Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 13:39:05

Player: Willow

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (32)       6400
Robots Destroyed (286)     1430
Value Destroyed (20125)    20125
Prototype IDs (69)         1380
Alien Tech Used (1)        200
Bonus (17079)              17079
              TOTAL SCORE: 50614

 Bonus
-------
High Alert Combat Kills    586
Follower Combat Kills      7069
Entered Garrisons          2200
Used RIF Installer         4500
Aligned with FarCom        300
Found Hidden Lab           3000
Pursued by Intercept       500
Friendly Fire              -1076

 Cogmind 
---------
Core Integrity             1405/1450
Matter                     250/300
Energy                     340/340
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -2/Garrison

 Parts 
-------
>               --- POWER (2) --------
                Particle Reactor
>               --- PROPULSION (4) ---
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY (15) -----
       Advanced Cooling System
                Huge Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Targeting Computer
         Medium Regenerative Plating
       Improved Hacking Suite
       Improved System Shield
                Relay Coupler [NC] (35)
                Relay Coupler [Grunt] (28)
                Relay Coupler [Brawler] (35)
                Relay Coupler [Hunter] (2)
                Relay Coupler [Behemoth] (1)
>               --- WEAPON (2) -------
  Hypervelocity Railgun
       Advanced Remote Datajack
>               --- INVENTORY (25) ---
          Light Particle Reactor
                Biometal Heavy Treads
   Experimental Core Analyzer
                Quantum Capacitor
                Centrium Light Armor Plating
                Graphene Brace
                Point Defense Array
                Quantum Router
                Relay Coupler [Grunt] (32)
                Relay Coupler [Demolisher] (26)
                Relay Coupler [Specialist] (25)
                Relay Coupler [Behemoth] (15)
       Improved Dynamic Insulation System
                System Restoration Module
       Advanced Recalibrator
                Transdimensional Reconstructor
                Core Regenerator
                YOLO Cannon
                Warp Cannon
         Guided Remote Datajack
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Targeting Computer
         Medium Regenerative Plating
       Improved Hacking Suite
       Improved System Shield
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
       Improved Dynamic Insulation System
>               --- WEAPON -----------
  Hypervelocity Railgun
                Linear Accelerator
>               --- INVENTORY --------
          Light Particle Reactor
                Biometal Heavy Treads
   Experimental Heat Sink
   Experimental Core Analyzer
                Quantum Capacitor
                Centrium Light Armor Plating
                Graphene Brace
                Point Defense Array
                Quantum Router
                Relay Coupler [Demolisher]
                Relay Coupler [Specialist]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
                System Restoration Module
       Advanced Recalibrator
                Transdimensional Reconstructor
                Core Regenerator
                YOLO Cannon
                Warp Cannon
       Advanced Remote Datajack
         Guided Remote Datajack
       Improved Plasma Cutter
[Rating: 154]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Relay Coupler [Grunt]
  Device                   Advanced Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Medium Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Plasma Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Remote Datajack
  Slashing Weapon          Carbide Saw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Slots Evolved              16   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             529  | 7   4   .   3   1   22  27  13  25  32  25  14  23  7   20  27  8   17  18  3   22  43  31  11  17  10  17  9   2   27  31  8   5   
  Power                    34   | 1   .   .   .   .   1   1   .   1   1   1   3   1   .   3   2   2   .   3   .   2   1   2   .   2   .   1   .   .   1   4   1   .   
    Engine                 13   | 1   .   .   .   .   1   1   .   1   1   1   2   1   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   1   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   1   .   1   .   .   1   4   1   .   
  Propulsion               78   | 2   .   .   .   .   4   8   4   8   5   7   3   4   1   3   4   2   1   .   .   4   7   2   2   .   1   2   1   .   1   2   .   .   
    Treads                 68   | 2   .   .   .   .   4   8   4   8   4   6   3   4   1   3   .   2   1   .   .   4   3   2   2   .   1   2   1   .   1   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  250  | 2   2   .   1   .   11  12  5   8   13  11  8   13  3   5   7   2   7   7   1   14  22  21  7   12  9   8   2   1   16  13  4   3   
    Device                 66   | 1   .   .   .   .   5   5   1   2   2   1   1   2   .   .   1   .   2   2   1   2   12  4   2   2   4   1   1   1   3   7   1   .   
    Storage                6    | 1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   2   2   .   
    Hackware               118  | .   .   .   .   .   .   3   2   4   7   9   4   8   3   3   2   1   4   5   .   7   7   15  3   6   4   3   .   .   10  4   1   3   
    Protection             53   | .   1   .   .   .   6   3   2   2   4   1   3   3   .   2   4   1   .   .   .   5   2   2   2   4   .   2   1   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   167  | 2   2   .   2   1   6   6   4   8   13  6   .   5   3   9   14  2   9   8   2   2   13  6   2   3   .   6   6   1   9   12  3   2   
    Energy Gun             7    | 1   .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          23   | .   .   .   .   .   .   .   2   2   2   1   .   .   .   2   2   .   2   .   .   1   2   1   1   .   .   .   2   .   2   1   .   .   
