Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 14:19:58 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (250) 1250 Value Destroyed (8552) 8552 Prototype IDs (80) 1600 Alien Tech Used (2) 400 Bonus (4743) 4743 TOTAL SCORE: 25845 Bonus ------- High Alert Combat Kills 570 Follower Combat Kills 310 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1426 Friendly Fire -463 Cogmind --------- Core Integrity 774/1300 Matter 300/300 Energy 170/170 System Corruption 14% Temperature Cool (0) Movement Hovering (220) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (11) ----- Large Storage Unit Large Storage Unit Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Actuator Array > --- WEAPON (4) ------- CR-A16's Pointy Stick Heavy Pick > --- INVENTORY (16) --- Combat Gravmag System Advanced Cooling System Advanced Energy Well (800) YI-UF0's Bottomless Matter Pit (1500) Cloak of Protection Zionite Weapon Casing Phasing AFG Vortex Rifle Vortex Rifle Compact HERF Cannon Compact Ion Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Cooled Antigrav System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Energy Well Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Nanoactuators Improved Actuator Array Cloak of Protection Improved Medium Armor Plating > --- WEAPON ----------- Heavy Phase Cannon CR-A16's Pointy Stick Heavy Pick Lance > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Combat Airjet Combat Gravmag System Advanced Cooling System Advanced Energy Well YI-UF0's Bottomless Matter Pit Zionite Weapon Casing Phasing AFG Vortex Rifle Vortex Rifle Compact HERF Cannon Compact Ion Cannon Micro-nuke Launcher [Rating: 128] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Treads Light Treads Leg Titanium Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 1 . . . . 2 . . . . . 2 . . . . 1 . . . . 1 Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 360 | 6 13 10 19 18 2 2 46 38 6 1 . 1 23 4 1 2 15 14 25 . 5 16 10 48 4 3 5 10 13 Power 39 | 1 1 3 2 1 . . 3 6 . . . . 2 . . . 3 1 6 . . . 1 4 . . 1 . 4 Engine 13 | 1 1 3 1 . . . 2 3 . . . . . . . . . . 1 . . . 1 . . . . . . Core 11 | . . . 1 1 . . 1 3 . . . . 1 . . . . . 1 . . . . 1 . . . . 2 Reactor 15 | . . . . . . . . . . . . . 1 . . . 3 1 4 . . . . 3 . . 1 . 2 Propulsion 55 | 2 6 4 5 4 . . 7 9 1 . . 1 4 . . . 1 1 3 . . 2 . 4 . . . . 1 Treads 4 | . . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Leg 33 | 2 6 4 5 2 . . 6 6 1 . . 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . 2 . . . . 4 . . . 1 1 3 . . 2 . 4 . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 135 | 1 4 . 4 5 2 . 8 9 . 1 . . 10 1 . 2 8 10 9 . . 4 6 34 3 2 4 4 4 Device 69 | . 1 . . 1 . . 1 2 . . . . 4 . . 2 4 7 7 . . 2 2 27 2 2 2 2 1 Storage 20 | 1 2 . 2 1 2 . 2 . . . . . 1 . . . 2 2 . . . . 1 2 . . 1 . 1 Processor 7 | . . . . . . . . . . . . . 1 . . . . 1 1 . . 2 . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 39 | . 1 . 2 3 . . 5 7 . 1 . . 4 1 . . 2 . 1 . . . 3 4 1 . 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 131 | 2 2 3 8 8 . 2 28 14 5 . . . 7 3 1 . 3 2 7 . 5 10 3 6 1 1 . 6 4 Energy Gun 16 | 1 . . 1 . . . 10 1 . . . . . . . . 1 . . . . 2 . . . . . . . Energy Cannon 27 | . . . . . . . 1 5 3 . . . 2 1 . . 1 1 2 . 2 1 1 2 1 . . 3 1 Ballistic Gun 29 | 1 1 2 6 5 . 1 9 3 . . . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 19 | . . . . 3 . 1 4 1 2 . . . 1 1 . . . . . . 1 2 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 34 | . . . . . . . 1 4 . . . . 4 1 1 . 1 1 5 . 2 4 1 3 . 1 . 2 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 1 1 . . 4 7 . . . . 2 . . 1 6 . 3 . . 6 . 3 1 . 4 . 1 Parts Lost 56 | . 3 3 3 12 . . 5 . 1 1 . 1 . . . . . 1 . . . . 4 3 . . . 1 18 Power 9 | . 1 . 1 1 . . 1 . . . . . . . . . . . . . . . 1 . . . . . 4 Propulsion 11 | . 1 1 1 3 . . . . . . . . . . . . . 1 . . . . . . . . . . 4 Utility 19 | . . . . 2 . . 3 . . . . . . . . . . . . . . . 3 3 . . . 1 7 Weapon 17 | . 1 2 1 6 . . 1 . 1 1 . 1 . . . . . . . . . . . . . . . . 3 Highest Loss Streak 14 | . 1 1 1 6 . . 2 . 1 1 . 1 . . . . . 1 . . . . 2 2 . . . 1 14 Average Slot Usage (%) 96 | . 95 99 97 91 77 83 98 99 99 95 92 85 99 100 100 100 100 99 99 100 100 99 99 97 95 95 94 95 86 Engine 3 | . 12 14 8 . . . 6 2 . . . . . . . . . . . . . . 1 2 . . . . . Core 3 | . . . 2 10 11 11 2 4 7 7 7 7 5 . . . . . . . . . . 3 5 5 5 5 3 Reactor 1 | . . . . . . . . . . . . . . 6 6 6 6 6 4 5 5 5 3 2 5 5 5 5 3 Treads 1 | . . . . 6 22 22 . . . . . . . . . . . . . . . . . . . . . . . Leg 13 | . 28 28 22 15 . . 26 29 30 30 30 30 . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . 25 26 26 26 26 25 22 23 23 23 23 20 20 20 20 20 17 Device 10 | . 1 . . 5 . . 8 7 7 7 7 7 12 13 13 13 13 10 21 23 23 19 15 18 15 20 19 17 16 Storage 15 | . 