Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.06 @ 11:27:32 Player: Sir Cheese Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (109) 545 Value Destroyed (3151) 3151 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3311) 3311 TOTAL SCORE: 16327 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1449/1600 Matter 111/300 Energy 320/330 System Corruption 26% Temperature Cool (20) Movement Hovering (44) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Advanced Coolant Injector Gravity Neutralizer Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Transmission Jammer Advanced ECM Suite Advanced Cloaking Device Advanced Force Field > --- WEAPON (3) ------- Enhanced Hardcell Cannon Improved Plasma Cutter Force Lance > --- INVENTORY (5) ---- Quantum Reactor Combat Linear Gravjet Fusion Bomb Launcher Tactical Quantum Warhead Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Coolant Injector Gravity Neutralizer Gravity Neutralizer Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Improved Transmission Jammer Advanced ECM Suite Advanced Force Field Advanced Force Field > --- WEAPON ----------- Enhanced Hardcell Cannon Force Lance Force Lance > --- INVENTORY -------- Light Quantum Reactor Combat Linear Gravjet Fusion Bomb Launcher Tactical Quantum Warhead Improved Plasma Cutter [Rating: 186] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Hardened Heavy Armor Plating Weapon Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Tactical Quantum Warhead Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 . . 2 . . 2 . . 2 . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . 1 1 . . 1 . . 1 . . . . . . 2 . Utility 9 | . . 1 . . . 1 . . . 1 . . 1 . . 2 . . 2 . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 177 | 6 9 25 . . . 12 12 2 2 6 2 . 13 . 14 21 11 . 12 8 22 Power 28 | 1 1 2 . . . 3 1 . . 1 . . 2 . 3 3 2 . 3 1 5 Engine 9 | 1 1 2 . . . 2 . . . 1 . . . . . 1 . . 1 . . Core 9 | . . . . . . 1 1 . . . . . 2 . 3 1 1 . . . . Reactor 10 | . . . . . . . . . . . . . . . . 1 1 . 2 1 5 Propulsion 40 | 2 1 10 . . . 3 1 . 1 1 1 . 4 . 3 5 . . 3 2 3 Treads 12 | 2 1 9 . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . 3 . . . . . 3 2 3 Flight 16 | . . 1 . . . 3 1 . 1 1 . . 1 . 3 5 . . . . . Utility 67 | 1 3 6 . . . 4 4 1 . 4 . . 4 . 6 10 8 . 3 4 9 Device 40 | . 2 4 . . . 2 . 1 . 2 . . 1 . 5 6 4 . 2 4 7 Storage 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . Processor 14 | . . . . . . . 4 . . 2 . . . . . 2 4 . . . 2 Hackware 6 | . . . . . . 1 . . . . . . 1 . 1 2 . . 1 . . Protection 4 | . . 1 . . . 1 . . . . . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 4 7 . . . 2 6 1 1 . 1 . 3 . 2 3 1 . 3 1 5 Energy Gun 8 | 1 . 3 . . . . 2 . . . . . . . . . . . 2 . . Energy Cannon 4 | . 1 2 . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 5 | 1 . 2 . . . . . . . . . . 1 . . . . . . 1 . Ballistic Cannon 7 | . 1 . . . . . 1 1 . . . . 1 . 1 . . . . . 2 Launcher 6 | . 1 . . . . . 1 . . . . . 1 . . . . . 1 . 2 Special Weapon 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . 1 . 1 . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Unidentified Prototypes 6 | . . 3 . . . . . . . . . . . . 1 . . . 1 . 1 Parts Lost 56 | . . 6 . . . 5 . . 1 9 1 . 4 2 4 15 . . 4 . 5 Power 9 | . . . . . . . . . . 2 . . 1 1 . 3 . . 1 . 1 Propulsion 13 | . . . . . . 1 . . 1 4 . . . . 2 5 . . . . . Utility 25 | . . 3 . . . 3 . . . 2 1 . 3 . . 6 . . 3 . 4 Weapon 9 | . . 3 . . . 1 . . . 1 . . . 1 2 1 . . . . . Highest Loss Streak 10 | . . 2 . . . 3 . . 1 9 1 . 2 2 2 10 . . 3 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 1 7 12 15 15 14 10 4 5 4 4 5 5 4 4 4 4 4 5 3 4 4 Power 1 | . 1 2 3 3 3 2 . . . . 1 1 . . 1 . . 1 . . . Propulsion 1 | . 1 2 2 2 1 . . . . . . . . 1 . . . . . . . Utility 2 | . 1 4 5 5 5 4 2 3 3 2 2 2 1 2 2 1 1 2 . . . Weapon 2 | . 3 4 5 5 5 4 1 2 1 1 1 1 . . . 1 1 1 1 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . 2 5 . . . 6 2 1 1 . . . 3 . 1 1 1 . 1 . 