Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.15 @ 15:32:28

Player: Stryker

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (155)     775
Value Destroyed (4324)     4324
Prototype IDs (61)         1220
Alien Tech Used (8)        1600
Bonus (7103)               7103
              TOTAL SCORE: 25322

 Bonus
-------
High Alert Combat Kills    43
Follower Combat Kills      160
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     300/300
Energy                     201/205
System Corruption          0%
Temperature                Cool (7)
Movement                   Flying (17)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
       Compact Particle Reactor
>              --- PROPULSION (10) --
               Field Propulsion Array
               Field Propulsion Array
               Diametric Drive
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY (12) -----
         Large Storage Unit
               Structural Scanner
               Machine Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
      Improved Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON (2) -------
               Nanosword
               Nanosword
>              --- INVENTORY (17) ---
               Field Propulsion Array
               Q-thruster
      Advanced Force Booster
      Advanced Reaction Control System
      Advanced Phase Shifter
         Heavy Regenerative Plating
               Thermal Barrier
               EM Disruption Field
               System Restoration Module
               Integrity Redistributor
               Integrity Redistributor
               Subatomic Replicator
      Enhanced Nova Cannon
          Mini Smartbomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
               Field Propulsion Array
               Field Propulsion Array
               Diametric Drive
               Electron Diverter
               Electron Diverter
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
               Machine Analyzer
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Transmission Jammer
      Improved Hacking Suite
      Advanced Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
  Experimental Hacking Suite
      Advanced System Shield
>              --- WEAPON -----------
               Nanosword
               Nanosword
>              --- INVENTORY --------
               Field Propulsion Array
               Q-thruster
      Advanced Force Booster
      Advanced Reaction Control System
      Advanced Phase Shifter
         Heavy Regenerative Plating
               Thermal Barrier
               EM Disruption Field
               System Restoration Module
               Integrity Redistributor
               Integrity Redistributor
               Subatomic Replicator
      Enhanced Nova Cannon
          Mini Smartbomb Launcher
[Rating: 191]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   .   2   
  Utility                  10   | .   .   1   1   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             332  | 3   11  45  66  24  1   4   1   5   7   2   1   1   14  8   4   2   4   8   13  3   2   5   4   17  10  24  20  22  1   
  Power                    19   | .   1   8   2   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   
    Engine                 11   | .   1   8   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Propulsion               67   | 2   2   21  23  6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   1   .   3   2   1   
    Treads                 27   | 1   1   10  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  20   | 1   1   10  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   1   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   1   .   3   2   1   
  Utility                  140  | 1   5   9   12  10  1   2   1   1   5   1   .   1   6   7   2   1   4   5   7   3   2   3   2   13  5   13  10  8   .   
    Device                 89   | 1   3   5   8   4   .   2   .   1   .   1   .   .   3   2   1   1   1   3   3   2   2   2   2   9   4   13  9   7   .   
    Storage                7    | .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               15   | .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   1   .   3   .   .   .   .   2   1   .   1   .   .   
    Protection             26   | .   .   1   4   2   1   .   1   .   1   .   .   1   3   2   1   .   2   2   1   1   .   1   .   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | .   3   7   29  6   .   2   .   4   1   1   .   .   8   1   2   1   .   3   3   .   .   .   2   3   4   10  4   12  .   
    Energy Gun             4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          26   | .   .   2   5   .   .   .   .   .   .   .   .   .   .   1   2   1   .   2   2   .   .   .   1   1   2   4   1   2   .   
    Ballistic Gun          19   | .   2   3   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   4   1   .   1   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   .   1   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        25   | .   1   .   .   .   .   .   .   .   1   1   .   .   4   .   .   .   .   .   1   .   .   .   1   2   2   4   2   6   .   
    Piercing Weapon        7    | .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   4   3   2   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   1   .   3   1   3   .   
Parts Lost                 19   | .   3   4   3   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Power                    3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   2   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Average Slot Usage (%)     92   | .   99  99  99  92  92  85  85  85  86  87  87  87  86  86  88  88  87  88  90  95  95  95  95  89  85  88  89  90  88  
  Engine                   4    | .   14  10  8   1   7   7   7   7   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   5   .   .   .   .   .   .   5   6   6   5   5   5   5   5   5   10  10  10  10  4   4   3   .   .   .   