    Ballistic Gun          22   | 1   .   .   .   .   2   3   .   2   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   2   .   2   1   .   2   2   .   1   
    Ballistic Cannon       49   | .   2   .   2   1   1   .   .   2   4   1   .   2   1   3   6   1   3   4   1   .   5   2   .   .   .   1   1   1   .   3   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         47   | .   .   .   .   .   .   .   .   1   4   4   .   .   .   2   .   .   3   4   1   1   6   2   1   1   .   3   1   .   5   6   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   18   | .   .   .   .   .   .   2   1   1   3   .   .   2   2   1   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   4   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   3   .   .   3   .   .   4   1   1   .   .   .   
Parts Lost                 78   | .   .   .   .   .   .   9   1   8   5   6   3   6   .   7   7   .   .   .   .   3   3   3   .   1   2   3   1   .   .   8   .   2   
  Power                    11   | .   .   .   .   .   .   1   .   .   1   .   2   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   
  Propulsion               24   | .   .   .   .   .   .   2   .   5   1   3   1   2   .   3   1   .   .   .   .   2   1   .   .   .   .   1   1   .   .   1   .   .   
  Utility                  32   | .   .   .   .   .   .   5   1   3   2   1   .   3   .   2   3   .   .   .   .   1   2   2   .   1   2   1   .   .   .   3   .   .   
  Weapon                   11   | .   .   .   .   .   .   1   .   .   1   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   
  Highest Loss Streak      7    | .   .   .   .   .   .   7   1   7   2   2   2   1   .   5   5   .   .   .   .   1   1   1   .   1   1   2   1   .   .   3   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     90   | .   100 100 100 100 97  99  96  97  97  93  96  92  100 95  87  82  80  83  84  78  81  86  91  87  88  89  90  83  84  83  88  87  
  Engine                   3    | .   14  14  14  14  8   8   9   8   6   7   6   .   7   2   2   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   3   2   .   .   .   .   .   2   4   5   4   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   3   6   5   .   .   .   .   5   5   5   4   8   7   7   6   
  Treads                   16   | .   28  28  28  28  27  26  26  26  22  19  22  22  23  20  6   .   12  13  13  13  9   13  14  11  10  12  14  14  10  9   8   8   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   13  20  .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Device                   4    | .   .   .   .   .   10  12  3   3   5   1   .   5   7   4   .   6   3   10  6   3   5   1   .   1   7   1   4   4   5   10  7   6   
  Storage                  6    | .   14  14  14  14  9   9   9   9   7   7   7   7   7   7   6   6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   4   4   
  Hackware                 30   | .   .   .   .   .   .   12  20  23  30  37  35  21  34  38  33  26  31  33  37  28  33  39  46  48  44  42  42  36  31  30  32  33  
  Protection               6    | .   13  14  14  14  23  10  8   7   5   3   6   11  3   1   8   6   3   .   .   5   4   4   4   1   5   7   3   4   7   4   4   4   
  Energy Cannon            2    | .   .   .   .   .   .   .   9   11  .   4   .   .   .   3   4   .   5   6   6   6   4   1   4   3   .   .   1   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   6   6   .   2   6   .   .   3   7   4   .   .   .   .   .   .   .   3   .   1   5   3   3   3   3   2   4   1   
  Ballistic Cannon         3    | .   27  28  28  28  7   .   .   2   2   .   7   5   4   3   4   6   4   3   .   .   1   .   .   .   .   2   1   .   .   2   3   2   
  Special Weapon           3    | .   .   .   .   .   .   .   .   .   2   8   7   .   .   .   .   .   1   2   5   5   4   4   5   4   5   3   1   4   3   2   .   3   
Peak Build Rating          154  | 7   11  12  14  14  27  36  36  44  47  57  50  61  60  56  67  78  81  84  84  90  101 101 97  99  116 110 116 121 143 152 154 154 
  Average Rating           69   | 6   10  11  12  14  22  31  31  34  43  43  45  52  58  50  57  62  74  78  82  84  89  91  86  92  111 103 108 114 132 137 148 148 
  On Entrance              65   | .   7   11  12  14  14  27  36  33  44  39  50  44  60  56  49  56  75  78  83  83  71  89  97  92  97  99  103 114 121 136 132 153 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             169  | 14  30  30  40  40  53  106 108 112 113 113 121 121 121 110 135 141 128 123 114 144 132 133 115 122 122 132 128 128 158 169 145 145 
  Greatest Support         150  | 40  40  40  40  40  60  60  60  60  60  60  60  72  72  72  60  140 140 140 140 140 145 128 145 145 150 150 129 129 150 150 120 120 
  Greatest Overweight (x)  11   | 1   .   .   .   .   .   1   1   2   11  11  2   1   1   2   4   2   .   .   .   1   10  7   .   .   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   2   1   1   1   1   2   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   8   10  12  15  15  18  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 1   9   10  12  15  15  23  24  25  25  25  25  25  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          22   | .   7   9   10  14  14  15  23  22  23  22  24  20  22  22  24  23  24  24  25  23  24  23  24  24  24  23  23  25  24  23  24  24  