3 Power 7 | . . 1 . . . 3 . . . . . . 1 . . 1 . . . . 1 Propulsion 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Utility 8 | . 1 2 . . . . 1 1 . . . . 1 . . . 1 . . . 1 Weapon 10 | . 1 2 . . . 3 1 . 1 . . . . . 1 . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 98 100 100 100 69 93 100 100 58 49 53 75 72 71 75 50 57 71 78 77 Engine 5 | . 14 11 11 11 11 7 . . . . . . . . . . . . . . . Core 2 | . . . . . . . 11 15 15 3 6 6 10 8 6 5 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 1 . 5 8 8 Treads 10 | . 28 21 22 22 22 13 . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 14 17 3 . . . 11 17 16 Flight 5 | . . . . . . 2 30 30 30 12 6 6 1 . 16 16 10 10 1 . . Device 17 | . 12 20 22 22 22 12 7 7 7 6 13 13 13 11 13 13 14 15 16 18 28 Storage 5 | . 14 11 11 11 11 6 . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 12 15 15 19 15 13 9 5 5 11 12 15 14 11 9 Hackware 3 | . . . . . . . 7 7 7 1 . . 4 5 7 13 5 5 7 8 2 Energy Gun 3 | . 7 3 11 11 11 6 8 . . . . . . . . . . . 3 1 . Energy Cannon 8 | . 6 19 22 22 22 12 . . . . . . . . 3 4 . . . . . Ballistic Gun 2 | . 12 6 . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 1 | . . . . . . . 1 7 2 . . . 3 5 5 . . . . . 3 Slashing Weapon 1 | . . . . . . . 2 7 12 8 6 6 5 5 . . 2 5 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 4 3 5 4 4 5 Peak Build Rating 186 | 6 9 21 19 20 20 28 49 49 50 47 27 24 80 78 68 99 67 61 132 164 186 Average Rating 54 | 4 7 16 19 19 20 17 45 47 48 30 23 24 71 74 59 77 55 61 114 157 167 On Entrance 44 | . 6 8 19 19 20 20 28 47 49 46 27 24 24 78 63 62 35 61 61 124 163 Avg Prop Armor Cover (%) 10 | . . . . . . 14 . . . . 14 14 14 . 6 11 7 . . . . Naked Turns 1 | . . . . . . 1 . . . . . . . . . . . . . . . Heaviest Build 110 | 14 21 41 41 41 41 47 23 23 21 19 11 11 53 53 40 35 20 15 61 93 110 Greatest Support 116 | 40 40 40 40 40 40 60 24 24 24 26 11 11 72 72 38 40 20 20 78 104 116 Greatest Overweight (x) 21 | . . 13 1 1 1 3 . . . 1 . . 2 1 3 4 . . 1 . 21 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 8 13 15 15 15 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 9 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 8 | 1 7 12 15 14 14 10 4 5 4 4 5 5 4 5 4 4 4 5 4 4 4 Final Capacity 15 | 8 10 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 9 15 15 15 15 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 22% | Scavenger-Gunner 20% | Mutant 7% | Infiltrator-Mutant 6% | Hacker-Ninja 4% | Skirmisher 4% | Gunner 4% | Scout 4% | Hacker-Scout 3% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scout | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Waste Scientist-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Infiltrator-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Matter Collected 3525 | 160 342 632 28 . 30 . 95 239 58 77 45 . 223 . 281 417 307 . 154 . 437 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3552 | . 316 1457 . . 54 110 . 135 . 214 . . 157 . 171 536 . . 42 . 360 Parts 216 | . 28 90 . . 6 5 . 6 . 12 . . 8 . 14 29 . . 4 . 14 Haulers Intercepted 6 | . 1 4 . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . 1 . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . . . . . 1 . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 67 | . 9 23 . . 3 2 . 3 . 3 . . 7 . 6 6 . . . . 5 Melee 6 | . . . . . . . . . . 3 . . . . . 1 . . . . 2 Guns 14 | . 5 9 . . . . . . . . . . . . . . . . . . . Cannons 37 | . 1 14 . . 2 2 . 3 . . . . 3 . 6 4 . . . . 2 AOE 10 | . 3 . . . 1 . . . . . . . 4 . . 1 . . . . 1 Classes Destroyed 13 | . 7 5 . . . . . . . . . . 1 . . . . . . . . Worker 10 | . 1 2 . . . . . . . . . . 1 . . 4 . . 1 . 1 Builder 4 | . 1 2 . . . . . . . . . . . . . 1 . . . . . Tunneler 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Hauler 6 | . 1 4 . . . . . . . 1 . . . . . . . . . . . Recycler 4 | . . 2 . . . . . . . . . . . . . 1 . . . . 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . Operator 7 | . . 1 . . . . . . . 1 . . . . 1 3 . . 