  Treads                   5    | .   14  11  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   13  20  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   28  30  28  28  28  25  25  25  25  25  22  22  22  22  22  24  20  20  20  20  22  22  22  25  24  26  
  Device                   13   | .   14  16  18  13  15  14  11  14  12  12  12  10  9   9   10  11  6   10  10  10  9   9   9   8   12  12  12  12  11  
  Storage                  7    | .   14  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   
  Processor                6    | .   .   .   .   14  15  14  14  14  12  12  12  12  12  11  11  11  11  11  10  10  10  10  10  9   9   9   8   8   7   
  Hackware                 13   | .   .   .   .   6   7   7   7   7   16  18  18  18  18  25  27  27  27  27  29  30  30  30  30  29  27  27  25  25  23  
  Protection               2    | .   .   5   8   2   .   .   2   .   .   .   .   1   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Ballistic Gun            4    | .   23  9   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   2   .   .   .   .   .   .   .   1   6   6   6   4   5   5   5   5   5   5   10  10  10  9   5   3   3   3   4   7   
  Piercing Weapon          1    | .   .   .   .   2   7   6   7   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 13  92  101 106 97  21  19  21  24  21  19  19  21  26  21  21  19  21  28  34  29  29  29  27  43  33  40  54  55  51  
  Greatest Support         83   | 20  20  32  83  24  21  21  21  21  21  21  21  21  21  21  21  21  21  21  32  32  32  37  37  44  44  44  60  60  75  
  Greatest Overweight (x)  10   | .   9   9   10  4   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   6   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  17  17  17  17  
  Average Capacity         16   | 8   21  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  13  15  15  17  17  17  
  Most Carried             25   | 8   25  25  25  24  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  17  17  17  16  
  Average Carried          15   | 6   17  24  24  10  10  9   10  10  9   10  9   10  9   8   9   9   9   9   9   10  9   9   10  11  14  15  16  16  15  
  Final Capacity           25   | 8   25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  17  17  17  17  
  Final Carried            25   | 7   25  25  25  10  10  10  10  10  10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  15  14  17  17  17  16  

 Class Distribution 
--------------------
 20% | Scavenger-Mutant
 17% | Wizard-Ninja
 17% | Hacker-Scout
 15% | Mutant
 12% | Wizard-Scout
 10% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Data Miner
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
  Hacker-Sprinter | -5/Zhirov
     Hacker-Scout | -4/Proximity Caves
     Wizard-Scout | -4/Factory
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Upper Caves
     Wizard-Scout | -4/Warlord
     Wizard-Scout | -3/Proximity Caves
     Wizard-Scout | -3/Research
     Wizard-Ninja | -3/Quarantine
     Wizard-Ninja | -3/Section 7
     Wizard-Scout | -2/Research
     Wizard-Ninja | -2/Testing
     Wizard-Ninja | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Matter Collected           4879 | 234  415  773  1155 216  30   70   4    40   108  20   20   .    258  42   61   50   .    38   188  67   55   .    59   64   247  74   351  115  125  
  Remotely                 718  | 31   265  174  248  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6702 | 122  669  1761 1591 101  .    111  .    .    246  78   .    .    216  51   .    61   .    45   155  67   .    .    .    64   353  74   539  208  190  
  Parts                    352  | 4    52   103  85   5    .    3    .    .    9    .    .    .    15   4    .    .    .    4    3    5    .    .    .    6    8    5    19   10   12   
Haulers Intercepted        12   | .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Recyclers Shooed           5    | .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    5    .    .    .    .    7    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Combat Hostiles Destroyed  89   | .   9   25  29  3   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   1   .   .   2   5   .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Guns                     31   | .   9   10  12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  25   | .   .   15  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      28   | .   .   .   6   3   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   
Classes Destroyed          16   | 2   7   3   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Worker                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  9    | .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Tunneler                 3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Recycler                 18   | 1   4   2   3   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   1   1   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   2   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  14   | .   3   4   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Swarmer                  33   | .   8   .   6   3   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   
  Grunt                    38   | .   1   19  13  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   13   | .   .   5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   3   5   10  3   .   .   .   .   2   .   .   .   5   1   .   .   .   4   1   .   .   .   .   1   1   1   2   5   2   
  Combat Bots Only         7    | .   3   4   7   3   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   1   .   .   1   5   .   
Max Kills in Single Turn   3    | 1   2   2   3   3   .   1   .   .   1   1   .   .   3   1   .   1   .   3   1   1   .   .   .   1   1   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Damage Taken               4623  | .    439  1206 1491 534  .    .    .    .    .    .    17   .    136  124  .    .    .    16   .    .    .    .    .    381  67   50   78   84   .    
  Core                     796   | .    50   277  129  86   .    .    .    .    .    .    .    .    .    37   .    .    .    16   .    .    .    .    .    121  .    16   .    64   .    
  Absorbed by Shields      17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
Core Remaining (%)         85    | 100  80   30   76   .    .    .    .    87   .    .    .    .    100  .    .    .    .    88   .    .    .    .    100  .    .    87   .    95   100  
Volleys Fired              320   | 4    55   104  86   2    .    1    .    2    .    .    .    .    9    .    2    1    .    5    2    .    .    .    3    3    5    18   1    17   .    
  Largest                  2     | 2    2    2    2    2    .    1    .    1    .    .    .    .    1    .    1    1    .    1    1    .    .    .    1    1    1    1    1    1    .    
  Hottest                  124   | 60   60   124  91   88   .    39   .    39   .    .    .    .    39   .    90   90   .    90   110  .    .    .    110  110  98   98   90   120  .    
Shots Fired                564   | 8    109  207  167  3    .    1    .    2    .    .    .    .    9    .    2    1    .    5    2    .    .    .    3    3    5    19   1    17   .    
  Gun                      363   | 8    109  123  111  2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Cannon                   178   | .    .    84   51   .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    2    .    .    .    3    3    5    19   1    4    .    
  Launcher                 23    | .    .    .    5    1    .    1    .    2    .    .    .    .    9    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  278   | 4    92   90   81   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Thermal                  263   | 4    17   117  81   1    .    .    .    .    .    .    .    .    .    .    2    1    .    3    2    .    .    .    3    3    5    19   1    4    .    
  Explosive                23    | .    .    .    5    1    .    1    .    2    .    .    .    .    9    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | 8    10   13   33   6    .    .    .    .    .    .    .    .    9    .    .    .    .    1    .    .    .    .    .    .    .    2    .    4    .    
  Robot Miss Streak        4     | .    3    4    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           412   | 8    63   140  119  4    .    2    .    .    4    1    .    .    4    6    .    3    .    1    5    4    .    .    .    4    5    9    10   14   6    
  Core Hits                232   | 3    31   52   65   5    .    2    .    .    4    1    .    .    22   2    .    .    .    5    2    2    .    .    .    2    3    5    7    16   3    
  Critical Kills           2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Burn                   7     | .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              356   | .    4    2    11   50   .    13   .    3    24   1    1    .    3    23   4    6    .    12   16   7    2    2    3    36   25   50   22   23   13   
  Impact                   50    | .    .    2    11   37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 223   | .    4    .    .    .    .    .    .    .    3    1    1    .    3    23   4    6    .    12   16   7    2    2    3    36   25   48   3    11   13   
  Piercing                 83    | .    .    .    .    13   .    13   .    3    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    19   12   .    
