Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 21:08:26

Player: aoemica

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (47)      235
Value Destroyed (2539)     2539
Prototype IDs (285)        5700
Alien Tech Used (15)       3000
Bonus (65082)              65082
              TOTAL SCORE: 84856

 Bonus
-------
Pacifist                   200
Triggered Max Security     2000
High Alert Combat Kills    1255
Follower Combat Kills      171
Entered DSFs               500
Used Core Reset Matrix     3000
Met Sigix                  2000
Integrated Exoskeleton     5000
Recovered Sigix Corpse     2000
Escaped with Sigix         10000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed Architect        15000
Win                        3000
Win Speed                  156

 Cogmind 
---------
Core Integrity             1021/1600
Matter                     395/425
Energy                     336/340
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (4) ------
        Medium Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
>              --- WEAPON (3) -------
               Sigix Sheargun
               Core Cannon
>              --- INVENTORY (10) ---
  Experimental Weapon Cycler
      Advanced Phase Shifter
               AEGIS Remote Shield
               Core Regenerator
               Sigix Sheargun
               Sigix Containment Pod
               Sigix Containment Pod
               Sigix Corpse

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Core Analyzer
  Experimental Weapon Cycler
               AEGIS Remote Shield
>              --- WEAPON -----------
               Sigix Sheargun
               Core Cannon
>              --- INVENTORY --------
  Experimental Energy Well
  Experimental Targeting Computer
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Core Regenerator
               Subatomic Replicator
               Spacefold Activator
               Sigix Sheargun
               Sigix Containment Pod
[Rating: 245]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved VTOL Module
  Treads                   Armored Treads
  Leg                      Sigix Exoskeleton
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Sigix Sheargun
  Energy Gun               Sigix Sheargun
  Energy Cannon            Core Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Shock Maul
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   2   .   .   4   .   2   .   .   2   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   2   1   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   3   .   1   .   .   1   1   .   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             148  | .   .   6   8   14  2   5   .   4   .   1   5   12  9   12  13  20  4   31  2   
  Power                    16   | .   .   .   .   .   .   1   .   2   .   .   .   2   2   1   .   5   .   3   .   
    Engine                 3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   5   .   3   .   
  Propulsion               42   | .   .   5   6   7   1   1   .   1   .   .   1   5   3   2   6   4   .   .   .   
    Treads                 5    | .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 33   | .   .   .   2   7   1   1   .   1   .   .   1   5   3   2   6   4   .   .   .   
  Utility                  65   | .   .   1   1   2   1   3   .   1   .   1   4   5   3   9   3   11  3   15  2   
    Device                 33   | .   .   .   .   1   .   1   .   .   .   1   3   1   3   7   .   3   3   9   1   
    Storage                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   4   .   
    Processor              7    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   1   1   
    Hackware               5    | .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Protection             10   | .   .   .   .   1   .   .   .   1   .   .   .   2   .   2   2   1   .   1   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Weapon                   25   | .   .   .   1   5   .   .   .   .   .   .   .   .   1   .   4   .   1   13  .   
    Energy Gun             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   11  .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   
    Ballistic Gun          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   5   4   .   6   .   
Parts Lost                 12   | .   .   .   .   1   .   .   .   .   .   .   .   6   4   1   .   .   .   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   1   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   1   .   .   .   .   .   .   .   5   3   1   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   57  72  73  83  90  96  100 88  88  88  93  91  83  77  84  82  69  72  72  
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   .   4   7   7   8   8   9   9   9   
  Treads                   2    | .   .   21  36  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   28  22  3   .   .   .   .   .   .   .   .   .   .   .   .   3   9   9   9   
  Flight                   18   | .   .   .   4   26  45  38  40  35  35  35  35  33  26  26  28  21  .   .   .   
  Device                   11   | .   .   .   .   2   .   6   6   5   5   5   14  8   8   14  13  10  15  17  17  
  Storage                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   6   9   8   9   
  Processor                7    | .   .   7   9   9   9   13  13  11  11  11  10  9   9   8   8   5   .   6   9   
  Hackware                 6    | .   .   .   1   9   9   11  13  11  11  11  10  13  14  10  8   5   .   .   .   
  Protection               3    | .   .   .   .   1   9   6   6   5   5   5   5   4   2   .   7   4   .   2   .   
