Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.24 @ 03:47:10 Player: ToasterKoishi Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (65) 325 Value Destroyed (1902) 1902 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (4194) 4194 TOTAL SCORE: 16001 Bonus ------- Follower Combat Kills 94 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 144/300 Energy 289/375 System Corruption 0% Temperature Cool (20) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Antimatter Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Advanced Weight Redist. System Triangulator Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Reaction Control System AEGIS Remote Shield Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (10) --- Quantum Reactor Quantum Reactor Impulse Thruster Enhanced Nova Cannon Proton Missile Launcher Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Triangulator Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Reaction Control System AEGIS Remote Shield Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Quantum Reactor Impulse Thruster Enhanced Nova Cannon Proton Missile Launcher Heavy Mace Heavy Mace [Rating: 154] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 1 1 . . . . 1 . . . . 1 . . 1 . 1 . . Utility 11 | . . . . . 3 1 . . . . 1 . . . . 1 . 1 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 129 | 6 1 . 1 3 30 17 1 . 1 1 13 . . . 3 2 17 11 2 5 4 7 4 Power 14 | 1 . . 1 1 2 . . . . . 1 . . . . . 2 2 . 2 2 . . Engine 4 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 . . . . . 1 . . . . . 2 2 . 1 1 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Propulsion 40 | 2 . . . . 13 4 . . . . 1 . . . 3 1 6 2 1 1 1 5 . Treads 10 | 1 . . . . 9 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 1 . . . . 3 . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 1 3 . . . . . . Flight 22 | . . . . . 1 4 . . . . 1 . . . 3 . 3 2 1 1 1 5 . Utility 46 | 1 1 . . . 8 6 . . 1 . 8 . . . . 1 9 4 . 2 1 1 3 Device 22 | . . . . . . 2 . . . . 6 . . . . . 5 4 . 2 . . 3 Storage 5 | 1 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . Processor 9 | . . . . . 2 3 . . 1 . 2 . . . . . . . . . 1 . . Hackware 5 | . . . . . . . . . . . . . . . . 1 4 . . . . . . Protection 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 . . . 2 7 7 1 . . 1 3 . . . . . . 3 1 . . 1 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | 2 . . . 2 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 2 . . . . . . . . . . . 2 1 . . . . Slashing Weapon 12 | . . . . . . 5 1 . . 1 3 . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . Parts Lost 22 | . . 1 . 1 4 . . . . . . . . . 6 . 4 2 2 . 1 1 . Power 6 | . . 1 . 1 2 . . . . . . . . . 1 . 1 . . . . . . Propulsion 6 | . . . . . . . . . . . . . . . 4 . 1 . 1 . . . . Utility 10 | . . . . . 2 . . . . . . . . . 1 . 2 2 1 . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . 1 . 1 1 . . . . . . . . . 6 . 3 2 2 . 1 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 90 85 91 84 90 83 84 84 84 84 89 93 93 93 86 5 40 75 68 66 75 70 71 Engine 3 | . 14 . 6 13 3 7 7 7 7 7 . . . . . . . . . . . . . Core 3 | . . . . . 4 . . . . . 5 6 6 6 5 . 3 7 9 4 4 4 4 Treads 6 | . 14 14 14 14 18 . . . . . . . . . . . . . . . . . . Wheel 4 | . 14 14 14 14 8 . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . 29 30 30 30 30 30 33 33 33 30 . 11 15 18 15 21 18 20 Device 8 | . . . . . . 14 15 15 15 15 13 13 13 13 12 . 3 19 9 13 17 13 15 Storage 8 | . 18 28 27 14 9 7 7 7 7 7 6 6 6 6 5 . . . . . . 1 4 Processor 11 | . . . . . 8 22 23 23 23 23 26 26 26 26 24 . . . . . 1 4 4 Hackware 4 | . . . . . . . . . . . . . . . . 