 2 1 . 2 . 1 . . 1 2 7 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 5 . . . . Melee 1 | . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Hostile Shots Fired 879 | . 7 8 1 12 . 23 31 . 35 117 153 245 . 144 103 Missed 344 | . 2 5 1 9 . 11 16 . 14 54 73 73 . 48 38 Hits 535 | . 5 3 . 3 . 12 15 . 21 63 80 172 . 96 65 Melee 8 | . . . . . . . . . . . . 8 . . . Projectile 527 | . 5 3 . 3 . 12 15 . 21 63 80 164 . 96 65 Critical Strikes 24 | . . . . . . 1 . . 1 1 4 8 . 3 6 Actively Blocked 1 | . . . . . . . . . . 1 . . . . . Part Disruptions 2 | . . . . . . . . . . . . . . 1 1 Damage Taken 10573 | . 54 44 . 100 . 217 174 . 354 924 1915 3180 . 2167 1444 Core 2641 | . 10 . . 18 . 57 16 . 13 60 396 739 . 930 402 Absorbed by Shields 250 | . . . . . . . . . . . . 250 . . . Redirected to Shielding 251 | . . . . . . 55 41 . . 105 . 50 . . . Ignored by Resistances 144 | . . . . . . . . . . . 132 . . 12 . Regen/Repaired (Parts) 339 | . . . . . 15 . . 324 . . . . . . . Core Remaining (%) 84 | 100 96 100 100 97 . . . . 89 94 . . 1 . . Volleys Fired 84 | . 8 3 . 3 . 6 . . 11 10 28 6 . 9 . Largest 2 | . 2 2 . 2 . 2 . . 2 2 2 2 . 2 . Hottest 188 | . 46 46 . 46 . 150 . . 150 156 156 169 . 188 . Shots Fired 149 | . 16 6 . 6 . 12 . . 18 18 48 7 . 18 . Gun 67 | . 16 6 . 6 . 3 . . . 8 3 7 . 18 . Cannon 77 | . . . . . . 9 . . 18 10 40 . . . . Launcher . | . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . . 5 . . . . Kinetic 38 | . 16 6 . 6 . 3 . . . . . . . 7 . Thermal 103 | . . . . . . 9 . . 18 18 43 4 . 11 . Explosive 5 | . . . . . . . . . . . 5 . . . . Electromagnetic 3 | . . . . . . . . . . . . 3 . . . Robot Hit Streak 19 | . 14 19 . 1 . 7 . . 9 3 11 6 . 9 . Robot Miss Streak 5 | . . . . 2 . 1 . . 5 3 2 1 . 3 . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 97 | . 14 5 . 2 . 10 . . 9 6 32 6 . 13 . Core Hits 67 | . 6 4 . 3 . 3 . . 5 5 34 3 . 4 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . . 1 . . . . Melee Attacks 8 | . . . . . . . . . . 2 . 1 . 3 2 Impact . | . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 2 . 1 . 3 2 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5558 | . 224 69 . 42 . 222 . . 225 193 3871 143 . 569 . Guns 971 | . 224 69 . 42 . 22 . . . 48 24 143 . 399 . Cannons 1243 | . . . . . . 200 . . 225 125 693 . . . . Explosions 2955 | . . . . . . . . . . . 2955 . . . . Melee 170 | . . . . . . . . . . . . . . 170 . Ramming 20 | . . . . . . . . . . 20 . . . . . Kinetic 500 | . 224 69 . 42 . 22 . . . . . . . 143 . Thermal 1967 | . . . . . . 200 . . 225 173 1016 97 . 256 . Explosive 2656 | . . . . . . . . . . . 2656 . . . . Electromagnetic 46 | . . . . . . . . . . . . 46 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 369 | . . . . . . . . . . . 199 . . 170 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 . . . . . . . . . 10 13 Average Corruption 8 | . . . . 2 . . . . . . . . . 8 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 9 | . . . . 1 . . . . . . . . . 3 5 Message Errors 1 | . . . . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . 1 . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 226 | . . . . . . . . . . . 226 . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 226 | . . . . . . . . . . . 226 . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . 10 . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 307 | . 1 . . . . 36 . . 202 179 307 220 . . 110 Average Temperature 110 | . 1 . . . . 20 . . 87 80 139 131 . . 71 Received Heat Transfer 1098 | . 30 27 . 24 . . 75 . 9 9 171 413 . 154 186 Effects 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . 1 . 1 . . . . Heat Transferred 2607 | . . . . . . 296 . . 333 259 1236 187 . 