  Energy Gun               6    | .   14  11  1   .   .   .   .   .   .   .   .   .   .   .   .   6   17  16  9   
  Ballistic Gun            1    | .   14  11  16  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   3   9   6   6   5   5   5   5   4   2   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   4   9   6   6   5   5   5   5   4   4   4   4   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 3   3   3   3   9   8   14  14  23  23  25  27  37  42  47  51  57  61  66  60  
  Greatest Support         65   | 3   3   17  3   60  10  30  30  25  25  25  30  49  54  65  65  60  60  60  60  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  
  Average Capacity         8    | 7   5   5   5   5   5   5   5   5   5   5   5   7   10  10  10  9   10  9   10  
  Most Carried             10   | 5   4   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  
  Average Carried          8    | 3   3   3   4   4   4   3   5   3   4   5   4   6   8   9   9   9   9   9   9   
  Final Capacity           10   | 5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  
  Final Carried            10   | 3   4   5   5   5   5   5   5   5   5   5   5   7   10  10  10  10  9   10  10  

 Class Distribution 
--------------------
 37% | Hacker-Ninja
 34% | Alien-Sigix
  9% | Mutant
  7% | Hacker-Scout
  5% | Sprinter
  3% | Alien-Ninja

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -8/Materials
       Mutant | -8/Storage
     Sprinter | -8/Recycling
 Hacker-Scout | -6/Factory
 Hacker-Scout | -6/DSF
 Hacker-Scout | -5/Factory
 Hacker-Scout | -5/Waste
 Hacker-Scout | -5/Factory
 Hacker-Ninja | -4/Factory
 Hacker-Ninja | -3/Research
 Hacker-Ninja | -3/Quarantine
 Hacker-Ninja | -2/Research
 Hacker-Ninja | -2/Testing
  Alien-Sigix | -2/Section 7
  Alien-Sigix | -1/Access
  Alien-Sigix | -1/Command
  Alien-Sigix | -1/Access_0

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           1901 | 200  .    95   .    222  20   40   .    30   .    20   50   65   41   109  210  209  40   550  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4045 | .    .    133  .    47   117  99   .    30   .    .    97   404  111  254  157  329  .    2053 214  
  Parts                    172  | .    .    6    .    1    4    6    .    1    .    .    1    19   2    11   4    20   .    89   8    
Haulers Intercepted        3    | .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  19   | .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   10  1   
  Guns                     17   | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   10  .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   .   3   .   .   2   2   .   .   .   .   .   2   .   .   .   1   .   3   .   
  Worker                   8    | .   .   .   .   .   .   2   .   1   .   .   .   2   .   1   .   .   .   2   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   1   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Watcher                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   1   .   
  Swarmer                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           4    | .   .   4   .   1   1   2   .   1   .   .   1   2   1   2   1   2   .   3   1   
  Combat Bots Only         4    | .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   3   1   
Max Kills in Single Turn   1    | .   .   1   .   1   1   1   .   1   .   .   1   1   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -9    -8    -8    -8    -6    -6    -5    -5    -5    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Jun   Mat   Mat   Mat   Sto   Rec   Fac   DSF   Fac   Was   Fac   Fac   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Damage Taken               5797  | .     42    198   237   164   .     .     81    .     .     .     234   791   951   255   204   1555  74    878   133   
  Core                     1512  | .     9     21    31    14    .     .     18    .     .     .     24    179   83    40    40    736   18    260   39    
  Absorbed by Shields      1774  | .     .     .     .     .     .     .     .     .     .     .     .     51    .     .     .     636   77    881   129   
  Redirected to Shielding  31    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    14    .     4     .     
  Regen/Repaired (Parts)   1399  | .     .     .     .     .     .     .     .     .     .     .     57    .     363   249   90    640   .     .     .     
Core Remaining (%)         83    | 100   96    94    .     .     91    .     97    .     .     100   97    .     69    .     .     26    .     .     63    
Volleys Fired              160   | .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     31    7     107   1     
  Largest                  3     | .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     3     1     
  Hottest                  300   | .     .     60    .     .     .     .     .     .     .     .     .     .     .     .     .     200   300   300   300   
Shots Fired                367   | .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     59    8     271   1     
  Gun                      363   | .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     59    7     269   .     