2 18 26 22 19 17 17 16 Protection 4 | . . . . . 18 . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 28 28 28 28 7 . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . 10 . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 5 7 9 8 6 . Slashing Weapon 1 | . . . . . . . . . . . 4 6 6 6 5 . . . . . . . 4 Naked Turns 37 | . . . . . . . . . . . . . . . 28 9 . . . . . . . Heaviest Build 61 | 10 30 30 30 25 61 20 19 17 17 21 22 22 22 22 22 . 7 29 23 46 46 59 60 Greatest Support 69 | 20 20 16 16 16 40 18 18 18 18 18 24 24 24 24 24 3 45 45 53 53 60 60 69 Greatest Overweight (x) 19 | . 1 1 1 1 3 1 1 . . 1 . . . . 1 . 2 . . . . 19 . Average Overweight (x) . | . . 1 1 1 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 10 10 Average Capacity 10 | 7 10 15 15 15 15 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 5 6 10 Most Carried 15 | 4 7 10 11 15 15 15 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 9 7 Average Carried 9 | 2 5 9 10 12 14 8 9 10 9 9 9 10 10 10 9 4 4 4 4 4 4 5 6 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 10 10 Final Carried 15 | 4 7 10 11 13 15 10 10 10 10 10 10 10 10 10 5 4 5 5 4 5 5 9 7 Class Distribution -------------------- 40% | Mutant 17% | Scavenger-Scout 16% | Scout 12% | Hacker-Sprinter 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Matter Collected 2512 | 266 48 6 . 51 1262 220 18 . 36 53 161 19 . . . . 98 118 . 50 31 75 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1938 | 70 95 47 . 50 1218 . . . . . 65 . . . . . . 172 . 60 37 124 . Parts 114 | 9 6 4 . 6 60 . . . . . 5 . . . . . . 14 . . . 10 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 3 . . 1 . 9 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 43 | . 2 3 . 3 29 . . . . . 1 . . . . . . 3 . . . 2 . Melee 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . Guns 20 | . 2 3 . 3 12 . . . . . . . . . . . . . . . . . . Cannons 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Classes Destroyed 11 | 1 1 1 . . 7 . . . . . 1 . . . . . . . . . . . . Builder 7 | . . . . . 3 . . . . . . . . . . . . 2 . 2 . . . Tunneler 6 | 4 . . . . . . . . . . . . . . . . . 2 . . . . . Recycler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . 2 . . . . . 1 . . . . . . . . 1 1 . . Swarmer 16 | . . 3 . 3 7 . . . . . . . . . . . . 3 . . . . . Grunt 15 | . 2 . . . 13 . . . . . . . . . . . . . . . . . . Sentry 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 . Best Kill Streak 5 | 2 2 3 . 3 5 . . . . . 1 . . . . . . 5 . 2 1 1 . Combat Bots Only 5 | . 2 3 . 3 5 . . . . . 1 . . . . . . 3 . . . 1 . Max Kills in Single Turn 2 | 1 1 1 . 1 2 . . . . . 1 . . . . . . 2 . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Damage Taken 5811 | . 110 59 . 108 2148 . . . . 20 15 215 34 . 554 . 750 605 149 . 230 767 47 Core 1266 | . 24 15 . 19 205 . . . . 20 . 92 . . 303 . 285 132 94 . 47 30 . Absorbed by Shields 216 | . . . . . . . . . . . . . . . . . . . . . . 216 . Regen/Repaired (Parts) 710 | . . . . . . . . . 9 . . . . . . . . . . . . 439 262 Core Remaining (%) 83 | 100 . . . 76 62 . . . . 97 . . . . 53 . 71 88 . 92 . 94 100 Volleys Fired 156 | 11 12 4 . 8 112 . . . . . . . . . . . . 9 . . . . . Largest 2 | 2 2 2 . 2 2 . . . . . . . . . . . . 1 . . . . . Hottest 96 | 40 40 40 . 40 96 . . . . . . . . . . . . 39 . . . . . Shots Fired 303 | 22 24 8 . 16 224 . . . . . . . . . . . . 9 . . . . . Gun 184 | 22 24 8 . 16 114 . . . . . . . . . . . . . . . . . . Cannon 110 | . . . . . 110 . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 294 | 22 24 8 . 16 224 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . Robot Hit Streak 34 | 4 7 4 . 2 34 . . . . . . . . . . . . 