Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 14:40:27 Player: Phxntom Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1537) 1537 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4297 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 122/300 Energy 150/150 System Corruption 3% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Target Analyzer Weapon Cycler Hardened Light Armor Plating System Shield Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Autogun > --- INVENTORY -------- Aluminum Leg Gravmag System Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor Target Analyzer Weapon Cycler System Shield Shock Rifle Beam Cannon Mini Grenade Launcher Remote Datajack [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 65 | 7 4 12 . 14 28 Power 9 | 1 . 2 . 3 3 Engine 5 | 1 . 2 . 2 . Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 20 | 2 1 4 . 2 11 Treads 3 | 1 1 1 . . . Leg 10 | . . 1 . . 9 Wheel 5 | 1 . 2 . 2 . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 21 | 2 3 2 . 9 5 Device 4 | 1 . . . 3 . Storage 5 | 1 3 . . 1 . Processor 5 | . . 1 . 1 3 Hackware 1 | . . 1 . . . Protection 6 | . . . . 4 2 Artifact . | . . . . . . Weapon 15 | 2 . 4 . . 9 Energy Gun 5 | 1 . 1 . . 3 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 34 | . . 8 . 10 16 Power 7 | . . 3 . 1 3 Propulsion 9 | . . 1 . 3 5 Utility 9 | . . 1 . 5 3 Weapon 9 | . . 3 . 1 5 Highest Loss Streak 6 | . . 6 . 5 6 To Critical Strikes 1 | . . 1 . . . Average Backups 11 | 4 9 13 12 10 10 Power . | . 2 1 1 . . Propulsion 2 | 2 4 3 4 2 1 Utility 4 | . 1 4 5 4 6 Weapon 2 | . 1 3 2 2 2 Tool/Special . | . . . . . . Unused Backups 9 | . . 1 . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 7 | . . 1 . . 6 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 100 94 66 64 76 Engine 8 | . 14 19 . 4 . Core 5 | . . . . 1 13 Treads 6 | . 18 12 11 3 . Leg 5 | . . . . . 13 Wheel 6 | . 9 7 11 13 . Device 4 | . 12 7 . 5 . Storage 10 | . 15 11 11 14 7 Processor 5 | . . 3 11 . 10 Hackware 2 | . . 10 . . . Protection 7 | . . . . 6 17 Energy Gun 4 | . 14 7 . . 1 Energy Cannon 1 | . . . . . 4 Ballistic Gun 5 | . 14 9 . . 2 Impact Weapon 3 | . . . 11 9 2 Special Melee Weapon 2 | . . 2 11 5 . Peak Build Rating 38 | 9 10 17 12 18 38 Average Rating 17 | 4 9 14 12 13 25 On Entrance 10 | . 9 10 12 12 18 Avg Prop Armor Cover (%) 12 | 12 11 12 19 13 4 Naked Turns . | . . . . . . Heaviest Build 61 | 12 46 30 24 61 59 Greatest Support 45 | 10 20 20 12 26 45 Greatest Overweight (x) 15 | 1 2 2 1 15 10 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 8 14 15 12 14 15 Average Carried 11 | 4 9 13 12 10 10 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 7 14 12 12 13 11 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1148 | 232 121 254 . 168 373 Remotely 45 | . . . . 45 . Salvage Created 1670 | 12 78 498 . 426 656 Parts 88 | 5 10 32 . 6 35 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 38 | . 2 12 . 10 14 Melee 6 | . . . . 3 3 Guns 18 | . 2 11 . . 5 Cannons 2 | . . . . . 2 AOE 4 | . . . . . 4 Classes Destroyed 12 | 1 2 3 . 2 4 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 2 | 1 . . . . 1 Recycler 2 | . . . . 1 1 Operator 1 | . 1 . . . . Watcher 2 | . . 1 . 1 . Swarmer 8 | . . 2 . 3 3 Grunt 20 | . 2 7 . 3 8 Brawler 1 | . . . . 1 . Sentry 6 | . . 3 . 3 . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 1 1 3 . 3 7 Combat Bots Only 3 | . 1 3 . 3 3 Max Kills in Single Turn 3 | 1 1 1 . 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 359 | . 9 72 . 100 178 Missed 95 | . 2 18 . 30 45 Hits 264 | . 7 54 . 70 133 Melee 3 | . . 2 . 1 . Projectile 261 | . 7 52 . 69 133 AOE 1 | . . 1 . . . Critical Strikes 9 | . . 