  Cannon                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  14    | .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  18    | .     .     14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 335   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    7     269   .     
  Robot Hit Streak         24    | .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     24    12    
  Robot Miss Streak        4     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     
  Secondary Targets        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Shots Hit Robots           233   | .     .     16    .     1     3     3     .     2     .     .     1     10    2     4     1     44    .     145   1     
  Core Hits                85    | .     .     8     .     .     2     2     .     1     .     .     .     4     .     2     .     11    .     54    1     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 2     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     
  Critical Strikes         4     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     2     .     .     .     
    Smash                  2     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
Melee Attacks              160   | .     .     .     .     6     10    10    .     2     .     1     3     34    37    14    16    27    .     .     .     
  Impact                   41    | .     .     .     .     2     4     1     .     .     .     .     3     13    18    .     .     .     .     .     .     
  Slashing                 119   | .     .     .     .     4     6     9     .     2     .     1     .     21    19    14    16    27    .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            22    | .     .     .     .     1     3     3     .     1     .     .     1     6     1     3     1     2     .     .     .     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           18453 | .     .     194   .     81    200   218   .     109   .     .     96    620   170   486   127   2597  89    13066 400   
  Guns                     15354 | .     .     194   .     .     .     .     .     .     .     .     .     .     .     .     .     2094  .     13066 .     
  Cannons                  400   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     400   
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    2580  | .     .     .     .     81    200   218   .     109   .     .     96    620   170   486   127   473   .     .     .     
  Ramming                  119   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    89    .     .     
  Kinetic                  116   | .     .     116   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  478   | .     .     78    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     400   
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   429   | .     .     .     .     81    .     .     .     .     .     .     96    82    170   .     .     .     .     .     .     
  Slashing                 17311 | .     .     .     .     .     200   218   .     109   .     .     .     538   .     486   127   2567  .     13066 .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         3     | .     .     .     .     .     .     .     .     .     .     .     2     2     3     1     .     .     .     1     .     
  Average Corruption       1     | .     .     .     .     .     .     .     .     .     .     .     2     2     2     1     .     .     .     1     .     
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  15    | .     .     .     .     .     .     .     .     .     .     .     1     6     1     2     .     .     .     5     .     
    Message Errors         3     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     
    Matter Fused           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
    Heat Flow Errors       8     | .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     3     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1205  | .     .     .     .     21    26    33    .     26    .     .     96    183   146   125   97    393   59    .     .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    1205  | .     .     .     .     21    26    33    .     26    .     .     96    183   146   125   97    393   59    .     .     
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
  Kicked                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        267   | .     .     12    .     .     .     .     .     1     .     .     190   267   108   150   217   201   128   128   .     
  Average Temperature      58    | .     .     8     .     .     .     .     .     1     .     .     27    69    24    53    58    66    72    72    .     
  Received Heat Transfer   613   | .     15    18    126   90    .     .     .     .     .     .     9     15    222   18    36    52    .     12    .     
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     .     .     .     .     1     2     3     .     .     .     .     .     .     
  Impact Corruptions       9     | .     .     .     .     1     .     .     .     .     .     .     2     2     3     .     .     .     1     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         175   | .     .     175   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Peak Influence             1850 | .    .    207  207  320  242  409  288  156  99   71   158  339  360  391  394  1850 1679 1541 .    
  Initial                  1118 | .    .    .    87   87   109  329  288  151  54   69   34   82   81   202  127  .    1118 1100 .    
  Average                  359  | .    .    88   124  73   139  364  288  152  66   69   103  182  218  304  145  593  1228 1268 .    
Maximum Alert Level        5    | .    .    1    1    1    1    2    1    .    .    .    .    1    1    1    1    5    5    5    .    
  Low Security (%)         41   | 100  100  98   98   93   96   .    .    100  100  100  100  55   49   10   72   35   .    .    .    
  Level 1                  26   | .    .    1    1    6    3    86   100  .    .    .    .    44   50   89   27   38   .    .    .    
  Level 2                  .    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   25   .    
  Level 5                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   16   .    .    
Squads Dispatched          41   | .    .    1    .    5    .    2    1    .    .    .    .    1    3    3    1    17   7    .    .    