23 28 22 22 22 22 18 15 15 15 15 15 13 13 13 13 16 15 11 11 11 11 11 11 10 10 10 10 9 Processor 3 | . . . . . . . . . . . . . 2 6 6 6 6 13 5 5 5 8 11 10 10 10 10 10 11 Protection 10 | . 1 . 9 4 11 11 8 14 15 15 15 15 16 13 13 13 8 6 11 11 11 11 11 9 14 10 10 12 4 Energy Gun 1 | . 5 . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . 13 22 18 15 8 2 4 4 . 1 2 . . . . . . 1 1 . 1 3 Ballistic Gun 7 | . 8 23 30 25 11 16 17 7 . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . 2 . . . . 16 15 14 20 18 16 16 17 16 14 16 14 13 13 15 13 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 10 42 45 51 51 45 46 61 73 69 69 62 62 75 74 74 69 72 69 83 79 80 84 77 92 95 90 85 95 97 Greatest Support 97 | 20 20 25 28 40 40 40 60 68 73 73 73 73 79 79 79 79 94 94 94 94 94 94 90 97 95 95 95 95 95 Greatest Overweight (x) 4 | 1 2 2 4 4 1 1 1 1 1 . . . . . . . . . 1 . . . . 1 . . . . 1 Average Overweight (x) . | . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 16 | 4 10 16 16 16 12 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 2 7 14 15 11 9 13 15 15 15 16 16 16 12 15 15 15 15 15 15 16 16 15 13 15 15 16 15 15 14 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 9 16 16 9 10 14 16 16 16 16 16 16 16 16 16 16 16 15 16 16 16 16 15 16 16 16 16 15 12 Class Distribution -------------------- 57% | Mutant 18% | Tank 9% | Skirmisher 7% | Scavenger-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Ninja | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 8244 | 195 309 405 456 354 100 109 1945 1470 89 213 . 5 256 92 10 . 150 115 210 34 114 566 119 473 25 34 . 85 311 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10315 | . 380 311 538 183 . 39 2493 1179 164 449 . 61 42 249 101 . 88 57 328 39 195 439 517 1582 . 45 . 197 639 Parts 538 | . 23 28 27 9 . 9 121 54 7 20 . 1 5 6 1 . 6 3 19 1 16 18 26 68 . 5 . 15 50 Haulers Intercepted 16 | . . . 4 . . . 3 4 . . . . . . . . . . . . . . . 4 . . . . 1 Recyclers Shooed 5 | . . 1 . . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . . . 8 19 . 1 . 7 4 . . 3 . 1 15 26 25 . . 5 . 15 . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 197 | . 11 12 12 14 . 4 40 15 5 9 . 1 1 7 2 . 2 1 3 . 7 14 11 8 . 2 . 9 7 Melee 45 | . . . . . . . . . . . . . 1 1 2 . 2 1 3 . 4 . 7 8 . 2 . 7 7 Guns 65 | . 6 10 12 4 . . 29 4 . . . . . . . . . . . . . . . . . . . . . Cannons 31 | . 5 2 . . . . 1 11 2 9 . 1 . . . . . . . . . . . . . . . . . AOE 54 | . . . . 10 . 4 8 . 3 . . . . 6 . . . . . . 3 14 4 . . . . 2 . Classes Destroyed 20 | . 2 2 3 3 . . 3 2 . . . 1 . . 1 . . . . . . 2 . 1 . . . . . Worker 12 | . . . . 1 . 1 4 1 . . . . . . . . . . . . . . . 3 . . . . 2 Builder 7 | . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . 2 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hauler 16 | . . . 4 . . . 3 4 . . . . . . . . . . . . . . . 4 . . . . 1 Recycler 9 | . . 1 . . . . 2 1 . . . . . . . . . . 1 . . . . 4 . . . . . Minesweeper 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . Operator 4 | . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . Watcher 9 | . . . 1 . . . 3 1 . . . . . . . . . . . . . . . 4 . . . . . Swarmer 60 | . . 9 7 3 . 4 6 . 2 3 . . . . 1 . . . . . 4 2 5 3 . 2 . 9 . Grunt 72 | . 11 3 4 . . . 27 6 2 1 . . . 2 1 . . . 2 . . 8 5 . . . . . . Brawler 7 | . . . . . . . 1 . 1 2 . . . 3 . . . . . . . . . . . . . . . Duelist 6 | . . . . . . . 1 . . 2 . . . 2 . . . . . . . . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sentry 12 | . . . 1 . . . 5 3 . 1 . . . . . . . . . . . . . 2 . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 6 | . . . . . . . . 2 . . . . . . . . . . . . 2 1 . . . . . . 1 Programmer 17 | . . . . . . . . 4 . . . . 1 . . . . 1 1 . 1 . . 3 . . . . 6 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 9 | . . . . 8 . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | . 4 3 5 8 . 5 7 2 3 9 . 1 1 7 1 . 1 1 1 1 4 6 6 5 . 2 . 5 3 Combat Bots Only 9 | . 4 3 5 8 . 4 5 2 3 9 . 1 1 7 1 . 1 1 1 . 4 6 6 3 . 2 . 5 3 Max Kills in Single Turn 4 | . 2 1 2 3 . 3 4 2 2 1 . 1 1 3 1 . 1 1 1 1 3 2 4 1 . 2 . 2 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 . 2 2 . 2 . . . . 3 . . . . . . 3 2 4 . . . . 2 . Melee 2 | . . . . . . . . . . . . . 1 1 1 . 1 1 1 . 1 . 1 1 . 2 . 1 1 Uniques/NPCs Destroyed 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . YI-UF0 (-9/Mines) Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 12664 | . 638 538 533 1523 . 21 1672 1037 254 552 . 220 23 89 18 . 48 169 114 . 114 334 910 684 . 170 . 672 2331 Core 1766 | . 144 71 52 164 . 15 135 113 31 88 . 58 7 . . . 13 . . . . 9 94 136 . 17 . 93 526 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 14 . . . 42 75 . . . . 58 . . . . . 97 . . . . 89 . . . . 78 . Volleys Fired 524 | . 38 43 48 34 . 2 122 86 14 20 . 