1 . . Watcher 8 | . 1 4 . . . . . . . . . . 2 . . 1 . . . . . Swarmer 28 | . 3 4 . . 3 . . . . 3 . . 5 . 4 6 . . . . . Grunt 20 | . 6 13 . . . 1 . . . . . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Sentry 6 | . . 5 . . . 1 . . . . . . . . . . . . . . . Programmer 9 | . . . . . . . . . . . . . 2 . 2 . . . . . 5 Thug 3 | . . . . . . . . 3 . . . . . . . . . . . . . Best Kill Streak 8 | . 6 7 . . 3 2 . 3 . 3 . . 4 . 4 8 . . 1 . 2 Combat Bots Only 7 | . 5 7 . . 3 2 . 3 . 2 . . 4 . 4 5 . . . . 1 Max Kills in Single Turn 4 | . 3 2 . . 1 1 . 1 . 1 . . 3 . 2 4 . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . . 1 . . . . . . . 3 . . 1 . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 904 | . 62 140 . . 8 90 18 28 4 37 44 3 56 2 89 98 2 4 32 10 177 Missed 348 | . 21 54 . . 2 16 13 13 2 9 31 3 15 . 30 35 1 2 16 4 81 Hits 556 | . 41 86 . . 6 74 5 15 2 28 13 . 41 2 59 63 1 2 16 6 96 Melee 2 | . . . . . . . . . . . . . . 2 . . . . . . . Projectile 554 | . 41 86 . . 6 74 5 15 2 28 13 . 41 . 59 63 1 2 16 6 96 AOE 1 | . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 26 | . . 4 . . . 2 . 3 1 1 . . 2 . 2 2 . . 1 . 8 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 9309 | . 471 1363 . . 85 1126 35 273 36 483 166 . 811 102 931 1368 25 40 588 79 1327 Core 2013 | . 89 127 . . . 412 11 40 . 254 90 . 114 . 133 434 . 40 118 . 151 Absorbed by Shields 1165 | . . . . . . . . . . . . . . . . . . . . 82 1083 Core Remaining (%) 74 | 100 64 . . . 68 25 . . 92 . . 59 . . 75 . . 58 90 100 90 Volleys Fired 257 | . 31 100 1 . 4 11 2 20 . . . . 36 . 18 15 . . 2 1 16 Largest 3 | . 2 3 3 . 3 3 1 1 . . . . 1 . 2 2 . . 1 1 2 Hottest 236 | . 110 236 192 . 192 192 80 37 . . . . 47 . 137 137 . . 88 40 78 Shots Fired 494 | . 61 253 3 . 12 26 2 20 . . . . 36 . 30 30 . . 2 1 18 Gun 178 | . 34 125 1 . 4 11 1 . . . . . . . . . . . 1 1 . Cannon 301 | . 22 122 2 . 8 15 1 20 . . . . 34 . 30 30 . . . . 17 Launcher 7 | . 3 . . . . . . . . . . . 2 . . . . . 1 . 1 Special 8 | . 2 6 . . . . . . . . . . . . . . . . . . . Kinetic 229 | . 31 91 . . . . 1 20 . . . . 34 . 19 15 . . . 1 17 Thermal 258 | . 27 162 3 . 12 26 1 . . . . . . . 11 15 . . 1 . . Explosive 7 | . 3 . . . . . . . . . . . 2 . . . . . 1 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 6 12 . . 2 6 . 4 . . . . 5 . 10 5 . . . . 6 Robot Miss Streak 6 | . 3 6 . . 2 4 . 3 . . . . 3 . 3 3 . . . . 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 4 | . . 4 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 311 | . 29 153 . . 5 12 1 14 . 13 . . 25 . 18 23 . . 2 . 16 Core Hits 140 | . 22 56 . . 3 4 . 5 . 5 . . 11 . 8 16 . . 1 . 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 26 | . 1 5 . . . 1 1 . . 1 . . 6 . 4 1 . . 1 . 5 Burn 7 | . 1 5 . . . 1 . . . . . . . . . . . . . . . Blast 13 | . . . . . . . . . . . . . 6 . 4 1 . . . . 2 Sever 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . 1 . 3 Melee Attacks 258 | . . . . . . 3 13 . . 29 3 . 15 . 1 89 2 . 16 12 75 Impact 7 | . . . . . . 3 4 . . . . . . . . . . . . . . Slashing 59 | . . . . . . . 9 . . 29 3 . 15 . 1 . 2 . . . . Piercing 191 | . . . . . . . . . . . . . . . . 88 . . 16 12 75 Sneak Attacks 8 | . . . . . . . . . . 2 . . . . . 2 . . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . 4 Damage Inflicted 9571 | . 771 2765 . . 196 230 47 411 . 630 . . 1252 . 653 1431 . . 152 . 1033 Guns 1491 | . 224 1163 . . 17 87 . . . . . . . . . . . . . . . Cannons 4581 | . 175 1391 . . 82 143 . 411 . . . . 827 . 618 508 . . . . 426 Explosions 1402 | . 372 163 . . 97 . . . . . . . 287 . . 362 . . . . 121 Melee 2026 | . . . . . . . 47 . . 630 . . 138 . 31 557 . . 137 . 486 Ramming 23 | . . . . . . . . . . . . . . . 4 4 . . 15 . . Kinetic 3518 | . 245 835 . . . . . 411 . . . . 827 . 509 265 . . . . 426 Thermal 3221 | . 154 1927 . . 196 230 . . . . . . . . 109 605 . . . . . Explosive 783 | . 372 3 . . . . . . . . . . 287 . . . . . . . 121 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 846 | . . . . . . . 