  Investigation            5    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    1    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    
  Reinforcement            13   | .    .    1    .    3    .    .    1    .    .    .    .    1    2    .    1    4    .    .    .    
  Assault                  20   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    12   6    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           39   | .   .   1   1   3   .   .   .   .   .   .   .   2   .   1   2   4   3   22  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              305  | .   5   13  12  17  .   3   4   .   5   .   1   47  35  22  22  87  8   14  10  
  Peak Tracking Total      46   | .   5   5   8   9   .   2   4   .   5   .   1   17  7   13  13  46  14  11  9   
  Tactical Retreats        41   | .   .   1   2   1   .   .   .   .   .   .   .   7   6   3   6   13  .   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            16   | .   .   1   .   1   .   2   .   1   .   .   1   5   1   2   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          40   | .   .   .   .   2   .   1   .   .   .   .   .   1   8   .   9   9   2   8   .   
  Max in Single Turn       2    | .   .   .   .   1   .   1   .   .   .   .   .   1   1   .   1   2   2   1   .   
  Garrison Access          4    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          61   | .   .   1   .   5   11  4   .   1   .   .   3   7   12  4   8   3   1   1   .   
  Terminals                45   | .   .   1   .   4   5   4   .   1   .   .   1   5   11  2   6   3   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   
Total Hacks                129  | .   .   2   .   9   22  11  .   1   .   .   10  16  27  8   17  3   2   1   .   
  Successful               63   | .   .   2   .   6   12  4   .   .   .   .   4   4   15  3   9   2   1   1   .   
  Failed                   66   | .   .   .   .   3   10  7   .   1   .   .   6   12  12  5   8   1   1   .   .   
    Catastrophic           17   | .   .   .   .   1   4   1   .   .   .   .   2   4   2   1   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   .   .   .   4   17  10  .   1   .   .   6   9   14  1   9   1   .   .   .   
  Terminals                106  | .   .   2   .   8   15  11  .   1   .   .   6   12  26  4   15  3   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   2   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   1   .   .   .   .   
Terminal Hacks             35   | .   .   2   .   4   4   3   .   .   .   .   1   2   10  .   5   2   1   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                6    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Zone Layout              8    | .   .   1   .   1   1   1   .   .   .   .   .   .   4   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
Unauthorized Hacks         18   | .   .   .   .   1   8   1   .   .   .   .   1   1   4   .   2   .   .   .   .   
  Terminals                12   | .   .   .   .   1   2   1   .   .   .   .   1   1   4   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 8    | .   .   .   .   .   2   1   .   .   .   .   1   .   2   .   2   .   .   .   .   
    Disrupt                3    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   .   1   .   2   5   2   .   1   .   .   3   5   10  2   7   1   1   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Time                     81   | .   .   .   .   .   .   .   .   .   .   .   47  .   .   34  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Total Allies               68   | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   22  43  .   
  Largest Group            7    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   4   7   .   
  Highest-Rated Group      100  | .   .   .   .   62  .   .   .   .   .   .   .   .   26  .   .   .   57  100 .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   .   .   .   .   26  .   .   .   15  15  .   
Total Orders               6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   19  2   .   
  Total Damage             517  | .   .   .   .   375 .   .   .   .   .   .   .   .   .   .   .   .   123 19  .   
  Kills                    6    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac DSF Fac Was Fac Fac Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               5817  | 3    55   191  101  312  188  129  17   27   25   65   147  438  593  456  575  692  148  1512 143  
Spaces Moved               10540 | 1    107  207  162  267  440  308  37   62   92   265  337  1021 1174 1130 811  1190 291  2219 419  
  Core                     534   | 1    107  181  162  83   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3222  | .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    267  291  2219 419  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6748  | .    .    .    .    183  440  308  37   62   92   265  337  1021 1174 1130 811  888  .    .    .    
  Fastest Speed            15    | 50   50   50   50   24   32   20   20   23   23   23   20   15   23   25   21   23   30   30   30   
  Average Speed            28    | 50   50   60   50   54   32   27   45   23   23   23   20   22   24   27   26   25   32   30   30   
  Slowest Speed            170   | 50   50   130  50   170  32   32   102  23   23   23   23   27   27   28   29   98   90   90   30   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56    | .    .    .    .    2    3    1    .    .    2    .    .    7    8    22   5    6    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    1    1    
  Spacefolds               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
Exploration Rate (%)       41    | 1    28   20   25   70   99   11   47   2    76   5    11   35   93   36   92   71   10   65   36   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | .    .    .    .    1    1    1    .    .    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 93    | .    .    .    .    .    6    5    .    .    .    1    2    18   16   10   5    12   12   6    .    
