Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:28:51

Player: ASLeshiy

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (39)      195
Value Destroyed (1074)     1074
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (982)                982
              TOTAL SCORE: 3771

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      498
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -142

 Cogmind 
---------
Core Integrity             0/400
Matter                     258/300
Energy                     170/170
System Corruption          0%
Temperature                Warm (120)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
  Makeshift Power Source
>           --- PROPULSION (2) ---
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY (3) ------
      Large Storage Unit
            Visual Processing Unit
            Hacking Drone Bay (1/1)
>           --- WEAPON (3) -------
  Makeshift Laser
            Gauss Rifle
       Mini Grenade Launcher
>           --- INVENTORY (15) ---
      Light Nuclear Core
  Makeshift Flight Unit
   Improved Heat Sink
   Improved Heat Sink
     Medium Storage Unit
  Makeshift Terrain Scan Processor
  Makeshift Salvage Targeting Computer
  Makeshift ECM Suite
  Makeshift ECM Suite
  Makeshift Hacking Suite
      Small Laser
      Small Laser
  Makeshift Hammer

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
            Visual Processing Unit
            Hacking Drone Bay
>           --- WEAPON -----------
  Makeshift Laser
            Gauss Rifle
       Mini Grenade Launcher
>           --- INVENTORY --------
      Light Nuclear Core
  Makeshift Flight Unit
   Improved Heat Sink
   Improved Heat Sink
     Medium Storage Unit
  Makeshift Terrain Scan Processor
  Makeshift Salvage Targeting Computer
  Makeshift ECM Suite
  Makeshift ECM Suite
  Makeshift Hacking Suite
      Small Laser
      Small Laser
  Makeshift Hammer
[Rating: 31]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Visual Processing Unit
  Device                   Hacking Drone Bay
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Makeshift Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             43   | 9   6   16  2   9   1   
  Power                    9    | 2   1   2   .   4   .   
    Engine                 7    | 2   1   2   .   2   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 3   .   4   1   2   .   
    Treads                 4    | .   .   4   .   .   .   
    Leg                    2    | .   .   .   .   2   .   
    Wheel                  4    | 3   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   3   3   1   2   .   
    Device                 6    | 1   1   1   1   2   .   
    Storage                2    | .   1   1   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 3   2   7   .   1   1   
    Energy Gun             5    | 1   .   3   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   2   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               2    | .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 16   | 2   .   13  .   .   1   
  Power                    3    | 1   .   2   .   .   .   
  Propulsion               4    | .   .   4   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   7    | 1   .   5   .   .   1   
  Highest Loss Streak      7    | 2   .   7   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   95  89  88  100 100 
  Engine                   7    | .   12  8   .   6   11  
  Core                     2    | .   .   .   .   4   .   
  Treads                   2    | .   .   16  11  .   .   
  Leg                      17   | .   .   .   .   22  22  
  Wheel                    2    | .   28  3   11  .   .   
  Device                   10   | .   12  6   11  11  11  
  Storage                  10   | .   6   11  11  11  11  
  Processor                10   | .   .   9   11  11  11  
  Energy Gun               10   | .   .   11  11  11  11  
  Ballistic Gun            11   | .   18  14  11  11  11  
  Launcher                 10   | .   9   3   11  11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             36   | 10  23  36  26  32  32  
  Greatest Support         40   | 20  20  40  10  20  20  
  Greatest Overweight (x)  2    | .   1   2   2   1   1   
  Average Overweight (x)   .    | .   .   .   2   1   1   
Largest Inventory Capacity 15   | 5   10  15  15  15  15  
  Average Capacity         13   | 5   7   11  15  15  15  
  Most Carried             15   | 5   6   10  13  15  15  
  Average Carried          11   | 2   4   5   7   13  14  
  Final Capacity           15   | 5   10  15  15  15  15  
  Final Carried            15   | .   6   7   13  15  13  

 Class Distribution 
--------------------
 52% | Skirmisher
 36% | Scavenger-Skirmisher
  9% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
           Skirmisher | -7/Zion
           Skirmisher | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1115 | 307 41  499 135 90  43  
  Remotely                 432  | .   41  391 .   .   .   
Salvage Created            978  | 63  44  628 193 .   50  
  Parts                    87   | 6   3   57  19  .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   1   5   
  Prevented                12   | .   .   .   .   .   12  