  Final Capacity           25   | 8   10  10  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 1   9   10  12  15  15  23  23  22  19  25  25  22  22  25  24  23  23  25  25  25  22  25  25  25  24  24  25  25  25  25  24  24  

 Class Distribution 
--------------------
 56% | Botlord-Mutant
 31% | Bothacker-Mutant
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Waste
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Armory
   Botlord-Mutant | -4/Lab
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Gar  Res  Res  Gar  
Matter Collected           13547 | 300  355  85   .    44   922  723  65   520  654  363  429  913  13   391  589  116  293  519  76   414  834  957  246  375  284  711  .    51   726  1130 93   356  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11902 | 135  423  45   .    21   1187 829  275  164  530  526  330  725  74   326  353  .    256  440  97   174  1082 231  48   419  54   677  .    .    862  1289 93   237  
  Parts                    641   | 12   33   2    .    10   73   44   13   7    32   23   18   39   4    21   9    .    14   14   13   6    71   12   1    17   3    35   .    .    35   59   6    15   
Haulers Intercepted        5     | .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13    | .    .    .    .    1    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Combat Hostiles Destroyed  238  | .   14  1   .   3   20  20  5   4   10  12  4   15  2   7   10  .   6   15  1   5   17  5   1   8   2   14  1   .   14  15  1   6   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     64   | .   .   .   .   .   10  20  .   2   3   .   .   3   1   2   .   .   .   .   .   .   .   1   .   4   2   6   .   .   3   4   1   2   
  Cannons                  160  | .   14  1   .   3   10  .   5   2   7   11  4   12  1   5   10  .   6   14  1   4   16  4   1   4   .   8   .   .   5   8   .   4   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | 2   5   .   .   .   3   3   1   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   11   | .   1   .   .   1   1   .   .   .   2   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 4    | 3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   .   .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  41   | .   4   .   .   3   3   4   .   .   .   3   .   .   .   4   .   .   .   1   .   2   5   1   .   2   2   .   .   .   3   1   .   3   
  Cutter                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    96   | .   10  1   .   .   9   10  3   3   6   5   1   12  2   .   4   .   3   9   .   1   2   1   1   4   .   2   .   .   6   1   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   29   | .   .   .   .   .   7   1   1   1   .   4   1   2   .   3   1   .   .   .   .   .   1   .   .   2   .   .   .   .   3   .   1   1   
  Hunter                   5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               54   | .   .   .   .   .   .   3   .   .   4   .   2   .   .   1   1   .   3   2   1   2   9   3   .   .   .   11  .   .   2   8   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | 2   4   1   .   3   3   5   3   3   2   3   2   3   2   2   6   .   4   4   4   2   5   2   1   2   1   2   1   .   5   6   1   3   
  Combat Bots Only         6    | .   3   1   .   3   3   5   3   3   2   3   2   3   2   2   6   .   4   4   1   2   5   2   1   2   1   2   1   .   5   4   1   3   
Max Kills in Single Turn   2    | 1   1   1   .   1   1   2   1   1   1   1   1   1   1   1   1   .   1   2   1   1   1   1   1   1   1   2   1   .   1   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  A5 (-4/Lab)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Gar  Res  Res  Gar  
Hostile Shots Fired        2318  | .    28   1    .    11   74   178  20   102  77   144  87   130  3    192  131  .    9    106  .    105  150  110  12   53   54   107  27   18   92   228  8    61   
  Missed                   658   | .    9    1    .    2    26   50   5    18   25   57   28   36   1    69   31   .    3    28   .    34   33   28   7    19   23   30   6    3    27   42   1    16   
Damage Taken               28055 | .    198  .    .    73   653  1545 331  1892 912  1135 842  1437 90   1041 1894 .    212  828  .    1088 2403 1410 147  662  730  1739 711  327  1278 3409 185  883  
  Core                     2623  | .    18   .    .    .    78   108  17   277  144  93   82   98   41   152  174  .    35   87   .    22   301  127  .    10   12   188  104  21   82   307  .    45   
  Absorbed by Shields      2153  | .    .    .    .    .    20   348  .    .    .    14   .    6    .    284  .    .    .    452  .    51   .    100  .    80   .    .    .    .    .    643  .    155  
  Reduced by Siege Mode    221   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    10   180  13   .    
  Ignored by Resistances   604   | .    .    .    .    .    .    .    .    .    15   135  .    .    .    .    37   .    .    .    .    166  .    .    .    .    .    .    .    18   217  16   .    .    
  Regen/Repaired (Parts)   3549  | .    .    .    .    .    117  .    86   .    124  .    74   .    .    .    .    .    625  .    .    .    771  .    458  .    .    282  .    53   240  584  87   48   
Core Remaining (%)         59    | 100  .    .    .    92   .    .    .    12   .    .    .    .    .    12   .    .    .    .    .    62   .    .    .    56   .    .    73   .    .    68   .    .    
