Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 21:35:22 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (885) 885 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4625 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 850/850 Matter 220/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (160) Ox5 Location -6/Factory Parts ------- > --- POWER (9) -------- Improved Ion Engine > --- PROPULSION (2) --- Spiked Treads Subdweller Monowheel > --- UTILITY (2) ------ Huge Storage Unit Force Field > --- WEAPON (2) ------- Phase Cannon Datajack > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Deuterium Engine Light Treads Light Treads Light Treads Armored Wheel Cooling System Matter Compressor (200) Advanced Visual Processing Unit Makeshift Thermal Plating Shield Generator Hacking Suite Recalibrator Improved EM Pulse Cannon Battle Rifle Improved Light Cannon Gauss Cannon Rocket Launcher Plasma Cutter CPS Tube (2) Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Subdweller Monowheel > --- UTILITY ---------- Huge Storage Unit Force Field > --- WEAPON ----------- Phase Cannon Rocket Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Subdweller Power Source Deuterium Engine Light Treads Light Treads Light Treads Spiked Treads Cooling System Matter Compressor Advanced Visual Processing Unit Makeshift Thermal Plating Shield Generator Hacking Suite Recalibrator Improved EM Pulse Cannon Battle Rifle Improved Light Cannon Gauss Cannon Datajack Plasma Cutter CPS Tube Maul [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Huge Storage Unit Device Force Field Storage Huge Storage Unit Protection Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power 8 | . . . . . . 8 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 53 | 6 14 1 18 6 8 . Power 5 | 1 1 . 2 1 . . Engine 5 | 1 1 . 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 3 . 3 2 4 . Treads 9 | 2 3 . 2 . 2 . Leg . | . . . . . . . Wheel 5 | . . . 1 2 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 5 . 5 1 1 . Device 5 | . 1 . 3 . 1 . Storage 4 | 1 2 . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 2 . 2 . . . Artifact . | . . . . . . . Weapon 21 | 2 5 1 8 2 3 . Energy Gun 7 | . 4 . 3 . . . Energy Cannon 5 | . . . 3 1 1 . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . . . 1 . Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . 1 . 4 1 . . Power 2 | . 1 . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 2 . . . Weapon 1 | . . . . 1 . . Highest Loss Streak 2 | . 1 . 2 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 92 99 100 . Engine 13 | . 13 14 13 14 14 . Treads 18 | . 28 28 25 2 8 . Wheel 9 | . . . 2 25 19 . Device 5 | . 4 . 4 . 8 . Storage 11 | . 14 14 6 13 14 . Protection 9 | . 8 14 11 14 5 . Energy Gun 6 | . 18 20 5 . . . Energy Cannon 9 | . . . 10 17 14 . Ballistic Gun 5 | . 9 . 10 . . . Ballistic Cannon 2 | . . . . 10 5 . Special Melee Weapon 1 | . . . . . 5 . Peak Build Rating 24 | 6 9 8 15 17 24 . Average Rating 14 | 4 7 8 12 15 21 . On Entrance 11 | . 6 8 8 15 17 23 Naked Turns . | . . . . . . . Heaviest Build 106 | 12 30 30 39 105 106 . Greatest Support 40 | 40 40 40 40 36 40 . Greatest Overweight (x) 5 | . . . 1 5 5 . Average Overweight (x) 1 | . . . . 2 3 . Largest Inventory Capacity 25 | 8 15 15 15 25 25 . Average Capacity 15 | 6 9 15 9 24 25 . Most Carried 25 | 2 10 11 15 20 25 . Average Carried 13 | . 7 10 9 15 23 . Final Capacity 25 | 8 15 15 5 25 25 25 Final Carried 23 | 2 10 11 5 20 23 23 Class Distribution -------------------- 83% | Mutant 13% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1187 | 218 401 . 254 114 200 . Remotely 103 | . 103 . . . . . Salvage Created 1278 | . 550 . 343 385 . . Parts 65 | . 35 . 13 17 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | . . . . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . . 16 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 25 | . 14 . 9 2 . . Guns 18 | . 14 . 4 . . . Cannons 7 | . . . 5 2 . . Classes Destroyed 10 | . 6 . 2 2 . . Hauler 1 | . 1 . . . . . Recycler 4 | . . . . 4 . . Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Turret 2 | . . . 2 . . . Watcher 2 | . 2 . . . . . Swarmer 9 | . 6 . 3 . . . Grunt 8 | . 8 . . . . . Sentry 2 | . . . . 2 . . Subdweller 6 | . . . 6 . . . Best Kill Streak 6 | . 6 . 4 5 . . Combat Bots Only 6 | . 6 . 3 1 . . Max Kills in Single Turn 2 | . 2 . 2 1 . . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 181 | . 81 1 93 6 . . Missed 53 | . 