47 . . 630 . . 138 . 31 . . . . . . Piercing 1180 | . . . . . . . . . . . . . . . . 557 . . 137 . 486 Highest Corruption 26 | . 4 3 3 3 3 . . . . . . . 5 10 11 10 10 10 3 . 26 Average Corruption 6 | . 3 3 3 3 3 . . . . . . . 4 8 10 1 10 10 2 . 19 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . 5 19 2 7 8 . . . . . . . 2 1 14 8 10 1 1 . 38 Message Errors 30 | . 1 7 . 3 2 . . . . . . . . . 7 . 3 . . . 7 Matter Fused 25 | . . 6 . 1 3 . . . . . . . 2 1 2 3 2 . . . 5 Heat Flow Errors 12 | . . . . . 1 . . . . . . . . . . 1 1 1 . . 8 Energy Discharges 13 | . 2 2 . 2 . . . . . . . . . . 1 1 1 . . . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 19 | . 1 1 2 1 . . . . . . . . . . 2 1 2 . 1 . 8 Data Loss (major) 6 | . . . . . 2 . . . . . . . . . . 1 1 . . . 2 Misfires 4 | . 1 1 . . . . . . . . . . . . 1 . . . . . 1 Alerts 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 565 | . . 94 . . 38 11 . 14 . 57 . . 84 . 21 96 . . 64 . 86 Projectiles 153 | . . 14 . . 1 11 . 14 . . . . 40 . 15 2 . . . . 56 Explosions 211 | . . 80 . . 37 . . . . . . . 26 . . 56 . . 12 . . Melee 201 | . . . . . . . . . . 57 . . 18 . 6 38 . . 52 . 30 Knockbacks 16 | . 1 . . . . . . . . . . . 7 . 5 2 . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . 1 . . . . . . . . . . . 7 . 4 2 . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 370 | . . 26 . . 31 . . . . . . . . . 2 102 . . 209 . . Shots 5 | . . 1 . . 1 . . . . . . . . . . 1 . . 2 . . Rammed 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . . Targets Rammed 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 544 | . 72 162 45 . 349 544 46 121 24 . . . 419 . 232 341 232 159 26 6 190 Average Temperature 82 | . 19 30 30 . 122 282 22 52 13 . . . 147 . 52 98 124 93 13 1 54 Received Heat Transfer 2035 | . 180 579 . . . 378 6 171 36 . 72 . 36 . . 489 9 9 9 12 49 Effects 14 | . . . . . . 8 . . . . . . 6 . . . . . . . . Shutdowns 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 8 . . . 1 . . . . . . . . . . . . . . . Heat Transferred 5915 | . 444 4048 . . 285 518 . . . . . . . . 111 509 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . 2 . . . . . . . . . . . . . 1 . . . . . Low Security (%) 74 | 100 100 23 100 . 100 100 100 . . 100 . . 100 100 100 63 . . 100 100 100 Level 1 25 | . . 74 . . . . . . . . . . . . . 36 . . . . . Level 2 . | . . 1 . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 415 | . 199 415 51 . 95 100 43 . . 35 . . 142 34 97 262 . . 113 37 142 Initial 51 | . . 38 51 . . . 18 . . 18 . . . 34 . 8 . . . 37 . Average 118 | . 73 249 29 . 21 30 19 . . 14 . . 50 22 41 175 . . 48 18 72 Influence Increases 3840 | . 288 934 . . 123 161 153 60 60 153 30 . 270 . 208 695 . . 172 54 479 Destroy 0b10 Robot/C 1320 | . 180 460 . . 60 40 . . . 60 . . 140 . 120 160 . . . . 100 Destroy 0b10 Robot/NC 215 | . 25 80 . . 5 . . . . 10 . . 15 . 5 55 . . 10 . 10 Destroy Leader 308 | . 34 136 . . 10 20 . . . 12 . . 24 . 30 12 . . . . 30 Successful Hack 188 | . 7 . . . . 8 69 . . 4 . . 3 . 14 7 . . 7 18 51 Disable Machine 390 | . 30 90 . . 30 45 30 . . 15 . . . . . 75 . . 15 . 60 Destroy Structure 759 | . 12 48 . . 18 3 9 . . 7 . . 88 . 24 176 . . 140 21 213 Partial Spotted 120 | . . . . . . . 15 . . 15 . . . . . 60 . . . 15 15 Lose Combat Pursuer 540 | . . 120 . . . 45 30 60 60 30 30 . . . 15 150 . . . . . Influence Decreases 3713 | . 196 894 131 1 123 120 160 94 30 178 35 . 172 98 190 548 165 . 105 119 354 Entered New Map 356 | . . 54 81 1 . . 23 14 . 12 3 . . 64 . 10 62 . . 30 2 Time Decay 2641 | . 196 630 50 . 123 80 94 80 20 96 22 . 132 14 150 368 90 . 85 89 322 Lost Part 470 | . . 60 . . . 40 . . 10 70 10 . 40 20 20 150 . . 20 . 30 Lost Ally 53 | . . . . . . . . . . . . . . . 20 20 13 . . . . Purge Threat 193 | . . 150 . . . . 43 . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 2 . . . 2 1 . . 4 . . 4 . 4 6 . . 2 1 5 Investigation 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . Extermination 14 | . . . . . . . 