  Sneak Attacks            29    | .    1    .    .    1    .    2    .    .    1    1    .    .    .    1    .    3    .    .    1    4    .    .    .    .    3    5    3    2    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    2    
Damage Inflicted           15107 | 83   948  2585 2739 403  .    224  .    .    195  93   .    .    1258 325  .    316  .    247  288  470  .    .    .    165  856  1212 984  1216 500  
  Guns                     3507  | 83   855  1226 1214 28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    
  Cannons                  2324  | .    .    1359 926  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    
  Explosions               2893  | .    .    .    599  237  .    .    .    .    .    .    .    .    1258 .    .    .    .    247  .    .    .    .    .    .    .    .    .    552  .    
  Melee                    6383  | .    93   .    .    138  .    224  .    .    195  93   .    .    .    325  .    316  .    .    288  470  .    .    .    165  856  1173 984  563  500  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2521  | 39   702  798  866  15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    
  Thermal                  3402  | 44   153  1787 1274 105  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    
  Explosive                2801  | .    .    .    599  145  .    .    .    .    .    .    .    .    1258 .    .    .    .    247  .    .    .    .    .    .    .    .    .    552  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4445  | .    93   .    .    .    .    .    .    .    .    93   .    .    .    325  .    316  .    .    288  470  .    .    .    165  856  1073 96   170  500  
  Piercing                 1938  | .    .    .    .    138  .    224  .    .    195  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  888  393  .    
Highest Corruption         5     | .    2    .    4    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    5    .    .    .    
  Average Corruption       3     | .    2    .    4    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    5    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56    | .    7    .    7    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    15   20   .    .    .    
    Message Errors         21    | .    3    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    6    .    .    .    
    Matter Fused           13    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    6    .    .    .    
    Heat Flow Errors       4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Energy Discharges      7     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    
    Data Loss (minor)      9     | .    3    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1986  | .    63   10   63   83   .    .    .    .    .    .    .    .    25   74   .    269  .    6    87   163  .    .    .    .    318  566  .    259  .    
  Projectiles              19    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Explosions               147   | .    .    .    63   7    .    .    .    .    .    .    .    .    25   .    .    .    .    6    .    .    .    .    .    .    .    .    .    46   .    
  Melee                    1820  | .    63   .    .    76   .    .    .    .    .    .    .    .    .    74   .    269  .    .    87   163  .    .    .    .    318  557  .    213  .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      102   | .    .    .    .    102  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        448   | 20   143  448  108  10   .    .    .    .    .    .    .    .    16   .    36   36   .    72   54   .    .    2    228  74   39   204  .    .    .    
  Average Temperature      47    | 13   25   56   24   6    .    .    .    .    .    .    .    .    7    .    19   22   .    34   29   .    .    1    112  22   28   46   .    .    .    
  Received Heat Transfer   1319  | .    18   567  567  72   .    .    .    .    .    .    .    .    39   9    .    .    .    .    .    .    .    .    .    9    9    20   9    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | 1    .    10   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6815  | 100  350  3663 2590 87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Peak Influence             688  | 10  196 416 434 315 .   .   .   .   643 .   .   .   .   688 .   .   .   .   134 .   .   .   .   261 163 202 203 288 524 
  Initial                  172  | .   6   18  111 106 .   .   .   .   11  .   .   .   .   134 .   .   .   .   56  .   .   .   .   .   146 26  66  1   172 
  Average                  165  | 5   73  213 271 163 .   .   .   .   245 .   .   .   .   237 .   .   .   .   85  .   .   .   .   103 50  102 150 94  219 
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   1   1   2   
  Low Security (%)         67   | 100 100 46  29  74  .   .   .   .   58  .   .   .   .   50  .   .   .   .   100 .   .   .   .   79  100 97  77  75  36  
  Level 1                  25   | .   .   48  49  25  .   .   .   .   13  .   .   .   .   40  .   .   .   .   .   .   .   .   .   20  .   2   22  24  63  
  Level 2                  6    | .   .   5   20  .   .   .   .   .   28  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   2   4   4   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   3   1   .   1   
  Investigation            5    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   
  Reinforcement            13   | .   2   3   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Distress Signals           23   | .   .   4   5   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   2   3   1   1   
Communications Jammed      34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   12  14  .   3   
  Distress Signals         34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   12  14  .   3   
Times Spotted              232  | .   20  49  42  10  .   .   .   3   9   .   1   .   12  9   1   .   .   1   5   .   2   .   .   15  14  18  5   7   9   
  Peak Tracking Total      10   | .   4   5   6   3   .   .   .   3   6   .   1   .   5   5   3   .   .   1   2   .   2   .   .   10  6   6   2   7   4   
  Tactical Retreats        28   | .   1   1   2   3   .   .   .   .   2   .   .   .   .   5   1   .   .   .   .   .   1   .   .   4   2   4   1   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Traps Triggered            5    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Disabled          26   | .   .   .   4   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   .   7   .   
  Max in Single Turn       4    | .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   4   .   
  Garrison Access          6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Machines Accessed          122  | .   5   9   8   8   .   .   .   .   11  2   1   4   .   5   1   .   5   .   8   .   2   2   .   5   15  11  2   8   10  
  Terminals                80   | .   4   7   6   7   .   .   .   .   7   .   1   .   .   2   .   .   .   .   6   .   1   .   .   4   11  10  1   6   7   
  Fabricators              9    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   1   2   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   
  Garrison Access          6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Total Hacks                343  | .   13  27  25  18  .   .   .   .   33  6   1   27  .   18  1   .   18  .   27  .   2   5   .   25  27  25  6   18  21  
  Successful               280  | .   8   17  11  13  .   .   .   .   21  6   1   27  .   16  1   .   18  .   24  .   2   5   .   22  23  24  5   17  19  
  Failed                   60   | .   4   10  14  5   .   .   .   .   11  .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   4   1   1   1   2   
    Catastrophic           5    | .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   158  | .   7   11  10  8   .   .   .   .   19  .   .   .   .   8   .   .   .   .   17  .   .   1   .   19  16  17  3   10  12  
  Terminals                213  | .   12  21  20  15  .   .   .   .   21  .   1   .   .   10  .   .   .   .   17  .   1   .   .   21  22  22  3   13  14  
  Fabricators              39   | .   .   .   .   3   .   .   .   .   7   .   .   .   .   6   .   .   .   .   10  .   .   .   .   4   .   .   .   3   6   
  Repair Stations          8    | .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   3   .   .   
