Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 17:54:10

Player: LordRauschebart

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (677)      677
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (333)                333
              TOTAL SCORE: 2995

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      347
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             0/550
Matter                     289/300
Energy                     79/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Heat Sink
       Improved Signal Interpreter
                Recoil Stabilizer
       Improved Power Shielding
         Medium Armor Plating
                Ion Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Small Laser
          Heavy Assault Rifle
                Axe
>               --- INVENTORY --------
       Improved Heat Sink
       Improved Signal Interpreter
                Recoil Stabilizer
       Improved Power Shielding
         Medium Armor Plating
                Ion Cannon
                Datajack
                Mining Laser
                Plasma Cutter
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Axe
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             43   | 6   8   8   14  7   
  Power                    5    | 1   1   .   3   .   
    Engine                 5    | 1   1   .   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   4   5   .   
    Treads                 5    | .   .   2   3   .   
    Leg                    7    | 2   1   2   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   1   3   2   
    Device                 3    | .   .   1   2   .   
    Storage                5    | 1   3   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   3   3   3   5   
    Energy Gun             4    | 2   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   2   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               2    | .   1   1   .   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          1    | .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   2   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 19   | .   1   4   1   13  
  Power                    3    | .   .   1   .   2   
  Propulsion               5    | .   .   1   1   3   
  Utility                  3    | .   .   1   .   2   
  Weapon                   8    | .   1   1   .   6   
  Highest Loss Streak      9    | .   1   3   1   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  82  93  74  
  Engine                   13   | .   14  5   18  8   
  Treads                   9    | .   .   7   18  .   
  Leg                      18   | .   28  20  12  19  
  Device                   6    | .   .   4   11  8   
  Storage                  15   | .   27  15  11  9   
  Energy Gun               4    | .   14  3   .   7   
  Ballistic Gun            7    | .   .   8   11  4   
  Ballistic Cannon         1    | .   3   3   .   .   
  Launcher                 2    | .   9   1   .   .   
  Impact Weapon            3    | .   .   10  1   .   
  Slashing Weapon          4    | .   .   .   8   8   
Peak Build Rating          22   | 6   7   13  19  22  
  Average Rating           12   | 4   6   9   17  16  
  On Entrance              8    | .   6   7   10  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 11  53  54  58  64  
  Greatest Support         49   | 20  20  40  49  44  
  Greatest Overweight (x)  15   | .   2   3   3   15  
  Average Overweight (x)   1    | .   1   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 6   18  20  20  20  
  Most Carried             13   | 3   8   12  13  9   
  Average Carried          8    | 1   6   10  9   8   
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            11   | 3   6   11  10  6   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           943  | 164 111 374 244 50  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            724  | .   131 318 214 61  
  Parts                    67   | .   26  16  18  7   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  29   | .   8   10  7   4   
  Melee                    12   | .   .   3   5   4   
  Guns                     6    | .   4   .   2   .   
  AOE                      10   | .   4   6   .   .   
Classes Destroyed          7    | .   4   3   .   .   
  Worker                   3    | .   2   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 2    | .   .   2   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  18   | .   6   5   3   4   
  Grunt                    11   | .   2   5   4   .   
Best Kill Streak           8    | .   4   8   3   3   
  Combat Bots Only         6    | .   3   6   3   3   
Max Kills in Single Turn   3    | .   3   3   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   3   .   .   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        373  | .    74   57   85   157  
  Missed                   90   | .    27   12   21   30   
Damage Taken               3197 | .    456  539  750  1452 
  Core                     894  | .    152  94   82   566  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   201  | .    .    .    201  .    
Core Remaining (%)         60   | 100  .    1    79   .    
Volleys Fired              40   | .    19   6    12   3    
  Largest                  2    | .    2    1    1    2    
  Hottest                  80   | .    80   36   23   63   
Shots Fired                54   | .    31   6    12   5    
  Gun                      34   | .    17   1    12   4    
  Cannon                   5    | .    5    .    .    .    
  Launcher                 14   | .    9    5    .    .    
  Special                  1    | .    .    .    .    1    
  Kinetic                  20   | .    5    1    12   2    
  Thermal                  20   | .    17   .    .    3    
  Explosive                14   | .    9    5    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    12   4    3    2    
  Robot Miss Streak        5    | .    5    1    2    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           52   | .    18   13   12   9    
  Core Hits                39   | .    16   10   7    6    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    4    1    .    
  Critical Strikes         8    | .    2    4    1    1    
    Burn                   2    | .    2    .    .    .    
    Destroy                1    | .    .    .    1    .    
    Smash                  4    | .    .    4    .    .    
    Sever                  1    | .    .    .    .    1    
Melee Attacks              37   | .    .    10   9    18   
  Impact                   10   | .    .    10   .    .    
  Slashing                 27   | .    .    .    9    18   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2171 | .    505  1137 288  241  
  Guns                     280  | .    134  12   89   45   
  Cannons                  .    | .    .    .    .    .    
  Explosions               848  | .    371  477  .    .    
  Melee                    1042 | .    .    648  199  195  
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  135  | .    .    12   89   34   
  Thermal                  145  | .    134  .    .    11   
  Explosive                848  | .    371  477  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   648  | .    .    648  .    .    