296 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Maximum Alert Level 4 | . . . . . . . . . . . 4 . . 1 . Low Security (%) 76 | 100 100 100 100 100 100 . . . . 100 9 . . 72 100 Level 1 12 | . . . . . . . . . . . 36 . . 27 . Level 2 6 | . . . . . . . . . . . 35 . . . . Level 3 3 | . . . . . . . . . . . 16 . . . . Level 4 . | . . . . . . . . . . . 2 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1100 | . 45 50 7 25 14 . . . . 199 1100 . . 339 110 Initial 219 | . . 3 7 . 7 . . . . . 82 . . 219 108 Average 144 | . 10 21 . 2 1 . . . . 82 475 . . 184 56 Influence Increases 3388 | . 105 68 5 40 14 30 60 . 224 333 1460 410 . 512 127 Destroy 0b10 Robot/C 1380 | . 80 40 . 20 . 20 . . 120 160 660 120 . 160 . Destroy 0b10 Robot/NC 40 | . 5 . . 5 . . . . . . 20 . . 10 . Destroy Leader 274 | . 20 20 . . . 10 . . 20 20 144 . . 40 . Allied During Kill 351 | . . . . . . . . . 39 14 191 5 . 102 . Successful Hack 53 | . . 8 5 . 14 . . . . . 12 . . 7 7 Disable Machine 225 | . . . . . . . . . . . 195 . . . 30 Destroy Structure 240 | . . . . . . . . . . 4 178 . . 58 . Partial Spotted 30 | . . . . 15 . . . . . . 15 . . . . Lose Combat Pursuer 795 | . . . . . . . 60 . 45 135 45 285 . 135 90 Influence Decreases 3358 | . 95 60 23 25 25 14 50 30 224 164 537 1063 114 644 290 Entered New Map 830 | . . 7 11 . 8 3 4 30 . . 87 405 84 106 85 Time Decay 1436 | . 95 53 12 25 17 11 46 . 147 94 270 278 30 278 80 Lost Part 672 | . . . . . . . . . 17 20 100 260 . 150 125 Lost Ally 420 | . . . . . . . . . 60 50 80 120 . 110 . Squads Dispatched 22 | . 2 . 1 1 2 . . . . 1 7 . . 6 2 Investigation 3 | . 1 . . . . . . . . . . . . 1 1 Extermination 6 | . . . . 1 1 . . . . 1 1 . . 1 1 Reinforcement 10 | . 1 . 1 . 1 . . . . . 3 . . 4 . Assault 3 | . . . . . . . . . . . 3 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Distress Signals 6 | . 1 . . 1 . . . . . . 3 . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 175 | . 6 3 4 5 3 4 6 . 9 21 59 24 . 23 8 Peak Tracking Total 12 | . 2 1 3 3 2 3 4 . 5 11 11 12 . 8 5 Tactical Retreats 29 | . . . . 1 1 1 1 . 3 5 2 8 . 5 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Traps Triggered 7 | . . . 2 2 . . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Machines Disabled 16 | . . . . . . . . . . . 13 1 . . 2 Max in Single Turn 7 | . . . . . . . . . . . 7 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Machines Accessed 15 | . 2 1 1 1 4 . . 1 . 2 1 . . 1 1 Terminals 9 | . 2 1 1 . 3 . . . . . . . . 1 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 40 | . 7 5 3 1 10 . . 5 . 3 3 . . 1 2 Successful 17 | . 3 2 1 . 2 . . 5 . 1 1 . . 1 1 Failed 23 | . 4 3 2 1 8 . . . . 2 2 . . . 1 Catastrophic 8 | . 1 1 . 1 3 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 54 | . . 4 3 . 4 . . . . 14 14 . . 15 . Terminals 24 | . 7 5 3 . 6 . . . . . . . . 1 2 Fabricators 1 | . . . . 1 . . . . . . . . . . . Repair Stations 7 | . . . . . 4 . . . . . 3 . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Terminal Hacks 12 | . 3 2 . . . . . 5 . . . . . 1 1 Part Schematic 5 | . . . . . . . . 5 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . 1 . . . . Scan Component 2 | . . . . . 1 . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 1 1 1 4 . . . . 2 1 . . . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 5 . . 11 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . . . Hacks Repelled 1 | . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Total Allies 23 | . . . . . . . . 4 . 4 3 6 . 6 . Largest Group 5 | . . . . . . . . 4 4 2 4 3 . 5 . Highest-Rated Group 398 | . . . . . . . . 152 152 192 398 241 . 357 . Highest-Rated Ally 165 | . . . . . . . . 38 38 96 103 165 . 