Volleys Fired              1421  | 10   38   1    .    4    83   73   15   36   64   99   62   86   3    42   40   .    24   68   30   58   100  108  23   38   28   68   13   8    78   90   4    27   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    1    1    2    2    2    2    .    2    2    2    2    2    2    1    2    1    2    1    1    1    2    2    1    
  Hottest                  203   | 60   78   78   .    78   110  75   160  160  113  100  66   101  101  115  146  .    125  125  125  190  203  203  105  105  38   103  100  66   100  106  106  66   
Shots Fired                1864  | 20   75   2    .    8    166  131  27   66   76   99   62   92   6    57   51   .    32   111  32   62   127  116  23   44   29   99   13   8    78   118  7    27   
  Gun                      526   | 20   7    .    .    .    106  131  .    26   21   .    .    37   3    21   .    .    .    .    .    .    .    11   .    16   8    52   .    .    12   50   3    2    
  Cannon                   941   | .    68   2    .    8    60   .    27   40   28   69   33   43   3    27   51   .    21   92   23   36   104  25   14   11   .    38   13   1    36   49   3    16   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  397   | .    .    .    .    .    .    .    .    .    27   30   29   12   .    9    .    .    11   19   9    26   23   80   9    17   21   9    .    7    30   19   1    9    
  Kinetic                  965   | 10   72   2    .    8    144  116  .    52   29   .    33   80   6    24   45   .    8    45   1    .    31   13   .    16   8    90   3    1    12   92   6    18   
  Thermal                  502   | 10   3    .    .    .    22   15   27   14   20   69   .    .    .    24   6    .    13   47   22   36   73   23   14   11   .    .    10   .    36   7    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 8    6    2    .    3    13   13   10   7    12   19   12   11   2    8    7    .    11   22   4    13   10   18   17   11   8    18   1    4    27   15   16   24   
  Robot Miss Streak        5     | 2    4    .    .    1    4    4    2    2    5    5    3    3    1    4    3    .    1    5    1    4    5    4    1    2    3    4    2    2    2    2    .    1    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    
  Secondary Targets        8     | .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Capacitor                15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
Shots Hit Robots           1286  | 13   40   1    .    5    109  102  28   55   60   67   42   69   5    37   43   .    24   68   9    33   76   93   11   33   18   67   4    5    50   91   6    22   
  Core Hits                394   | 5    19   1    .    4    46   36   6    10   14   16   7    21   2    13   15   .    6    23   4    6    31   7    2    11   3    22   4    1    19   30   2    8    
  Critical Kills           39    | .    .    .    .    .    .    .    .    .    .    .    4    11   1    .    1    .    .    1    .    1    2    .    .    1    .    1    .    .    5    8    1    2    
  Critical Parts Destroyed 41    | .    .    .    .    .    .    1    .    1    .    .    10   13   .    2    3    .    .    .    .    .    2    1    .    .    .    .    .    .    .    7    .    1    
  Critical Strikes         106   | .    4    .    .    .    7    1    .    3    1    .    14   24   1    3    5    .    .    3    .    1    4    1    .    1    .    3    .    .    5    18   3    4    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    5    3    .    .    
    Destroy                74    | .    .    .    .    .    .    1    .    2    .    .    14   24   1    3    4    .    .    .    .    .    4    1    .    1    .    1    .    .    .    12   3    3    
    Blast                  21    | .    4    .    .    .    6    .    .    1    1    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    2    .    .    .    3    .    1    
Melee Attacks              96    | .    .    .    .    .    .    26   12   10   12   .    .    15   2    8    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            48    | .    .    .    .    .    .    22   7    4    8    .    .    1    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28743 | 146  813  28   .    142  2154 1591 453  1428 904  1530 552  1100 70   727  1491 .    534  2042 184  519  1966 757  110  530  171  2490 748  27   2086 2793 122  535  
  Guns                     7574  | 146  36   .    .    .    1287 1591 .    555  382  .    .    553  52   306  .    .    .    .    .    .    .    162  .    300  160  1350 .    .    200  437  26   31   
  Cannons                  19334 | .    766  24   .    134  861  .    453  873  476  1252 475  534  18   421  1309 .    500  2042 99   498  1919 595  110  224  .    1096 364  .    1727 1979 81   504  
  Explosions               1219  | .    .    .    .    .    .    .    .    .    .    278  .    .    .    .    182  .    .    .    .    .    .    .    .    .    .    44   384  .    .    331  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  616   | .    11   4    .    8    6    .    .    .    46   .    77   13   .    .    .    .    34   .    85   21   47   .    .    6    11   .    .    27   159  46   15   .    
  Kinetic                  16704 | 56   790  24   .    134  1883 1528 .    1215 591  .    475  1087 70   344  1003 .    266  1151 .    .    374  180  .    300  160  2446 .    .    200  1785 107  535  
  Thermal                  11379 | 90   12   .    .    .    265  63   453  213  267  1530 .    .    .    383  488  .    234  891  99   498  1545 577  110  224  .    .    748  .    1727 962  .    .    
  Explosive                44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    1    1    1    1    .    1    1    2    .    .    3    5    .    2    5    5    5    4    1    2    7    5    3    3    1    12   19   .    1    24   .    .    
