Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.21 @ 21:56:09 Player: Bebob Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (43) 215 Value Destroyed (1244) 1244 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 6208 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 80/150 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Targeting Computer Mobile Refinery Mk. CCLXVII High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced ECM Suite Improved Maneuvering Thrusters > --- WEAPON ----------- High-powered Shock Rifle Improved Datajack > --- INVENTORY -------- (None) [Rating: 50] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Cesium-ion Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . Power 2 | . . . . 1 . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 89 | 7 8 3 11 25 18 13 3 . . 1 Power 13 | 1 . . 1 3 3 3 1 . . 1 Engine 11 | 1 . . 1 1 3 3 1 . . 1 Core 2 | . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 2 1 3 5 6 1 . . . . Treads . | . . . . . . . . . . . Leg 14 | 2 2 1 3 5 1 . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . . . 5 1 . . . . Utility 23 | 1 2 1 3 6 5 4 1 . . . Device 9 | . . . 1 2 4 2 . . . . Storage 1 | 1 . . . . . . . . . . Processor 5 | . . . . 1 1 2 1 . . . Hackware 1 | . 1 . . . . . . . . . Protection 7 | . 1 1 2 3 . . . . . . Artifact . | . . . . . . . . . . . Weapon 33 | 3 4 1 4 11 4 5 1 . . . Energy Gun 18 | 3 2 . 1 5 2 4 1 . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 4 | . . . 1 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 2 . . . . . . . Slashing Weapon 4 | . . . . 4 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 4 | . 2 1 . . . 1 . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . . Parts Lost 48 | . . 6 1 15 15 1 4 . . 6 Power 9 | . . 1 . 3 3 . . . . 2 Propulsion 12 | . . 1 . 5 3 1 2 . . . Utility 15 | . . 1 1 4 4 . 1 . . 4 Weapon 12 | . . 3 . 3 5 . 1 . . . Highest Loss Streak 11 | . . 4 1 5 11 1 3 . . 5 Average Slot Usage (%) 67 | . 99 78 74 81 51 73 64 53 53 49 Engine 10 | . 14 8 8 6 6 12 16 13 13 11 Leg 9 | . 28 26 21 20 2 . . . . . Flight 3 | . . . . . 6 16 4 . . . Device 13 | . . . 8 11 12 21 20 20 20 18 Processor 10 | . . . . 7 10 12 19 20 20 20 Hackware 4 | . 8 14 11 9 1 . . . . . Protection 3 | . 13 14 5 5 . . . . . . Energy Gun 6 | . 25 7 8 12 1 2 3 . . . Ballistic Gun 2 | . . . 8 2 4 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 32 | 13 16 12 21 28 30 26 32 18 18 18 Greatest Support 40 | 20 26 26 26 40 15 29 23 12 12 12 Greatest Overweight (x) 2 | . . . . 1 2 . 2 1 1 1 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 4 4 3 4 4 Average Carried 2 | 1 4 2 2 3 1 . 2 3 3 4 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 1 4 3 2 4 3 3 4 3 Class Distribution -------------------- 51% | Mutant 26% | Scavenger-Mutant 7% | Scout 5% | Ninja 4% | Scavenger-Scout 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Ninja | -6/Factory Generator-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Matter Collected 1071 | 176 144 . 148 232 149 192 30 . . . Remotely . | . . . . . . . . . . . Salvage Created 1770 | . 178 . 164 1033 149 246 . . . . Parts 92 | . 15 . 11 53 5 8 . . . . Haulers Intercepted 4 | . 1 . . 1 . 2 . . . . Recyclers Shooed 3 | . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 1 . 1 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 29 | . 2 . 3 21 3 . . . . . Melee 14 | . . . 2 11 1 . . . . . Guns 15 | . 2 . 1 10 2 . . . . . Classes Destroyed 9 | . 4 . 1 3 1 . . . . . Worker 3 | . . . . 1 . 2 . . . . Hauler 4 | . 1 . . 1 . 2 . . . . Recycler 2 | . . . . 2 . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 4 | . 1 . . 1 . 2 . . . . Swarmer 8 | . . . . 7 1 . . . . . Grunt 12 | . 2 . . 9 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 8 | . . . 3 5 . . . . . . Best Kill Streak 4 | . 2 . 1 4 1 4 . . . . Combat Bots Only 4 | . 1 . 1 4 1 . . . . . Max Kills in Single Turn 4 | . 1 . 1 2 1 4 . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Damage Taken 5221 | . 79 501 419 2003 1009 116 171 . . 923 Core 1815 | . 11 83 103 455 306 89 45 . . 723 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 61 | 100 . 