Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.14 @ 17:58:58 Player: Nihil Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1114) 1114 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5404 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Fusion Compressor Small Storage Unit Advanced Sensor Array Advanced Sensor Array Terrain Scan Processor Transmission Jammer Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Ion Engine Airjet Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Transmission Jammer [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . . Utility 7 | . . 1 2 1 . . 1 2 Weapon . | . . . . . . . . . Parts Attached 67 | 6 8 25 6 9 . . 5 8 Power 12 | 1 3 4 1 . . . 2 1 Engine 11 | 1 3 4 1 . . . 1 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 33 | 2 3 13 3 6 . . 1 5 Treads 5 | . . 4 . . . . . 1 Leg 11 | 2 3 6 . . . . . . Wheel . | . . . . . . . . . Hover 7 | . . 3 3 . . . . 1 Flight 10 | . . . . 6 . . 1 3 Utility 12 | 1 1 3 2 1 . . 2 2 Device 8 | . 1 1 1 1 . . 2 2 Storage 1 | 1 . . . . . . . . Processor 1 | . . . 1 . . . . . Hackware 2 | . . 2 . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 10 | 2 1 5 . 2 . . . . Energy Gun 3 | 1 . 1 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 1 4 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 27 | . 1 6 . 2 1 . 1 16 Power 5 | . . 2 . . . . . 3 Propulsion 11 | . . . . 1 1 . . 9 Utility 7 | . . 2 . . . . 1 4 Weapon 4 | . 1 2 . 1 . . . . Highest Loss Streak 10 | . 1 2 . 2 1 . 1 10 Average Slot Usage (%) 81 | . 95 82 92 84 83 76 81 44 Engine 9 | . 14 10 9 7 7 7 9 2 Leg 12 | . 28 25 . . . . . . Hover 3 | . . 4 27 11 . . . . Flight 10 | . . . . 13 29 23 26 11 Device 9 | . 9 2 9 9 15 15 19 13 Storage 9 | . 14 11 9 7 7 7 6 2 Processor 2 | . . . 1 7 7 7 6 2 Hackware 7 | . . 3 18 15 15 15 8 5 Energy Gun 2 | . 8 1 . 3 . . . . Ballistic Gun 10 | . 19 20 18 1 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 32 | 11 13 17 19 22 15 15 27 32 Greatest Support 70 | 20 20 60 33 33 28 14 26 70 Greatest Overweight (x) 5 | 1 . 5 . 2 1 1 1 2 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 4 Most Carried 6 | 4 6 6 6 6 6 6 6 6 Average Carried 5 | 1 5 5 6 4 6 6 4 3 Final Capacity 6 | 6 6 6 6 6 6 6 6 4 Final Carried 6 | 4 6 6 6 6 6 6 6 . Class Distribution -------------------- 45% | Mutant 42% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 1379 | 127 342 641 . 131 88 . . 50 Remotely 213 | . 184 29 . . . . . . Salvage Created 1203 | . 363 702 . 138 . . . . Parts 77 | . 17 47 . 13 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 3 2 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 34 | . 11 19 . 4 . . . . Guns 30 | . 11 19 . . . . . . AOE 4 | . . . . 4 . . . . Classes Destroyed 8 | . 2 3 . 3 . . . . Worker 1 | . . 1 . . . . . . Builder 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 11 | . 3 4 . 4 . . . . Grunt 17 | . 8 9 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 5 | . . 5 . . . . . . Best Kill Streak 7 | . 3 5 . 7 . . . . Combat Bots Only 5 | . 3 5 . 4 . . . . Max Kills in Single Turn 3 | . 1 1 . 3 . . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 4266 | . 443 1140 106 369 31 . 52 2125 Core 1402 | . 81 193 20 67 13 . 25 1003 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 67 51 96 . . 88 97 . Volleys Fired 112 | . 37 68 . 7 . . . . Largest 2 | . 2 2 . 2 . . . . Hottest 70 | . 70 63 . 53 . . . . Shots Fired 216 | . 74 134 . 8 . . . . Gun 209 | . 74 134 . 1 . . . . Cannon . | . . . . . . . . . Launcher 7 | . . . . 7 . . . . Special . | . . . . . . . . . Kinetic 186 | . 58 127 . 1 . . . . Thermal 23 | . 16 7 . . . . . . Explosive 7 | . . . . 7 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | . 9 10 . 6 . . . . Robot Miss Streak 9 | . 2 9 . 2 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 135 | . 50 83 . 