81 . Zionite Dispatches 7 | . . . . . . . . . . 2 2 . . 3 . Heavy 1 | . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . 1 . . . 1 . Demo 2 | . . . . . . . . . . . 1 . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . 5 . . . 1 . DROP 1 | . . . . . . . . . . . . . . 1 . EXPLORE 5 | . . . . . . . . . . 5 . . . . . Ally Attacks 168 | . . . . . . . . . 13 5 55 28 . 67 . Total Damage 5937 | . . . . . . . . . 410 80 2893 943 . 1611 . Kills 31 | . . . . . . . . . 3 3 14 4 . 7 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 2 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Active Infowar (turns) 1657 | . . . . 292 212 211 39 101 . 264 538 . . . . Optics 384 | . . . . . . . . . . . 384 . . . . Sensors 802 | . . . . . . . . . . 264 538 . . . . ECM 855 | . . . . 292 212 211 39 101 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 1 2 . . 1 . . . Drone Launches 7 | . . . . . . . . . . 7 . . . . . Drone Recoveries 4 | . . . . . . . . . . 4 . . . . . Zionite Intel Received 5 | . . . . . . . . . . 1 2 . . 2 . Guard Positions 1 | . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Turns Passed 5032 | 78 380 159 166 293 212 211 130 646 333 328 582 619 68 611 216 Spaces Moved 6027 | 42 206 112 218 586 307 399 233 953 527 437 768 530 42 472 195 Core 7 | 4 . . . . . . . . . . . . . 2 1 Treads 352 | 38 20 . . . . . . . . . . 42 42 210 . Legs 507 | . 186 112 34 . . . . . . . . . . . 175 Wheels 108 | . . . . . . . . . . . . . . 108 . Hover 5053 | . . . 184 586 307 399 233 953 527 437 768 488 . 152 19 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 48 44 40 47 47 47 47 47 46 46 160 60 50 Average Speed 65 | 149 154 120 60 44 46 47 47 47 48 57 51 88 160 113 98 Slowest Speed 240 | 160 190 120 200 44 47 47 47 49 49 110 111 240 160 160 110 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 27 17 25 19 9 59 46 85 79 18 26 68 9 14 36 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . 1 . 2 1 . . . . . . Known Exits Taken 4 | . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . 2 2 2 . . . 2 1 . . Spaces Dug 4 | . . . . . . . . . . 2 . 1 . 1 . Terrain Destroyed 75 | . . . . . . . . . . 2 71 1 . 1 . Melee 4 | . . . . . . . . . . 2 . 1 . 1 . Projectile . | . . . . . . . . . . . . . . . . AOE 71 | . . . . . . . . . . . 71 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Total 6920 | 54 256 130 251 618 377 409 252 1146 584 493 907 666 43 520 214 Wait 436 | 3 8 15 . . 58 2 17 168 43 22 43 57 . . . Move 6011 | 41 205 111 217 585 305 398 232 952 526 436 767 529 41 471 195 Hop . | . . . . . . . . . . . . . . . . Pick Up 76 | 4 13 . 8 8 4 1 1 7 1 2 13 4 . 8 2 Fast Attach 73 | 6 5 . 10 3 . . . 2 . 4 9 12 1 14 7 Attach 54 | . 2 1 2 2 2 . . . 2 4 12 15 . 8 4 Detach 22 | . 1 . 3 . . . . . . 2 3 6 1 5 1 Swap 41 | . 2 . 1 5 3 1 1 7 1 5 13 2 . . . Drop 79 | . 12 . 10 12 4 1 1 10 . 5 19 . . 2 3 Fire 84 | . 8 3 . 3 . 6 . . 11 10 28 6 . 9 . Melee 8 | . . . . . . . . . . 2 . 1 . 3 2 Ram 1 | . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . . . . . . Rewire 34 | . . . . . . . . . . . . 34 . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 10) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Identified exit to Mines 609 | -9/Materials | Discovered new exit (range 5) 618 | -9/Materials | Entered another Materials area 618 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 746 | -8/Materials | Discovered new exit (range 10) 784 | -8/Materials | Entered Factory 784 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -7/Factory | Discovered new exit (range 5) 1077 | -7/Factory | Entered another Factory area 1077 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -6/Factory | Discovered