Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.02 @ 20:25:06 Player: Bullet Bait Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3086) 3086 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (229) 229 TOTAL SCORE: 7320 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 340/340 System Corruption 2% Temperature Cool (31) Movement Hovering (116) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Angular Momentum Engine > --- PROPULSION (5) --- Airjet Airjet > --- UTILITY (4) ------ Coolant Injector Hacking Suite > --- WEAPON (4) ------- Thermic Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Gravmag System Improved Gravmag System Cooled Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Enhanced Nuclear Core Improved Hover Unit Transmission Jammer Hardened Light Armor Plating System Restoration Module [Rating: 54] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . 1 . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . . . 2 Parts Attached 150 | 8 7 7 45 11 27 45 Power 27 | 1 1 1 8 3 2 11 Engine 19 | 1 1 1 7 3 . 6 Core 8 | . . . 1 . 2 5 Reactor . | . . . . . . . Propulsion 52 | 4 2 2 17 3 13 11 Treads 4 | 2 . . . . . 2 Leg . | . . . . . . . Wheel 11 | 2 2 2 5 . . . Hover 31 | . . . 6 3 13 9 Flight 6 | . . . 6 . . . Utility 42 | 1 2 . 11 5 7 16 Device 22 | . . . 7 2 4 9 Storage 2 | 1 1 . . . . . Processor 7 | . 1 . 2 1 2 1 Hackware 1 | . . . . . . 1 Protection 10 | . . . 2 2 1 5 Artifact . | . . . . . . . Weapon 29 | 2 2 4 9 . 5 7 Energy Gun 10 | . 1 3 1 . 2 3 Energy Cannon 12 | . . . 8 . 3 1 Ballistic Gun 6 | 2 1 . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 4 . 2 1 Parts Lost 28 | . . 1 2 . 1 24 Power 5 | . . . 1 . . 4 Propulsion 12 | . . 1 1 . . 10 Utility 10 | . . . . . 1 9 Weapon 1 | . . . . . . 1 Highest Loss Streak 7 | . . 1 1 . 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 96 98 91 98 99 67 Engine 8 | . 14 11 8 18 10 2 Core 4 | . . . 2 . 4 8 Wheel 9 | . 28 42 17 . . . Hover 18 | . . . 5 34 38 19 Flight 3 | . . . 14 . . . Device 12 | . . . 11 16 21 11 Storage 3 | . 14 11 6 . . . Processor 5 | . 10 11 1 9 7 3 Protection 2 | . . . 2 1 1 4 Energy Gun 3 | . 7 16 2 . 2 1 Energy Cannon 11 | . . . 18 18 11 10 Ballistic Gun 3 | . 20 1 . . . 2 Naked Turns 30 | . . . . . . 30 Heaviest Build 42 | 13 20 23 28 28 37 42 Greatest Support 46 | 40 20 40 46 34 43 44 Greatest Overweight (x) 5 | . . . 5 . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 Average Capacity 6 | 6 8 10 7 5 5 5 Most Carried 10 | 3 9 10 10 5 5 5 Average Carried 5 | 1 5 8 7 4 4 4 Final Capacity 10 | 8 10 10 5 5 5 5 Final Carried 10 | 2 9 10 5 5 5 . Class Distribution -------------------- 39% | Mutant 38% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1878 | 201 304 110 553 189 285 236 Remotely . | . . . . . . . Salvage Created 4141 | 14 537 367 1439 323 856 605 Parts 231 | 2 38 11 94 23 38 25 Haulers Intercepted 9 | . 1 . 4 . 3 1 Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 62 | . 8 7 23 7 8 9 Guns 20 | . 8 4 1 . 4 3 Cannons 38 | . . . 22 7 3 6 AOE 3 | . . 3 . . . . Classes Destroyed 14 | 1 7 2 . 1 2 1 Worker 6 | . 1 . 3 . 1 1 Builder 9 | . 3 . 4 . 1 1 Tunneler 4 | 1 . . . . 2 1 Hauler 9 | . 1 . 4 . 3 1 Recycler 5 | . 1 1 1 . 2 . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . 1 . . Watcher 8 | . 3 1 2 1 1 . Swarmer 9 | . 2 . 3 3 . 1 Grunt 28 | . 6 5 11 . 3 3 Duelist 1 | . . 1 . . . . Sentry 18 | . . 1 9 4 2 2 Hunter 3 | . . . . . 3 . Programmer 3 | . . . . . . 