1 . . . . . 2 . 2 3 . . 1 1 4 Reinforcement 15 | . 1 2 . . . 1 . . . 3 . . 2 . 1 3 . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Distress Signals 7 | . . 1 . . . . . . . . . . 1 . . 2 . . . . 3 Communications Jammed 18 | . . . . . . . . . . . . . . . . 4 . . . . 14 Distress Signals 18 | . . . . . . . . . . . . . . . . 4 . . . . 14 Times Spotted 250 | . 13 48 . . 3 8 5 11 5 11 13 1 18 4 14 28 1 4 11 3 49 Peak Tracking Total 8 | . 6 8 . . 3 4 2 5 4 5 8 1 5 4 5 6 1 5 7 3 7 Tactical Retreats 49 | . . 4 . . . 2 2 2 1 2 4 . 5 . 3 8 . . 2 . 14 ECM-based Alert Blocks 61 | . . . . . . . . . . . 11 . 7 . 3 . . . 2 . 38 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Traps Triggered 8 | . 4 . . . . . . . . . . . 1 . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Machines Disabled 27 | . 3 6 . . 2 3 2 . . 1 . . . . . 5 . . 1 . 4 Max in Single Turn 2 | . 1 2 . . 1 1 1 . . 1 . . . . . 2 . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Machines Accessed 64 | . 2 2 . 2 . 4 9 1 1 6 . . 4 . 7 10 1 . 3 2 10 Terminals 33 | . 2 2 . . . 4 7 . 1 2 . . 3 . 3 3 . . 2 1 3 Fabricators 8 | . . . . . . . 1 . . 1 . . . . 2 2 . . 1 . 1 Repair Stations 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Recycling Units 6 | . . . . . . . 1 . . 1 . . . . 2 1 . . . . 1 Scanalyzers 6 | . . . . . . . . . . 1 . . 1 . . 2 . . . . 2 Garrison Access 4 | . . . . . . . . . . 1 . . . . . 1 . . . . 2 Total Hacks 134 | . 5 6 . 2 . 11 18 1 1 12 . . 10 . 16 23 1 . 11 3 14 Successful 66 | . 4 3 . 2 . 3 11 1 1 6 . . 5 . 5 16 1 . 3 2 3 Failed 67 | . 1 3 . . . 8 7 . . 6 . . 5 . 11 6 . . 8 1 11 Catastrophic 13 | . . 1 . . . . 2 . . . . . 1 . 2 2 . . 1 . 4 Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 . . . . . Manual 34 | . 1 5 . 1 . 2 4 . . 2 . . . . 4 8 . . 5 . 2 Terminals 75 | . 5 6 . . . 11 14 . 1 3 . . 4 . 7 8 . . 10 2 4 Fabricators 16 | . . . . . . . 2 . . 2 . . . . 4 6 . . 1 . 1 Repair Stations 4 | . . . . . . . . . . . . . . . . 1 . . . 1 2 Recycling Units 11 | . . . . . . . 2 . . 1 . . . . 5 2 . . . . 1 Scanalyzers 17 | . . . . . . . . . . 3 . . 6 . . 5 . . . . 3 Garrison Access 7 | . . . . . . . . . . 3 . . . . . 1 . . . . 3 Terminal Hacks 36 | . 4 2 . 2 . 3 9 1 1 1 . . 1 . 2 4 1 . 3 1 1 Record 4 | . . . . 1 . . 2 . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . 1 . . . . 2 . . . . . . . . . . . . . . Locate Traps 7 | . 1 . . . . . 2 . . . . . . . 1 1 . . 1 . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 6 | . . . . . . 2 1 . . 1 . . . . 1 . . . 1 . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . Network Status 2 | . . . . . . . . . . . . . . . . 2 . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Scan Component 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 Recycling Unit Hacks 6 | . . . . . . . 1 . . 1 . . . . 3 1 . . . . . Report Inventory 5 | . . . . . . . 1 . . 1 . . . . 2 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 11 | . . . . . . . . . . 3 . . 4 . . 4 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Study 9 | . . . . . . . . . . 3 . . 4 . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 6 | . . 1 . . . . 1 . . 1 . . . . . 3 . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 1 . . 1 . . . . . 3 . . . . . Report 2 | . . . . . . . . . . . . . . . . 2 . . . . . Liberate 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . 1 . . . . 1 2 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 2 2 . . . 4 9 . . 5 . . 3 . 5 6 . . 3 1 9 Full Trace Events 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . . . . . . 3 . . 4 . . 2 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Total Allies 4 | . . . . . . . . . . . . . . 1 . 3 . . . . . Largest Group 3 | . . . . . . . . . . . . . . 1 . 3 . . . . . Highest-Rated Group 141 | . . . . . . . . . . . . . . 31 . 141 . . . . . Highest-Rated Ally 47 | . . . . . . . . . . . . . . 31 . 47 . . . . . Total Orders 4 | . . . . . . . . . . . . . . . 2 . 2 . . . . EXPLORE 4 | . . . . . . . . . . . . . . . 