9 . . . . . Robot Miss Streak 5 | 2 1 1 . 3 5 . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 215 | 14 16 6 . 7 153 . . . . . 4 . . . . . . 4 . 7 1 3 . Core Hits 101 | 8 6 3 . 6 59 . . . . . 2 . . . . . . 13 . 2 . 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . Critical Strikes 9 | . . . . . 7 . . . . . . . . . . . . . . 2 . . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Blast 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 78 | . . . . . . 10 2 . . 2 23 3 4 . 6 . . 2 . 9 2 7 8 Impact 19 | . . . . . . 4 . . . . . . . . . . . 2 . 9 2 2 . Slashing 59 | . . . . . . 6 2 . . 2 23 3 4 . 6 . . . . . . 5 8 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . 2 . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Damage Inflicted 4852 | 116 134 50 . 64 3012 . . . . . 164 . . . . . . 593 . 431 68 220 . Guns 1622 | 116 134 50 . 64 1258 . . . . . . . . . . . . . . . . . . Cannons 1754 | . . . . . 1754 . . . . . . . . . . . . . . . . . . Explosions 365 | . . . . . . . . . . . . . . . . . . 365 . . . . . Melee 1111 | . . . . . . . . . . . 164 . . . . . . 228 . 431 68 220 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3376 | 116 134 50 . 64 3012 . . . . . . . . . . . . . . . . . . Thermal 42 | . . . . . . . . . . . . . . . . . . 42 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 323 | . . . . . . . . . . . . . . . . . . 323 . . . . . Impact 727 | . . . . . . . . . . . . . . . . . . 228 . 431 68 . . Slashing 384 | . . . . . . . . . . . 164 . . . . . . . . . . 220 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . 2 . . . . . . . . . . 6 . Average Corruption 3 | . . . . . . . . . . . 1 . . . . . . . . . . 4 . Corruption Purged 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . 1 . . . . . . . . . . 12 . Message Errors 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Matter Fused 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 333 | . . . . . 28 . . . . . 14 . . . . . . . . 247 44 . . Projectiles 28 | . . . . . 28 . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . Melee 305 | . . . . . . . . . . . 14 . . . . . . . . 247 44 . . Knockbacks 19 | . . . . . 17 . . . . . . . . . . . . . . 1 1 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Kinetic 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . 12 . . . 267 . . . . . 6 . . . 16 . . 8 . . . 215 12 Average Temperature 68 | . 7 . . . 71 . . . . . 2 . . . 10 . . 6 . . . 119 6 Received Heat Transfer 1236 | . 60 . . . 801 . . . . 9 . . . . 180 . 36 45 9 . . 78 18 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . . . . 1 . 5 1 . . Impact Corruptions 8 | . . . . . . . . . . . . . . . . . . . . 7 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . . . . 50 . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Peak Influence 387 | 20 78 68 . 60 387 227 . . . . 63 . . . . 46 32 297 180 215 218 211 261 Initial 158 | . 13 8 . . 23 158 . . . . . . . . . 46 32 11 144 90 16 122 72 Average 118 | 9 25 63 . 57 181 182 . . . . 14 . . . . 46 19 90 157 143 84 125 145 Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . . . . . 1 . 1 1 1 1 Low Security (%) 81 | 100 100 100 . 100 58 73 . . . . 100 . . . . 100 100 84 100 85 97 96 81 Level 1 18 | . . . . . 41 26 . . . . . . . . . . . 15 . 14 2 3 18 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 4 . . . . . 2 . . . 1 . 1 2 . . . 2 1 Investigation 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 Extermination 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Reinforcement 6 | . . . . . 2 . . . . . . . . . . . 1 2 . . . 1 . Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Distress Signals 13 | . . . . . 