15 2 8 11 . 12 9 1 . 7 18 2 4 2 2 . 10 14 Largest 3 | . 2 2 3 3 . 1 3 3 3 3 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . 1 1 Hottest 135 | . 75 58 69 69 . 30 135 90 90 90 . 90 36 36 30 . 30 98 90 . 90 39 98 98 98 98 . 98 98 Shots Fired 1136 | . 76 81 132 67 . 2 344 234 32 51 . 15 2 8 11 . 12 9 1 . 7 18 2 4 2 2 . 10 14 Gun 728 | . 38 72 132 57 . . 326 103 . . . . . . . . . . . . . . . . . . . . . Cannon 354 | . 38 9 . . . . 10 131 28 51 . 15 . 4 11 . 12 9 1 . 5 . 1 4 2 2 . 7 14 Launcher 54 | . . . . 10 . 2 8 . 4 . . . 2 4 . . . . . . 2 18 1 . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 652 | . 61 81 132 57 . . 218 103 . . . . . . . . . . . . . . . . . . . . . Thermal 313 | . . . . . . . 16 131 28 51 . 15 . 4 11 . 12 9 1 . 5 . 1 4 2 2 . 7 14 Explosive 49 | . . . . 10 . 2 3 . 4 . . . 2 4 . . . . . . 2 18 1 . . . . 3 . Electromagnetic 122 | . 15 . . . . . 107 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | . 16 7 12 6 . . 12 13 8 5 . 8 . 2 . . . . . . 3 6 . . . . . . . Robot Miss Streak 6 | . 2 6 5 4 . . 6 4 2 1 . . . 1 . . . . . . . 1 1 . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 1 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 850 | . 52 42 79 36 . . 234 145 17 33 . 4 7 5 9 . 10 8 13 1 5 5 23 67 . 2 . 12 41 Core Hits 465 | . 18 18 25 35 . 5 103 45 10 13 . 2 2 20 3 . 6 2 7 1 8 50 20 38 . 2 . 13 19 Critical Hits 19 | . . . 1 . . . 1 3 . . . . 1 . 1 . . . . . 1 . 2 5 . . . 1 3 Critical Kills 9 | . . . 1 . . . 1 . . . . . . . . . . . . . 1 . 1 3 . . . 1 1 Critical Parts Destroyed 9 | . . . . . . . . 2 . . . . 1 . 1 . . . . . . . 1 2 . . . . 2 Melee Attacks 540 | . . . 1 . . . 10 7 . . . . 30 15 18 . 17 13 43 2 9 11 39 161 12 18 . 27 107 Impact 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Piercing 531 | . . . . . . . 2 7 . . . . 30 15 18 . 17 13 43 2 9 11 39 161 12 18 . 27 107 Sneak Attacks 36 | . . . . . . . 1 2 . . . . 3 1 1 . . . 2 1 . . 1 18 . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 71 | . . . . . . . . . . . . . 1 . 1 . 3 1 4 . . . 11 24 . 1 . 9 16 Damage Inflicted 28160 | . 800 420 848 1264 . 313 4570 3167 731 835 . 240 347 1036 363 . 341 234 688 131 596 3337 1205 3736 . 74 . 975 1909 Guns 6131 | . 393 370 848 480 . . 3194 846 . . . . . . . . . . . . . . . . . . . . . Cannons 4013 | . 407 50 . . . . 105 2104 272 835 . 240 . . . . . . . . . . . . . . . . . Explosions 8204 | . . . . 784 . 313 1146 . 459 . . . . 853 . . . . . . 402 3337 345 . . . . 565 . Melee 9784 | . . . . . . . 125 217 . . . . 347 155 363 . 341 234 688 131 194 . 860 3736 . 74 . 410 1909 Ramming 28 | . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . Kinetic 5068 | . 596 420 848 480 . . 1878 846 . . . . . . . . . . . . . . . . . . . . . Thermal 3797 | . . . . . . . 346 2104 272 835 . 240 . . . . . . . . . . . . . . . . . Explosive 7600 | . . . . 784 . 313 542 . 459 . . . . 853 . . . . . . 402 3337 345 . . . . 565 . Electromagnetic 1883 | . 204 . . . . . 1679 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 125 | . . . . . . . 125 . . . . . . . . . . . . . . . . . . . . . . Piercing 9659 | . . . . . . . . 217 . . . . 347 155 363 . 341 234 688 131 194 . 860 3736 . 74 . 410 1909 Highest Corruption 14 | . 1 1 . . . . . 1 1 1 1 1 . 2 2 2 . 1 . . . . . 3 3 3 3 3 14 Average Corruption 1 | . 1 1 . . . . . 1 1 1 1 1 . 2 2 2 . 1 . . . . . 2 3 3 3 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 71 | . 1 2 . . . . . 5 3 3 . 3 . 3 6 2 . 4 . . . . . 10 2 6 3 4 14 Message Errors 21 | . . 2 . . . . . 4 . . . 1 . 1 . . . 3 . . . . . 3 1 1 1 . 4 Matter Fused 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . 2 Heat Flow Errors 8 | . . . . . . . . . . . . . . 1 2 2 . . . . . . . . . 1 . . 2 Energy Discharges 12 | . 1 . . . . . . . 1 . . 2 . . 1 . . . . . . . . 2 1 . . 1 3 Data Loss (minor) 11 | . . . . . . . . . 1 1 . . . . 2 . . 1 . . . . . 2 . 1 1 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . . . 1 2 . . . 1 1 . . . . . . . . 2 . . . 2 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Overflow Damage 1329 | . 7 . . 76 . 8 94 61 21 21 . . 83 11 129 . 12 26 74 . 12 91 76 380 . . . 62 85 Projectiles 89 | . 7 . . . . . . 61 . 21 . . . . . . . . . . . . . . . . . . . Explosions 285 | . . . . 76 . 8 33 . 21 . . . . 11 . . . . . . 12 91 . . . . . 33 . Melee 955 | . . . . . . . 61 . . . . . 83 . 129 . 12 26 74 . . . 76 380 . . . 29 85 Knockbacks 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . . . . . 99 . 44 . . . . 28 . . . . . . . 89 . . . . . 22 . Shots 5 | . . . . . . . 1 . 1 . . . . . . . . . . . . 2 . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 255 27 127 122 . . 270 380 . . . 8 1 211 229 264 66 266 70 . 48 9 8 132 140 273 . 168 187 Average Temperature 50 | . 91 5 42 47 . . 44 123 . . . 6 1 117 108 117 29 113 4 . 