  Slashing                 394  | .    .    .    199  195  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    1    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            409  | .    .    369  40   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               2    | .    .    2    .    .    
  Melee                    407  | .    .    367  40   .    
Knockbacks                 3    | .    .    3    .    .    
  Impact                   3    | .    .    3    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      55   | .    1    54   .    .    
  Shots                    2    | .    1    1    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        220  | .    220  8    .    32   
  Average Temperature      65   | .    82   5    .    11   
  Received Heat Transfer   1113 | .    120  222  231  540  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    3    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              4    | .    .    4    .    .    
  Impact Corruptions       12   | .    .    12   .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         544  | .    519  .    .    25   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             447  | .   139 345 271 447 
  Initial                  114  | .   .   54  60  114 
  Average                  136  | .   47  170 126 313 
Maximum Alert Level        2    | .   .   1   1   2   
  Low Security (%)         82   | 100 100 70  93  25  
  Level 1                  13   | .   .   29  6   38  
  Level 2                  4    | .   .   .   .   36  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   1   2   .   
  Investigation            3    | .   .   1   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           2    | .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              62   | .   9   10  20  23  
  Peak Tracking Total      7    | .   3   5   3   7   
  Tactical Retreats        5    | .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   1   2   1   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          7    | .   .   1   4   2   
  Terminals                2    | .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                24   | .   .   1   16  7   
  Successful               15   | .   .   1   9   5   
  Failed                   9    | .   .   .   7   2   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   
  Recycling Units          4    | .   .   .   4   .   
  Scanalyzers              6    | .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   1   .   5   
  Record                   5    | .   .   .   .   5   
  Open Door                1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       2    | .   .   .   2   .   
  Process                  1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   .   3   2   
  Full Trace Events        4    | .   .   .   3   1   
  Feedback Events          1    | .   .   .   .   1   
    Corruption             1    | .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     58   | .   .   .   58  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          199  | .   .   .   199 .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               59   | .   .   .   46  13  
  Total Damage             779  | .   .   .   550 229 
  Kills                    18   | .   .   .   12  6   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               2779 | 86   612  637  1133 311  
Spaces Moved               1128 | 66   242  267  449  104  
  Core                     7    | 6    .    .    .    1    
  Treads                   421  | .    .    55   366  .    
  Legs                     700  | 60   242  212  83   103  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  160  190  
  Average Speed            212  | 113  223  213  220  220  
  Slowest Speed            800  | 120  260  330  330  800  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       27   | 5    38   54   24   15   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 18   | .    .    18   .    .    
Terrain Destroyed          108  | .    52   56   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      108  | .    52   56   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1370 | 74  282 306 566 142 
  Wait                     75   | .   .   5   63  7   
  Move                     1124 | 65  241 266 448 104 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 3   9   9   11  1   
  Fast Attach              10   | 6   1   .   3   .   
  Attach                   13   | .   1   2   4   6   
  Detach                   1    | .   .   .   .   1   
  Swap                     20   | .   6   6   7   1   
  Drop                     16   | .   5   2   9   .   
  Fire                     40   | .   19  6   12  3   
  Melee                    37   | .   .   10  9   18  
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 8)
  438 | -10/Materials | Discovered new exit (range 16)
  609 | -10/Materials | Core integrity fell below 50%
  699 | -10/Materials | Entered Mines
  786 | -10/Mines     | Met a Derelict shopkeep closing up shop
  950 | -10/Mines     | Core integrity fell below 20%
  974 | -10/Mines     | Escorted by a lone wolf Derelict
  987 | -10/Mines     | Lost 3 parts (1p1n1u)
  994 | -10/Mines     | Learned location of Storage (-8)
 1062 | -10/Mines     | Learned location of Zion (-7)
 1169 | -10/Mines     | Identified exit to Materials
 1336 | -10/Mines     | Entered Materials
 1336 | -9/Materials  | Accompanied by 1 ally
 1336 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1858 | -9/Materials  | Repaired Hvy. Assault Rifle
 2172 | -9/Materials  | Build established: Scavenger-Mutant
 2351 | -9/Materials  | Discovered new exit (range 11)
 2420 | -9/Materials  | Repaired Lgt. Treads
 2469 | -9/Materials  | Entered another Materials area
 2469 | -8/Materials  | Accompanied by 1 ally
 2469 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2649 | -8/Materials  | Lost 4 parts (2p1n1w)
 2767 | -8/Materials  | Core integrity fell below 50%
 2775 | -8/Materials  | Core integrity fell below 20%
 2780 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
R-06 Scavenger collects Beam Rifle.
S-10 Pest Lgt. Assault Rifle severed.
K-01 Serf collects debris.
R-06 Scavenger collects Imp. Heat Sink.
S-10 Pest destroyed.
W-25 Informer sends out distress signal.
Aluminum Leg destroyed.
Sml. Laser destroyed.
R-06 Scavenger collects Flight Unit.
Aluminum Leg destroyed.
Hrd. Light Armor Plating destroyed.
Critical hit (Burn: +37). <x2>
Axe destroyed.
Slammed into Y-45 Defender.
Adv. Weight Redist. System destroyed.
Datajack destroyed.
Acquired 4 matter.
Mining Laser destroyed.
Plasma Cutter destroyed.
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Power Shielding            66
Evasion (%)                55
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              StormPrecisionRail
  Manual?         0
Play Time         00:29:05
  Cumulative      2.0 hours
  Start           2024.10.09 @ 23:02:16
  End             2024.10.10 @ 17:54:10
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           2
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0fded58-e559-4939-91c0-4e261b935ae4