4 2 . . . . . . . . . . . 2 . 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 199 | . 5 3 . 4 52 4 . . . 4 2 18 4 . 17 . 9 19 9 7 19 18 5 Peak Tracking Total 16 | . 2 3 . 4 5 4 . . . 4 1 7 4 . 8 . 7 16 9 8 16 12 6 Tactical Retreats 29 | . . . . . 5 1 . . . . . 6 1 . 6 . 2 3 . 1 2 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Traps Triggered 9 | . . . . . 1 1 . . . . 1 . . . . . 1 1 . . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Machines Disabled 7 | . . . . . . . . . . . . . . . . . . 2 . 1 1 1 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Machines Accessed 46 | . 1 . 1 . 5 5 . . . 1 7 1 . 4 . 1 . 1 3 3 1 5 7 Terminals 34 | . 1 . . . 5 4 . . . 1 6 . . . . 1 . 1 2 3 1 4 5 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 2 Total Hacks 114 | . 3 . 1 . 11 10 . . . 1 16 1 . 26 . 1 . 2 4 5 1 18 14 Successful 67 | . 3 . 1 . 2 4 . . . 1 2 1 . 26 . 1 . 1 4 4 1 13 3 Failed 47 | . . . . . 9 6 . . . . 14 . . . . . . 1 . 1 . 5 11 Catastrophic 15 | . . . . . 7 2 . . . . 5 . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 2 . . . 8 6 . . 1 . 9 . . . . . . 1 . 2 1 7 6 Terminals 68 | . 3 . . . 11 8 . . . 1 15 . . . . 1 . 2 3 5 1 9 9 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 2 . . . . 1 . . . . . . . 1 . . . 5 Terminal Hacks 53 | . 3 . 1 . 2 2 . . . 1 1 1 . 26 . 1 . 1 3 3 1 5 2 Record 19 | . . . 1 . . 1 . . . 1 1 . . 11 . . . 1 . . . 3 . Part Schematic 9 | . . . . . . . . . . . . . . 9 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . Scan Component 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Repair 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Unauthorized Hacks 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Terminals 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Assimilate 3 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . . . 5 4 . . . 1 6 . . . . . . 1 1 3 1 4 5 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . . 15 . . . . 9 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Time 300 | . . . . . . . . . . . . . . . . . . . . . . 300 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Total Allies 4 | . . . . . . . . . . . . . . . 1 . . . . 1 2 . . Largest Group 2 | . . . . . . . . . . . . . . . 1 . . . . 1 2 . . Highest-Rated Group 192 | . . . . . . . . . . . . . . . 96 . . . . 45 192 . . Highest-Rated Ally 96 | . . . . . . . . . . . . . . . 96 . . . . 45 96 . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 15 | . . . . . . . . . . . . . . . 5 . . . . . 10 . . Total Damage 606 | . . . . . . . . . . . . . . . 189 . . . . . 417 . . Kills 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Turns Passed 7228 | 218 323 182 325 211 1775 371 74 44 319 266 580 121 130 21 623 25 123 190 121 426 108 451 201 Spaces Moved 10023 | 113 220 139 280 157 811 1018 236 156 980 543 1146 402 394 78 664 43 167 422 263 504 357 381 549 Core 133 | 2 . . . . . . . . . . . . . . 57 43 31 . . . . . . Treads 222 | 110 53 . . . 59 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1496 | 1 167 139 280 157 752 . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . Flight 8163 | . . . . . . 1018 236 156 980 543 1146 402 394 78 607 . 127 422 263 504 357 381 549 Fastest Speed 26 | 50 100 115 115 115 125 28 28 28 28 28 26 26 26 26 26 50 34 34 32 31 27 27 27 Average Speed 46 | 157 120 115 115 115 141 28 28 28 28 28 26 26 26 26 30 50 38 34 32 32 27 27 27 Slowest Speed 240 | 160 240 115 115 115 240 105 105 28 28 105 28 26 26 26 117 50 150 37 35 35 27 31 27 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . 1 . . . . 11 . . . . . . 7 . 