3 . 2 4 Damage Taken 4352 | . 77 1151 . 885 2239 Core 1067 | . 11 215 . 138 703 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 2 | . . 2 . . . Core Remaining (%) 78 | 100 95 . 46 74 . Volleys Fired 92 | 1 10 44 . . 37 Largest 2 | 2 2 2 . . 2 Hottest 92 | 60 60 76 . . 92 Shots Fired 156 | 2 20 83 . . 51 Gun 134 | 2 20 83 . . 29 Cannon 10 | . . . . . 10 Launcher 10 | . . . . . 10 Special 2 | . . . . . 2 Kinetic 78 | 1 10 44 . . 23 Thermal 31 | . . 15 . . 16 Explosive 10 | . . . . . 10 Electromagnetic 35 | 1 10 24 . . . Robot Hit Streak 13 | 1 3 13 . . 7 Robot Miss Streak 2 | . 2 2 . . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 145 | 1 11 50 . 43 40 Core Hits 66 | 1 5 22 . 4 34 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . . . 5 1 Critical Strikes 9 | . 1 1 . 6 1 Burn 1 | . . 1 . . . Corrupt 1 | . 1 . . . . Smash 7 | . . . . 6 1 Melee Attacks 59 | . . 2 . 47 10 Impact 59 | . . 2 . 47 10 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 3550 | 15 103 619 . 1525 1288 Guns 981 | 15 103 552 . . 311 Cannons 141 | . . . . . 141 Explosions 596 | . . . . . 596 Melee 1815 | . . 67 . 1525 223 Ramming 17 | . . . . . 17 Kinetic 472 | . 47 200 . . 225 Thermal 371 | . . 144 . . 227 Explosive 596 | . . . . . 596 Electromagnetic 279 | 15 56 208 . . . Impact 1815 | . . 67 . 1525 223 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . 19 19 5 3 Average Corruption 4 | . . 4 19 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . 12 2 8 15 Message Errors 9 | . . 4 1 1 3 Matter Fused 9 | . . 2 1 1 5 Heat Flow Errors 5 | . . . . 4 1 Energy Discharges 7 | . . 5 . . 2 Data Loss (minor) 4 | . . 1 . . 3 Data Loss (major) 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 415 | . . 8 . 278 129 Projectiles . | . . . . . . Explosions 11 | . . . . . 11 Melee 404 | . . 8 . 278 118 Knockbacks 9 | . . . . 8 1 Impact 9 | . . . . 8 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 177 | . . . . . 177 Shots 5 | . . . . . 5 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 865 | 20 64 229 . 227 865 Average Temperature 220 | 15 22 80 . 105 332 Received Heat Transfer 1125 | . 42 300 . 288 495 Effects 71 | . . 1 . . 70 Shutdowns 28 | . . . . . 28 Energy Bleed 8 | . . . . . 8 Interference 7 | . . 1 . . 6 Matter Decay 3 | . . . . . 3 Short Circuit 4 | . . . . . 4 Damage (minor) 6 | . . . . . 6 Damage (major) 13 | . . . . . 13 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 9 | . . 1 . 8 . Combat Hostiles 8 | . . 1 . 7 . Parts Fried 13 | . . 2 . 9 2 Impact Corruptions 21 | . . 2 . 15 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 888 | . . 444 . . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 105 | 5 30 105 21 80 79 Initial 21 | . . 1 21 . . Average 19 | . 3 32 11 27 13 Influence Increases 1230 | 5 61 392 . 337 435 Destroy 0b10 Robot/C 760 | . 40 240 . 200 280 Destroy 0b10 Robot/NC 50 | 5 5 5 . 10 25 Destroy Leader 184 | . 10 62 . 52 60 Successful Hack 30 | . 6 10 . . 14 Disable Machine 15 | . . 15 . . . Destroy Structure 26 | . . . . . 26 Lose Combat Pursuer 165 | . . 60 . 75 30 Influence Decreases 1162 | 5 56 341 55 337 368 Entered New Map 41 | . . 4 35 1 1 Time Decay 841 | 5 56 257 20 246 257 Lost Part 280 | . . 80 . 90 110 Squads Dispatched 11 | . 3 2 . . 6 Investigation 4 | . . 2 . . 2 Extermination 1 | . . . . . 1 Reinforcement 6 | . 3 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 9 21 . 17 23 Peak Tracking Total 5 | . 3 4 . 5 5 Tactical Retreats 8 | . . 2 . 4 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . . 3 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 1 4 . . 5 Terminals 8 | . 1 3 . . 4 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 1 10 . . 