21 9 6 48 71 130 . 65 40 Received Heat Transfer 2086 | . 306 144 63 100 . . 711 279 18 90 . 36 . . . . 9 . 54 . . 63 141 45 . 18 . 9 . Effects 5 | . 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 3 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . 2 5 . 3 . 2 . . . . . . . . . . . . . . . . . Heat Transferred 5097 | . . . . . . . 568 2812 370 1147 . 200 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 1029 | . 215 245 242 70 . 105 782 620 . . . . 301 . . . . . 106 . . . . 1029 . . . . 321 Initial 334 | . . 79 17 27 . . 40 334 . . . . . . . . . . . . . . . 154 . . . . 195 Average 240 | . 87 109 93 11 . 62 414 327 . . . . 129 . . . . . 32 . . . . 423 . . . . 206 Maximum Alert Level 3 | . 1 1 1 . . . 3 2 . . . . 1 . . . . . . . . . . 3 . . . . 1 Low Security (%) 51 | 100 91 97 79 100 . 100 24 4 . . . . 77 . . . . . 100 . . . . 26 . . . . 55 Level 1 31 | . 8 2 20 . . . 28 73 . . . . 22 . . . . . . . . . . 37 . . . . 44 Level 2 10 | . . . . . . . 25 22 . . . . . . . . . . . . . . . 11 . . . . . Level 3 7 | . . . . . . . 21 . . . . . . . . . . . . . . . . 25 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 5 1 5 . . . 5 10 . 1 . . 4 . . . . . 4 . . . . 13 . . . . 3 Investigation 14 | . 3 . 1 . . . 1 2 . . . . 1 . . . . . 1 . . . . 5 . . . . . Extermination 11 | . . . . . . . . 4 . . . . 2 . . . . . 1 . . . . 2 . . . . 2 Reinforcement 19 | . 2 . 4 . . . 1 3 . . . . 1 . . . . . 2 . . . . 5 . . . . 1 Assault 4 | . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . Garrison 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 20 | . . . 1 2 . . 8 3 . . . . 1 . . . . . . . . . . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 368 | . 18 16 19 17 . 4 74 37 7 9 . 1 5 7 3 . 7 2 10 . 7 37 12 43 . 7 . 12 14 Peak Tracking Total 13 | . 4 4 4 7 . 4 9 4 4 13 . 1 3 9 3 . 3 3 4 . 4 12 7 5 . 7 . 6 4 Tactical Retreats 53 | . 2 2 . 2 . . 10 9 1 1 . . . . . . . 2 2 . . 2 2 12 . 2 . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . 5 . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 2 1 . . . . . . . . . . . 5 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 6 | . . . . . . . 2 2 . . . . . 1 . . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . . . 1 1 . . . . . 1 . . . . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 60 | . 3 . 3 . 2 . 6 10 . . 4 . 4 . . 1 . . 7 . . 3 . 10 . . 5 1 1 Terminals 22 | . 1 . 2 . . . 3 4 . . . . 1 . . . . . 6 . . . . 4 . . . 1 . Fabricators 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 Repair Stations 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . Recycling Units 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . . 4 . . . . . Total Hacks 184 | . 10 . 9 . 2 . 18 23 . . 26 . 8 . . 5 . . 24 . . 9 . 29 . . 18 1 2 Successful 120 | . 5 . 3 . 2 . 13 10 . . 26 . 6 . . 5 . . 9 . . 9 . 12 . . 18 1 1 Failed 64 | . 5 . 6 . . . 5 13 . . . . 2 . . . . . 15 . . . . 17 . . . . 1 Catastrophic 14 | . . . 2 . . . . 4 . . . . 2 . . . . . 4 . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 7 . 8 . 1 . 2 4 . . . . 1 . . 4 . . 14 . . 2 . 15 . . . . . Terminals 64 | . 5 . 7 . . . 7 9 . . . . 2 . . . . . 21 . . . . 12 . . . 1 . Fabricators 12 | . . . . . . . . 8 . . . . . . . . . . . . . . . 2 . . . . 2 Repair Stations 12 | . . . . . . . . 3 . . . . 4 . . . . . . . . . . 5 . . . . . Recycling Units 11 | . 5 . 2 . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 16 | . . . . . . . 1 1 . . . . 1 . . . . . 3 . . . . 10 . . . . . Terminal Hacks 83 | . 1 . 1 . 2 . 4 3 . . 26 . 1 . . 5 . . 7 . . 9 . 5 . . 18 1 . Record 27 | . . . . . 1 . . . . . 11 . . . . . . . . . . 8 . . . . 6 1 . Part Schematic 18 | . . . . . . . . 1 . . 7 . . . . 5 . . . . . . . 1 . . 4 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . . 2 . . . . 4 . . . . . . . . . . 4 . . . . . Scan Component 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . Repair 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . 7 1 . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . 3 . . . . . Terminals 4 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . Jam 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 3 . . . 5 9 . . . . 2 . . . . . 7 . . . . 7 . . . . 1 Full Trace Events 6 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . 3 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 3 1 . . 7 . . . . 5 . . . . . . . 1 . . 4 . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter 190 | . . . . . . . . 190 . . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . Time 315 | . . . . . . . . 25 . . . . 138 . . . . . . . . . . 152 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 31 | . 12 . 9 . . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 9 | . . 3 . . . . . . . 2 . 1 . 2 . . . . 1 . . . . . . . . . . Largest Group 4 | . . 