new exit (range 16) 1281 | -6/Factory | Repaired Airjet 1289 | -6/Factory | Entered Lower Caves 1296 | -6/Lower Caves | Encountered a Warlord checkpoint 1344 | -6/Lower Caves | Learned location of Extension (-6) 1493 | -6/Lower Caves | Discovered new exit (range 9) 1500 | -6/Lower Caves | Entered another Lower Caves area 1550 | -6/Lower Caves | Learned Factory emergency access door positions 1603 | -6/Lower Caves | Spotted B-75 Beast 1611 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1619 | -6/Lower Caves | Encountered a Warlord checkpoint 1627 | -6/Lower Caves | Discovered new exit (range 5) 1630 | -6/Lower Caves | Entered Zion 1656 | -6/Zion | Visited the Megawrench Repair Shop 1656 | -6/Zion | Megawrench repaired 11 parts 1665 | -6/Zion | Discovered new exit (range 12) 1683 | -6/Zion | Given A8's code to call for help 1755 | -6/Zion | Found Prototype Special Weapon 1756 | -6/Zion | Identified RU-N14's Throwing Claymores 1760 | -6/Zion | Found RU-N14's Throwing Claymores 1816 | -6/Zion | Given the Hacking Drone Bay 1861 | -6/Zion | Received a hallucinogenic algorithm 1941 | -6/Zion | Learned Factory emergency access door positions 1977 | -6/Zion | Learned Factory garrison access intel 2018 | -6/Zion | Met Imprinter 2026 | -6/Zion | Imprinted 2028 | -6/Zion | Declared Zion's savior 2276 | -6/Zion | Entered Proximity Caves 2276 | -5/Proximity Caves | Accompanied by 4 allies 2283 | -5/Proximity Caves | Build established: Derelict-Mutant 2308 | -5/Proximity Caves | Learned Factory emergency access door positions 2442 | -5/Proximity Caves | Spotted B-75 Beast 2545 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2591 | -5/Proximity Caves | Learned location of Warlord (-5) 2604 | -5/Proximity Caves | Discovered new exit (range 8) 2609 | -5/Proximity Caves | Entered Factory 2609 | -5/Factory | Evolved 2 slots: Utility x2 2611 | -5/Factory | Loaded intel: 4 garrison access locations 2755 | -5/Factory | Spotted B-75 Beast 2761 | -5/Factory | Zion Hacker squad teleported in 2790 | -5/Factory | Zion Recon squad teleported in 2847 | -5/Factory | Build established: Mutant 2913 | -5/Factory | Discovered new exit (range 15) 2921 | -5/Factory | Retrieved Zion intel report: Trap Installations 2925 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2927 | -5/Factory | Enhanced Grunt warped into view, answering call for help 2937 | -5/Factory | Entered another Factory area 2937 | -4/Factory | Accompanied by 2 allies 2937 | -4/Factory | Evolved 2 slots: Utility x2 2959 | -4/Factory | Zion Heavy squad teleported in 3089 | -4/Factory | Spotted B-86 Titan 3124 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 3308 | -4/Factory | Lost 3 allies 3334 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 3335 | -4/Factory | Zion Demo squad teleported in 3384 | -4/Factory | Spotted B-86 Titan 3437 | -4/Factory | First assault squad dispatched 3448 | -4/Factory | Lost 8 parts (1p2n4u1w) 3511 | -4/Factory | Discovered new exit (range 12) 3518 | -4/Factory | Identified exit to Upper Caves 3519 | -4/Factory | Entered Upper Caves 3525 | -4/Upper Caves | Destroyed 8 combat bots 3634 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3645 | -4/Upper Caves | Core integrity fell below 50% 3671 | -4/Upper Caves | Lost 10 parts (1p4n4u1w) 3716 | -4/Upper Caves | Core integrity fell below 20% 3735 | -4/Upper Caves | ME-RLN showed up to help 3752 | -4/Upper Caves | Lost 8 parts (1p2n4u1w) 4118 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 4130 | -4/Upper Caves | Discovered new exit (range 6) 4137 | -4/Upper Caves | Identified exit to Upper Caves 4138 | -4/Upper Caves | Entered another Upper Caves area 