8 Successful 12 | . 1 8 . . 3 Failed 7 | . . 2 . . 5 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 13 | . 1 5 . . 7 Terminals 16 | . 1 8 . . 7 Fabricators . | . . . . . . Repair Stations 3 | . . 2 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 6 . . 3 Record 3 | . . 3 . . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 3 . . 4 Full Trace Events 3 | . . 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1379 | 6 367 583 . 42 381 Optics 381 | . . . . . 381 Sensors 42 | . . . . 42 . Terrain 956 | 6 367 583 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3233 | 69 395 878 55 641 1195 Spaces Moved 1537 | 54 220 452 52 304 455 Core 18 | 13 . . . 1 4 Treads 50 | . 30 20 . . . Legs 359 | . . 8 . . 351 Wheels 1065 | 41 190 424 52 303 55 Hover 45 | . . . . . 45 Flight . | . . . . . . Fastest Speed 50 | 50 95 105 105 105 105 Average Speed 145 | 80 114 120 105 116 215 Slowest Speed 800 | 95 320 260 105 800 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 1 | . . 1 . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 22 | 4 38 34 20 25 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . . . . 35 Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . . . . . 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2295 | 77 343 702 52 508 613 Wait 420 | 2 97 167 1 123 30 Move 1532 | 53 219 451 51 303 455 Hop . | . . . . . . Pick Up 57 | 14 7 8 . 11 17 Fast Attach 22 | . . 2 . 7 13 Attach 34 | 7 . 7 . 8 12 Detach 17 | . . 1 . 3 13 Swap 31 | . 8 15 . 2 6 Drop 29 | . 2 5 . 4 18 Fire 92 | 1 10 44 . . 37 Melee 59 | . . 2 . 47 10 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 16) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 595 | -9/Materials | Repaired Datajack 635 | -9/Materials | Identified exit to Mines 1248 | -9/Materials | System corruption reached 10% 1279 | -9/Materials | Crushed by falling debris 1279 | -9/Materials | Core integrity fell below 50% 1310 | -9/Materials | Lost 6 parts (2p1n1u2w) 1343 | -9/Materials | Entered Mines 1351 | -9/Mines | Learned 4 Materials zone layouts 1358 | -9/Mines | Found a hidden stash of uninstalled traps 1391 | -9/Mines | Discovered new exit (range 7) 1398 | -9/Mines | Entered Materials 1398 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1399 | -8/Materials | Identified exit to Storage 1400 | -8/Materials | Identified exit to Factory 1818 | -8/Materials | Lost 5 parts (2n2u1w) 2032 | -8/Materials | Discovered exit to Factory (range 4) 2039 | -8/Materials | Entered Factory 2039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2249 | -7/Factory | Identified exit to Factory 2527 | -7/Factory | Lost 4 parts (1n1u2w) 2814 | -7/Factory | Core integrity fell below 50% 2823 | -7/Factory | Build established: Scavenger-Mutant 3146 | -7/Factory | Cargo convoy interrupted 3220 | -7/Factory | Core integrity fell below 20% 3234 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03225_ Acquired 40 matter. 03225_ K-01 Serf collects debris. 03226_ R-06 Scavenger collects Lgt. Ion Engine. 03226_ Critical hit (Burn: +37). 03227_ U-05 Engineer lays Concrete. 03228_ U-05 Engineer builds a Wall. 03228_ U-05 Engineer lays Concrete. 03229_ K-01 Serf collects debris. 03229_ K-01 Serf destroyed. 03230_ R-06 Scavenger collects Welding Torch. 03231_ Discarded Visual Processing Unit. 03231_ U-05 Engineer builds a Wall. 03231_ Gravmag System destroyed. 03232_ U-05 Engineer builds a Wall. 03232_ U-05 Engineer lays Concrete. 03232_ R-06 Scavenger collects Imp. Heat Sink. 03232_ K-01 Serf collects debris. 03233_ U-05 Engineer lays Concrete. 03234_ R-06 Scavenger collects Imp. Heat Sink. 03234_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????