Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 17:54:10 Player: LordRauschebart Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (677) 677 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 2995 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 347 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 289/300 Energy 79/100 System Corruption 1% Temperature Cool (18) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Signal Interpreter Recoil Stabilizer Improved Power Shielding Medium Armor Plating Ion Cannon Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Small Laser Heavy Assault Rifle Axe > --- INVENTORY -------- Improved Heat Sink Improved Signal Interpreter Recoil Stabilizer Improved Power Shielding Medium Armor Plating Ion Cannon Datajack Mining Laser Plasma Cutter [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Axe Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 43 | 6 8 8 14 7 Power 5 | 1 1 . 3 . Engine 5 | 1 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 4 5 . Treads 5 | . . 2 3 . Leg 7 | 2 1 2 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 1 3 2 Device 3 | . . 1 2 . Storage 5 | 1 3 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 16 | 2 3 3 3 5 Energy Gun 4 | 2 1 . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . 1 2 . Ballistic Cannon 1 | . 1 . . . Launcher 2 | . 1 1 . . Special Weapon 2 | . . . . 2 Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes . | . . . . . Parts Lost 19 | . 1 4 1 13 Power 3 | . . 1 . 2 Propulsion 5 | . . 1 1 3 Utility 3 | . . 1 . 2 Weapon 8 | . 1 1 . 6 Highest Loss Streak 9 | . 1 3 1 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 98 82 93 74 Engine 13 | . 14 5 18 8 Treads 9 | . . 7 18 . Leg 18 | . 28 20 12 19 Device 6 | . . 4 11 8 Storage 15 | . 27 15 11 9 Energy Gun 4 | . 14 3 . 7 Ballistic Gun 7 | . . 8 11 4 Ballistic Cannon 1 | . 3 3 . . Launcher 2 | . 9 1 . . Impact Weapon 3 | . . 10 1 . Slashing Weapon 4 | . . . 8 8 Peak Build Rating 22 | 6 7 13 19 22 Average Rating 12 | 4 6 9 17 16 On Entrance 8 | . 6 7 10 19 Naked Turns . | . . . . . Heaviest Build 64 | 11 53 54 58 64 Greatest Support 49 | 20 20 40 49 44 Greatest Overweight (x) 15 | . 2 3 3 15 Average Overweight (x) 1 | . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 Most Carried 13 | 3 8 12 13 9 Average Carried 8 | 1 6 10 9 8 Final Capacity 20 | 8 20 20 20 20 Final Carried 11 | 3 6 11 10 6 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 943 | 164 111 374 244 50 Remotely . | . . . . . Salvage Created 724 | . 131 318 214 61 Parts 67 | . 26 16 18 7 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 8 10 7 4 Melee 12 | . . 3 5 4 Guns 6 | . 4 . 2 . AOE 10 | . 4 6 . . Classes Destroyed 7 | . 4 3 . . Worker 3 | . 2 1 . . Builder 1 | . . 1 . . Tunneler 2 | . . 2 . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 18 | . 6 5 3 4 Grunt 11 | . 2 5 4 . Best Kill Streak 8 | . 4 8 3 3 Combat Bots Only 6 | . 3 6 3 3 Max Kills in Single Turn 3 | . 3 3 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 3 . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 373 | . 74 57 85 157 Missed 90 | . 27 12 21 30 Damage Taken 3197 | . 456 539 750 1452 Core 894 | . 152 94 82 566 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 201 | . . . 201 . Core Remaining (%) 60 | 100 . 1 79 . Volleys Fired 40 | . 19 6 12 3 Largest 2 | . 2 1 1 2 Hottest 80 | . 80 36 23 63 Shots Fired 54 | . 31 6 12 5 Gun 34 | . 17 1 12 4 Cannon 5 | . 5 . . . Launcher 14 | . 9 5 . . Special 1 | . . . . 1 Kinetic 20 | . 5 1 12 2 Thermal 20 | . 17 . . 3 Explosive 14 | . 9 5 . . Electromagnetic . | . . . . . Robot Hit Streak 12 | . 12 4 3 2 Robot Miss Streak 5 | . 5 1 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 52 | . 18 13 12 9 Core Hits 39 | . 16 10 7 6 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . 4 1 . Critical Strikes 8 | . 2 4 1 1 Burn 2 | . 2 . . . Destroy 1 | . . . 1 . Smash 4 | . . 4 . . Sever 1 | . . . . 1 Melee Attacks 37 | . . 10 9 18 Impact 10 | . . 10 . . Slashing 27 | . . . 9 18 Piercing . | . . . . . Sneak Attacks 4 | . . 4 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2171 | . 505 1137 288 241 Guns 280 | . 134 12 89 45 Cannons . | . . . . . Explosions 848 | . 371 477 . . Melee 1042 | . . 648 199 195 Ramming 1 | . . . . 1 Kinetic 135 | . . 12 89 34 Thermal 145 | . 134 . . 11 Explosive 848 | . 371 477 . . Electromagnetic . | . . . . . Impact 648 | . . 648 . . Slashing 394 | . . . 199 195 Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 409 | . . 369 40 . Projectiles . | . . . . . Explosions 2 | . . 2 . . Melee 407 | . . 367 40 . Knockbacks 3 | . . 3 . . Impact 3 | . . 3 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 55 | . 1 54 . . Shots 2 | . 1 1 . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 220 | . 220 8 . 32 Average Temperature 65 | . 