  Garrison Access          6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Terminal Hacks             145  | .   5   9   4   7   .   .   .   .   7   6   1   27  .   6   1   .   18  .   7   .   2   5   .   11  6   10  2   5   6   
  Record                   30   | .   .   .   .   .   .   .   .   .   .   5   1   11  .   .   .   .   6   .   .   .   1   5   .   .   1   .   .   .   .   
  Part Schematic           25   | .   .   .   .   1   .   .   .   .   1   .   .   8   .   1   .   .   4   .   2   .   .   .   .   6   .   .   .   2   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   1   
  Prototype ID Bank        15   | .   2   .   .   1   .   .   .   .   3   .   .   3   .   1   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   1   1   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Branch Access Points     7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          13   | .   .   2   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   .   1   1   
  Locate Traps             8    | .   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   
  Recall Reinforcements    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   
Fabricator Hacks           28   | .   .   .   .   2   .   .   .   .   3   .   .   .   .   5   .   .   .   .   7   .   .   .   .   4   .   .   .   3   4   
  Load Schematic           11   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   1   2   
  Build                    17   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   5   .   .   .   .   2   .   .   .   2   2   
Repair Station Hacks       6    | .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   3   .   .   
  Insert Component         13   | .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   2   .   .   
  Analyze                  5    | .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Seal Access              6    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Unauthorized Hacks         77   | .   3   2   4   4   .   .   .   .   6   .   .   .   .   3   .   .   .   .   10  .   .   .   .   7   12  11  .   7   8   
  Terminals                68   | .   2   2   4   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   7   .   .   .   .   7   12  11  .   7   6   
    Track                  24   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   6   6   .   3   1   
    Assimilate             16   | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   3   3   .   2   3   
    Botnet                 24   | .   2   1   3   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   2   2   .   2   2   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Siphon                 5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         78   | .   4   8   7   8   .   .   .   .   6   .   .   .   .   2   .   .   .   .   4   .   .   .   .   5   12  8   2   4   8   
  Full Trace Events        3    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   3   .   1   .   .   .   .   2   .   .   8   .   1   .   .   4   .   2   .   .   .   .   6   .   .   1   2   .   
  Parts Built              16   | .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   2   2   
    Matter                 3669 | .   .   .   .   168 .   .   .   .   190 .   .   .   .   474 .   .   .   .   848 .   .   .   .   453 .   .   .   768 768 
    Time                   918  | .   .   .   .   28  .   .   .   .   95  .   .   .   .   141 .   .   .   .   303 .   .   .   .   79  .   .   .   136 136 
  Total Part Build Rating  96   | .   .   .   .   8   .   .   .   .   5   .   .   .   .   15  .   .   .   .   28  .   .   .   .   8   .   .   .   16  16  
Parts Repaired             3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     156  | .   .   .   32  .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   54  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 5    | .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Total Allies               16   | .   .   .   1   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   3   2   .   .   3   
  Largest Group            4    | .   .   .   1   .   .   .   3   3   1   1   1   1   2   2   1   1   1   1   2   2   2   .   .   1   2   2   2   1   4   
  Highest-Rated Group      140  | .   .   .   10  .   .   .   59  59  26  26  26  26  121 121 24  24  24  24  34  33  33  .   .   26  44  70  70  26  140 
  Highest-Rated Ally       95   | .   .   .   10  .   .   .   25  25  26  26  26  26  95  95  24  24  24  24  24  24  24  .   .   26  44  44  44  26  44  
Total Orders               23   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   2   .   2   .   4   3   .   .   .   .   .   .   4   2   .   .   
  STAY                     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   2   1   .   .   .   .   .   .   2   1   .   .   
  FOLLOW                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   .   2   1   .   .   .   .   .   .   2   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   .   .   .   18  .   .   .   .   7   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             831  | .   .   .   .   .   .   .   .   185 .   .   .   .   229 417 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    8    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc 
Robot Analysis Total       7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   1   
Derelict Logs Recovered    13   | .   .   .   .   .   1   2   2   1   .   1   1   .   2   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Turns Passed               13808 | 46   1429 1521 2000 764  114  222  418  290  521  185  148  32   652  442  167  221  72   308  449  242  101  184  118  399  728  923  428  385  299  
Spaces Moved               19715 | 23   638  731  911  1500 371  555  854  441  1226 420  325  83   612  563  378  398  176  588  744  416  319  592  340  769  1122 1779 974  1018 849  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   139   | 3    67   .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2157  | .    571  731  842  13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17399 | .    .    .    .    1487 371  555  854  441  1226 420  325  83   612  563  378  398  176  588  744  416  319  592  340  769  1122 1779 974  1018 849  
  Fastest Speed            17    | 120  95   135  135  29   29   29   29   29   29   29   29   29   29   29   29   29   29   29   27   29   29   28   28   27   26   26   21   18   17   
  Average Speed            42    | 125  188  140  160  30   29   29   29   30   29   29   29   29   30   29   29   29   29   29   27   29   29   28   28   27   26   26   21   21   17   
  Slowest Speed            660   | 160  215  215  660  150  29   29   29   97   29   29   29   29   97   29   29   29   29   97   98   29   29   29   28   27   27   26   23   25   17   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            87    | .    .    .    .    5    .    2    .    .    4    .    .    .    .    4    .    .    .    .    2    .    .    .    .    6    16   11   10   18   9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    83   75   79   28   58   71   84   54   30   64   81   69   68   15   60   60   60   76   15   58   65   83   54   24   90   61   20   56   25   
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     11    | .    .    .    .    .    .    .    6    .    .    .    .    1    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    .    .    2    4    2    .    .    1    2    .    5    .    2    3    .    1    .    .    1    .    3    .    .    .    .    .    .    