3 Best Kill Streak 8 | 1 4 3 5 4 8 6 Combat Bots Only 4 | . 3 3 3 4 2 3 Max Kills in Single Turn 3 | 1 2 3 1 1 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 626 | . 32 18 57 34 106 379 Missed 238 | . 11 4 17 6 62 138 Damage Taken 4777 | . 196 188 449 208 364 3372 Core 1054 | . 28 29 82 37 24 854 Absorbed by Shields 168 | . . . . 49 52 67 Ignored by Resistances 1416 | . 62 55 130 79 124 966 Regen/Repaired (Parts) 47 | . . . 23 24 . . Core Remaining (%) 89 | 100 88 . 72 93 96 . Volleys Fired 228 | 2 38 18 66 20 43 41 Largest 3 | 2 2 2 2 2 2 3 Hottest 148 | 40 85 110 136 136 148 137 Shots Fired 458 | 4 76 30 124 40 84 100 Gun 153 | 4 76 26 8 . 18 21 Cannon 301 | . . . 116 40 66 79 Launcher 4 | . . 4 . . . . Special . | . . . . . . . Kinetic 73 | 4 61 . . . . 8 Thermal 371 | . 15 16 124 40 84 92 Explosive 4 | . . 4 . . . . Electromagnetic 10 | . . 10 . . . . Robot Hit Streak 34 | 3 34 24 20 12 17 23 Robot Miss Streak 7 | . 2 3 4 3 1 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 318 | 3 54 25 84 29 61 62 Core Hits 162 | 1 28 23 42 12 32 24 Critical Kills 3 | . . . 1 . 2 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 9 | . 1 2 1 . 2 3 Burn 5 | . . 2 . . . 3 Meltdown 3 | . . . 1 . 2 . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6914 | 35 685 705 1711 614 1457 1707 Guns 1965 | 35 685 405 132 . 376 332 Cannons 4438 | . . . 1579 614 1081 1164 Explosions 511 | . . 300 . . . 211 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 623 | 35 467 . . . . 121 Thermal 5826 | . 218 240 1711 614 1457 1586 Explosive 267 | . . 267 . . . . Electromagnetic 198 | . . 198 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 1 . . 2 Average Corruption 1 | . . . 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . 1 . . 2 Message Errors 2 | . . . 1 . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots 3 | . . . . . . 3 Effects 1 | . . . . . . 1 Heat Surge 1 | . . . . . . 1 Overflow Damage 57 | . . 15 16 1 6 19 Projectiles 42 | . . . 16 1 6 19 Explosions 15 | . . 15 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . . 54 . . . . Shots 2 | . . 2 . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 473 | . 180 345 473 424 235 344 Average Temperature 110 | . 54 111 133 167 70 90 Received Heat Transfer 1729 | . 141 96 204 103 132 1053 Effects 12 | . . . 10 1 . 1 Shutdowns 4 | . . . 4 . . . Energy Bleed 1 | . . . . . . 1 Matter Decay 4 | . . . 3 1 . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . 2 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 16 | . . . 3 2 8 3 Heat Transferred 10364 | . 518 555 3087 1110 2548 2546 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Peak Influence 660 | 5 255 212 658 541 440 660 Initial 236 | . 2 . 76 236 152 180 Average 304 | . 108 102 310 406 292 447 Maximum Alert Level 2 | . 1 1 2 2 2 2 Low Security (%) 33 | 100 94 91 30 . 25 5 Level 1 34 | . 5 8 39 51 61 24 Level 2 32 | . . . 30 48 12 70 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . . 1 2 6 5 Investigation 8 | . . . 1 1 5 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . . . 1 1 2 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . 1 1 . 2 1 . Communications Jammed 3 | . . . . . . 3 Distress Signals 3 | . . . . . . 3 Times Spotted 124 | . 13 8 27 11 27 38 Peak Tracking Total 19 | . 4 4 3 4 8 19 Tactical Retreats 12 | . 2 . 2 . 6 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 6 | . . . 1 . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 29 | . 