Terrain Destroyed          237   | .    .    .    .    .    6    5    .    .    .    1    2    18   16   10   5    32   21   106  15   
  Melee                    71    | .    .    .    .    .    6    5    .    .    .    1    2    18   16   10   5    8    .    .    .    
  Projectile               166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   21   106  15   
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  DSF  Fac  Was  Fac  Fac  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      12773 | 5    107  245  185  420  469  335  36   72   95   266  408  1171 1408 1226 1133 1446 341  2971 434  
  Wait                     1588  | .    .    11   1    111  17   4    .    .    .    .    61   91   184  78   274  162  35   554  5    
  Move                     10397 | .    106  206  161  262  433  305  36   62   88   264  336  1006 1157 1092 800  1157 290  2218 418  
  Hop                      47    | .    .    .    .    2    3    1    .    .    1    .    .    7    8    15   5    5    .    .    .    
  Pick Up                  78    | .    1    5    6    5    2    3    .    1    3    .    2    6    9    4    1    9    .    18   3    
  Fast Attach              95    | .    .    1    4    7    1    2    .    2    .    1    2    7    7    10   11   19   4    17   .    
  Attach                   43    | .    .    2    4    3    1    3    .    2    .    .    1    5    5    2    1    4    .    9    1    
  Detach                   32    | .    .    .    1    .    1    .    .    2    .    .    .    3    1    2    5    8    1    8    .    
  Swap                     24    | .    .    3    .    4    .    .    .    .    .    .    2    .    .    1    1    4    .    6    3    
  Drop                     117   | 5    .    3    8    10   2    .    .    1    3    .    1    5    8    8    10   18   3    29   3    
  Fire                     160   | .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    31   7    107  1    
  Melee                    148   | .    .    .    .    6    9    9    .    2    .    1    3    32   29   14   16   27   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    1    .    8    .    .    .    .    .    9    .    .    9    .    .    .    .    
  Rewire                   7     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / Min x2)
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 5 exits: Fac x4 / DSF)
-6/DSF
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 0)
    4 | -11/Junkyard  | Entered Materials
   51 | -10/Materials | Discovered new exit (range 16)
   59 | -10/Materials | Entered another Materials area
   59 | -9/Materials  | Evolved 2 slots: Propulsion x2
  232 | -9/Materials  | Identified exit to Mines
  248 | -9/Materials  | Discovered new exit (range 5)
  250 | -9/Materials  | Entered another Materials area
  250 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -8/Materials  | Build established: Mutant
  344 | -8/Materials  | Discovered new exit (range 13)
  351 | -8/Materials  | Entered Storage
  538 | -8/Storage    | Identified exit to Recycling
  606 | -8/Storage    | Met a pair of Derelict thieves
  662 | -8/Storage    | Used back door to open Recycling access
  663 | -8/Storage    | Entered Recycling
  829 | -8/Recycling  | Identified exit to Factory
  851 | -8/Recycling  | Entered Factory
  851 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
  885 | -6/Factory    | Identified exit to Factory
  980 | -6/Factory    | Spotted B-75 Beast
  980 | -6/Factory    | Identified exit to DSF
  980 | -6/Factory    | Entered DSF
  988 | -6/DSF        | Discovered exit to Factory (range 20)
  997 | -6/DSF        | Entered Factory
  997 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 1024 | -5/Factory    | Sucked down chute
 1024 | -5/Factory    | Entered Waste
 1029 | -5/Waste      | Spotted C-40 Crusher
 1038 | -5/Waste      | Spotted C-40 Crusher
 1039 | -5/Waste      | Spotted C-40 Crusher
 1039 | -5/Waste      | Spotted C-40 Crusher
 1042 | -5/Waste      | Spotted C-40 Crusher
