Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.22 @ 00:18:17 Player: User Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (387) 387 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2452 Bonus ------- None Cogmind --------- Core Integrity 494/550 Matter 247/300 Energy 125/125 System Corruption 0% Temperature Cool (38) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Small Storage Unit Power Shielding > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Large Storage Unit Large Matter Pod (150) Medium Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Targeting Computer Power Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Aluminum Leg Large Storage Unit Large Matter Pod Medium Laser Grenade Launcher Mining Laser [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 8 | . 1 1 2 . 4 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 1 | . . . . . 1 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . . 1 2 . . Device 1 | . . . 1 . . Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 3 | . 1 . . . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . . . . 5 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 85 86 100 100 84 Engine 13 | . 14 14 11 11 17 Leg 24 | . 28 28 22 22 18 Device 5 | . . . 11 11 8 Storage 12 | . 14 14 11 11 9 Processor 5 | . . 1 11 11 5 Protection 5 | . . . 11 11 9 Energy Gun 3 | . 12 . . . . Ballistic Gun 20 | . 15 28 22 22 18 Naked Turns . | . . . . . . Heaviest Build 19 | 14 14 14 16 16 19 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 Most Carried 8 | . 8 8 6 7 6 Average Carried 6 | . 6 7 5 6 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 7 6 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 608 | 173 240 110 . 38 47 Remotely . | . . . . . . Salvage Created 657 | . 339 164 50 . 104 Parts 23 | . 12 4 3 . 4 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 8 | . 3 2 1 . 2 Guns 8 | . 3 2 1 . 2 Classes Destroyed 5 | . 4 . 1 . . Hauler 2 | . 2 . . . . Recycler 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Grunt 7 | . 3 2 . . 2 Sentry 1 | . . . 1 . . Best Kill Streak 3 | . 3 3 1 . 2 Combat Bots Only 2 | . 2 2 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 722 | . 128 123 23 . 448 Core 138 | . 26 56 . . 56 Absorbed by Shields . | . . . . . . Redirected to Shielding 22 | . . . . . 22 Core Remaining (%) 89 | 100 . 67 . 100 . Volleys Fired 56 | . 29 11 3 . 13 Largest 2 | . 2 2 2 . 2 Hottest 70 | . 70 40 40 . 50 Shots Fired 110 | . 56 22 6 . 26 Gun 109 | . 56 22 6 . 25 Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 82 | . 29 22 6 . 25 Thermal 27 | . 27 . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 9 16 5 . 9 Robot Miss Streak 1 | . 1 1 1 . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 92 | . 48 18 4 . 22 Core Hits 36 | . 15 6 3 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 7 | . 6 1 . . . Burn 5 | . 5 . . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1322 | . 617 238 42 . 425 Guns 1165 | . 617 238 42 . 268 Cannons . | . . . . . . Explosions 157 | . . . . . 157 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 866 | . 318 238 42 . 268 Thermal 299 | . 299 . . . . Explosive 157 | . . . . . 157 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . . . . 12 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 159 | . 159 2 . . 38 Average Temperature 35 | . 39 2 . . 22 Received Heat Transfer 495 | . 96 93 9 . 297 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1258 | . 1258 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 96 | . 96 86 73 23 38 Initial 31 | . . 31 28 23 7 Average 43 | . 68 45 51 23 14 Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 18 | . 5 2 2 . 9 Peak Tracking Total 6 | . 2 2 1 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 3 . 1 . . Successful 1 | . . . 1 . . Failed 3 | . 3 . . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 692 | . 226 88 88 204 86 Spaces Moved 406 | 1 109 37 64 161 34 Core . | . . . . . . Treads . | . . . . . . Legs 406 | 1 109 37 64 161 34 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 Average Speed 120 | 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 1 26 13 11 53 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 502 | . 150 59 69 172 52 Wait 20 | . . 9 . 11 . Move 401 | . 108 36 63 160 34 Hop . | . . . . . . Pick Up 11 | . 7 1 1 1 1 Fast Attach . | . . . . . . Attach 6 | . . 1 2 . 3 Detach . | . . . . . . Swap 2 | . 1 . . . 1 Drop 6 | . 5 1 . . . Fire 56 | . 29 11 3 . 13 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 15) 227 | -10/Materials | Entered Mines 272 | -10/Mines | Discovered new exit (range 5) 315 | -10/Mines | Entered Materials 315 | -9/Materials | Evolved 2 slots: Utility x2 337 | -9/Materials | Build established: Mutant 388 | -9/Materials | Discovered new exit (range 7) 403 | -9/Materials | Entered Mines 414 | -9/Mines | Learned Materials terminal intel 423 | -9/Mines | Met a Derelict bent on vengeance 548 | -9/Mines | Found a hidden stash of uninstalled traps 592 | -9/Mines | Discovered new exit (range 8) 595 | -9/Mines | Met a Derelict testing a Signal Generator 607 | -9/Mines | Entered Materials 607 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 608 | -8/Materials | Loaded intel: 12 terminal locations 693 | -8/Materials | Self-destructed Last Messages --------------- Loading Materials terminal intel (x12)... 00634_ Aluminum Leg destroyed. 00648_ G-47 Trooper destroyed. 00648_ Switching to secondary target: G-47 Trooper. 00656_ Targeting Computer destroyed. 00666_ G-47 Trooper destroyed. 00675_ Acquired Aluminum Leg. 00677_ Acquired 47 matter. 00680_ C-30 ARC bursts open, deploying its payload. 00680_ G-50 Soldier unfolds itself. 00680_ G-47 Trooper unfolds itself. 00686_ Electrolysis Chamber disabled. 00686_ Grenade Launcher destroyed. 00686_ U-05 Engineer lays Concrete. 00688_ Imp. Heat Sink destroyed. 00689_ U-05 Engineer lays Concrete. 00689_ Ion Engine destroyed. 00690_ U-05 Engineer lays Concrete. 00690_ Critical hit (Burn: +37). 00690_ U-05 Engineer lays Concrete. 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