1 3 3 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 6 46 19 73 22 60 31 45 36 87 55 30 70 72 72 80 1 76 13 8 46 17 45 14 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 13 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . . . . 1 . . 1 1 . Scrap Searched 8 | . . . . 1 . . 1 1 3 1 . 1 . . . . . . . . . . . Spaces Dug 50 | . . . . . . 10 2 . . 2 17 3 4 . 6 . . . . . . . 6 Terrain Destroyed 75 | . . . . . 18 10 2 . . 2 17 3 4 . 6 . . 7 . . . . 6 Melee 50 | . . . . . . 10 2 . . 2 17 3 4 . 6 . . . . . . . 6 Projectile 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . AOE 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Total 12175 | 133 257 154 283 179 1247 1092 239 155 1024 653 1376 413 414 77 1071 45 218 445 297 750 362 709 582 Wait 1647 | . 22 9 . . 248 3 . . 38 105 185 9 17 . 399 . 26 . 33 230 . 300 23 Move 9950 | 112 219 138 279 156 810 1015 235 155 979 542 1127 401 393 77 663 42 166 409 262 501 351 374 544 Hop 21 | . . . . . . 1 . . . . 7 . . . . . . 5 . 1 2 3 2 Pick Up 67 | 4 3 3 2 6 16 8 . . 3 1 8 . . . . 1 3 3 . 3 2 . 1 Fast Attach 59 | 6 1 . . 1 11 . . . . . 3 . . . 3 . 16 6 1 3 1 5 2 Attach 37 | . . . 1 . 3 16 1 . . 1 4 . . . . 2 1 3 1 . 1 1 2 Detach 20 | . . . . . 2 9 1 . . 1 3 . . . . . . 1 . . . 3 . Swap 33 | . . . . 2 16 1 . . 1 . 6 . . . . . . 2 . 2 2 1 . Drop 76 | . . . 1 6 29 11 . . 3 1 10 . . . . . 5 5 . 3 2 . . Fire 156 | 11 12 4 . 8 112 . . . . . . . . . . . . 9 . . . . . Melee 74 | . . . . . . 10 2 . . 2 23 3 4 . 6 . . 2 . 7 1 6 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . 18 . . . . . . . . . . 1 . . . . 16 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 219 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 6) 528 | -10/Materials | Discovered new exit (range 9) 542 | -10/Materials | Entered Mines 631 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 631 | -10/Mines | Discovered new exit (range 5) 679 | -10/Mines | Assembled infested the area 724 | -10/Mines | Entered Exiles 753 | -10/Exiles | Met 8R-AWN 774 | -10/Exiles | Met EX-HEX 835 | -10/Exiles | Met EX-DEC 855 | -10/Exiles | Visited The Gauntlet 939 | -10/Exiles | Met EX-BIN 981 | -10/Exiles | Learned location of Zion (-7) 1038 | -10/Exiles | Discovered new exit (range 10) 1049 | -10/Exiles | Entered Mines 1069 | -9/Mines | Met a Derelict bent on vengeance 1195 | -9/Mines | Discovered new exit (range 8) 1260 | -9/Mines | Entered Materials 1260 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1765 | -8/Materials | Discovered new exit (range 11) 2068 | -8/Materials | Discovered new exit (range 11) 2470 | -8/Materials | Garrison activated, responded to threat 2542 | -8/Materials | Discovered new exit (range 16) 3035 | -8/Materials | Entered Factory 3035 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3315 | -7/Factory | Discovered new exit (range 11) 3324 | -7/Factory | Build established: Scavenger-Scout 3360 | -7/Factory | Identified exit to Lower Caves 3406 | -7/Factory | Entered Lower Caves 3477 | -7/Lower Caves | Discovered new exit (range 9) 3479 | -7/Lower Caves | Identified exit to Lower Caves 3480 | -7/Lower Caves | Entered another Lower Caves area 3481 | -7/Lower Caves | Encountered a Warlord checkpoint 3522 | -7/Lower Caves | Discovered new exit (range 8) 3524 | -7/Lower Caves | Identified exit to Zion 3524 | -7/Lower Caves | Entered Zion 3573 | -7/Zion | Learned Factory garrison access intel 3604 | -7/Zion | Visited the Megawrench Repair Shop 3604 | -7/Zion | Megawrench repaired 4 parts 3686 | -7/Zion | Given A8's code to call for help 3711 | -7/Zion | Received a visual enhancement algorithm 3816 | -7/Zion | Discovered new exit (range 16) 3820 | -7/Zion | Identified exit to