62 74 17 56 . . . . . Volleys Fired 131 | . 26 3 6 43 39 14 . . . . Largest 2 | . 2 2 2 2 2 1 . . . . Hottest 130 | . 100 100 79 130 124 60 . . . . Shots Fired 213 | . 52 4 12 85 46 14 . . . . Gun 204 | . 52 4 12 85 37 14 . . . . Cannon 9 | . . . . . 9 . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 40 | . . . 6 8 26 . . . . . Thermal 159 | . 52 4 6 77 20 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 14 | . . . . . . 14 . . . . Robot Hit Streak 12 | . 3 6 5 12 4 5 . . . . Robot Miss Streak 6 | . 4 . 2 2 6 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 177 | . 36 8 17 80 20 15 1 . . . Core Hits 65 | . 9 2 4 36 8 6 . . . . Critical Hits 3 | . . . 1 2 . . . . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Melee Attacks 57 | . 9 4 10 29 . 4 1 . . . Impact 10 | . . . 10 . . . . . . . Slashing 29 | . . . . 29 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . 9 . . 1 . 3 1 . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . Follow-up Attacks 6 | . . . 3 3 . . . . . . Damage Inflicted 3753 | . 341 56 296 1825 406 829 . . . . Guns 2043 | . 341 50 113 968 278 293 . . . . Cannons 126 | . . . . . 126 . . . . . Explosions 536 | . . . . . . 536 . . . . Melee 1032 | . . . 183 849 . . . . . . Ramming 16 | . . 6 . 8 2 . . . . . Kinetic 297 | . . . 55 77 165 . . . . . Thermal 1852 | . 341 50 58 891 239 273 . . . . Explosive 263 | . . . . . . 263 . . . . Electromagnetic 293 | . . . . . . 293 . . . . Impact 183 | . . . 183 . . . . . . . Slashing 849 | . . . . 849 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . . Average Corruption 1 | . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . 6 . . . . . . Message Errors 3 | . . . . 3 . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . Targeting Errors 2 | . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . . . . 40 . 50 . . . . Projectiles . | . . . . . . . . . . . Explosions 50 | . . . . . . 50 . . . . Melee 40 | . . . . 40 . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 6 | . . 2 . 3 1 . . . . . Shots . | . . . . . . . . . . . Rammed 7 | . . 2 . 3 2 . . . . . Targets Rammed 8 | . . 3 . 3 2 . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 243 | . 243 99 3 222 138 70 . . . . Average Temperature 55 | . 74 58 3 36 67 28 . . . . Received Heat Transfer 1308 | . 30 156 135 864 114 9 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 1 . . 3 1 1 . . . . Heat Transferred 4122 | . 999 148 148 2146 481 200 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Peak Influence 341 | . 79 15 134 341 171 276 . . . . Initial 154 | . . 6 1 . 154 83 . . . . Average 89 | . 20 2 42 134 65 208 . . . . Maximum Alert Level 1 | . . . . 1 . 1 . . . . Low Security (%) 88 | 100 100 100 100 82 100 51 . . . . Level 1 11 | . . . . 17 . 48 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 2 . . 4 2 . . . . . Investigation 1 | . . . . . 1 . . . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 3 | . 2 . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Distress Signals 1 | . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 4 6 3 42 16 16 8 . . 15 Peak Tracking Total 12 | . 2 5 2 6 4 7 5 . . 12 Tactical Retreats 21 | . . 1 . 5 6 3 3 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 5 | . 1 . . 2 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 4 | . . . . . . 4 . . . . Max in Single Turn 2 | . . . . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 24 | . 4 . 4 3 8 3 1 . 1 . Terminals 15 | . 3 . 3 2 5 2 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 61 | . 12 . 10 6 16 15 1 . 1 . Successful 43 | . 8 . 6 5 13 9 1 . 1 . Failed 18 | . 4 . 4 1 3 6 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 34 | . 10 . 8 5 6 5 . . . . Terminals 45 | . 11 . 8 5 8 13 . . . . Fabricators 5 | . . . . . 5 . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers 3 | . . . . . 3 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 9 | . 2 . . . 1 4 1 . 1 . Part Schematic 1 | . . . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks 4 | . . . . . 4 . . . . . Network Status 1 | . . . . . 1 . . . . . Load Schematic 2 | . . . . . 