Spaces Dug                 308   | .    2    2    23   29   .    19   .    24   14   .    1    .    21   12   6    4    .    28   9    2    1    1    6    25   19   38   5    11   6    
Terrain Destroyed          495   | .    2    2    42   66   .    19   .    41   14   .    1    .    108  12   6    4    .    38   9    2    1    1    6    25   19   39   5    27   6    
  Melee                    194   | .    2    2    11   29   .    3    .    3    14   .    1    .    3    12   4    3    .    12   7    2    1    1    3    22   15   27   4    7    6    
  Projectile               36    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    3    2    .    .    .    3    3    4    12   1    4    .    
  AOE                      265   | .    .    .    30   37   .    16   .    38   .    .    .    .    105  .    .    .    .    23   .    .    .    .    .    .    .    .    .    16   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Sec  Res  Tes  Acc  
Total                      23899 | 33   755  1023 1276 1730 376  591  1023 584  1350 480  377  89   1058 812  428  496  195  703  968  526  324  603  353  900  1486 2125 1147 1112 976  
  Wait                     2937  | 1    14   81   140  121  5    17   169  134  88   57   48   6    417  219  39   85   9    88   181  102  1    .    4    80   324  218  124  41   124  
  Move                     19523 | 22   637  730  910  1489 370  551  853  440  1217 419  324  82   611  555  377  397  175  587  739  415  318  591  339  756  1089 1756 957  986  831  
  Hop                      75    | .    .    .    .    5    .    1    .    .    4    .    .    .    .    3    .    .    .    .    2    .    .    .    .    6    16   11   6    13   8    
  Pick Up                  131   | 1    25   22   13   12   .    1    .    .    5    .    1    .    2    2    .    2    2    .    6    .    1    1    .    5    6    13   8    2    1    
  Fast Attach              70    | 2    1    9    16   2    .    2    .    .    3    1    1    .    .    2    .    .    3    .    3    .    .    3    .    2    3    5    4    8    .    
  Attach                   81    | 1    3    9    7    13   .    .    .    .    2    .    .    .    1    2    2    1    2    3    7    .    .    1    .    4    4    12   5    1    1    
  Detach                   38    | 1    .    2    4    2    .    .    .    .    1    .    .    .    .    2    2    1    1    3    4    .    .    1    .    3    3    5    2    1    .    
  Swap                     189   | .    7    27   43   9    1    3    1    5    2    1    .    1    13   4    2    1    1    5    3    3    2    1    4    11   3    12   11   13   .    
  Drop                     179   | 1    9    37   46   25   .    2    .    .    4    1    2    .    2    .    .    2    2    .    5    .    1    4    .    .    8    9    10   9    .    
  Fire                     320   | 4    55   104  86   2    .    1    .    2    .    .    .    .    9    .    2    1    .    5    2    .    .    .    3    3    5    18   1    17   .    
  Melee                    340   | .    4    2    11   50   .    13   .    3    24   1    1    .    3    23   4    6    .    12   16   6    1    1    3    30   25   50   19   21   11   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    47 | -11/Scrapyard      | Entered Materials
   218 | -10/Materials      | Discovered new exit (range 14)
   318 | -10/Materials      | Build established: Mutant
   769 | -10/Materials      | Discovered new exit (range 16)
  1238 | -10/Materials      | Central database locked down
  1440 | -10/Materials      | Discovered new exit (range 16)
  1476 | -10/Materials      | Entered another Materials area
  1476 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1992 | -9/Materials       | Discovered new exit (range 7)
  2082 | -9/Materials       | Build established: Scavenger-Mutant
  2428 | -9/Materials       | Core integrity fell below 50%
  2976 | -9/Materials       | Discovered new exit (range 15)
  2997 | -9/Materials       | Entered another Materials area
  2997 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3079 | -8/Materials       | Repaired Hvy. Assault Rifle
  3293 | -8/Materials       | Destroyed 7 combat bots
  3440 | -8/Materials       | Discovered new exit (range 5)
  4474 | -8/Materials       | Discovered new exit (range 9)
  4940 | -8/Materials       | Discovered new exit (range 8)
  4997 | -8/Materials       | Entered Factory
  4997 | -7/Factory         | Evolved 2 slots: Utility x2
  5442 | -7/Factory         | Discovered new exit (range 11)
  5482 | -7/Factory         | Identified exit to Lower Caves
  5652 | -7/Factory         | Discovered new exit (range 15)
  5683 | -7/Factory         | Fabricated Xenon Bombardment Thruster?
  5689 | -7/Factory         | Build established: Scout
  5761 | -7/Factory         | Entered Lower Caves
  5837 | -7/Lower Caves     | Discovered new exit (range 11)
  5840 | -7/Lower Caves     | Identified exit to Lower Caves
  5852 | -7/Lower Caves     | Learned Factory security intel
  5875 | -7/Lower Caves     | Entered another Lower Caves area
  5897 | -7/Lower Caves     | Found Alien Artifact
  5897 | -7/Lower Caves     | Identified Core Expander
  5897 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  5919 | -7/Lower Caves     | Identified exit to Factory
  5974 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5977 | -7/Lower Caves     | Learned Factory security intel
  6095 | -7/Lower Caves     | Discovered new exit (range 9)
  6097 | -7/Lower Caves     | Identified exit to Zion
  6097 | -7/Lower Caves     | Entered Zion
  6120 | -7/Zion            | Discovered new exit (range 12)
  6128 | -7/Zion            | System corruption cleaned by Quarantine Array
  6131 | -7/Zion            | Learned location of Quarantine (-3)
  6174 | -7/Zion            | Gained Derelict followers
  6187 | -7/Zion            | Learned location of Warlord (-4)
  6191 | -7/Zion            | Identified exit to Deep Caves
  6209 | -7/Zion            | Given A8's code to call for help
  6306 | -7/Zion            | Received a hallucinogenic algorithm
  6346 | -7/Zion            | Identified exit to Proximity Caves
  6515 | -7/Zion            | Entered Proximity Caves
  6515 | -6/Proximity Caves | Accompanied by 3 allies
  6805 | -6/Proximity Caves | Entered Factory
  6805 | -6/Factory         | Evolved 2 slots: Utility x2
  6938 | -6/Factory         | Discovered new exit (range 13)
  6951 | -6/Factory         | Found Powered Armor
  6956 | -6/Factory         | Identified exit to Factory
  7031 | -6/Factory         | Repaired Imp. Cesium-ion Thruster?