22 . 29 2 . . Damage Taken 1828 | . 632 10 1080 106 . . Core 220 | . 57 . 114 49 . . Absorbed by Shields . | . . . . . . . Ignored by Resistances 22 | . . . 13 9 . . Regen/Repaired (Parts) 828 | . 199 . . . 629 . Core Remaining (%) 56 | 100 . . . . 12 . Volleys Fired 155 | . 62 5 70 18 . . Largest 2 | . 2 1 2 2 . . Hottest 160 | . 100 100 160 160 . . Shots Fired 275 | . 123 5 115 32 . . Gun 166 | . 123 . 43 . . . Cannon 98 | . . . 66 32 . . Launcher . | . . . . . . . Special 11 | . . 5 6 . . . Kinetic 84 | . 55 . 15 14 . . Thermal 177 | . 68 5 100 4 . . Explosive . | . . . . . . . Electromagnetic 14 | . . . . 14 . . Robot Hit Streak 11 | . 6 . 9 11 . . Robot Miss Streak 5 | . 5 . 4 5 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 135 | . 67 . 43 18 7 . Core Hits 59 | . 34 . 18 7 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 5 . . . . . Burn 5 | . 5 . . . . . Melee Attacks 7 | . . . . . 7 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . . . 7 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2202 | . 795 . 947 460 . . Guns 1271 | . 779 . 492 . . . Cannons 894 | . . . 455 439 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 37 | . 16 . . 21 . . Kinetic 659 | . 259 . 253 147 . . Thermal 1291 | . 520 . 694 77 . . Explosive . | . . . . . . . Electromagnetic 215 | . . . . 215 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . 9 . . . Projectiles 9 | . . . 9 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . . . 46 . . Shots 1 | . . . . 1 . . Rammed 7 | . 6 . . 1 . . Targets Rammed 7 | . 6 . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 382 | . 382 128 285 210 . . Average Temperature 87 | . 89 72 94 77 . . Received Heat Transfer 552 | . 282 . 252 18 . . Effects 4 | . 2 . 2 . . . Shutdowns 1 | . 1 . . . . . Interference 2 | . . . 2 . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . 1 . . . Heat Transferred 3061 | . 1850 . 1100 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 212 | . 212 12 . 88 . . Initial 55 | . . 12 . 55 . . Average 61 | . 78 9 . 52 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 94 100 . 100 . . Level 1 2 | . 5 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 33 6 14 1 . . Peak Tracking Total 10 | . 4 10 5 1 . . Tactical Retreats 5 | . 2 1 2 . . . Traps | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts 9 | . 9 . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . 2 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . 1 . . . Machines | -11 -10 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 4 | . . . 2 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 16 | . 6 . 1 4 5 . Terminals 6 | . 4 . . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 82 | . 20 . 3 21 38 . Successful 62 | . 13 . 3 8 38 . Failed 19 | . 7 . . 12 . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . 1 . . Manual 22 | . 10 . . 12 . . Terminals 26 | . 14 . . 12 . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 11 | . 2 . . 9 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 48 | . 4 . 3 3 38 . Record 41 | . . . 3 . 38 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 5 . . 5 . . Terminals 5 | . 4 . . 1 . . Botnet 4 | . 3 . . 1 . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . . 4 . . Reject 2 | . . . . 2 . . Mask 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 5 . . 4 . . Full Trace Events 3 | . 2 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked 6 | . . . . . 6 . Non-combat 1 | . . . . . 1 . Combat 5 | . . . . . 5 . Robot Hacks Applied 7 | . . . . . 7 . parse_system 7 | . . . . . 7 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 2 | . . 2 . . . . Total Damage 43 | . . 43 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 4 | . . . 1 . 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 6136 | 67 1223 187 2187 693 1779 . Spaces Moved 3368 | 39 529 102 1061 453 1184 . Core 5 | 5 . . . . . . Treads 1577 | 34 529 102 904 . 8 . Legs . | . . . . . . . Wheels 1786 | . . . 157 453 1176 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 110 120 129 . Average Speed 149 | 145 160 160 154 132 147 . Slowest Speed 340 | 160 160 160 160 160 340 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 4 74 27 67 68 84 . Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug 12 | . . . 11 1 . . Terrain Destroyed 41 | . . . 33 8 . . Melee . | . . . . . . . Projectile 36 | . . . 33 3 . . AOE 5 | . . . . 5 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 4160 | 47 788 110 1487 510 1218 . Wait 487 | . 