2 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 2 | . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 24 | . 6 . 4 4 5 5 . . . . Terminals 23 | . 5 . 4 4 5 5 . . . . Track 5 | . 1 . 1 1 . 2 . . . . Botnet 12 | . 2 . 2 2 4 2 . . . . Operators 6 | . 2 . 1 1 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 4 . 4 2 6 2 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . Parts Built 2 | . . . . . 2 . . . . . Matter 146 | . . . . . 146 . . . . . Time 36 | . . . . . 36 . . . . . Total Part Build Rating 6 | . . . . . 6 . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 8 | . 3 1 . . . 3 1 . . . Non-combat 6 | . 3 . . . . 3 . . . . Combat 2 | . . 1 . . . . 1 . . . Robot Hacks Applied 10 | . 4 1 . . . 4 1 . . . parse_system 4 | . 1 1 . . . 1 1 . . . no_distress 4 | . 3 . . . . 1 . . . . find_chute 1 | . . . . . . 1 . . . . find_fabricator 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Total Allies 13 | . . . . . . . . . 13 . Largest Group 13 | . . . . . . . . . 13 2 Highest-Rated Group 408 | . . . . . . . . . 408 56 Highest-Rated Ally 38 | . . . . . . . . . 38 28 Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . 4 Total Damage 67 | . . . . . . . . . . 67 Kills 1 | . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Turns Passed 6633 | 62 733 95 672 1102 1148 617 472 235 1023 474 Spaces Moved 5810 | 49 374 62 352 571 1647 908 393 233 967 254 Core 1752 | 17 . . . . 129 . 152 233 967 254 Treads . | . . . . . . . . . . . Legs 1624 | 32 374 62 352 571 233 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2434 | . . . . . 1285 908 241 . . . Fastest Speed 32 | 50 120 120 120 120 37 32 32 100 100 50 Average Speed 79 | 95 120 120 120 120 60 33 62 100 100 78 Slowest Speed 150 | 120 120 120 120 150 150 40 150 100 100 100 Overloaded Moves 217 | . . . . . . . 217 . . . Propulsion Burnouts 1 | . . . . . . . 1 . . . Robots Hopped 7 | . . . . . 7 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 44 17 33 41 28 19 71 43 90 28 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 3 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . . 2 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 18 | . . . . . . 18 . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 18 | . . . . . . 18 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Total 7503 | 63 596 74 572 847 1741 1204 621 234 1022 529 Wait 1336 | 1 164 . 186 160 26 245 223 2 55 274 Move 5786 | 48 373 61 351 570 1632 907 392 232 966 254 Hop 7 | . . . . . 7 . . . . . Pick Up 64 | 7 10 . 9 12 13 12 . . 1 . Fast Attach 10 | 1 . . 1 8 . . . . . . Attach 58 | 5 1 3 6 8 18 13 3 . . 1 Detach 12 | . . . 1 . 4 5 2 . . . Swap 21 | 1 7 . 4 9 . . . . . . Drop 19 | . 6 . 1 8 . 4 . . . . Fire 131 | . 26 3 6 43 39 14 . . . . Melee 51 | . 9 4 7 26 . 4 1 . . . Ram 2 | . . . . . 2 . . . . . Kick 6 | . . 3 . 3 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 8) 796 | -10/Materials | Entered Mines 877 | -10/Mines | Discovered new exit (range 12) 891 | -10/Mines | Entered Materials 891 | -9/Materials | Evolved 2 slots: Utility x2 910 | -9/Materials | Lost 4 parts (1p1n1u1w) 961 | -9/Materials | Discovered new exit (range 16) 1153 | -9/Materials | Repaired Imp. Aluminum Leg 1351 | -9/Materials | Build established: Scavenger-Mutant 1352 | -9/Materials | Discovered new exit (range 4) 1543 | -9/Materials | Discovered new exit (range 10) 1563 | -9/Materials | Entered another Materials area 1563 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1853 | -8/Materials | Garrison activated, responded to threat 1933 | -8/Materials | Lost 5 parts (2n3u) 2483 | -8/Materials | Core integrity fell below 50% 2614 | -8/Materials | Core integrity fell below 20% 2645 | -8/Materials | Discovered new exit (range 11) 2665 | -8/Materials | Entered Factory 2665 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2986 | -7/Factory | Lost 11 parts (2p1n4u4w) 3242 | -7/Factory | Build established: Mutant 3663 | -7/Factory | Fabricated Cesium-ion Thruster? 