  7079 | -6/Factory         | Central database locked down
  7111 | -6/Factory         | Local fabrication network quarantined
  7132 | -6/Factory         | Fabricated Imp. Hacking Suite?
  7153 | -6/Factory         | Build established: Hacker-Scout
  7196 | -6/Factory         | Discovered exit to Factory (range 4)
  7257 | -6/Factory         | Identified exit to Lower Caves
  7326 | -6/Factory         | Entered Lower Caves
  7326 | -6/Lower Caves     | Accompanied by 1 ally
  7402 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7471 | -6/Lower Caves     | Learned location of 1 exit from Research
  7471 | -6/Lower Caves     | Learned 8 Research zone layouts
  7471 | -6/Lower Caves     | Learned Research trap positions
  7497 | -6/Lower Caves     | Discovered new exit (range 15)
  7505 | -6/Lower Caves     | Identified exit to Lower Caves
  7511 | -6/Lower Caves     | Entered another Lower Caves area
  7511 | -6/Lower Caves     | Accompanied by 1 ally
  7517 | -6/Lower Caves     | Identified exit to Data Miner
  7628 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7659 | -6/Lower Caves     | Entered Data Miner
  7659 | -6/Data Miner      | Accompanied by 1 ally
  7659 | -6/Data Miner      | Discovered new exit (range 6)
  7661 | -6/Data Miner      | Identified exit to Proximity Caves
  7665 | -6/Data Miner      | Met Data Miner
  7670 | -6/Data Miner      | Learned location of Section 7 (-3)
  7670 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7676 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7691 | -6/Data Miner      | Entered Proximity Caves
  7691 | -5/Proximity Caves | Accompanied by 1 ally
  8144 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8195 | -5/Proximity Caves | Learned location of 1 exit from Factory
  8343 | -5/Proximity Caves | Entered Factory
  8343 | -5/Factory         | Accompanied by 2 allies
  8343 | -5/Factory         | Evolved 2 slots: Utility x2
  8344 | -5/Factory         | Identified exit to Extension
  8345 | -5/Factory         | Identified exit to Upper Caves
  8458 | -5/Factory         | Fabricated Adv. Sensor Array (x1)
  8506 | -5/Factory         | Fabricated Imp. Hacking Suite?
  8559 | -5/Factory         | Fabricated Imp. Hacking Suite?
  8731 | -5/Factory         | Central database locked down
  8741 | -5/Factory         | Local fabrication network quarantined
  8785 | -5/Factory         | Entered Upper Caves
  8785 | -5/Upper Caves     | Accompanied by 1 ally
  8794 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8934 | -5/Upper Caves     | Discovered new exit (range 14)
  8948 | -5/Upper Caves     | Identified exit to Upper Caves
  8952 | -5/Upper Caves     | Entered another Upper Caves area
  8952 | -5/Upper Caves     | Accompanied by 1 ally
  9030 | -5/Upper Caves     | Discovered new exit (range 9)
  9088 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9132 | -5/Upper Caves     | Discovered new exit (range 12)
  9143 | -5/Upper Caves     | Identified exit to Zhirov
  9173 | -5/Upper Caves     | Entered Zhirov
  9173 | -5/Zhirov          | Accompanied by 1 ally
  9173 | -5/Zhirov          | Discovered new exit (range 3)
  9174 | -5/Zhirov          | Identified exit to Proximity Caves
  9179 | -5/Zhirov          | Met Zhirov
  9184 | -5/Zhirov          | Learned location of Testing (-2)
  9184 | -5/Zhirov          | Learned location of Command (-1)
  9187 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9193 | -5/Zhirov          | Found Alien Artifact
  9193 | -5/Zhirov          | Identified Integrated Reactor
  9193 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9204 | -5/Zhirov          | Found Alien Artifact
  9204 | -5/Zhirov          | Identified Transdimensional Reconstructor
  9204 | -5/Zhirov          | Warped through subspace
  9245 | -5/Zhirov          | Entered Proximity Caves
  9245 | -4/Proximity Caves | Accompanied by 1 ally
  9534 | -4/Proximity Caves | Discovered new exit (range 5)
  9548 | -4/Proximity Caves | Identified exit to Factory
  9553 | -4/Proximity Caves | Entered Factory
  9553 | -4/Factory         | Accompanied by 1 ally
  9553 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9601 | -4/Factory         | Identified exit to Upper Caves
  9707 | -4/Factory         | Fabricated Field Propulsion Array?
  9726 | -4/Factory         | Discovered new exit (range 18)
  9772 | -4/Factory         | Fabricated Exp. Hacking Suite (x1)
  9865 | -4/Factory         | Fabricated Exp. Hacking Suite (x1)
  9887 | -4/Factory         | Build established: Wizard-Scout
 10002 | -4/Factory         | Entered Upper Caves
 10002 | -4/Upper Caves     | Accompanied by 2 allies
 10100 | -4/Upper Caves     | Learned Research trap positions
 10230 | -4/Upper Caves     | Discovered new exit (range 13)
 10238 | -4/Upper Caves     | Identified exit to Upper Caves
 10244 | -4/Upper Caves     | Entered another Upper Caves area
 10244 | -4/Upper Caves     | Accompanied by 2 allies
 10263 | -4/Upper Caves     | Learned Research terminal intel
 10342 | -4/Upper Caves     | Discovered new exit (range 7)
 10344 | -4/Upper Caves     | Identified exit to Warlord
 10345 | -4/Upper Caves     | Entered Warlord
 10361 | -4/Warlord         | Discovered new exit (range 15)
 10489 | -4/Warlord         | Met Warlord
 10492 | -4/Warlord         | Opened Warlord's prototype stash
 10493 | -4/Warlord         | Found Prototype Device
 10493 | -4/Warlord         | Identified Thermal Barrier
 10514 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10527 | -4/Warlord         | Identified exit to Proximity Caves
 10529 | -4/Warlord         | Entered Proximity Caves
 10643 | -3/Proximity Caves | Discovered new exit (range 7)
 10645 | -3/Proximity Caves | Identified exit to Research
 10647 | -3/Proximity Caves | Entered Research
 10647 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10648 | -3/Research        | Identified exit to Quarantine
 10649 | -3/Research        | Identified exit to Research
 10650 | -3/Research        | Loaded intel: 71 trap records
 10651 | -3/Research        | Loaded intel: 19 terminal locations
 10736 | -3/Research        | Found Fusion Bomb Launcher
 10757 | -3/Research        | Fabricated Exp. Hacking Suite?