1 1 2 2 . 23 Max in Single Turn 21 | . 1 1 1 1 . 21 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 40 | . 5 . 10 5 15 5 Terminals 26 | . 5 . 8 3 7 3 Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . . 1 1 1 1 Recycling Units 3 | . . . 1 . 1 1 Scanalyzers 4 | . . . . 1 3 . Garrison Access . | . . . . . . . Total Hacks 112 | . 20 . 22 19 43 8 Successful 71 | . 10 . 15 15 27 4 Failed 41 | . 10 . 7 4 16 4 Catastrophic 3 | . 1 . . . 1 1 Database Lockouts . | . . . . . . . Manual 51 | . 11 . 12 8 17 3 Terminals 76 | . 20 . 16 13 22 5 Fabricators 7 | . . . . . 7 . Repair Stations 9 | . . . 3 2 3 1 Recycling Units 7 | . . . 3 . 2 2 Scanalyzers 13 | . . . . 4 9 . Garrison Access . | . . . . . . . Terminal Hacks 30 | . 5 . 8 7 8 2 Record 1 | . . . . 1 . . Part Schematic 2 | . . . 1 . 1 . Prototype ID Bank 3 | . . . 1 2 . . Open Door 4 | . . . 4 . . . Open DSF 4 | . . . . . 2 2 Level Access Points 3 | . 1 . . 1 1 . Emergency Access Points 1 | . 1 . . . . . Fabricator Index 2 | . . . 1 1 . . Repair Station Index 1 | . . . 1 . . . Unreport Threat 3 | . 1 . . 1 1 . Locate Traps 3 | . 1 . . 1 1 . Maintenance Status 1 | . . . . . 1 . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks 5 | . . . . . 5 . Load Schematic 3 | . . . . . 3 . Build 2 | . . . . . 2 . Repair Station Hacks 5 | . . . 2 2 1 . Scan Component 3 | . . . 1 1 1 . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 4 | . . . 1 . 2 1 Retrieve Components 4 | . . . 1 . 2 1 Scanalyzer 10 | . . . . 4 6 . Insert Component 5 | . . . . 2 3 . Analyze 5 | . . . . 2 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 5 . 4 2 5 1 Terminals 14 | . 5 . 2 2 4 1 Botnet 14 | . 5 . 2 2 4 1 Fabricators 1 | . . . . . 1 . Haulers 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Monitor 1 | . . . 1 . . . Recyclers 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 30 | . 5 . 5 4 13 3 Full Trace Events 9 | . 1 . 1 1 5 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 1 2 4 . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 124 | . . . . . 124 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired 2 | . . . 1 1 . . Time 83 | . . . 51 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . 3 . . 1 Parts Scanalyzed 5 | . . . . 2 3 . Part Schematics Acquired 5 | . . . . 2 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 41 | . . . . . . 41 Highest-Rated Ally 41 | . . . . . . 41 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 233 | . . . . . . 233 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3336 | 95 419 160 763 238 784 877 Spaces Moved 3554 | 63 339 118 671 252 1227 884 Core 113 | 5 . . . . . 108 Treads 66 | 26 . . . . . 40 Legs . | . . . . . . . Wheels 766 | 32 339 118 277 . . . Hover 2307 | . . . 92 252 1227 736 Flight 302 | . . . 302 . . . Fastest Speed 31 | 50 80 80 31 45 42 42 Average Speed 59 | 110 80 80 56 45 42 75 Slowest Speed 390 | 160 80 80 390 45 42 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 61 17 79 34 32 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . 15 . . 2 48 Melee . | . . . . . . . Projectile 7 | . . . . . 2 5 AOE 58 | . . 15 . . . 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 4360 | 84 417 152 943 338 1412 1014 Wait 235 | . 11 3 93 39 84 5 Move 3548 | 62 338 117 670 251 1226 884 Hop . | . . . . . . . Pick Up 89 | 10 15 5 22 8 10 19 Fast Attach 31 | . . . 14 1 5 11 Attach 53 | 6 2 3 8 3 2 29 Detach 8 | . . . 1 . . 