  Average Corruption       3     | .    1    1    1    1    .    1    1    1    .    .    2    2    .    2    4    5    4    1    1    1    2    2    3    3    1    6    18   .    1    9    .    .    
  Corruption Purged        32    | .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    5    3    .    .    7    3    .    .    .    .    .    .    .    6    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  326   | .    7    4    3    1    .    10   5    13   .    .    8    15   .    9    4    10   14   6    6    13   31   27   20   17   3    46   13   .    4    37   .    .    
    Message Errors         69    | .    2    .    1    .    .    2    2    5    .    .    4    3    .    1    3    .    4    1    1    4    2    3    6    6    .    11   3    .    .    5    .    .    
    Matter Fused           87    | .    .    3    .    1    .    4    2    5    .    .    1    4    .    3    .    2    3    3    1    3    8    6    7    4    2    13   3    .    1    8    .    .    
    Heat Flow Errors       27    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    2    .    2    3    .    1    .    3    5    1    .    .    3    .    .    1    4    .    .    
    Energy Discharges      42    | .    .    .    1    .    .    .    .    .    .    .    1    3    .    1    1    2    1    1    .    .    8    7    .    4    .    4    4    .    1    3    .    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    
    Data Loss (minor)      37    | .    1    .    1    .    .    .    .    1    .    .    2    3    .    .    .    3    1    1    1    3    6    1    2    1    .    5    1    .    .    4    .    .    
    Data Loss (major)      23    | .    2    1    .    .    .    1    .    .    .    .    .    1    .    1    .    1    2    .    .    .    2    2    1    2    .    4    1    .    .    2    .    .    
    Misfires               15    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    1    1    2    2    .    .    1    2    .    .    .    3    .    .    
    Alerts                 10    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    2    .    .    2    .    .    .    1    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            484   | .    5    .    .    11   .    .    .    19   .    34   .    .    .    .    2    .    .    57   18   4    35   .    .    .    .    84   56   .    7    152  .    .    
  Projectiles              426   | .    5    .    .    11   .    .    .    19   .    34   .    .    .    .    2    .    .    57   .    4    35   .    .    .    .    84   31   .    7    137  .    .    
  Explosions               40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    15   .    .    
  Melee                    18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 82    | .    7    .    .    .    9    .    .    .    1    .    5    6    .    .    13   .    .    10   .    1    8    .    .    .    .    12   .    .    .    8    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  75    | .    6    .    .    .    8    .    .    .    1    .    4    6    .    .    11   .    .    10   .    .    7    .    .    .    .    12   .    .    .    8    .    2    
  Secondary                5     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      391   | .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    80   .    .    .    .    .    .    .    .    .    .    56   160  .    .    50   .    .    
  Shots                    7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    .    .    1    .    .    
  Rammed                   56    | .    2    1    .    2    1    .    .    .    3    .    8    1    .    .    .    .    2    .    3    1    6    .    .    1    2    .    .    3    15   4    1    .    
Targets Rammed             64    | .    3    1    .    3    1    .    .    .    4    .    11   1    .    .    .    .    2    .    4    1    6    .    .    1    2    .    .    3    16   4    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    1    .    .    1    .    .    .    .    1    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    
Highest Temperature        396   | .    168  27   .    108  36   146  288  254  139  288  256  279  .    205  304  264  222  251  155  396  273  381  194  264  20   288  .    .    172  187  .    .    
  Average Temperature      78    | .    51   16   .    56   13   30   101  104  48   84   97   74   .    52   106  110  74   85   44   100  82   114  71   73   9    76   .    .    64   103  .    .    
  Received Heat Transfer   4602  | .    78   .    .    .    211  676  126  450  174  376  87   630  27   69   303  .    27   140  .    106  162  184  27   132  66   111  .    18   274  92   27   29   
  Effects                  11    | .    .    .    .    .    .    .    .    2    .    1    .    1    .    .    .    .    .    2    .    3    .    2    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    4    1    .    
  Total Turns              197   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    27   .    .    .    .    28   117  23   .    
  Longest Duration         54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    27   .    .    .    .    28   54   23   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    5    3    .    .    
  Combat Hostiles          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    5    3    .    .    
  Parts Melted             30    | .    .    .    .    .    .    .    2    .    1    4    .    .    .    1    .    .    .    1    .    5    5    .    .    .    .    .    .    .    7    4    .    .    
