Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 17:05:35 Player: deadbabe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (9) 45 Value Destroyed (111) 111 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-32) -32 TOTAL SCORE: 1424 Bonus ------- Friendly Fire -32 Cogmind --------- Core Integrity 378/400 Matter 99/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Seismic Detector > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Flight Unit Flight Unit Medium Matter Pod (0) Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Flight Unit Flight Unit Medium Matter Pod Light Assault Rifle Heavy Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 10 | 6 1 2 1 . Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . 1 . . Treads 3 | 2 . 1 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 1 1 . . Device 1 | . 1 . . . Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 2 | 2 . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 5 | 1 3 4 7 9 Power 1 | . 1 1 1 2 Propulsion 2 | 1 2 2 3 4 Utility . | . . 1 1 1 Weapon . | . . . 1 2 Tool/Special . | . . . . . Unused Backups 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 97 81 88 88 Engine 11 | . 14 11 11 11 Treads 30 | . 28 26 33 33 Device 11 | . 11 11 11 11 Storage 11 | . 14 11 11 11 Ballistic Gun 23 | . 28 22 22 22 Peak Build Rating 9 | 6 7 8 9 9 Average Rating 7 | 4 6 7 8 9 On Entrance 6 | . 6 7 8 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 28 | 12 13 28 28 28 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 6 8 14 15 15 Most Carried 9 | 3 4 5 9 9 Average Carried 5 | 1 3 4 7 9 Final Capacity 15 | 8 8 15 15 15 Final Carried 9 | 3 4 5 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 277 | 89 31 116 41 . Remotely . | . . . . . Salvage Created 227 | . 42 116 41 28 Parts 16 | . 6 4 5 1 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 7 | . 3 1 3 . Guns 7 | . 3 1 3 . Classes Destroyed 4 | . 1 2 . 1 Recycler 1 | . . 1 . . Swarmer 6 | . 3 . 3 . Sentry 1 | . . 1 . . Zionite 1 | . . . . 1 Best Kill Streak 3 | . 3 1 3 . Combat Bots Only 3 | . 3 1 3 . Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 49 | . 13 6 30 . Missed 20 | . 3 4 13 . Hits 29 | . 10 2 17 . Projectile 29 | . 10 2 17 . Damage Taken 250 | . 83 27 140 . Core 31 | . 9 14 8 . Absorbed by Shields . | . . . . . Core Remaining (%) 98 | 100 96 . . . Volleys Fired 30 | . 8 6 14 2 Largest 2 | . 2 2 2 2 Hottest 40 | . 40 40 40 40 Shots Fired 60 | . 16 12 28 4 Gun 60 | . 16 12 28 4 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 60 | . 16 12 28 4 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 3 4 5 . Robot Miss Streak 4 | . 2 1 4 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 32 | . 8 8 16 . Core Hits 13 | . 3 4 5 1 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 432 | . 109 95 216 12 Guns 429 | . 109 95 213 12 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 3 | . . . 3 . Kinetic 429 | . 109 95 213 12 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature . | . . . . . Average Temperature . | . . . . . Received Heat Transfer 9 | . . 9 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 60 | . 60 30 60 . Initial 17 | . . 17 . . Average 17 | . 20 9 37 . Influence Increases 187 | . 82 35 70 . Destroy 0b10 Robot/C 140 | . 60 20 60 . Destroy 0b10 Robot/NC 5 | . . 5 . . Destroy Leader 30 | . 10 10 10 . Successful Hack 12 | . 12 . . . Influence Decreases 187 | . 40 77 40 30 Entered New Map 55 | . . 25 . 30 Time Decay 132 | . 40 52 40 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 10 | . 5 2 3 . Peak Tracking Total 4 | . 4 1 3 . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 4 . . . Successful 2 | . 2 . . . Failed 2 | . 2 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Robot Analysis 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) 558 | . 117 137 90 214 Seismic 558 | . 117 137 90 214 Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 652 | 69 142 137 90 214 Spaces Moved 341 | 39 73 72 27 130 Core 4 | 4 . . . . Treads 337 | 35 73 72 27 130 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 158 | 148 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 12 | 4 19 7 9 23 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 387 | 47 82 81 45 132 Wait . | . . . . . Move 337 | 38 72 71 26 130 Hop . | . . . . . Pick Up 8 | 3 1 1 3 . Fast Attach 9 | 6 1 2 . . Attach . | . . . . . Detach . | . . . . . Swap 1 | . . . 1 . Drop 1 | . . 1 . . Fire 30 | . 8 6 14 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 271 | -9/Materials | Discovered new exit (range 14) 302 | -9/Materials | Build established: Mutant 349 | -9/Materials | Entered Mines 359 | -9/Mines | Met a Derelict bent on vengeance 435 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 438 | -9/Mines | Discovered new exit (range 11) 439 | -9/Mines | Entered Zion 540 | -7/Zion | Learned location of Data Miner (-6) 651 | -7/Zion | Attacked by Zionites 653 | -7/Zion | Self-destructed Last Messages --------------- GOAL=ESCAPE 00441_ BB-I64(z): "It's not far from here, follow me." 00487_ BB-I64(z): "Welcome to Zion!" 00494_ System quarantine in progress... 00494_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 00500_ System quarantine in progress... 00500_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. ZB-412(z): Have you seen the Data Miner? That bot is amazing. I don't know how, but he seems to know just about everything. World map updated: -6/Data Miner. 00547_ US-1E1(z) fiddles with the Twisted Machinery. 00555_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. VB-KTP(g): I've heard rumors about an area named "Section 7," but don't know anyone who's been there. Oddly its entrance is not listed in any known terminal database. 00650_ US-1E1(z) destroyed. 00651_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! Map ----- +----------------------------------------------------+ | ???????? """ """""" "" #?# "########## | | ?????????"" 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