2 . . . . Core Hits 67 | . 22 35 . 10 . . . . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1933 | . 525 960 . 448 . . . . Guns 1500 | . 525 960 . 15 . . . . Cannons . | . . . . . . . . . Explosions 433 | . . . . 433 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1296 | . 387 894 . 15 . . . . Thermal 204 | . 138 66 . . . . . . Explosive 433 | . . . . 433 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . . . 25 . . . . Projectiles . | . . . . . . . . . Explosions 25 | . . . . 25 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . . 23 . . . . Shots 2 | . . . . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 69 | . 69 22 . 4 . . 14 . Average Temperature 13 | . 18 5 . 2 . . 14 . Received Heat Transfer 819 | . 201 348 18 81 18 . 18 135 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 557 | . 407 150 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 372 | . 210 372 238 329 . . 53 25 Average Influence 141 | . 74 207 176 237 . . 21 9 Maximum Alert Level 1 | . 1 1 1 1 . . . . Low Security (%) 65 | 100 99 44 74 15 . . 100 100 Level 1 34 | . . 55 25 84 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 5 3 3 3 . . 2 . Investigation 8 | . 3 2 . 1 . . 2 . Extermination . | . . . . . . . . . Reinforcement 8 | . 2 1 3 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 2 | . . 1 1 . . . . . Communications Jammed 11 | . . . 8 3 . . . . Distress Signals 11 | . . . 8 3 . . . . Times Spotted 106 | . 21 36 12 19 9 . 5 4 Peak Tracking Total 9 | . 4 6 9 8 5 . 5 3 Tactical Retreats 17 | . 2 3 1 5 4 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 3 | . 1 . . 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . . . 3 2 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 13 | . 3 5 1 1 . . 2 1 Terminals 10 | . 2 5 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 10 10 3 2 . . 7 1 Successful 15 | . 6 5 2 1 . . 1 . Failed 18 | . 4 5 1 1 . . 6 1 Catastrophic 5 | . . 2 . 1 . . 2 . Database Lockouts . | . . . . . . . . . Manual 16 | . 3 5 3 2 . . 3 . Terminals 24 | . 6 10 3 2 . . 3 . Fabricators . | . . . . . . . . . Repair Stations 9 | . 4 . . . . . 4 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 3 4 1 1 . . . . Level Access Points 2 | . . 1 . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Recall Assault 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 1 . . . . . 1 . Scan Component 2 | . 1 . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 2 1 1 . . . . . Terminals 4 | . 2 1 1 . . . . . Track 3 | . 1 1 1 . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 3 1 1 . . 2 1 Full Trace Events 9 | . 2 3 1 1 . . 2 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 3384 | 58 595 1029 151 341 683 82 131 314 Spaces Moved 3028 | 44 380 629 271 470 666 71 187 310 Core 15 | 11 . 3 . . . . . 1 Treads 68 | . . 30 . . . . . 38 Legs 864 | 33 380 451 . . . . . . Wheels . | . . . . . . . . . Hover 738 | . . 145 271 322 . . . . Flight 1343 | . . . . 148 666 71 187 271 Fastest Speed 31 | 50 120 52 52 31 31 117 31 31 Average Speed 88 | 104 120 107 52 56 102 117 44 81 Slowest Speed 300 | 120 120 300 52 200 117 117 111 197 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 56 46 25 11 83 14 9 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . . 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . . . 16 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 16 | . . . . 16 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 3517 | 53 449 856 281 537 666 70 233 372 Wait 229 | . 20 113 1 24 . . 23 48 Move 3016 | 43 379 628 270 469 665 70 184 308 Hop 2 | . . . . . . . 1 1 Pick Up 11 | 4 1 3 . 2 . . . 1 Fast Attach 36 | 6 1 15 2 7 . . 3 2 Attach 13 | . 1 2 . 2 . . 2 6 Detach 11 | . . 2 . 4 . . 2 3 Swap 18 | . 6 8 4 . . . . . Drop 35 | . 4 17 4 7 . . . 3 Fire 112 | . 37 68 . 7 . . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 33 | . . . . 15 . . 18 . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 13) 568 | -10/Materials | Discovered new exit (range 11) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -9/Materials | Discovered new exit (range 11) 1340 | -9/Materials | Build established: Scavenger-Mutant 1491 | -9/Materials | Discovered new exit (range 5) 1611 | -9/Materials | Identified exit to Materials 1683 | -9/Materials | Entered another Materials area 1683 | -8/Materials | Evolved 2 slots: Utility x2 1812 | -8/Materials | Discovered new exit (range 10) 1834 | -8/Materials | Entered Factory 1834 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1857 | -7/Factory | Build established: Hacker-Mutant 2072 | -7/Factory | Identified exit to Factory 2130 | -7/Factory | Discovered new exit (range 12) 2175 | -7/Factory | Entered Lower Caves 2644 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2783 | -7/Lower Caves | Identified exit to Lower Caves 2858 | -7/Lower Caves | Entered another Lower Caves area 2869 | -7/Lower Caves | Discovered exit to Factory (range 12) 2940 | -7/Lower Caves | Entered Factory 2940 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2980 | -6/Factory | Hacking Suite fried by hacking feedback 3060 | -6/Factory | Discovered new exit (range 14) 3071 | -6/Factory | Entered another Factory area 3071 | -5/Factory | Evolved 2 slots: Utility x2 3252 | -5/Factory | Lost 10 parts (1p6n3u) 3314 | -5/Factory | Lost 4 parts (2p2n) 3334 | -5/Factory | Build established: Mutant 3350 | -5/Factory | Core integrity fell below 50% 3372 | -5/Factory | Core integrity fell below 20% 3385 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03373_ G-50 Soldier heat damages Hvy. Laser. 03373_ G-50 Soldier overheating. 03374_ G-50 Soldier heat damages Broken Carbon-fiber Leg, Hvy. Laser. 03374_ G-50 Soldier overheating. 03374_ Slug penetrates Wall. 03375_ G-50 Soldier overheating. 03376_ G-50 Soldier heat short circuits Broken Lgt. Angular Momentum Engine. 03376_ G-50 Soldier overheating. 03377_ Penetrated by Slug. 03378_ G-50 Soldier overheating. 03380_ Slug penetrates Wall. 03381_ G-50 Soldier heat damages Broken Carbon-fiber Leg, Broken Lgt. Angular Momentum Engine, Broken Carbon-fiber Leg. 03382_ G-50 Soldier overheating. 03385_ G-50 Soldier heat short circuits Broken Hvy. Laser. 03385_ G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????########???????? | | ???????????????????????# #???????? | | ???????????????????????# """" #???????? | | ???????????????????????# """" #???????? | | ???????????????????????# """" #???????? | | ???????????????????????# """" #???????? | | ???????????????????????# ######### | | ????????????????????#######;### # | | ????????????????????+ ^^ ; """# | | ?????????###+###????# ^ # """# | | ?????????# ###### ^ # """# | | ?????????# h # # | | ?????????# g @ ; # | | ?????????# h # # | | ?????????# ################"S # | | ?????????# #??????????????#""" # | | ?????????# #??????????????# "" # | | ?????????# #??????????????# # | | ?????????# #############??######### | | ?????????# # #????????? | | ?????????+ + #????????? | | ?????????# # #????????? | | ?????????# # #????????? | | ?????????# #? #????????? | | ?????????# #? #????????? | | ?????????# #??###########?????????? | | ?????????# ##############?????????? | | ?????????# # #?????????? | | ?????????# # #?????????? | | ?????????# # #?????????? | | ########## # #?????????? | | # #?????????? | | # #?????????? | | + #?????????? | | # #?????????? | | # #?????????? | | ########## # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed BurstDamperCannon Manual? 0 Play Time 00:43:35 Cumulative 31.3 hours Start 2020.08.14 @ 17:19:29 End 2020.08.14 @ 17:58:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ef4f8a7-5e66-43bd-abb0-47284929871b