Proximity Caves 3843 | -7/Zion | Entered Proximity Caves 3844 | -6/Proximity Caves | Identified exit to Factory 3893 | -6/Proximity Caves | Learned Factory terminal intel 4109 | -6/Proximity Caves | Entered Factory 4109 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4110 | -6/Factory | Loaded intel: 28 terminal locations 4111 | -6/Factory | Loaded intel: 4 garrison access locations 4206 | -6/Factory | Discovered new exit (range 5) 4206 | -6/Factory | Identified exit to Extension 4369 | -6/Factory | Spotted B-75 Beast 4576 | -6/Factory | Discovered exit to Extension (range 20) 4668 | -6/Factory | Discovered new exit (range 8) 4670 | -6/Factory | Identified exit to Lower Caves 4689 | -6/Factory | Entered Lower Caves 4713 | -6/Lower Caves | Identified exit to Lower Caves 4740 | -6/Lower Caves | Build established: Scout 4746 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4762 | -6/Lower Caves | Encountered a Warlord checkpoint 4810 | -6/Lower Caves | Entered another Lower Caves area 4811 | -6/Lower Caves | Encountered a Warlord checkpoint 4813 | -6/Lower Caves | Discovered new exit (range 10) 4816 | -6/Lower Caves | Identified exit to Factory 4884 | -6/Lower Caves | Ambushed by wild Derelicts 4936 | -6/Lower Caves | Discovered new exit (range 15) 4939 | -6/Lower Caves | Identified exit to Data Miner 4940 | -6/Lower Caves | Entered Data Miner 4940 | -6/Data Miner | Discovered new exit (range 6) 4944 | -6/Data Miner | Met Data Miner 4950 | -6/Data Miner | Learned location of Section 7 (-2) 4950 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4955 | -6/Data Miner | Received God Mode back door access code from Data Miner 4960 | -6/Data Miner | Identified exit to Proximity Caves 4961 | -6/Data Miner | Entered Proximity Caves 5272 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5276 | -5/Proximity Caves | Spotted B-75 Beast 5556 | -5/Proximity Caves | Ambushed by research squad 5556 | -5/Proximity Caves | Released all parts (7) 5577 | -5/Proximity Caves | Discovered exit to Factory (range 14) 5584 | -5/Proximity Caves | Entered Factory 5584 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5586 | -5/Factory | Lost 6 parts (1p4n1u) 5608 | -5/Factory | Identified exit to DSF 5609 | -5/Factory | Entered DSF 5634 | -5/DSF | Additional patrols routed to DSF 5684 | -5/DSF | Lost 3 parts (1p1n1u) 5703 | -5/DSF | Discovered new exit (range 15) 5732 | -5/DSF | Entered Factory 5732 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5878 | -4/Factory | Discovered new exit (range 4) 5922 | -4/Factory | Entered Research 5922 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5932 | -3/Research | Build established: Hacker-Mutant 6006 | -3/Research | Identified exit to Armory 6006 | -3/Research | Identified exit to Testing 6043 | -3/Research | Entered Testing 6133 | -3/Testing | Spotted PL-7Y75CV0KBZ 6237 | -3/Testing | Found Prototype Device 6237 | -3/Testing | Identified AEGIS Remote Shield 6308 | -3/Testing | Identified exit to Research 6469 | -3/Testing | Entered Research 6469 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6553 | -2/Research | Spotted B-90 Cyclops 6555 | -2/Research | Enhanced Grunt warped into view, answering call for help 6556 | -2/Research | Enhanced Grunt warped into view, answering call for help 6575 | -2/Research | Discovered new exit (range 8) 6577 | -2/Research | Entered Quarantine 6622 | -2/Quarantine | Build established: Hacker-Sprinter 6656 | -2/Quarantine | Repaired Field Propulsion Array 6725 | -2/Quarantine | Repaired Impulse Thruster Array 6789 | -2/Quarantine | Repaired Field Propulsion Array 6898 | -2/Quarantine | Repaired Cld. Impulse Thruster? 