  Heat Transferred         13749 | 200  25   .    .    .    592  150  850  400  500  2650 .    .    .    548  400  .    259  1036 111  498  1931 411  111  222  .    .    760  .    1295 800  .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Gar  Res  Res  Gar  
Peak Influence             1328 | 20   377  146  .    75   404  1256 715  954  505  725  443  1012 531  358  369  129  148  887  467  870  461  1328 690  396  312  203  .    11   301  296  150  300  
  Initial                  674  | .    13   106  .    .    29   253  612  218  485  28   380  97   531  95   187  129  .    25   465  35   456  308  674  214  207  .    .    .    8    168  121  112  
  Average                  303  | 10   226  126  .    15   257  727  533  694  202  290  234  383  347  258  221  123  38   467  260  401  228  872  251  309  119  90   .    1    168  105  145  177  
Maximum Alert Level        4    | .    1    .    .    .    2    4    3    3    2    3    2    3    2    1    1    .    .    3    2    3    2    4    2    1    1    1    .    .    1    1    .    1    
  Low Security (%)         44   | 100  43   100  .    100  21   .    .    .    60   40   36   43   27   14   62   100  100  18   37   21   51   .    35   .    64   99   .    100  62   82   100  70   
  Level 1                  30   | .    56   .    .    .    73   14   6    20   25   26   48   16   49   85   37   .    .    21   37   29   28   10   57   100  35   .    .    .    37   17   .    29   
  Level 2                  14   | .    .    .    .    .    5    39   84   9    13   31   15   19   22   .    .    .    .    41   24   35   20   10   7    .    .    .    .    .    .    .    .    .    
  Level 3                  9    | .    .    .    .    .    .    38   9    70   .    1    .    20   .    .    .    .    .    17   .    13   .    49   .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          74   | .    4    .    .    .    4    .    2    .    11   .    7    .    1    .    4    .    2    .    3    .    10   .    7    .    5    6    .    1    .    6    1    .    
  Investigation            11   | .    3    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    2    .    1    .    1    .    .    .    .    .    .    .    
  Extermination            29   | .    .    .    .    .    .    .    .    .    6    .    4    .    .    .    .    .    2    .    1    .    5    .    2    .    2    3    .    .    .    3    1    .    
  Reinforcement            22   | .    1    .    .    .    2    .    1    .    3    .    3    .    1    .    1    .    .    .    1    .    2    .    1    .    2    3    .    1    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Distress Signals           17   | .   2   .   .   .   4   .   1   .   1   .   .   1   .   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   3   .   .   
Communications Jammed      346  | .   .   .   .   .   .   .   .   .   .   .   11  .   1   .   45  .   16  .   .   .   18  .   89  .   71  29  .   2   .   64  .   .   
  Distress Signals         342  | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   45  .   16  .   .   .   15  .   89  .   71  29  .   2   .   64  .   .   
Times Spotted              780  | .   20  3   .   3   35  39  18  20  37  35  28  63  5   20  28  .   18  31  5   30  55  52  20  27  31  37  1   6   32  49  2   30  
  Peak Tracking Total      12   | .   4   3   .   3   5   7   6   3   6   4   3   7   2   5   9   .   5   3   3   5   6   9   3   5   7   7   1   2   5   8   1   12  
  Tactical Retreats        48   | .   1   1   .   .   1   1   .   .   .   .   .   14  .   1   2   .   1   1   .   3   3   2   .   1   .   6   .   1   2   6   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Traps Triggered            59   | .   2   .   .   .   .   .   2   6   3   7   1   4   1   2   1   .   4   3   .   2   1   14  .   1   .   .   .   .   2   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         23   | .   .   .   .   .   .   10  .   12  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Machines Disabled          86   | .   3   .   .   .   2   3   .   4   2   5   5   4   .   2   4   .   .   5   .   5   5   5   1   6   .   10  5   .   6   3   .   1   
  Max in Single Turn       2    | .   1   .   .   .   1   1   .   1   1   1   .   1   .   1   .   .   .   1   .   1   1   1   .   1   .   1   2   .   1   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           36   | .   .   .   .   .   .   3   .   3   .   4   .   3   .   2   .   .   .   4   .   4   .   4   .   3   .   .   .   .   5   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Machines Accessed          122  | .   9   1   2   .   12  3   7   4   9   3   2   1   4   1   3   .   10  2   4   1   14  3   4   1   7   5   .   1   3   4   2   .   
  Terminals                69   | .   6   1   .   .   8   3   3   4   4   3   .   1   2   1   .   .   3   2   2   1   4   3   1   1   5   3   .   .   3   4   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   1   .   .   .   2   .   1   .   3   .   .   .   1   .   .   .   2   .   .   .   3   .   2   .   1   1   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   2   .   2   .   1   .   2   .   1   .   .   .   .   1   .   .   1   .   
Total Hacks                284  | .   19  2   2   .   34  7   20  8   16  4   3   2   14  1   3   .   25  3   12  1   40  3   10  2   23  10  .   1   5   11  3   .   
  Successful               153  | .   10  1   2   .   18  2   10  3   8   3   1   1   6   1   3   .   10  1   10  1   26  3   6   1   11  7   .   1   3   3   1   .   
  Failed                   131  | .   9   1   .   .   16  5   10  5   8   1   2   1   8   .   .   .   15  2   2   .   14  .   4   1   12  3   .   .   2   8   2   .   
    Catastrophic           27   | .   1   .   .   .   3   1   4   2   3   .   .   .   .   .   .   .   3   .   .   .   1   .   1   .   4   1   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   14  1   1   .   23  .   8   .   7   .   .   .   8   .   .   .   6   .   3   .   6   .   1   .   11  3   .   .   .   9   .   .   