 10781 | -3/Research        | Imp. Hacking Suite fried by hacking feedback
 10798 | -3/Research        | Fabricated Lrg. Storage Unit (x1)
 10815 | -3/Research        | Identified exit to Armory
 10819 | -3/Research        | Found Prototype Processor
 10896 | -3/Research        | Spotted B-86 Titan
 11036 | -3/Research        | Found Prototype Slashing Weapon
 11036 | -3/Research        | Identified Centrium Greatsword
 11046 | -3/Research        | Entered Quarantine
 11154 | -3/Quarantine      | Found Alien Artifact
 11255 | -3/Quarantine      | Identified Subatomic Replicator
 11255 | -3/Quarantine      | Identified Exp. Signal Interpreter
 11274 | -3/Quarantine      | Discovered exit to Research (range 8)
 11324 | -3/Quarantine      | Build established: Wizard-Ninja
 11433 | -3/Quarantine      | Found Alien Artifact
 11512 | -3/Quarantine      | Identified Terrabomb
 11754 | -3/Quarantine      | Spotted Fortress
 11772 | -3/Quarantine      | Discovered new exit (range 6)
 11773 | -3/Quarantine      | Identified exit to Section 7
 11774 | -3/Quarantine      | Entered Section 7
 11779 | -3/Section 7       | Spotted S7 Guard
 11789 | -3/Section 7       | Found Alien Artifact
 11821 | -3/Section 7       | Spotted S7 Guard
 11830 | -3/Section 7       | Found Alien Artifact
 11858 | -3/Section 7       | Found Alien Artifact
 12163 | -3/Section 7       | Identified Core Regenerator
 12163 | -3/Section 7       | Identified Integrated Dissipator
 12163 | -3/Section 7       | Identified Integrated Heat Negator
 12215 | -3/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 12217 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12262 | -3/Section 7       | Spotted B-99 Colossus
 12272 | -3/Section 7       | Found Alien Artifact
 12272 | -3/Section 7       | Identified Integrity Redistributor
 12272 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-30)
 12274 | -3/Section 7       | Found Integrity Redistributor
 12286 | -3/Section 7       | Found Alien Artifact
 12286 | -3/Section 7       | Identified LRC Storage
 12286 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 12299 | -3/Section 7       | Found Alien Artifact
 12389 | -3/Section 7       | Found Alien Artifact
 12390 | -3/Section 7       | Identified Integrated Mediator
 12390 | -3/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 12456 | -3/Section 7       | Found Integrity Redistributor
 12674 | -3/Section 7       | Spotted B-86 Titan
 12697 | -3/Section 7       | Entered Research
 12697 | -2/Research        | Accompanied by 2 allies
 12697 | -2/Research        | Warlord forces began assault on 0b10
 12697 | -2/Research        | Evolved 2 slots: Propulsion x2
 12698 | -2/Research        | Loaded intel: 72 trap records
 12731 | -2/Research        | Identified exit to Testing
 12800 | -2/Research        | Found Adv. Force Booster
 12807 | -2/Research        | Research machine network offline
 12845 | -2/Research        | Met up with Warlord
 12857 | -2/Research        | Discovered new exit (range 8)
 12859 | -2/Research        | Identified exit to Access
 12923 | -2/Research        | Found Prototype Launcher
 12923 | -2/Research        | Identified Mni. Smartbomb Launcher
 12985 | -2/Research        | Spotted J2-WCA(L)
 13034 | -2/Research        | Borebot progress halted
 13125 | -2/Research        | Build established: Wizard-Scout
 13125 | -2/Research        | Entered Testing
 13125 | -2/Testing         | Accompanied by 1 ally
 13223 | -2/Testing         | Repaired Electron Diverter?
 13277 | -2/Testing         | Found Prototype Protection
 13281 | -2/Testing         | Identified Hvy. Regenerative Plating
 13359 | -2/Testing         | Fabricated Nanosword (x1)
 13427 | -2/Testing         | Fabricated Nanosword?
 13467 | -2/Testing         | Build established: Wizard-Ninja
 13477 | -2/Testing         | Found Prototype Device
 13477 | -2/Testing         | Identified AEGIS Remote Shield
 13510 | -2/Testing         | Entered Access
 13510 | -1/Access          | Accompanied by 1 ally
 13510 | -1/Access          | Evolved 2 slots: Propulsion x2
 13551 | -1/Access          | Identified exit to Command
 13581 | -1/Access          | Fabricated EM Disruption Field?
 13620 | -1/Access          | Identified exit to Surface
 13769 | -1/Access          | Fabricated Femtoactuators?
 13807 | -1/Access          | Local fabrication network quarantined
 13809 | ***                | Escaped!

 Last Messages 
---------------
  A005.
13746_ Nanosword follow-up attack on W-44 Eye.
13754_ W-44 Eye destroyed.
13757_ >> Machine Analyzer network decryption results:
13757_   Terminal x1
13765_ Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
13769_ >> FABRICATOR: Completed Femtoactuators?
13770_ K-01 Serf cleans the Terminal.
13770_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
13770_ The Access Shell folds into the floor.