4139 | -4/Upper Caves | Encountered a Warlord checkpoint 4187 | -4/Upper Caves | Discovered new exit (range 13) 4204 | -4/Upper Caves | Identified exit to Research 4206 | -4/Upper Caves | Entered Research 4206 | -3/Research | Evolved 2 slots: Propulsion x2 4259 | -3/Research | Zion Hacker squad teleported in 4266 | -3/Research | Build established: Scavenger-Mutant 4364 | -3/Research | Retrieved Zion intel report: Active Terminals 4365 | -3/Research | Zion Demo squad teleported in 4620 | -3/Research | Lost 7 parts (3n3u1w) 4641 | -3/Research | Lost 5 allies 4648 | -3/Research | Core integrity fell below 50% 4667 | -3/Research | Retrieved Zion intel report: Guard Positions 4668 | -3/Research | Zion Thermal Resupply teleported in 4693 | -3/Research | Lost 4 parts (2u2w) 4703 | -3/Research | System corruption reached 10% 4810 | -3/Research | Lost 3 parts (2n1u) 4812 | -3/Research | Discovered new exit (range 9) 4816 | -3/Research | Identified exit to Quarantine 4817 | -3/Research | Entered Quarantine 4855 | -3/Quarantine | Spotted Alpha 7 4868 | -3/Quarantine | Found Alien Launcher 4868 | -3/Quarantine | Identified Sigix Terminator 4935 | -3/Quarantine | Found Alien Artifact 4935 | -3/Quarantine | Identified Terrabomb 4935 | -3/Quarantine | Used Terrabomb 4952 | -3/Quarantine | Core integrity fell below 20% 4983 | -3/Quarantine | Lost 9 parts (1p4n2u2w) 4992 | -3/Quarantine | Found Alien Artifact 4992 | -3/Quarantine | Identified Core Reset Matrix 4992 | -3/Quarantine | Used Core Reset Matrix 4996 | -3/Quarantine | Detected hypermatrix surge 4996 | -3/Quarantine | Sensed 9 artifacts in vicinity 5020 | -3/Quarantine | Spotted Fortress 5033 | -3/Quarantine | Destroyed by Fortress with Graviton Cannon Last Messages --------------- 04973_ System corrupted: Matter fused (-9). 04992_ System corrupted: Component data lost. 04992_ Acquired Alien Artifact. 04992_ Identified Core Reset Matrix. 04992_ Wiping memory... 04993_ CORE RESET 04996_ Detected hypermatrix surge. 04996_ Sensed 9 artifacts in vicinity. 04997_ Slug penetrates C-55 Analyst. 04997_ Slug penetrates Wall. 04997_ Penetrated by Slug. 04997_ Biometal Leg destroyed. 04998_ Imp. Gyrokinetic Inverter destroyed. [Achievement: Nope] 05022_ Knocked back. 05028_ ALERT: Potential suspicious activity detected, Programmers report to Quarantine Zone 3E. 05030_ Adv. VSS Leg destroyed. 05031_ Acquired 4 matter. 05033_ Adv. VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######################################??????????? | | ?????????? | | k ?????????? | | ????????? | | % % ????????? | | @ ????????? | | % u ????????? | | ############## FFF #################???????????? | | ?????????????#" FFF""#???????????????????????????? | | ?????????????#"" ""#???????????????????????????? | | ?????????????#"" ""#???????????????????????????? | | ?????????????#"" ""#???????????????????????????? | | ?????????????#"""""""#???????????????????????????? | | ?????????????#########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 180 Energy Generation 43 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 25 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 65 Melee Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Airjet | 62% | -6/Factory Alien Tech Used ----------------- Sigix Terminator Terrabomb Core Reset Matrix Achievements -------------- Nope Challenges ------------ None Game ------ Seed QuantumFireDesublimator Manual? 0 Play Time 01:57:26 Cumulative 141.8 hours Start 2025.08.06 @ 19:38:33 End 2025.08.06 @ 21:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 129 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b08f58e0-53ac-4156-a7cc-5ae3719d8414