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  29   | 1   2   19  6   .   1   
  Guns                     14   | 1   .   12  1   .   .   
  Cannons                  1    | .   .   1   .   .   .   
  AOE                      14   | .   2   6   5   .   1   
Classes Destroyed          9    | 2   .   5   1   .   1   
  Worker                   2    | .   .   2   .   .   .   
  Builder                  5    | .   .   3   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  4    | .   .   4   .   .   .   
  Grunt                    18   | 1   2   10  5   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   5    | .   .   5   .   .   .   
Best Kill Streak           7    | 2   2   7   5   .   1   
  Combat Bots Only         4    | 1   2   4   4   .   1   
Max Kills in Single Turn   4    | 1   1   4   4   .   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   1   2   3   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        265  | 17   9    201  6    .    32   
  Missed                   77   | 1    4    63   2    .    7    
Damage Taken               2436 | 179  69   1835 52   .    301  
  Core                     439  | 32   .    393  .    .    14   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   4    | .    4    .    .    .    .    
Core Remaining (%)         87   | 87   87   .    .    .    .    
Volleys Fired              91   | 9    7    57   5    .    13   
  Largest                  3    | 2    2    3    3    .    3    
  Hottest                  119  | 60   50   119  93   .    108  
Shots Fired                187  | 13   12   126  15   .    21   
  Gun                      147  | 13   8    98   10   .    18   
  Cannon                   13   | .    .    13   .    .    .    
  Launcher                 27   | .    4    15   5    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  104  | 9    8    69   5    .    13   
  Thermal                  52   | .    .    42   5    .    5    
  Explosive                27   | .    4    15   5    .    3    
  Electromagnetic          4    | 4    .    .    .    .    .    
  Robot Hit Streak         7    | 3    7    7    2    .    7    
  Robot Miss Streak        7    | 3    1    7    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           82   | 5    7    56   3    .    11   
  Core Hits                68   | 3    4    43   11   .    7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Burn                   1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2909 | 82   192  1743 326  .    566  
  Guns                     1134 | 82   52   728  35   .    237  
  Cannons                  142  | .    .    142  .    .    .    
  Explosions               1633 | .    140  873  291  .    329  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  910  | 67   52   573  13   .    205  
  Thermal                  351  | .    .    297  22   .    32   
  Explosive                1633 | .    140  873  291  .    329  
  Electromagnetic          15   | 15   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            53   | .    .    30   .    .    23   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               53   | .    .    30   .    .    23   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    .    73   .    .    32   
  Shots                    5    | .    .    3    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        277  | 24   25   277  8    .    108  
  Average Temperature      68   | 12   19   79   7    .    38   
  Received Heat Transfer   960  | 96   60   735  27   .    42   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         921  | .    .    804  43   .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             434  | 20  175 422 434 .   .   
  Initial                  164  | .   13  73  164 .   .   
  Average                  205  | 5   103 267 276 .   .   
Maximum Alert Level        2    | .   .   2   2   .   .   
  Low Security (%)         43   | 100 100 10  29  .   .   
  Level 1                  48   | .   .   79  50  .   .   
  Level 2                  8    | .   .   10  19  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   4   2   .   .   
  Investigation            3    | .   .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | 1   7   29  7   .   11  
  Peak Tracking Total      6    | 1   3   6   5   .   6   
  Tactical Retreats        3    | .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          4    | .   .   2   1   .   1   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          6    | .   3   2   1   .   .   
  Terminals                5    | .   2   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   8   5   3   .   .   
  Successful               10   | .   6   3   1   .   .   
  Failed                   6    | .   2   2   2   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   
  Terminals                13   | .   5   5   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   3   3   1   .   .   
  Record                   1    | .   .   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   1   1   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               11   | .    .    .    1    10   .    
  Largest Group            10   | .    .    .    1    10   10   
  Highest-Rated Group      327  | .    .    .    31   327  327  
  Highest-Rated Ally       51   | .    .    .    31   51   51   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    16   .    58   
  Total Damage             2224 | .    .    .    273  .    1951 
  Kills                    16   | .    .    .    4    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               6717 | 155  366  796  255  3947 1198 