2 . 2 . . . . Ally Attacks 13 | . . . . . . . . . . . . . . 5 . 8 . . . . . Total Damage 351 | . . . . . . . . . . . . . . 85 . 266 . . . . . Kills 3 | . . . . . . . . . . . . . . . . 3 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 4842 | . 566 48 . . . 6 297 250 40 122 85 35 504 46 235 779 274 11 242 182 1120 Sensors 614 | . 566 48 . . . . . . . . . . . . . . . . . . . Terrain 1892 | . . . . . . 6 297 250 40 91 . . 145 . . 293 5 . 179 182 404 Decoding 1754 | . . . . . . . . . . . . . . . . . 199 11 242 182 1120 Cloaking 75 | . . . . . . . . . . . . . . . . . . . . . 75 Jamming 1531 | . . . . . . . . . . . . . . . . 729 . . . . 802 ECM 2289 | . . . . . . . . . . 31 85 35 504 46 235 22 77 . 87 47 1120 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . . 2 . . . . . 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 2 . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 30 | . . . . . . . . . . . . . . . . . . . 4 4 22 Traps 17 | . . . . . . . . . . . . . . . . . . . 1 2 14 Emergency Access 11 | . . . . . . . . . . . . . . . . . . . 3 1 7 Exits 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Turns Passed 9155 | 71 754 2195 105 511 480 328 297 286 71 245 142 35 504 46 375 845 310 11 242 182 1120 Spaces Moved 10263 | 38 390 890 43 213 194 201 743 771 211 479 362 86 745 87 555 1352 695 33 316 268 1591 Core 118 | 2 . 1 . . . 99 . . . 3 . . 1 . . 10 . . . . 2 Treads 1846 | 36 390 889 43 213 194 81 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 2854 | . . . . . . . . . . . . . 587 87 64 . . . 259 268 1589 Flight 5445 | . . . . . . 21 743 771 211 476 362 86 157 . 491 1342 695 33 57 . . Fastest Speed 27 | 50 160 160 240 240 240 34 31 31 29 29 35 40 34 52 29 27 34 34 34 48 44 Average Speed 68 | 154 160 201 240 240 240 127 31 31 30 32 36 40 48 53 40 31 34 34 49 48 48 Slowest Speed 1100 | 160 160 700 240 240 240 240 31 31 31 100 40 40 150 110 275 355 40 34 110 48 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . 2 3 1 . . . . Potential Cave-ins 17 | . . . . . . . . . . . . . 3 . . 10 . . . . 4 Cave-ins Triggered 3 | . . 1 . . . . . . . . . . . . . 1 . . . . 1 Exploration Rate (%) 36 | 4 66 54 11 59 56 26 23 89 23 15 56 13 23 69 16 42 90 4 14 11 33 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . . 1 1 1 . . . 1 . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . . . . 1 . 1 1 . . . Scrap Searched 21 | . . . 1 . 1 . . 10 1 . 3 . . . . . 5 . . . . Spaces Dug 198 | . 1 2 . . . 3 9 . . 7 3 . 13 . 4 84 2 . 12 9 49 Terrain Destroyed 470 | . 11 51 1 . 19 3 9 1 . 7 3 . 58 . 12 101 2 . 100 9 83 Melee 179 | . . . . . . 3 9 . . 7 3 . 12 . . 77 2 . 12 9 45 Projectile 55 | . 1 3 1 . 1 . . 1 . . . . 16 . 12 12 . . . . 8 AOE 236 | . 10 48 . . 18 . . . . . . . 30 . . 12 . . 88 . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Fac Was Fac Fac Upp Upp Res Res Acc Total 11428 | 51 454 1080 43 214 200 245 789 797 217 521 367 85 837 86 672 1558 760 32 367 294 1759 Wait 138 | . . 6 . . . 3 . . . 2 . . 4 . 33 45 36 . . . 9 Move 10232 | 37 389 889 42 212 193 200 742 770 210 478 361 85 745 86 550 1346 692 32 316 267 1590 Hop 5 | . . . . . . . . . . . . . . . 2 2 1 . . . . Pick Up 121 | 8 12 29 . 1 1 8 9 2 2 2 . . 12 . 7 9 7 . 5 3 4 Fast Attach 88 | . . 4 . . . 4 4 1 . 5 2 . 6 . 11 14 6 . 10 5 16 Attach 74 | 6 1 9 . . . 9 7 . 2 2 . . 8 . 6 5 7 . 4 2 6 Detach 17 | . . . . . . . 2 . . 1 . . . . 1 4 2 . 3 . 4 Swap 63 | . 14 19 . . 1 2 2 1 1 . . . 1 . 3 10 . . 2 1 6 Drop 126 | . 7 24 . 1 1 5 8 3 2 2 1 . 10 . 9 18 7 . 9 3 16 Fire 257 | . 31 100 1 . 4 11 2 20 . . . . 36 . 18 15 . . 2 1 16 Melee 253 | . . . . . . 3 13 . . 29 3 . 15 . 1 89 2 . 16 12 70 Ram 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . 30 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . . . . