Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.10 @ 00:20:48 Player: Cape Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (314) 314 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 804 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 98/100 System Corruption 16% Temperature Cool (1) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Light Assault Rifle Light Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Transport Network Coupler Improved Targeting Computer > --- WEAPON ----------- Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Heavy EM Pulse Gun Light Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 5 15 2 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads 4 | . 4 . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device 1 | . 1 . Storage 1 | . 1 . Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 7 2 Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 6 | . 4 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . 2 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 4 | . 2 2 Highest Loss Streak 7 | . 2 7 Average Slot Usage (%) 96 | . 96 98 Engine 13 | . 14 13 Treads 24 | . 23 27 Wheel 3 | . 4 . Device 3 | . 4 . Storage 7 | . 5 14 Processor 15 | . 15 13 Energy Gun 12 | . 11 14 Launcher 14 | . 14 13 Naked Turns . | . . . Heaviest Build 11 | 7 11 11 Greatest Support 40 | 20 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 4 6 6 Average Capacity 4 | 4 4 5 Most Carried 6 | 4 5 6 Average Carried 3 | 2 3 5 Final Capacity 6 | 4 6 4 Final Carried 5 | 3 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 543 | 265 211 67 Remotely . | . . . Salvage Created 424 | 44 279 101 Parts 34 | 2 24 8 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 12 | 1 8 3 Guns 6 | 1 4 1 AOE 6 | . 4 2 Classes Destroyed 6 | 1 4 1 Worker 3 | . 3 . Hauler 1 | . 1 . Recycler 1 | . . 1 Watcher 1 | . 1 . Swarmer 6 | . 3 3 Grunt 6 | 1 5 . Best Kill Streak 5 | 1 5 4 Combat Bots Only 3 | 1 2 3 Max Kills in Single Turn 4 | 1 3 4 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1149 | 58 247 844 Core 261 | 23 20 218 Absorbed by Shields . | . . . Core Remaining (%) 90 | 90 . . Volleys Fired 26 | 5 19 2 Largest 2 | 2 2 2 Hottest 75 | 60 70 75 Shots Fired 41 | 10 28 3 Gun 29 | 10 17 2 Cannon . | . . . Launcher 12 | . 11 1 Special . | . . . Kinetic 11 | 5 6 . Thermal . | . . . Explosive 12 | . 11 1 Electromagnetic 18 | 5 11 2 Robot Hit Streak 9 | 9 8 1 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 24 | 9 14 1 Core Hits 23 | 2 17 4 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1093 | 119 819 155 Guns 307 | 119 175 13 Cannons . | . . . Explosions 786 | . 644 142 Melee . | . . . Ramming . | . . . Kinetic 117 | 51 66 . Thermal 89 | . 89 . Explosive 697 | . 555 142 Electromagnetic 190 | 68 109 13 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 14 | . 2 14 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Effects 10 | . 5 5 Message Errors 3 | . 2 1 Heat Flow Errors 3 | . 2 1 Energy Discharges 1 | . . 1 Data Loss (minor) 3 | . 1 2 Overload Shots . | . . . Overflow Damage 26 | . 26 . Projectiles . | . . . Explosions 26 | . 26 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 64 | . 64 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 263 | 18 244 263 Average Temperature 59 | 9 57 96 Received Heat Transfer 66 | 30 36 . Effects 3 | . . 3 Interference 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | 1 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 100 | . 100 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 276 | 20 276 80 Initial 5 | . . 5 Average 51 | 9 74 52 Maximum Alert Level 1 | . 1 . Low Security (%) 96 | 100 94 100 Level 1 3 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | 1 20 6 Peak Tracking Total 3 | 1 3 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 4 | . 4 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Record 1 | . 1 . Branch Access Points 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 2417 | 713 1325 379 Spaces Moved 1353 | 253 869 231 Core 26 | 26 . . Treads 901 | . 670 231 Legs . | . . . Wheels 426 | 227 199 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 160 Average Speed 132 | 76 141 160 Slowest Speed 160 | 80 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 41 | 20 63 42 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 3 | . . 3 Spaces Dug . | . . . Terrain Destroyed 110 | . 97 13 Melee . | . . . Projectile . | . . . AOE 110 | . 97 13 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1941 | 761 941 239 Wait 493 | 491 2 . Move 1349 | 252 868 229 Hop . | . . . Pick Up 30 | 8 19 3 Fast Attach 2 | . 2 . Attach 16 | 5 10 1 Detach 4 | . 4 . Swap 4 | . 3 1 Drop 16 | . 14 2 Fire 26 | 5 19 2 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 714 | -11/Scrapyard | Entered Materials 715 | -10/Materials | Build established: Mutant 994 | -10/Materials | Discovered new exit (range 16) 1211 | -10/Materials | Discovered new exit (range 16) 1275 | -10/Materials | Identified exit to Mines 2039 | -10/Materials | Entered Mines 2063 | -10/Mines | Learned Materials non-interactive machine intel 2177 | -10/Mines | Assembled infested the area 2369 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2413 | -10/Mines | Crushed by falling debris 2414 | -10/Mines | Core integrity fell below 50% 2414 | -10/Mines | System corruption reached 10% 2418 | -10/Mines | Crushed by falling debris 2418 | -10/Mines | Smashed by cave-in Last Messages --------------- 02408_ System corrupted: Component data lost. 02408_ Acquired Rocket Launcher. 02413_ The unstable cave ceiling collapses. 02413_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 02413_ Rocket Launcher destroyed. 02413_ System corrupted by crushing effect (+1). 02413_ Sml. Storage Unit destroyed. 02413_ System corrupted by crushing effect (+5). 02413_ Hvy. EM Pulse Gun destroyed. 02413_ System corrupted by crushing effect (+4). 02413_ Spread Laser crushed. [Achievement: System Compromised] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 02416_ The unstable cave ceiling collapses. 02418_ Crushed by falling debris. 02418_ Lgt. Treads destroyed. 02418_ System corrupted by crushing effect (+2). 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