2 2 . . . . . . 2 2 3 3 4 3 3 3 . 1 . . . . . . . . . . Highest-Rated Group 173 | . . 41 41 . . . . . . 60 60 154 150 173 153 153 153 . 26 . . . . . . . . . . Highest-Rated Ally 94 | . . 31 31 . . . . . . 30 30 94 94 94 94 94 94 . 26 . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 69 | . . 3 13 . . . . . . . . 5 13 9 4 . 22 . . . . . . . . . . . . Total Damage 1867 | . . 64 172 . . . . . . . . 226 428 309 161 . 507 . . . . . . . . . . . . Kills 19 | . . 1 4 . . . . . . . . . 5 2 1 . 6 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 17 | . . 3 . 1 . . . . . 1 . 1 . 3 . . . 3 . . 1 . 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 20382 | 66 649 1005 1148 900 605 362 2473 2764 319 497 100 540 811 302 388 699 541 425 965 176 233 656 375 1810 224 227 102 226 794 Spaces Moved 16419 | 49 297 487 526 434 334 189 1077 1659 181 329 79 404 975 370 534 1079 435 430 1192 256 283 792 441 1849 327 325 149 260 677 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 683 | . . . . 143 334 189 17 . . . . . . . . . . . . . . . . . . . . . . Legs 5349 | 36 297 487 526 291 . . 1060 1659 181 329 79 404 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10374 | . . . . . . . . . . . . . 975 370 534 1079 435 430 1192 256 283 792 441 1849 327 325 149 260 677 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 180 180 180 130 120 125 125 125 125 60 60 60 60 60 60 60 68 68 53 53 53 60 60 60 60 60 Average Speed 94 | 109 153 170 175 180 180 180 149 139 149 125 125 125 60 60 60 60 62 61 64 68 68 61 53 59 60 60 60 60 74 Slowest Speed 240 | 120 180 180 240 240 180 180 160 153 152 125 125 125 60 60 60 60 63 72 127 68 68 68 53 142 60 60 60 60 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 48 87 49 98 70 39 59 45 34 50 69 60 26 57 63 82 55 56 29 52 43 88 58 49 55 54 60 54 16 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 12 | . 2 1 1 1 1 . . . . . 1 . . . . 1 . 1 . . . . . . . . 3 . . Known Exits Taken 5 | . . . . . . . . 1 . . . . . 1 . . . 1 1 . . . . 1 . . . . . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . Scrap Searched 35 | . . 1 . 3 . 3 . . 1 1 . . . 10 2 3 . 1 . 2 . . . . 2 3 . 3 . Spaces Dug 216 | . . . 1 . . . 7 7 4 . . 6 13 11 11 . 8 13 20 . 5 4 1 46 8 9 . 11 31 Terrain Destroyed 669 | . . . 1 47 . 12 70 18 49 6 . 6 31 39 15 . 8 13 20 . 22 112 17 46 8 9 . 87 33 Melee 150 | . . . 1 . . . 7 3 . . . . 13 9 5 . 3 4 19 . 2 4 1 42 6 7 . 5 19 Projectile 97 | . . . . . . . . 15 8 6 . 6 . 2 10 . 5 9 1 . 5 . 1 4 2 2 . 7 14 AOE 421 | . . . . 47 . 12 63 . 41 . . . 18 27 . . . . . . 15 108 15 . . . . 75 . Terrain Rammed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 19971 | 58 414 584 680 500 338 209 1741 1976 200 372 80 424 1185 435 583 1130 688 566 1362 256 306 930 521 2445 342 339 161 295 851 Wait 1909 | . 51 27 51 11 . 12 416 129 . 2 2 4 138 31 18 44 193 100 86 . 6 77 40 399 . . . 2 70 Move 16388 | 48 296 486 525 433 333 188 1076 1658 180 328 78 403 974 369 533 1078 434 429 1191 255 282 789 440 1848 326 324 148 259 677 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Pick Up 144 | 4 8 10 16 1 1 4 30 16 . . . . 8 2 3 3 3 1 8 . . 5 3 13 1 . 1 . 3 Fast Attach 112 | 6 4 2 3 2 . 1 11 18 . . . 1 5 1 . . 6 . 13 . . 11 . 16 2 . 6 . 4 Attach 68 | . 1 2 7 11 . 1 9 3 1 . . . 6 . . . 4 1 1 . . . 4 9 . . . 1 7 Detach 33 | . . 1 1 3 . 1 4 . . . . . 7 . . . 6 . 2 . . 1 . 4 . . . . 3 Swap 183 | . 8 6 9 5 2 . 27 17 5 1 . . 12 3 1 2 5 13 11 . 5 5 6 23 3 3 . 9 2 Drop 211 | . 8 7 19 . 2 . 36 42 . 1 . 1 9 2 3 3 9 1 20 . . 15 . 23 2 . 6 . 2 Fire 524 | . 38 43 48 34 . 2 122 86 14 20 . 15 2 8 11 . 12 9 1 . 7 18 2 4 2 2 . 10 14 Melee 368 | . . . 1 . . . 10 7 . . . . 24 12 14 . 13 12 29 1 6 8 26 106 6 10 . 14 69 Ram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 26 | . . . . . . . . . . 20 . . . 6 . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x2 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / [Qua]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Discovered new exit (range 16) 528 | -10/Materials | Build established: Mutant 618 | -10/Materials | Core integrity fell below 50% 716 | -10/Materials | Entered Mines 731 | -10/Mines | Discovered new exit (range 9) 756 | -10/Mines | Learned 4 Materials zone layouts 787 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1021 | -10/Mines | Met a Derelict testing a Signal Generator 1319 | -10/Mines | Learned location of Storage (-7) 1425 | -10/Mines | Core integrity fell below 20% 1575 | -10/Mines | Build established: Scavenger-Mutant 1619 | -10/Mines | Learned Materials security intel 1691 | -10/Mines | Discovered new exit (range 10) 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Accompanied by 2 allies 1721 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1726 