3765 | -7/Factory | Discovered new exit (range 7) 3807 | -7/Factory | Lost 3 parts (1p1n1w) 3809 | -7/Factory | Discovered new exit (range 10) 3813 | -7/Factory | Identified exit to Factory 3813 | -7/Factory | Entered another Factory area 3813 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3948 | -6/Factory | Build established: Scout 4359 | -6/Factory | Build established: Ninja 4404 | -6/Factory | Discovered new exit (range 10) 4430 | -6/Factory | Identified exit to Lower Caves 4430 | -6/Factory | Entered Lower Caves 4471 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4718 | -6/Lower Caves | Encountered a Warlord checkpoint 4740 | -6/Lower Caves | Attacked by a faux Warlord 4808 | -6/Lower Caves | Learned location of 1 exit from Factory 4885 | -6/Lower Caves | Discovered new exit (range 11) 4901 | -6/Lower Caves | Identified exit to Lower Caves 4902 | -6/Lower Caves | Entered another Lower Caves area 5055 | -6/Lower Caves | Build established: Mutant 5112 | -6/Lower Caves | Discovered new exit (range 6) 5117 | -6/Lower Caves | Identified exit to Zion 5128 | -6/Lower Caves | Learned location of 1 exit from Factory 5137 | -6/Lower Caves | Entered Zion 5174 | -6/Zion | Discovered new exit (range 11) 5327 | -6/Zion | Gained Derelict followers 5361 | -6/Zion | Learned location of Quarantine (-2) 5377 | -6/Zion | Learned location of Warlord (-5) 5383 | -6/Zion | Gained Derelict followers 5416 | -6/Zion | Found Prototype Device 5561 | -6/Zion | Imprinted 5563 | -6/Zion | Declared Zion's savior 5746 | -6/Zion | Learned Factory garrison access intel 5754 | -6/Zion | Learned location of 1 exit from Factory 5813 | -6/Zion | Given the Hacking Drone Bay 6073 | -6/Zion | Given A8's code to call for help 6159 | -6/Zion | Identified exit to Proximity Caves 6160 | -6/Zion | Entered Proximity Caves 6160 | -5/Proximity Caves | Accompanied by 2 allies 6602 | -5/Proximity Caves | Core integrity fell below 50% 6623 | -5/Proximity Caves | Lost 5 parts (2p3u) 6629 | -5/Proximity Caves | Core integrity fell below 20% 6634 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- >>Schematic "Battle Rifle" Downloading schematic... Battle Rifle Rating: 2 Schematic downloaded. 06136_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 06142_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. 06159_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 06536_ LA-4PM(i) destroyed. 06578_ Lgt. Angular Momentum Engine destroyed. 06585_ Lgt. Deuterium Engine destroyed. 06590_ Adv. Sensor Array destroyed. 06591_ Adv. Weight Redist. System destroyed. 06592_ Adv. ECM Suite destroyed. 06600_ S-27 Virus destroyed. 06630_ Adv. Visual Processing Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ?????????????????????????## #????????????????? | | #????????????????####????# #?????????????????? | | #???????????????## #???## #??????????????????? | | ##???#####?????## #??## #??????????????????? | | #### ##????# #?## @ ##??????????????????? | | #???## ### ###???????????????????? | | #????# ##?????????????????????? | | ##????# #??????????????????????? | | ## ###?##### s ss#??????????????????????? | | ?# ##???# s s s ????????????????? | | ?# #????# s ????????????????? | | ## #????# ##### ????????????????? | | # ##????# #???# s ???????????????? | | ####### #???# ??????????????? | | #??? ??????????????? | | #########?? ??????????????? | | #????????? ## ??????????????? | | ###???????? ### ??????????????? | | ##??????????## ##?# ????????????????? | | ##???????##???# ###???#### ##??????????????????? | | #### ??? ?????????? ?????????????????????? | | ??? ????????????????????????????????? | | ???? ????????????????????????????????? | | ### ???? ????????????????????????????????? | | #??? ?????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ???????? #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 40 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 73 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed Battle Rifle | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Just What I Needed Challenges ------------ None Game ------ Seed BeamIntegrationDisintegrator Manual? 0 Play Time 01:57:38 Cumulative 37.5 hours Start 2021.10.17 @ 23:31:45 End 2021.10.21 @ 21:56:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2886ab0-ab74-4baf-9af3-52f5f3fe55ea