 1043 | -5/Waste      | Spotted C-40 Crusher
 1045 | -5/Waste      | Discovered new exit (range 14)
 1049 | -5/Waste      | Identified exit to Factory
 1049 | -5/Waste      | Entered Factory
 1053 | -5/Factory    | Discovered new exit (range 10)
 1055 | -5/Factory    | Identified exit to Factory
 1114 | -5/Factory    | Entered another Factory area
 1114 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1147 | -4/Factory    | Identified exit to Research
 1208 | -4/Factory    | Repaired Broken Mic. Antimatter Reactor
 1214 | -4/Factory    | Spotted B-86 Titan
 1261 | -4/Factory    | Entered Research
 1261 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1286 | -3/Research   | Discovered new exit (range 11)
 1289 | -3/Research   | Identified exit to Research
 1404 | -3/Research   | Build established: Hacker-Ninja
 1467 | -3/Research   | Spotted B-86 Titan
 1471 | -3/Research   | Spotted B-86 Titan
 1635 | -3/Research   | Identified exit to Quarantine
 1699 | -3/Research   | Entered Quarantine
 1724 | -3/Quarantine | Lost 5 parts (1p3n1u)
 1744 | -3/Quarantine | Found Alien Artifact
 1744 | -3/Quarantine | Identified Core Reset Matrix
 1744 | -3/Quarantine | Used Core Reset Matrix
 1748 | -3/Quarantine | Detected hypermatrix surge
 1748 | -3/Quarantine | Sensed 14 artifacts in vicinity
 1877 | -3/Quarantine | Discovered exit to Research (range 20)
 1905 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 1928 | -3/Quarantine | Warped through subspace
 1963 | -3/Quarantine | Cryocooling Duct disabled
 1975 | -3/Quarantine | Found Subatomic Replicator
 1978 | -3/Quarantine | Ambient heat levels rising (+20)
 1978 | -3/Quarantine | Non-combat units ordered to evacuate
 2001 | -3/Quarantine | Found Core Cannon
 2040 | -3/Quarantine | Spotted Alpha 7
 2073 | -3/Quarantine | Found Sigix Broadsword
 2101 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 2102 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor
 2103 | -3/Quarantine | Found Transdimensional Reconstructor
 2103 | -3/Quarantine | Warped through subspace
 2107 | -3/Quarantine | Lost 3 parts (1p1n1u)
 2121 | -3/Quarantine | Found Sigix Corpse
 2198 | -3/Quarantine | Met incapacitated Sigix Warrior
 2198 | -3/Quarantine | Lockdown squad dispatched
 2198 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber
 2199 | -3/Quarantine | Unlocked Sigix quarantine chamber
 2292 | -3/Quarantine | Entered Research
 2292 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2316 | -2/Research   | Spotted B-90 Cyclops
 2366 | -2/Research   | Warped through subspace
 2414 | -2/Research   | Repaired Mic. Antimatter Reactor
 2523 | -2/Research   | Imp. Hacking Suite fried by hacking feedback
 2564 | -2/Research   | Discovered new exit (range 17)
 2568 | -2/Research   | Identified exit to Access
 2603 | -2/Research   | Spotted B-90 Cyclops
 2647 | -2/Research   | Spotted B-90 Cyclops
 2680 | -2/Research   | Discovered new exit (range 17)
 2747 | -2/Research   | Identified exit to Testing
 2748 | -2/Research   | Entered Testing
 2786 | -2/Testing    | Found Prototype Energy Gun
 2786 | -2/Testing    | Identified Tachyon Dispersion Ray
 2810 | -2/Testing    | Spotted Striker
 2812 | -2/Testing    | Spotted Striker
 2910 | -2/Testing    | Found Prototype Hackware
 2910 | -2/Testing    | Identified System Mapper
 2953 | -2/Testing    | Discovered exit to Access (range 19)
 3030 | -2/Testing    | Found Prototype Energy Cannon
 3030 | -2/Testing    | Identified Null Cannon
 3051 | -2/Testing    | Spotted Fortress
 3068 | -2/Testing    | Discovered new exit (range 6)
 3069 | -2/Testing    | Identified exit to Section 7
 3323 | -2/Testing    | Entered Section 7
 3324 | -2/Section 7  | Sensed 22 artifacts in vicinity
 3353 | -2/Section 7  | Found Spacefold Activator
 3433 | -2/Section 7  | Spotted S7 Guard
 3436 | -2/Section 7  | Spotted S7 Guard
 3441 | -2/Section 7  | Found Core Regenerator
 3452 | -2/Section 7  | Found Integrated Mediator
 3452 | -2/Section 7  | Installed Integrated Mediator, increased core attachment efficiency.