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 8) 797 | -10/Materials | Discovered new exit (range 16) 826 | -10/Materials | Entered another Materials area 826 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1113 | -9/Materials | Destroyed 7 combat bots 1355 | -9/Materials | Discovered new exit (range 13) 1411 | -9/Materials | Build established: Scavenger-Gunner 2081 | -9/Materials | Crushed by falling debris 2360 | -9/Materials | Build established: Gunner 2774 | -9/Materials | Build established: Scavenger-Gunner 2967 | -9/Materials | Discovered new exit (range 10) 3021 | -9/Materials | Entered Mines 3113 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3113 | -9/Mines | Discovered new exit (range 5) 3126 | -9/Mines | Entered Exiles 3189 | -9/Exiles | Met 8R-AWN 3232 | -9/Exiles | Met EX-HEX 3299 | -9/Exiles | Met EX-BIN 3328 | -9/Exiles | Aligned with FarCom system 3330 | -9/Exiles | Given EX-Vault access code 3386 | -9/Exiles | Opened EX-Vault 3415 | -9/Exiles | Found Superbattery 3462 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3531 | -9/Exiles | Met EX-DEC 3541 | -9/Exiles | Learned location of Zion (-6) 3618 | -9/Exiles | Discovered new exit (range 10) 3637 | -9/Exiles | Left Exiles lab with Superbattery 3637 | -9/Exiles | Entered Mines 4017 | -8/Mines | Build established: Skirmisher 4078 | -8/Mines | Discovered new exit (range 13) 4117 | -8/Mines | Entered Materials 4117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4336 | -8/Materials | Released all parts (8) 4352 | -8/Materials | Core integrity fell below 50% 4366 | -8/Materials | Lost 3 parts (1n1u1w) 4442 | -8/Materials | Discovered new exit (range 8) 4445 | -8/Materials | Entered Factory 4445 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4713 | -7/Factory | Build established: Scout 4736 | -7/Factory | Discovered new exit (range 8) 4742 | -7/Factory | Entered Lower Caves 4801 | -7/Lower Caves | Encountered a Warlord checkpoint 4893 | -7/Lower Caves | Spotted B-75 Beast 4938 | -7/Lower Caves | Ambushed by wild Derelicts 5025 | -7/Lower Caves | Discovered new exit (range 9) 5028 | -7/Lower Caves | Entered another Lower Caves area 5032 | -7/Lower Caves | Build established: Sprinter 5095 | -7/Lower Caves | Discovered new exit (range 14) 5097 | -7/Lower Caves | Encountered a Warlord checkpoint 5099 | -7/Lower Caves | Entered Factory 5099 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5100 | -6/Factory | Identified exit to Extension 5105 | -6/Factory | Discovered new exit (range 5) 5173 | -6/Factory | Hacking Suite fried by hacking feedback 5221 | -6/Factory | Lost 9 parts (2p4n2u1w) 5293 | -6/Factory | Discovered new exit (range 12) 5307 | -6/Factory | Identified exit to Lower Caves 5344 | -6/Factory | Entered Lower Caves 5377 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5429 | -6/Lower Caves | Learned Factory stockpile data 5441 | -6/Lower Caves | Encountered a Warlord checkpoint 5445 | -6/Lower Caves | Identified exit to Lower Caves 5486 | -6/Lower Caves | Entered another Lower Caves area 5490 | -6/Lower Caves | Build established: Mutant 5513 | -6/Lower Caves | Discovered new exit (range 6) 5515 | -6/Lower Caves | Identified exit to Factory 5518 | -6/Lower Caves | Spotted B-75 Beast 5521 | -6/Lower Caves | Entered Factory 5521 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6025 | -5/Factory | Sucked down chute 6025 | -5/Factory | Entered Waste 6026 | -5/Waste | Met a frightened Derelict 6030 | -5/Waste | Spotted C-40 Crusher 6030 | -5/Waste | Spotted C-40 Crusher 6036 | -5/Waste | Spotted C-40 Crusher 6040 | -5/Waste | EMP discharged 6040 | -5/Waste | System corruption reached 10% 6042 | -5/Waste | Spotted C-40 Crusher 6053 | -5/Waste | Spotted C-40 Crusher 6053 | -5/Waste | Spotted C-40 Crusher 6058 | -5/Waste | Crushed by Compactor (1 part destroyed) 6061 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6065 | -5/Waste | Discovered new exit (range 12) 6071 | -5/Waste | Entered Factory 6305 | -5/Factory | Garrison activated, responded to threat 6444 | -5/Factory | Discovered new exit (range 5) 6446 | -5/Factory | Entered another Factory area 6446 | -4/Factory | Evolved 2 