13776_ K-01 Serf cleans the Terminal. <x4>
13807_ ALERT: Fabrication network compromised, local systems quarantined.

 Map 
-----
+----------------------------------------------------+
| ##########  ###########    ####+###############??? |
|          #  ###########    #           =     ##??? |
|          #  ##???????##    #                 ##??? |
| ??       #  ##???????##    #                 ##??? |
| ????     #  ##???????##    #                 ##??? |
| ?        #  ##???????##    #                 ##??? |
| ?#######+#  ##???????##    #                 ##??? |
| ?##         ##???????##    #                 #???? |
| ?##         ######???##    ###################???? |
| ?##  ###+#+#######???##    ###################???? |
| ?##  #          ##???        ????????????????????? |
| ?##  #   = =    ##????     ??????????????????????? |
| ###  #          ##????     ??????????????????????? |
| ### !#!!        ##??????   ??????????????????????? |
|     =+%      ]  ##???BB????BB????????????????????? |
|     !#=         ##???BB????BB????????????????????? |
| ####+#############???????????????????????????????? |
|                  #???????????????????????????????? |
| ???   ???????????????????????????????????????????? |
| ??     """""??????##"????????"##?????????????????? |
| ??    """"""""????##""""""""""##?????????????????? |
| ?     """"""""????##          ##?????????????????? |
| ?      """""??????##          ##?????????????????? |
|          ?????????##          ##?????????????????? |
|          ?????????##    ""    ##?????????????????? |
| #########?????????##    "@    ##?????????????????? |
| ######## ?????????##          ##?????????????????? |
| ?##    # ?????????##          ##?????????????????? |
| ?## "" # ????????###          ###????????????????? |
| ### "T + ???"""""###          ###????????????????? |
| ###    # ???"""""##            ##????????????????? |
| ####  ## ???"""""###""        ###????????????????? |
| ####  ## ???"""""###""        ###????????????????? |
| #?##  ##????"""""?##""        ##?????????????????? |
| #?##  ##??????????##T         ##?????????????????? |
| #?##  ##??????????##""        ##?????????????????? |
| ####  ##############""        ####???????????????? |
| ####  ##############""        ####???????????????? |
|          u                  k         ???????????? |
|              R           t            ???????????? |
| #######+##############################???????????? |
| ##            ########################???????????? |
| ##          ?????????????????????????????????????? |
| ##            ##?????????????????????????????????? |
| ##            ##?????????????????????????????????? |
| ##    !       ##?????????????????????????????????? |
| ##            ##?????????????????????????????????? |
|  +            ##?????????????????????????????????? |
| ## ]          ##?????????????????????????????????? |
| ##            ##?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          49
Energy Capacity            275
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             20
Resistance: TH             50
Resistance: EM             15
Core Shielding             40
Phase Shifting             15
Evasion (%)                79
Recoil Reduction           4
Force Boost                5
Offensive Hacking          86
Defensive Hacking          14

 Item Schematics 
-----------------
              Hacking Suite | -9/Materials  | Scanalyzed
           Imp. Flight Unit | -9/Materials  | Scanalyzed
              System Shield | -9/Materials  | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory    | Hacked
         Imp. Hacking Suite | -6/Factory    | Hacked
                Power Sword | -6/Factory    | Scanalyzed
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
      Exp. Flexi-carbon Leg | -6/Data Miner | Free
               Triangulator | -6/Data Miner | Free
   Exp. Transmission Jammer | -6/Data Miner | Free
            Cloaking Device | -6/Data Miner | Free
               Plasma Sword | -6/Data Miner | Free
              Kinetic Spear | -6/Data Miner | Free
          Adv. Sensor Array | -5/Factory    | Hacked
          Assault Drone Bay | -5/Zhirov     | Free
             Exp. Heat Sink | -5/Zhirov     | Free
         Exp. Optical Array | -5/Zhirov     | Free
           Imp. Arc Thrower | -5/Zhirov     | Free
     Field Propulsion Array | -4/Factory    | Hacked
         Exp. Hacking Suite | -4/Factory    | Hacked
          Lrn. Sensor Array | -3/Research   | Hacked
          Lrg. Storage Unit | -3/Research   | Hacked
        EM Disruption Field | -3/Research   | Hacked
     Impulse Thruster Array | -3/Research   | Hacked
  Exp. Melee Analysis Suite | -3/Research   | Hacked
                  Nanosword | -3/Research   | Hacked
      Com. Particle Reactor | -2/Research   | Scanalyzed
             Femtoactuators | -2/Testing    | Hacked
  Med. Regenerative Plating | -2/Testing    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory  
         Imp. Hacking Suite | x1 | -6/Factory  
          Adv. Sensor Array | x1 | -5/Factory  
         Imp. Hacking Suite | x1 | -5/Factory  
         Imp. Hacking Suite | x1 | -5/Factory  
     Field Propulsion Array | x2 | -4/Factory  
         Exp. Hacking Suite | x1 | -4/Factory  
         Exp. Hacking Suite | x1 | -4/Factory  
         Exp. Hacking Suite | x1 | -3/Research 
          Lrg. Storage Unit | x1 | -3/Research 
                  Nanosword | x1 | -2/Testing  
                  Nanosword | x1 | -2/Testing  
        EM Disruption Field | x1 | -1/Access   
             Femtoactuators | x1 | -1/Access   

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor
Integrated Heat Negator
Integrated Dissipator
Integrity Redistributor
LRC Storage
Integrated Mediator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpBeamNanovents
  Manual?         0
Play Time         09:40:32
  Cumulative      1044.0 hours
  Start           2021.05.10 @ 19:57:44
  End             2021.05.15 @ 15:32:28
Sessions          33
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          293
  Rogue           293
  Adventurer      0
  Explorer        0
Win Type          0
  Total           38
  Types           25/5/5/3/0/0/0/0/0
Lore%             81
Gallery%          86
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 937ebf7f-ea4d-47ba-a385-40a6c827e9cb