 3522 | -2/Section 7  | Spotted Alpha 7
 3522 | -2/Section 7  | Spotted Alpha 7
 3523 | -2/Section 7  | Spotted S7 Guard
 3526 | -2/Section 7  | Found Integrated Thermoelectric Network
 3526 | -2/Section 7  | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 3529 | -2/Section 7  | Warped through subspace
 3583 | -2/Section 7  | Spotted Executioner
 3583 | -2/Section 7  | Spotted Executioner
 3593 | -2/Section 7  | Found Transdimensional Reconstructor
 3595 | -2/Section 7  | Found Transdimensional Reconstructor
 3656 | -2/Section 7  | Found Sigix Sheargun
 3682 | -2/Section 7  | Spotted B-99 Colossus
 3694 | -2/Section 7  | Found Integrated Reactor
 3694 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 3706 | -2/Section 7  | Found LRC Matter Compressor
 3706 | -2/Section 7  | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 3709 | -2/Section 7  | Found LRC Insulator
 3709 | -2/Section 7  | Installed LRC Insulator, gained EM resistance (25)
 3767 | -2/Section 7  | Found Integrity Redistributor
 3767 | -2/Section 7  | Used Integrity Redistributor, redistributed integrity from core (-67)
 3812 | -2/Section 7  | Integrated with Sigix Exoskeleton
 3817 | -2/Section 7  | Sigix Warrior commented on Exoskeleton integration
 3829 | -2/Section 7  | Spotted Executioner
 3831 | -2/Section 7  | Spotted Executioner
 3843 | -2/Section 7  | Destroyed Executioner
 3847 | -2/Section 7  | Core integrity fell below 50%
 3851 | -2/Section 7  | Destroyed Executioner
 3859 | -2/Section 7  | Found Prototype Processor
 3859 | -2/Section 7  | Identified Exp. Core Analyzer
 3862 | -2/Section 7  | Found Prototype Processor
 3862 | -2/Section 7  | Identified Exp. Targeting Computer
 3865 | -2/Section 7  | Found Exp. Core Analyzer
 4003 | -2/Section 7  | Discovered exit to Access (range 17)
 4015 | -2/Section 7  | Entered Access
 4015 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 4020 | -1/Access     | Emitted hypermatrix ping
 4025 | -1/Access     | Assembled emerged from beneath the floor
 4041 | -1/Access     | Assembled emerged from beneath the floor
 4073 | -1/Access     | Identified exit to Command
 4082 | -1/Access     | Assembled emerged from beneath the floor
 4104 | -1/Access     | Build established: Alien-Sigix
 4163 | -1/Access     | Entered Command
 4164 | -1/Command    | Sensed 1 artifact in vicinity
 4168 | -1/Command    | Emitted hypermatrix ping
 4173 | -1/Command    | Assembled emerged from beneath the floor
 4222 | -1/Command    | Spotted M Guard
 4222 | -1/Command    | Spotted M Guard
 4245 | -1/Command    | Spotted Combat Programmer
 4246 | -1/Command    | Spotted Combat Programmer
 4251 | -1/Command    | Destroyed Combat Programmer
 4255 | -1/Command    | Destroyed Combat Programmer
 4311 | -1/Command    | Destroyed M Guard
 4345 | -1/Command    | Destroyed M Guard
 4345 | -1/Command    | All MAIN.C guards destroyed
 4353 | -1/Command    | Found Prototype Reactor
 4353 | -1/Command    | Identified Zero-point Reactor
 4355 | -1/Command    | Found Zero-point Reactor
 4362 | -1/Command    | Found Prototype Device
 4362 | -1/Command    | Identified Thermal Barrier
 4368 | -1/Command    | Found Prototype Device
 4368 | -1/Command    | Identified AEGIS Remote Shield
 4371 | -1/Command    | Found AEGIS Remote Shield
 4372 | -1/Command    | Found Zero-point Reactor
 4383 | -1/Command    | 0b10 Conduit disabled
 4413 | -1/Command    | Met MAIN.C
 4507 | -1/Command    | MAIN.C's shell transforms into a squad of autonomous robots
 4507 | -1/Command    | Destroyed MAIN.C Shell
 4510 | -1/Command    | MAIN.C activated Command garrisons
 4511 | -1/Command    | Spotted M Shell/Atk