6911 | -2/Quarantine | Found Alien Slashing Weapon 6911 | -2/Quarantine | Identified Sigix Broadsword 7010 | -2/Quarantine | Discovered new exit (range 10) 7028 | -2/Quarantine | Entered Access 7028 | -1/Access | Evolved 2 slots: Utility x2 7136 | -1/Access | Identified exit to Surface 7148 | -1/Access | Incoming investigation squad redirected 7229 | *** | Escaped! Last Messages --------------- 07109_ Acquired Adv. Weight Redist. System. 07124_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07128_ Triggered Alarm Trap. 07128_ An alarm sounds. 07128_ ALERT: Alarm triggered, dispatching investigation squad. 07129_ Connecting with Terminal... 07129_ Terminal disabled. 07131_ K-01 Serf collects debris. 07136_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (72,65) Map updated. 07148_ ALERT: Higher priority target reported, redirecting investigation. 07179_ Acquired Adv. Terrain Scanner. 07198_ K-01 Serf cleans the Anti-Orbital Battery. 07227_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07228_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????? ? ????????????????????????????????????? | | ????##???#??????? ???????????????????????????????? | | ??#?#???#?#???? ? ??#????????????????????????????? | | ???#?#?#?#??? ???? ????????? ????????????????????? | | ?##????#??? ???????????????????????????????????? | | ????##???## ???? ?#? ??????????????????????????? | | ##########? ???? ??? ??????????????????????????? | | ## ? ?? #? ??????????????????????????? | | ?# ?? ???#????????????????????????????? | | "" ## ???????????????????????????????????? | | "" ## #?###?#?#?#?????????????????????????? | | """"""## #?????????##????#?#?????????????????? | | """"""## ##????????#??#???????#??????????????? | | "" ## #???????????#?#??#??????????????????? | | "" ## #?##??#?????##??????????????????????? | | ## ###???###??#??????????#?????????????? | | ## ####### ##########??????????????????? | | ## """T""" "?"????????????????? | | ## """ """ "?"????????????????? | | #" "??????????????????? | | #########"# "??????????????????? | | ??#???#?### "" "??????????????????? | | ##?###???## @" "??????????????????? | | #?###?#??## "??????????????????? | | ?####?#?#?# "??????????????????? | | ?#?#????### "??????????????????? | | ???##?#???# "??????????????????? | | ##???#?##?# ####### ##########??????????????????? | | ??##?####?# #?#?#####?##????????????????????????? | | ########### #?#????####?#???????????????????????? | | # g#??#?#######?#?#????????????????????? | | # # ? ####???????????????????????? | | C #???!| ! #?????????#????????????????? | | # #??!|* #?##??#????????????????????? | | # #??!| #????##????????????????????? | | """"" # #? ##???##???#????????????????? | | """""""" # # ##???#?????????????????????? | | """""""" # #[ ####???????????????????????? | | """"" # # ##?????????????????????????? | | # + #??#???????????????????????? | | # ###########?????????????????????????? | | " ????????????????????? | | ########### ?????????????????????? | | #?????#???###############?? ????????????????????? | | #??###?##?##???#?#?#???#??#??????????????????????? | | #?#?##?#???##??##?##???????? ???????????????????? | | ????#?#?#????#?#??????????##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 900 Evasion (%) 74 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Remote Datajack | -6/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed ScanMagneticBroadsword Manual? 0 Play Time 02:30:07 Cumulative 49.0 hours Start 2024.02.24 @ 01:13:15 End 2024.02.24 @ 03:47:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f06b0e6-b167-45aa-90b3-15b89c9b756e