  Terminals                170  | .   15  2   .   .   27  7   9   8   8   4   .   2   8   1   .   .   6   3   6   1   11  3   5   2   19  5   .   .   5   11  2   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          47   | .   2   .   .   .   5   .   3   .   6   .   .   .   3   .   .   .   8   .   .   .   10  .   4   .   2   4   .   .   .   .   .   .   
  Recycling Units          14   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   3   .   .   .   2   1   .   .   .   .   .   .   
  Scanalyzers              25   | .   .   .   .   .   .   .   7   .   .   .   2   .   .   .   .   .   .   .   5   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          17   | .   .   .   .   .   1   .   1   .   1   .   1   .   3   .   2   .   2   .   1   .   2   .   1   .   .   .   .   1   .   .   1   .   
Terminal Hacks             48   | .   4   1   2   .   5   2   1   3   .   3   .   1   1   1   .   .   .   1   2   1   2   3   2   1   7   1   .   .   3   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          8    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   2   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        5    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       31   | .   1   .   .   .   4   .   2   .   5   .   .   .   .   .   .   .   4   .   .   .   8   .   2   .   1   4   .   .   .   .   .   .   
  Scan Component           18   | .   1   .   .   .   3   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   5   .   1   .   1   2   .   .   .   .   .   .   
  Repair                   12   | .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   3   .   1   .   .   2   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   5   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      16   | .   .   .   .   .   1   .   1   .   1   .   1   .   2   .   2   .   2   .   1   .   2   .   1   .   .   .   .   1   .   .   1   .   
  Unlock Access            12   | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   1   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   5   .   .   .   8   .   2   .   1   .   .   .   3   .   .   .   1   .   2   .   5   .   1   .   2   1   .   .   .   2   .   .   
  Terminals                27   | .   3   .   .   .   7   .   2   .   1   .   .   .   1   .   .   .   1   .   2   .   5   .   .   .   2   1   .   .   .   2   .   .   
    Botnet                 16   | .   2   .   .   .   2   .   1   .   1   .   .   .   1   .   .   .   1   .   1   .   2   .   .   .   2   1   .   .   .   2   .   .   
    Skim                   11   | .   1   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         89   | .   7   1   .   .   10  2   6   2   6   2   1   .   4   .   1   .   7   2   3   .   12  1   4   1   6   4   .   .   1   4   2   .   
  Full Trace Events        10   | .   1   .   .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   
  Feedback Events          3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   3   .   1   .   .   1   .   .   .   .   .   .   
  Time                     561  | .   .   .   .   .   32  .   26  .   82  .   .   .   .   .   .   .   75  .   .   .   178 .   68  .   .   100 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Used RIF Installer         9    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   .   .   1   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Threat Obfuscator        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              253  | .   .   .   .   .   .   2   8   5   23  20  14  16  2   7   6   .   8   11  5   12  15  24  3   11  12  7   .   5   19  12  1   5   
  Non-combat               46   | .   .   .   .   .   .   .   4   .   10  .   5   .   1   .   3   .   4   .   5   .   6   .   2   .   1   1   .   2   .   2   .   .   
  Combat                   207  | .   .   .   .   .   .   2   4   5   13  20  9   16  1   7   3   .   4   11  .   12  9   24  1   11  11  6   .   3   19  10  1   5   
Robot Hacks Applied        288  | .   .   .   .   .   .   2   9   5   27  21  16  21  2   8   8   .   10  11  5   12  18  28  7   11  13  8   .   5   19  15  1   6   
  parse_system             22   | .   .   .   .   .   .   .   3   .   1   2   2   2   .   .   .   .   .   .   2   .   .   5   .   .   2   1   .   .   .   2   .   .   
  no_distress              3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  drop_inventory           9    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  find_station             4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             8    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   4   .   .   .   .   .   .   .   .   .   
  map_route                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  find_garrison            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overload_power           5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
  amplify_resonance        6    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  wipe_record              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            104  | .   .   .   .   .   .   .   2   2   9   10  3   11  .   7   3   .   1   5   .   5   4   11  .   9   5   2   .   1   10  2   .   2   
  formatsys_low            10   | .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  formatsys_high           97   | .   .   .   .   .   .   2   2   3   5   6   6   8   1   1   1   .   3   5   .   5   7   12  1   2   2   5   .   3   5   8   .   4   
  formatsys_deep           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    163  | .   .   .   .   .   .   12  .   15  .   20  .   14  .   9   .   .   .   21  .   15  .   16  .   15  .   .   .   .   22  .   .   4   
  Machine Destruction      159  | .   .   .   .   .   .   12  .   15  .   20  .   14  .   9   .   .   .   17  .   15  .   16  .   15  .   .   .   .   22  .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 111  | .   .   .   .   .   .   2   2   4   7   9   4   8   1   3   2   1   3   5   .   7   7   15  3   6   3   2   .   .   10  4   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             45   | .   .   .   .   .   .   11  .   2   .   .   .   .   .   .   .   .   .   .   .   6   .   22  .   2   .   .   .   .   2   .   .   .   