 4511 | -1/Command    | Spotted M Shell/Atk
 4511 | -1/Command    | Spotted M Shell/Atk
 4514 | -1/Command    | Discovered new exit (range 16)
 4550 | -1/Command    | Sigix Exoskeleton integrity reduced to 80%
 4561 | -1/Command    | Destroyed MAIN.C
 4569 | -1/Command    | Discovered new exit (range 33)
 4569 | -1/Command    | Discovered new exit (range 171)
 4569 | -1/Command    | Extracted map data and part IDs from MAIN.C's data core
 4581 | -1/Command    | Phase Generator disabled
 5219 | -1/Command    | Found Exp. Targeting Computer
 5266 | -1/Command    | Found Exp. System Purifier
 5322 | -1/Command    | Found Exp. Weapon Cycler
 5380 | -1/Command    | Assembled emerged from beneath the floor
 5492 | -1/Command    | Assembled emerged from beneath the floor
 5525 | -1/Command    | Assembled emerged from beneath the floor
 5584 | -1/Command    | Assembled emerged from beneath the floor
 5620 | -1/Command    | Assembled emerged from beneath the floor
 5670 | -1/Command    | Warped through subspace to slip node
 5670 | -1/Command    | Discovered new exit (range 5)
 5675 | -1/Command    | Entered Access_0
 5676 | -1/Access_0   | Sensed 4 artifacts in vicinity
 5676 | -1/Access_0   | Met Architect
 5719 | -1/Access_0   | A6 warped into view
 5765 | -1/Access_0   | Found Sigix Corpse
 5769 | -1/Access_0   | A5 warped into view
 5809 | -1/Access_0   | Destroyed Architect
 5810 | -1/Access_0   | Architect triggered a singularity event
 5811 | -1/Access_0   | Warped through subspace to slip node
 5811 | -1/Access_0   | Discovered new exit (range 8)
 5813 | -1/Access_0   | Used Subatomic Replicator to replicate Sigix Containment Pod
 5818 | ***           | Escaped singularity!

 Last Messages 
---------------
05809_ Beam penetrates Architect.
05809_ Architect: "If I can't win, no one wins!"
05809_ Architect destroyed.
05809_ Beam penetrates Wall. <x2>
05810_ A0_COM: Initiating irreversible singularity event. Goodbye.
05810_ Extracted 235 energy.
05811_ A0_COM: 10.
05811_ Warped through subspace, drawn to slip node.
05811_ EXIT=FOUND
05812_ A0_COM: 9.
05813_ A0_COM: 8.
05813_ Dropped Sigix Containment Pod.
05813_ Replicated Sigix Containment Pod.
05814_ A0_COM: 7.
05814_ Acquired Sigix Containment Pod.
05815_ A0_COM: 6.
05815_ Acquired Sigix Containment Pod.
05816_ A0_COM: 5.
05817_ A0_COM: 4.
05818_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          85
Energy Capacity            450
Matter Stores              425
Matter Capacity            925
Sight Range                20
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Utility Shielding          66
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                84
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
High-powered Transdimensional Reconstructor
Sigix Broadsword
Transdimensional Reconstructor
Spacefold Activator
Integrated Mediator
Integrated Thermoelectric Network
Integrated Reactor
LRC Matter Compressor
LRC Insulator
Integrity Redistributor
Sigix Exoskeleton
Sigix Sheargun
Core Cannon
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RestorationChargeStabilizer
  Manual?         0
Play Time         01:43:54
  Cumulative      896.0 hours
  Start           2023.03.13 @ 18:16:24
  End             2023.03.13 @ 21:08:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          407
  Rogue           406
  Adventurer      1
  Explorer        0
Win Type          6
  Total           132
  Types           32/12/20/4/2/1/56/3/2
Lore%             100
Gallery%          99
Achievement%      92
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5a99012-1eb3-4104-9b29-abb1830b1ecb