Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.10 @ 00:20:48

Player: Cape

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (314)      314
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 804

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     98/100
System Corruption          16%
Temperature                Cool (1)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Light Ion Engine
  Light Assault Rifle
  Light Cannon
   Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Transport Network Coupler
  Improved Targeting Computer
>          --- WEAPON -----------
      Mini Grenade Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
     Heavy EM Pulse Gun
     Light Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Mini Grenade Launcher
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 5   15  2   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 4    | .   4   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   4   .   
    Device                 1    | .   1   .   
    Storage                1    | .   1   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   7   2   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   4   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      7    | .   2   7   
Average Slot Usage (%)     96   | .   96  98  
  Engine                   13   | .   14  13  
  Treads                   24   | .   23  27  
  Wheel                    3    | .   4   .   
  Device                   3    | .   4   .   
  Storage                  7    | .   5   14  
  Processor                15   | .   15  13  
  Energy Gun               12   | .   11  14  
  Launcher                 14   | .   14  13  
Naked Turns                .    | .   .   .   
Heaviest Build             11   | 7   11  11  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 4   6   6   
  Average Capacity         4    | 4   4   5   
  Most Carried             6    | 4   5   6   
  Average Carried          3    | 2   3   5   
  Final Capacity           6    | 4   6   4   
  Final Carried            5    | 3   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           543  | 265 211 67  
  Remotely                 .    | .   .   .   
Salvage Created            424  | 44  279 101 
  Parts                    34   | 2   24  8   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  12   | 1   8   3   
  Guns                     6    | 1   4   1   
  AOE                      6    | .   4   2   
Classes Destroyed          6    | 1   4   1   
  Worker                   3    | .   3   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   3   3   
  Grunt                    6    | 1   5   .   
Best Kill Streak           5    | 1   5   4   
  Combat Bots Only         3    | 1   2   3   
Max Kills in Single Turn   4    | 1   3   4   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1149 | 58  247 844 
  Core                     261  | 23  20  218 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         90   | 90  .   .   
Volleys Fired              26   | 5   19  2   
  Largest                  2    | 2   2   2   
  Hottest                  75   | 60  70  75  
Shots Fired                41   | 10  28  3   
  Gun                      29   | 10  17  2   
  Cannon                   .    | .   .   .   
  Launcher                 12   | .   11  1   
  Special                  .    | .   .   .   
  Kinetic                  11   | 5   6   .   
  Thermal                  .    | .   .   .   
  Explosive                12   | .   11  1   
  Electromagnetic          18   | 5   11  2   
  Robot Hit Streak         9    | 9   8   1   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           24   | 9   14  1   
  Core Hits                23   | 2   17  4   
  Critical Hits            .    | .   .   .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1093 | 119 819 155 
  Guns                     307  | 119 175 13  
  Cannons                  .    | .   .   .   
  Explosions               786  | .   644 142 
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  117  | 51  66  .   
  Thermal                  89   | .   89  .   
  Explosive                697  | .   555 142 
  Electromagnetic          190  | 68  109 13  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         14   | .   2   14  
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Effects                  10   | .   5   5   
    Message Errors         3    | .   2   1   
    Heat Flow Errors       3    | .   2   1   
    Energy Discharges      1    | .   .   1   
    Data Loss (minor)      3    | .   1   2   
Overload Shots             .    | .   .   .   
Overflow Damage            26   | .   26  .   
  Projectiles              .    | .   .   .   
  Explosions               26   | .   26  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      64   | .   64  .   
  Shots                    2    | .   2   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        263  | 18  244 263 
  Average Temperature      59   | 9   57  96  
  Received Heat Transfer   66   | 30  36  .   
  Effects                  3    | .   .   3   
    Interference           3    | .   .   3   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | 1   1   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      2    | .   2   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             276  | 20  276 80  
  Initial                  5    | .   .   5   
  Average                  51   | 9   74  52  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 94  100 
  Level 1                  3    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | 1   20  6   
  Peak Tracking Total      3    | 1   3   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               4    | .   4   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2417 | 713  1325 379  
Spaces Moved               1353 | 253  869  231  
  Core                     26   | 26   .    .    
  Treads                   901  | .    670  231  
  Legs                     .    | .    .    .    
  Wheels                   426  | 227  199  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   160  
  Average Speed            132  | 76   141  160  
  Slowest Speed            160  | 80   160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       2    | .    .    2    
Exploration Rate (%)       41   | 20   63   42   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             3    | .    .    3    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          110  | .    97   13   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      110  | .    97   13   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1941 | 761 941 239 
  Wait                     493  | 491 2   .   
  Move                     1349 | 252 868 229 
  Hop                      .    | .   .   .   
  Pick Up                  30   | 8   19  3   
  Fast Attach              2    | .   2   .   
  Attach                   16   | 5   10  1   
  Detach                   4    | .   4   .   
  Swap                     4    | .   3   1   
  Drop                     16   | .   14  2   
  Fire                     26   | 5   19  2   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            1    | .   .   1   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   55 | -11/Scrapyard | Discovered new exit (range 8)
  714 | -11/Scrapyard | Entered Materials
  715 | -10/Materials | Build established: Mutant
  994 | -10/Materials | Discovered new exit (range 16)
 1211 | -10/Materials | Discovered new exit (range 16)
 1275 | -10/Materials | Identified exit to Mines
 2039 | -10/Materials | Entered Mines
 2063 | -10/Mines     | Learned Materials non-interactive machine intel
 2177 | -10/Mines     | Assembled infested the area
 2369 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2413 | -10/Mines     | Crushed by falling debris
 2414 | -10/Mines     | Core integrity fell below 50%
 2414 | -10/Mines     | System corruption reached 10%
 2418 | -10/Mines     | Crushed by falling debris
 2418 | -10/Mines     | Smashed by cave-in

 Last Messages 
---------------
02408_ System corrupted: Component data lost.
02408_ Acquired Rocket Launcher.
02413_ The unstable cave ceiling collapses.
02413_ Crushed by falling debris.
[Achievement: Unlikely Earthworm]
02413_ Rocket Launcher destroyed.
02413_ System corrupted by crushing effect (+1).
02413_ Sml. Storage Unit destroyed.
02413_ System corrupted by crushing effect (+5).
02413_ Hvy. EM Pulse Gun destroyed.
02413_ System corrupted by crushing effect (+4).
02413_ Spread Laser crushed.
[Achievement: System Compromised]
The achievement interface (ESC then open Records) offers an effective way to
  explore all of your earned achievements as well as seek out new goals for
  future runs.
02416_ The unstable cave ceiling collapses. <x2>
02418_ Crushed by falling debris.
02418_ Lgt. Treads destroyed.
02418_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Loot Pinata
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              StealthTerrainImmobilizer
  Manual?         0
Play Time         00:45:47
  Cumulative      2.6 hours
  Start           2021.01.09 @ 02:07:01
  End             2021.01.10 @ 00:20:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9725192-a766-46c4-8104-947004fcdd06