153 2 314 18 . . Move 3362 | 38 528 101 1060 452 1183 . Hop . | . . . . . . . Pick Up 47 | 3 10 1 9 13 11 . Fast Attach 24 | 5 7 . 10 2 . . Attach 5 | 1 1 . 1 1 1 . Detach 4 | . 1 . 2 1 . . Swap 24 | . 6 1 7 3 7 . Drop 29 | . 5 . 14 1 9 . Fire 155 | . 62 5 70 18 . . Melee 7 | . . . . . 7 . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 6 | . 6 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 9 | . 9 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 10) 867 | -10/Materials | Repaired Lgt. Armor Plating 894 | -10/Materials | Repaired Lgt. Treads 1231 | -10/Materials | Discovered new exit (range 12) 1291 | -10/Materials | Entered Mines 1294 | -10/Mines | Received a Mining Laser from a helpful Derelict 1391 | -10/Mines | Discovered new exit (range 4) 1434 | -10/Mines | Discovered new exit (range 14) 1435 | -10/Mines | Assembled infested the area 1478 | -10/Mines | Entered Subcaves 1497 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2183 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2270 | -10/Subcaves | Core integrity fell below 50% 2817 | -10/Subcaves | Build established: Subdweller-Mutant 3050 | -10/Subcaves | Learned Materials interactive machine intel 3058 | -10/Subcaves | Learned location of Zion (-6) 3058 | -10/Subcaves | Met a Zionite searching for "candidates" 3205 | -10/Subcaves | Visited Clippyterm 3210 | -10/Subcaves | Identified exit to Materials 3210 | -10/Subcaves | Identified exit to Recycling 3665 | -10/Subcaves | Entered Recycling 3809 | -9/Recycling | Build established: Mutant 4077 | -9/Recycling | Core integrity fell below 20% 4326 | -9/Recycling | Scanned before Scraplab entrance 4344 | -9/Recycling | Entered Scraplab 4354 | -9/Recycling | Discovered new exit (range 3) 4358 | -9/Recycling | Entered Scraptown 4536 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4619 | -9/Scraptown | Discovered new exit (range 5) 4651 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4654 | -9/Scraptown | Learned location of Testing (-3) 4655 | -9/Scraptown | Learned location of 1 exit from Factory 4656 | -9/Scraptown | Learned Research non-interactive machine intel 4721 | -9/Scraptown | Visited TADAMA 4760 | -9/Scraptown | Visited Bundlers 5042 | -9/Scraptown | Visited Shadow of the Wyrm 5052 | -9/Scraptown | Visited Spacefarers 5100 | -9/Scraptown | Visited CR-KLE's Repair Center 5126 | -9/Scraptown | CR-KLE repaired 7 parts 5155 | -9/Scraptown | Visited Symbiants 5174 | -9/Scraptown | Visited Cyclists 5203 | -9/Scraptown | Visited UFD Registry 5203 | -9/Scraptown | Registered with UFD as "Gearmech" 5237 | -9/Scraptown | Entered Cyclist Reading Room 5310 | -9/Scraptown | Visited Junk Repository 5520 | -9/Scraptown | Visited Supply Room 5804 | -9/Scraptown | Visited Derelict Rescue Squad 5961 | -9/Scraptown | Visited Observation Area 6124 | -9/Scraptown | Discovered new exit (range 3) 6137 | -9/Scraptown | Entered Factory 6137 | -6/Factory | Evolved 8 slots: Power x8 6137 | -6/Factory | Self-destructed Last Messages --------------- under development. Stability issues continue to delay official deployment, but no one claimed wrangling subatomizers would be easy. The Scrap Engine's insatiable hunger for components favored moving development out of Scraptown itself and into Recycling, a more suitable location for facilitating research. 05942_ LOCAL NARROWCAST: Closed for remodeling. 9G-NSM(h): Have you ever actually seen a subatomizer? I doubt they even exist, just a big lie by the Science Guys to get us to fund another of their costly projects. 05961_ LOCAL NARROWCAST: Observation Area. 05966_ LOCAL NARROWCAST: No unsupervised viewing. 06124_ EXIT=FOUND PARAMETERS=POWER+8 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????#####+############?????????? | | ????????????## ????????? | | ????????????# ????????? | | ????????????#T @ ????????? | | ????????????## ????????? | | ?????????????# ????????? | | ?????????????##################?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 800 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Use The Force Challenges ------------ None Game ------ Seed PlatingGatlingCapacitor Manual? 0 Play Time 00:49:01 Cumulative 85.9 hours Start 2024.09.13 @ 06:09:34 End 2024.09.13 @ 21:35:22 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 17 Adventurer 36 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e57b5ee6-5eae-498c-9e75-99144c65e0bd