7 Swap 67 | 2 5 4 23 7 20 6 Drop 98 | 2 8 2 46 9 22 9 Fire 228 | 2 38 18 66 20 43 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 360 | -10/Materials | Identified exit to Materials 385 | -10/Materials | Discovered new exit (range 8) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x2 630 | -9/Materials | Discovered new exit (range 9) 635 | -9/Materials | Identified exit to Storage 663 | -9/Materials | Build established: Scavenger-Mutant 675 | -9/Materials | Entered Storage 741 | -9/Storage | Repaired Imp. EM Shotgun 1146 | -9/Storage | Discovered new exit (range 14) 1438 | -9/Storage | Entered Materials 1438 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1512 | -8/Materials | Repaired Imp. Hover Unit 1633 | -8/Materials | Identified exit to Factory 1676 | -8/Materials | Entered Factory 1676 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1685 | -7/Factory | Identified exit to Factory 1776 | -7/Factory | Fabricated Imp. Hover Unit (x2) 2040 | -7/Factory | Fabricated Imp. Hover Unit (x2) 2085 | -7/Factory | Build established: Mutant 2460 | -7/Factory | Entered another Factory area 2460 | -6/Factory | Evolved 2 slots: Weapon x2 2824 | -6/Factory | Build established: Scavenger-Gunner 2952 | -6/Factory | Lost 3 parts (1p1n1u) 3085 | -6/Factory | Spotted B-75 Beast 3154 | -6/Factory | Released all parts (8) 3160 | -6/Factory | First assault squad dispatched 3246 | -6/Factory | Core integrity fell below 50% 3270 | -6/Factory | Lost 6 parts (2p1n3u) 3289 | -6/Factory | Core integrity fell below 20% 3337 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03274_ Critical hit (Burn: +37). 03283_ Acquired Hacking Suite. 03287_ Critical hit (Burn: +37). 03289_ Lgt. Deuterium Engine destroyed. 03291_ A-15 Conveyor suffers critical hit (Burn). 03291_ Acquired Angular Momentum Engine. 03293_ K-01 Serf cleans the Nuclear Reactor. 03294_ Acquired Airjet. 03299_ K-01 Serf cleans the Nuclear Reactor. 03299_ Acquired Airjet. 03305_ K-01 Serf cleans the Nuclear Reactor. 03305_ Airjet destroyed. 03307_ M-28 Smith repairs G-50 Soldier. 03319_ P-60 Hacker suffers critical hit (Burn). 03323_ Shock Rifle melted. 03323_ Target Analyzer melted. 03323_ Shock Rifle melted. 03323_ P-60 Hacker destroyed. 03333_ Acquired Coolant Injector. 03334_ Airjet destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????" ????????????????????????????????????? | | ??????????"" "???????????????????????????????????? | | ??????????"" 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""" """ #=%g #??????????????? | | #???? #############??????????????? | | #???? """ """ ??????????????????????????? | | #???? """ """ ??????????????????????????? | | ###???? """ """ ?????????????????????????? | | ???????+## ?????????????????????????? | | ?????????? ?? ?????????????????????????? | | ?????????? ??########????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Flight Unit | -9/Storage | Hacked Hover Unit | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Imp. Hover Unit | -7/Factory | Hacked Adv. Beam Cannon | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Hrd. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Imp. Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerGreatAutogun Manual? 0 Play Time 01:14:47 Cumulative 41.4 hours Start 2024.06.01 @ 20:09:30 End 2024.06.02 @ 20:25:06 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 4 Adventurer 43 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46a0094e-fdbd-4081-99ac-9a9ef59b7315