Spaces Moved               3791 | 154  372  413  207  2039 606  
  Core                     53   | 53   .    .    .    .    .    
  Treads                   308  | .    .    308  .    .    .    
  Legs                     2645 | .    .    .    .    2039 606  
  Wheels                   785  | 101  372  105  207  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   110  190  190  
  Average Speed            165  | 69   86   144  110  190  190  
  Slowest Speed            240  | 80   95   240  110  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    5    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 9    33   32   16   88   58   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    2    3    
Spaces Dug                 7    | .    .    7    .    .    .    
Terrain Destroyed          217  | .    25   111  61   .    20   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      217  | .    25   111  61   .    20   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      4072 | 190  405  508  223  2111 635  
  Wait                     65   | 1    3    .    .    47   14   
  Move                     3776 | 153  371  412  206  2028 606  
  Hop                      5    | .    .    .    .    5    .    
  Pick Up                  64   | 13   14   18   9    10   .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   34   | 8    6    12   2    5    1    
  Detach                   4    | .    .    .    .    4    .    
  Swap                     9    | 1    .    4    .    4    .    
  Drop                     24   | 5    4    5    1    8    1    
  Fire                     91   | 9    7    57   5    .    13   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   75 | -11/Scrapyard      | Discovered new exit (range 8)
  156 | -11/Scrapyard      | Entered Materials
  204 | -10/Materials      | Repaired Ion Engine?
  307 | -10/Materials      | Build established: Mutant
  397 | -10/Materials      | Discovered new exit (range 14)
  522 | -10/Materials      | Entered another Materials area
  522 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  727 | -9/Materials       | Lost 7 parts (1p2n1u3w)
  737 | -9/Materials       | Core integrity fell below 50%
  878 | -9/Materials       | Discovered new exit (range 18)
 1118 | -9/Materials       | Build established: Scavenger-Skirmisher
 1257 | -9/Materials       | Core integrity fell below 20%
 1293 | -9/Materials       | Discovered new exit (range 9)
 1318 | -9/Materials       | Entered Mines
 1319 | -9/Mines           | Met a Derelict testing a Signal Generator
 1324 | -9/Mines           | Found Signal Generator
 1343 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1560 | -9/Mines           | Assembled infested the area
 1573 | -9/Mines           | Entered Zion
 1907 | -7/Zion            | Given A8's code to call for help
 2042 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2179 | -7/Zion            | Given the Hacking Drone Bay
 2179 | -7/Zion            | Found Prototype Device
 2180 | -7/Zion            | Identified Hacking Drone Bay
 2349 | -7/Zion            | Imprinted
 2352 | -7/Zion            | Declared Zion's savior
 3484 | -7/Zion            | Learned location of Data Miner (-6)
 3571 | -7/Zion            | Build established: Skirmisher
 3640 | -7/Zion            | Gained Derelict followers
 4058 | -7/Zion            | Gained Derelict followers
 4479 | -7/Zion            | Discovered new exit (range 16)
 5520 | -7/Zion            | Entered Proximity Caves
 5520 | -6/Proximity Caves | Accompanied by 10 allies
 5645 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 5669 | -6/Proximity Caves | Lost 4 allies
 6292 | -6/Proximity Caves | Spotted B-75 Beast
 6324 | -6/Proximity Caves | Allies destroyed B-75 Beast
 6352 | -6/Proximity Caves | Lost 4 allies
 6707 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6718 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
06321_ 0U-D31(g) destroyed.
06323_ Slug penetrates B-75 Beast.
06324_ B-75 Beast destroyed.
06330_ Med. Reflective Plating self-destruct
  mechanism malfunctions.
06336_ Corrupted Magnetic Acceleration Cannon
  self-destruct mechanism malfunctions.
06336_ Imp. Cooling System self-destruct
  mechanism malfunctions.
06338_ Acquired 32 matter.
06339_ Corrupted Imp. Medium Treads
  self-destruct mechanism malfunctions.
06706_ Slug penetrates N7-TCK(M).
[Achievement: Remodeling]
06707_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
06713_ Destroyed Imp. Deuterium Engine.
06713_ L-41 Fighter destroyed.
06717_ B-48 Gladiator destroyed.
06718_ Core Shielding fries itself beyond repair.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|     ######      #####    @  #????????????????????? |
|                             #????????????????????? |
|                               #??????????????????? |
|                 #####  bM  ## #??????????????????? |
|              ####??    %%  #??#??????????????????? |
| #       ######???#   Y      ?????????????????????? |
|        ##???????#          #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
One Hack Too Far
Oops
Part-time Mechanic
Remodeling
Risk Taker
Robot Respite
Shopping List
Storm Trooper
The More The Merrier
The One
Tourist
Uninvited Guest
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              PortableAlphaBattery
  Manual?         0
Play Time         02:08:13
  Cumulative      2.1 hours
  Start           2024.04.01 @ 19:42:36
  End             2024.04.02 @ 18:28:51
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          2
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          64x51
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e63b39d9-52b2-4b05-a4d8-fa38dcedfae8