82 5 . 11 Received Heat Transfer 1113 | . 120 222 231 540 Siege Activations . | . . . . . Robots Corrupted 3 | . . 3 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . . 4 . . Impact Corruptions 12 | . . 12 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 544 | . 519 . . 25 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 447 | . 139 345 271 447 Initial 114 | . . 54 60 114 Average 136 | . 47 170 126 313 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 82 | 100 100 70 93 25 Level 1 13 | . . 29 6 38 Level 2 4 | . . . . 36 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 9 10 20 23 Peak Tracking Total 7 | . 3 5 3 7 Tactical Retreats 5 | . . . . 5 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 1 2 1 . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . . 1 4 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 24 | . . 1 16 7 Successful 15 | . . 1 9 5 Failed 9 | . . . 7 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . . . 7 Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 4 | . . . 4 . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 6 | . . 1 . 5 Record 5 | . . . . 5 Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . . . 2 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 3 2 Full Trace Events 4 | . . . 3 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter 199 | . . . 199 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 1 Highest-Rated Group 31 | . . 31 31 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 59 | . . . 46 13 Total Damage 779 | . . . 550 229 Kills 18 | . . . 12 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2779 | 86 612 637 1133 311 Spaces Moved 1128 | 66 242 267 449 104 Core 7 | 6 . . . 1 Treads 421 | . . 55 366 . Legs 700 | 60 242 212 83 103 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 160 190 Average Speed 212 | 113 223 213 220 220 Slowest Speed 800 | 120 260 330 330 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 38 54 24 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 18 | . . 18 . . Terrain Destroyed 108 | . 52 56 . . Melee . | . . . . . Projectile . | . . . . . AOE 108 | . 52 56 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1370 | 74 282 306 566 142 Wait 75 | . . 5 63 7 Move 1124 | 65 241 266 448 104 Hop . | . . . . . Pick Up 33 | 3 9 9 11 1 Fast Attach 10 | 6 1 . 3 . Attach 13 | . 1 2 4 6 Detach 1 | . . . . 1 Swap 20 | . 6 6 7 1 Drop 16 | . 5 2 9 . Fire 40 | . 19 6 12 3 Melee 37 | . . 10 9 18 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 8) 438 | -10/Materials | Discovered new exit (range 16) 609 | -10/Materials | Core integrity fell below 50% 699 | -10/Materials | Entered Mines 786 | -10/Mines | Met a Derelict shopkeep closing up shop 950 | -10/Mines | Core integrity fell below 20% 974 | -10/Mines | Escorted by a lone wolf Derelict 987 | -10/Mines | Lost 3 parts (1p1n1u) 994 | -10/Mines | Learned location of Storage (-8) 1062 | -10/Mines | Learned location of Zion (-7) 1169 | -10/Mines | Identified exit to Materials 1336 | -10/Mines | Entered Materials 1336 | -9/Materials | Accompanied by 1 ally 1336 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1858 | -9/Materials | Repaired Hvy. Assault Rifle 2172 | -9/Materials | Build established: Scavenger-Mutant 2351 | -9/Materials | Discovered new exit (range 11) 2420 | -9/Materials | Repaired Lgt. Treads 2469 | -9/Materials | Entered another Materials area 2469 | -8/Materials | Accompanied by 1 ally 2469 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2649 | -8/Materials | Lost 4 parts (2p1n1w) 2767 | -8/Materials | Core integrity fell below 50% 2775 | -8/Materials | Core integrity fell below 20% 2780 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Beam Rifle. S-10 Pest Lgt. Assault Rifle severed. K-01 Serf collects debris. R-06 Scavenger collects Imp. Heat Sink. S-10 Pest destroyed. W-25 Informer sends out distress signal. Aluminum Leg destroyed. Sml. Laser destroyed. R-06 Scavenger collects Flight Unit. Aluminum Leg destroyed. Hrd. Light Armor Plating destroyed. Critical hit (Burn: +37). Axe destroyed. Slammed into Y-45 Defender. Adv. Weight Redist. System destroyed. Datajack destroyed. Acquired 4 matter. Mining Laser destroyed. Plasma Cutter destroyed. G-47 Trooper destroyed. 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""???????????????????????? | | ???????????????????????"""???????????????????????? | | ???????????????????????"""???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Evasion (%) 55 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Power Corrupts Challenges ------------ None Game ------ Seed StormPrecisionRail Manual? 0 Play Time 00:29:05 Cumulative 2.0 hours Start 2024.10.09 @ 23:02:16 End 2024.10.10 @ 17:54:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f0fded58-e559-4939-91c0-4e261b935ae4