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2078 | -9/Materials | Discovered new exit (range 16) 2305 | -9/Materials | Discovered new exit (range 16) 2520 | -9/Materials | Build established: Tank 2737 | -9/Materials | Discovered new exit (range 13) 2869 | -9/Materials | Entered Mines 2895 | -9/Mines | Discovered new exit (range 13) 2905 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2923 | -9/Mines | Assembled infested the area 2949 | -9/Mines | Destroyed YI-UF0 2998 | -9/Mines | Destroyed 8 combat bots 3004 | -9/Mines | Found Prototype Storage 3004 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 3009 | -9/Mines | Lost 6 parts (1p1n1u3w) 3281 | -9/Mines | Discovered new exit (range 13) 3320 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3492 | -9/Mines | Core integrity fell below 50% 3527 | -9/Mines | Lost 6 parts (2n1u3w) 3762 | -9/Mines | Discovered new exit (range 5) 3769 | -9/Mines | Entered Exiles 3789 | -9/Exiles | Build established: Mutant 3829 | -9/Exiles | Met 8R-AWN 3858 | -9/Exiles | Met EX-HEX 3928 | -9/Exiles | Met EX-DEC 3937 | -9/Exiles | Learned location of Zion (-6) 3969 | -9/Exiles | Met EX-BIN 3996 | -9/Exiles | Aligned with FarCom system 3998 | -9/Exiles | Given EX-Vault access code 4039 | -9/Exiles | Opened EX-Vault 4057 | -9/Exiles | Found Cloak of Protection 4098 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4356 | -9/Exiles | Discovered new exit (range 11) 4374 | -9/Exiles | Left Exiles lab with Cloak of Protection 4374 | -9/Exiles | Entered Mines 4558 | -8/Mines | Discovered new exit (range 7) 4736 | -8/Mines | Entered Materials 4736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5161 | -8/Materials | Build established: Skirmisher 5458 | -8/Materials | Garrison activated, responded to threat 5748 | -8/Materials | Garrison activated, responded to threat 6336 | -8/Materials | First assault squad dispatched 6589 | -8/Materials | Discovered new exit (range 13) 6891 | -8/Materials | Discovered new exit (range 15) 7209 | -8/Materials | Entered Factory 7209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7399 | -7/Factory | Garrison activated, responded to threat 7692 | -7/Factory | Build established: Tank 8086 | -7/Factory | Build established: Mutant 8171 | -7/Factory | Fabricated Cmb. Airjet (x2) 8667 | -7/Factory | Repaired Cmb. Airjet 8809 | -7/Factory | Identified exit to Storage 8809 | -7/Factory | Identified exit to Lower Caves 8925 | -7/Factory | Build established: Tank 9695 | -7/Factory | Discovered new exit (range 4) 9973 | -7/Factory | Entered Lower Caves 10254 | -7/Lower Caves | Discovered new exit (range 10) 10292 | -7/Lower Caves | Entered another Lower Caves area 10390 | -7/Lower Caves | Learned location of 1 exit from Factory 10439 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10526 | -7/Lower Caves | Destroyed 9 combat bots 10748 | -7/Lower Caves | Encountered a Warlord checkpoint 10748 | -7/Lower Caves | Discovered new exit (range 7) 10778 | -7/Lower Caves | Build established: Mutant 10789 | -7/Lower Caves | Entered Data Miner 10789 | -7/Data Miner | Accompanied by 2 allies 10789 | -7/Data Miner | Discovered new exit (range 6) 10813 | -7/Data Miner | Met Data Miner 10837 | -7/Data Miner | Learned location of Section 7 (-3) 10837 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10859 | -7/Data Miner | Received God Mode back door access code from Data Miner 10889 | -7/Data Miner | Entered Proximity Caves 10889 | -6/Proximity Caves | Accompanied by 2 allies 11001 | -6/Proximity Caves | Spotted B-75 Beast 11005 | -6/Proximity Caves | Escorted by Enhanced Grunt 11017 | -6/Proximity Caves | Destroyed B-75 Beast 11211 | -6/Proximity Caves | Learned 4 Factory zone layouts 11353 | -6/Proximity Caves | Discovered new exit (range 9) 11429 | -6/Proximity Caves | Entered Factory 11429 | -6/Factory | Accompanied by 3 allies 11429 | -6/Factory | Evolved 2 slots: Utility x2 11430 | -6/Factory | Identified exit to Factory 11613 | -6/Factory | Repaired Broken Cld. Particle Cannon 11664 | -6/Factory | Repaired Lyr. Medium Armor Plating 12160 | -6/Factory | Discovered new exit (range 12) 12240 | -6/Factory | Entered Lower Caves 12240 | -6/Lower Caves | Accompanied by 2 allies 12242 | -6/Lower Caves | Identified exit to Lower Caves 12264 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12291 | -6/Lower Caves | Destroyed 7 combat bots 12389 | -6/Lower Caves | Encountered a Warlord checkpoint 12394 | -6/Lower Caves | Learned Factory security intel 12542 | -6/Lower Caves | Entered another Lower Caves area 12542 | -6/Lower Caves | Accompanied by 3 allies 12550 | -6/Lower Caves | Discovered exit to Factory (range 10) 12815 | -6/Lower Caves | Discovered new exit (range 5) 12836 