slots: Utility x2 6588 | -4/Factory | Lost 4 parts (2p1n1u) 7059 | -4/Factory | Identified exit to Upper Caves 7086 | -4/Factory | Discovered new exit (range 18) 7171 | -4/Factory | Central database locked down 7223 | -4/Factory | Spotted B-86 Titan 7240 | -4/Factory | Crushed by falling debris 7241 | -4/Factory | System corruption reached 10% 7291 | -4/Factory | Entered Upper Caves 7318 | -4/Upper Caves | Lost 10 parts (1p3n5u1w) 7327 | -4/Upper Caves | Learned Research stockpile data 7566 | -4/Upper Caves | Discovered new exit (range 13) 7571 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7571 | -4/Upper Caves | Encountered a Warlord checkpoint 7601 | -4/Upper Caves | Entered another Upper Caves area 7607 | -4/Upper Caves | Discovered new exit (range 15) 7612 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7612 | -4/Upper Caves | Entered Research 7612 | -3/Research | Evolved 2 slots: Utility x2 7702 | -3/Research | Found Prototype Launcher 7703 | -3/Research | Identified Tactical Quantum Warhead 7706 | -3/Research | Found Tactical Quantum Warhead 7764 | -3/Research | Lost 3 parts (1p2u) 7805 | -3/Research | Identified exit to Research 7854 | -3/Research | Entered another Research area 7854 | -2/Research | Evolved 2 slots: Propulsion x2 7922 | -2/Research | Build established: Hacker-Scout 8002 | -2/Research | Spotted B-90 Cyclops 8008 | -2/Research | Identified exit to Access 8014 | -2/Research | Discovered new exit (range 9) 8028 | -2/Research | Identified exit to Testing 8036 | -2/Research | Entered Access 8036 | -1/Access | Evolved 2 slots: Power x1, Utility x1 8275 | -1/Access | Build established: Hacker-Ninja 8345 | -1/Access | Crushed by falling debris 8426 | -1/Access | System corruption reached 10% 8466 | -1/Access | Spotted B-99 Colossus 8690 | -1/Access | Found Fusion Bomb Launcher 8753 | -1/Access | Build established: Infiltrator-Mutant 9102 | -1/Access | Identified exit to Surface 9156 | *** | Escaped! Last Messages --------------- MFSHGRSZ2/,4RFJJV|OD9QJLUODNEV U-05 Engineer builds a Wall. >> DECODED: Surface access location. K-01 Serf cleans the Terminal. U-05 Engineer builds a Wall. Connecting with Terminal... System corrupted: Component data lost. Dismantling Sealed Barrier with Imp. Plasma Cutter+. System corrupted: Heat flow error (+212). Dismantling Sealed Barrier with Imp. Plasma Cutter+. >> DECODED: Emergency access location. Dismantling Sealed Barrier with Imp. Plasma Cutter+. Sealed Barrier dismantled. System corrupted: Component data lost. Dismantling Main Access Shell with Imp. Plasma Cutter+. Main Access Shell dismantled. Map ----- +----------------------------------------------------+ | ???????????????? #?????# #? """ #? | | ??????????????? ####### # " #? | | ??????????????? """"" # #? | | ??????????????? """F"" + #? | | ?????????????? 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" R #????????? | | ??????????????BB?????????? """" """ #????????? | | ???????????????????????? """"T""" #????????? | | ???????????????????????#######"####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 91 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 60 Additional Mass Support 12 Armor Coverage 600 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 8 Melee Accuracy 14 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 38 Item Schematics ----------------- Imp. Plasma Cutter | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -6/Factory | Hacked Xenon Bombardment Thruster | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Gravmag Array | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Imp. Plasma Cutter | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegFluxSuite Manual? 0 Play Time 02:26:36 Cumulative 98.6 hours Start 2026.11.05 @ 20:25:25 End 2026.11.06 @ 11:27:32 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 90 Adventurer 21 Explorer 7 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e5126d5-8214-4a17-82b3-18673b136790