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12930 | -6/Lower Caves | Entered Zion 12930 | -6/Zion | Accompanied by 3 allies 12976 | -6/Zion | Found CR-A16's Pointy Stick 12984 | -6/Zion | Discovered new exit (range 15) 12993 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13000 | -6/Zion | System corruption cleaned by Quarantine Array 13194 | -6/Zion | Opened final containment barrier to the Deep Caves 13276 | -6/Zion | Found Prototype Device 13281 | -6/Zion | Identified Phasing AFG 13583 | -6/Zion | Discovered new exit (range 3) 13583 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13629 | -6/Zion | Entered Deep Caves 13629 | -6/Deep Caves | Accompanied by 3 allies 13749 | -6/Deep Caves | Attacked by Z-Imprinter 13762 | -6/Deep Caves | Destroyed Z-Imprinter 13775 | -6/Deep Caves | Found Prototype Protection 13775 | -6/Deep Caves | Identified Zio. Weapon Casing 14029 | -6/Deep Caves | Found Zio. Weapon Casing 14151 | -6/Deep Caves | Discovered new exit (range 6) 14170 | -6/Deep Caves | Entered Proximity Caves 14177 | -5/Proximity Caves | Learned Factory trap positions 14237 | -5/Proximity Caves | Learned location of Warlord (-5) 14586 | -5/Proximity Caves | Discovered exit to Factory (range 8) 14591 | -5/Proximity Caves | Learned Factory terminal intel 14595 | -5/Proximity Caves | Entered Factory 14595 | -5/Factory | Evolved 2 slots: Utility x2 14596 | -5/Factory | Identified exit to Upper Caves 14597 | -5/Factory | Loaded intel: 88 trap records 14599 | -5/Factory | Loaded intel: 21 terminal locations 14787 | -5/Factory | Identified exit to Extension 14993 | -5/Factory | Discovered new exit (range 3) 15058 | -5/Factory | Discovered new exit (range 10) 15265 | -5/Factory | Incoming investigation squad redirected 15560 | -5/Factory | Entered Upper Caves 15723 | -5/Upper Caves | Discovered new exit (range 11) 15736 | -5/Upper Caves | Entered another Upper Caves area 15856 | -5/Upper Caves | Learned 8 Factory zone layouts 15929 | -5/Upper Caves | Discovered new exit (range 14) 15969 | -5/Upper Caves | Entered Warlord 16253 | -5/Warlord | Met Warlord 16262 | -5/Warlord | Opened Warlord's prototype stash 16266 | -5/Warlord | Found Prototype Processor 16266 | -5/Warlord | Identified Exp. Targeting Computer 16271 | -5/Warlord | Found Prototype Processor 16271 | -5/Warlord | Identified Spectral Analyzer 16278 | -5/Warlord | Warlord's base attacked by MAIN.C 16381 | -5/Warlord | Found Prototype Energy Gun 16381 | -5/Warlord | Identified Vortex Rifle 16385 | -5/Warlord | Found Prototype Energy Gun 16385 | -5/Warlord | Identified Vortex Rail 16394 | -5/Warlord | Found Vortex Rifle 16492 | -5/Warlord | Warlord forces counterattacked 16587 | -5/Warlord | Spotted Striker 16618 | -5/Warlord | Discovered new exit (range 14) 16625 | -5/Warlord | Entered Proximity Caves 16724 | -4/Proximity Caves | Spotted B-86 Titan 16817 | -4/Proximity Caves | Learned Research terminal intel 16981 | -4/Proximity Caves | Discovered new exit (range 14) 16990 | -4/Proximity Caves | Learned location of 1 exit from Research 17000 | -4/Proximity Caves | Entered Factory 17000 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17001 | -4/Factory | Identified exit to Upper Caves 17032 | -4/Factory | Incoming investigation squad redirected 17796 | -4/Factory | Identified exit to Armory 17879 | -4/Factory | Discovered new exit (range 19) 17983 | -4/Factory | Incoming investigation squad redirected 18260 | -4/Factory | Incoming investigation squad redirected 18324 | -4/Factory | Discovered new exit (range 13) 18623 | -4/Factory | Incoming investigation squad redirected 18726 | -4/Factory | Repaired Cld. Antigrav System 18750 | -4/Factory | First assault squad dispatched 18773 | -4/Factory | Repaired Imp. Medium Armor Plating 18810 | -4/Factory | Entered Upper Caves 18828 | -4/Upper Caves | Found Alien Artifact 18828 | -4/Upper Caves | Identified Core Expander 18828 | -4/Upper Caves | Installed Core Expander, added new Power slot 18849 | -4/Upper Caves | Learned 4 Research zone layouts 18941 | -4/Upper Caves | Learned 4 Research zone layouts 18942 | -4/Upper Caves | Spotted B-86 Titan 18991 | -4/Upper Caves | Discovered new exit (range 10) 19034 | -4/Upper Caves | Entered another Upper Caves area 19047 | -4/Upper Caves | Discovered new exit (range 15) 19080 | -4/Upper Caves | Attracted the attention of an 0b10 base 19113 | -4/Upper Caves | Build established: Scavenger-Mutant 19252 | -4/Upper Caves | Discovered new exit (range 8) 19261 | -4/Upper Caves | Entered Zhirov 19261 | -4/Zhirov | Discovered new exit (range 3) 19273 | -4/Zhirov | Met Zhirov 19284 | -4/Zhirov | Learned location of Quarantine (-3) 19284 | -4/Zhirov | Learned location of Testing (-2) 19284 | -4/Zhirov | Learned location of Command (-1) 19290 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19302 | -4/Zhirov | Found Alien Artifact 19302 | -4/Zhirov | Identified Integrated Dissipator 19302 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19363 | -4/Zhirov | Entered Proximity Caves 19416 | -3/Proximity Caves | Spotted B-86 Titan 19583 | -3/Proximity Caves | Discovered new exit (range 10) 19589 | -3/Proximity Caves | Entered Research 19589 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 19590 | -3/Research | Identified exit to Research 19592 | -3/Research | Loaded intel: 20 terminal locations 19789 | -3/Research | Lost 3 parts (1p2u) 19996 | -3/Research | Discovered new exit (range 20) 20351 | -3/Research | System corruption reached 10% 20383 | -3/Research | Self-destructed Last Messages --------------- 20344_ Acquired 10 matter. 20345_ Cld. Antigrav System destroyed. 20348_ Acquired 10 matter. 20348_ P-80 Master suffers critical hit. 20348_ P-80 Master destroyed. 20349_ U-05 Engineer builds a Wall. 20350_ Cmb. Gravmag System destroyed. 20353_ Acquired 10 matter. 20355_ System corrupted: Heat flow error (+159). 20357_ P-80 Master resets U-05 Engineer, system corruption cleaned. 20357_ Hvy. Pick follow-up attack on P-80 Master. 20359_ Cmb. Gravmag System destroyed. 20360_ Critical hit. 20360_ Lgt. Antimatter Reactor destroyed. 20362_ P-80 Master destroyed. 20372_ System corrupted: Substantial component data lost. 20372_ Hvy. Pick follow-up attack on P-80 Master. 20373_ Door malfunctions. 20379_ Cmb. Gravmag System destroyed. [Achievement: Collector] Map ----- +----------------------------------------------------+ | ?????????????????#??? ???????????????????????????" | | ????????????????????????????????????????????#???"" | | ????????????????##??????????????????????????????"T | | ????????????#???#######?????????#???????#??#? ??"" | | ?????? ????????? ???? ????????????????? ???" | | ?????????? ????? ???????? ???????? ????????? | | ?????? ???????? ??????????????? ????? ?????? | | ???????????? ??? ? ?? ???? ? ?? ????? ?????? | | ????????????????# #######??#+#?????+?????#????? | | ????? ?? ???????# # #????????????????#???? | | ?????????#??#???# # #????????#? ??????????? | | ????"?? ?#?????# + #? ??? ??#?s????#??? ? | | ?????????????#?## # = # ## ""# ?? | | ??????"????#????# # # ##s ""# | | ????????????????# # # ##s S# ?? | | ?????????????#??# # # ## ""# | | ???????????????## # # ## ""# ?? | | ??#????????????#" # # ## ""# ?? | | ???????????????## # ########### # ?? | | ??????#???????#?# #!#####??##????## # ? | | ????#??#????????# ##############??# # ?? | | ???#???? ???????# #%%=! ##?# #####? | | ????????????????# #%|! #??############# | | ? ??????????? ?# #*! #???# | | ???????????? ???# u#%= #???# | | ???? ???????? ? + u/%! @p o ##?## | | | ???????? ?? ????# u#[! #???# | | ?????????? ?????# pp| #??## | | ??????#?????????# # #####+########## | | ???? ???????????#### # #" ! * ##### | | ?????????????????#?? # ## # | | ??? ???????????????? # ## # | | ?? ????????????????? # ## ! # "" | | ????????? ??? ? ??? ###################+##### "" | | ????#??????? ??????#h?? ??????######???# #?#?# "" | | ?????????? ??????????#? ??????# #??## #??## | | ????????????? ?????????######## ##### ##### | | ?????##????? ??????????#? ?????????????? ? ?? | | ???????????????????h? ?? ?? ??? ???????##???? | | ???????????????????T"???????????????????#??##?? | | ????????????? ?????"" ????????? ?????????#???? "" | | ?????????????????? ????#?? ???#????? Y????????? "" | | ????????????????????????????? ???????????#???????? | | ??????????????????##?#??????#????#???????????##??? | | ???????????????????????? ???? ?????? ????????? ?? | | ???????????????????????? ???????????? ?#??? ? ??#? | | ????????????????????????????? ? ?#?????????? ? ?? | | ???????????????????????????????? ?#?????????? ? ?? | | ????????????????????????????????????????? ???????# | | ???????????????????????#????????????????????? ??#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 36 Energy Capacity 1570 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 5 Armor Coverage 675 Resistance: EX 25 Resistance: EM 15 Weapon Shielding 100 Melee Speed Boost 50 Evasion (%) 64 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 3 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Insulated Plating | -8/Materials | Scanalyzed Imp. Actuator Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Enh. Flamer | -6/Zion | Free Adv. Actuator Array | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- Collector Challenges ------------ None Game ------ Seed FusionInsulatedLaser Manual? 0 Play Time 03:23:59 Cumulative 152.6 hours Start 2021.05.29 @ 14:46:44 End 2021.06.05 @ 14:19:58 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5ff60ef-f456-4fde-9a8c-4735fdaf3222