Allies Hacked              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Gar  Res  Res  Gar  
Total Allies               258   | .    .    .    .    .    .    13   4    7    17   18   10   16   1    9    3    .    5    10   .    20   10   45   3    15   7    7    .    4    17   9    .    8    
  Largest Group            25    | .    .    .    .    .    .    6    5    7    3    4    7    3    2    2    2    .    2    3    2    6    3    25   21   3    3    3    .    2    3    4    .    4    
  Highest-Rated Group      908   | .    .    .    .    .    .    151  130  150  74   126  171  44   44   142  142  .    58   76   64   173  147  908  744  235  224  123  .    73   146  308  .    297  
  Highest-Rated Ally       119   | .    .    .    .    .    .    39   39   31   32   32   32   30   32   80   80   .    32   47   32   116  49   119  49   119  95   64   .    47   64   116  .    95   
Total Orders               13    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    1    .    7    .    .    .    .    .    .    1    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    1    .    .    
Ally Attacks               1317  | .    .    .    .    .    .    73   28   67   58   77   42   86   4    25   45   .    21   25   5    97   42   134  181  64   35   35   .    11   44   73   .    45   
  Total Damage             31755 | .    .    .    .    .    .    1031 576  1313 685  1768 1515 1244 143  434  1698 .    289  653  77   2170 1080 3183 4014 2103 1110 1127 .    95   1235 2606 .    1606 
  Kills                    248   | .    .    .    .    .    .    16   4    15   4    9    16   10   1    6    7    .    2    8    1    22   8    31   30   10   15   3    .    .    9    14   .    7    
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    .    .    1    .    .    .    
Allies Melted              9     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    1    .    .    1    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Arm Lab Res Gar Res Res Gar 
Robot Analysis Total       9    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   2   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Gar  Res  Res  Gar  
Turns Passed               37989 | 146  890  268  614  381  1335 1543 853  1590 3022 1831 2057 1544 609  785  1033 417  1257 1393 575  1222 3742 1629 1379 1191 927  1525 285  275  1095 1742 258  576  
Spaces Moved               15920 | 70   441  161  379  222  595  692  292  581  908  596  756  538  254  261  540  323  676  646  305  489  1307 727  680  574  483  619  133  146  499  718  91   218  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   14371 | 62   441  161  379  222  595  692  292  581  855  462  756  538  254  261  90   3    676  646  305  489  979  471  680  574  483  619  133  146  499  718  91   218  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1541  | .    .    .    .    .    .    .    .    .    53   134  .    .    .    .    450  320  .    .    .    .    328  256  .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  240  240  240  175  240  230  230  230  108  123  160  160  160  160  145  145  166  170  170  166  161  161  145  145  170  170  
  Average Speed            190   | 151  160  160  160  160  160  184  240  240  242  241  240  234  230  240  147  123  160  160  160  204  204  171  167  170  170  168  161  161  159  188  239  222  
  Slowest Speed            325   | 160  160  160  160  160  160  240  240  320  325  325  320  240  230  312  240  160  160  160  160  240  270  270  170  170  170  170  166  161  241  250  250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    95   44   60   46   65   67   37   74   33   76   28   62   10   46   21   94   30   80   11   71   38   96   39   79   24   59   92   8    71   33   7    34   
  Regions Visited          32
    Branch Regions         5
  Pre-discovered Areas     6     | .    2    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    1    1    .    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 63    | .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    3    .    12   .    8    .    8    .    1    4    .    1    .    4    .    .    
Terrain Destroyed          337   | .    3    .    .    .    1    .    6    7    9    65   .    2    1    4    42   .    7    6    20   2    27   8    10   5    3    17   50   1    .    38   1    2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               174   | .    3    .    .    .    1    .    6    7    9    3    .    2    1    4    12   .    7    6    20   2    27   8    10   5    3    15   5    1    .    14   1    2    
  AOE                      161   | .    .    .    .    .    .    .    .    .    .    62   .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    2    45   .    .    22   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Arm  Lab  Res  Gar  Res  Res  Gar  
Total                      21992 | 87   550  169  387  238  849  876  415  708  1662 888  928  735  271  368  719  343  823  903  362  665  2256 1054 904  760  580  1007 173  181  734  987  121  289  
  Wait                     3301  | .    51   6    .    2    120  14   71   4    618  103  59   49   2    25   74   .    86   147  21   69   757  127  169  111  49   290  1    18   92   114  17   35   
  Move                     15889 | 69   440  160  378  221  595  690  292  579  907  594  756  537  254  259  540  322  676  645  304  487  1307 725  680  572  482  618  132  146  497  717  90   218  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  264   | 1    9    1    3    4    7    21   6    15   13   19   10   12   1    10   10   2    7    10   .    13   15   22   4    7    4    8    7    1    7    14   .    1    
  Fast Attach              170   | 7    3    .    .    .    12   8    6    6    6    9    6    2    1    5    10   2    4    6    1    7    14   9    6    7    2    2    5    1    10   10   3    .    
  Attach                   147   | .    .    .    .    .    2    7    3    7    8    10   3    10   1    7    7    3    4    3    .    9    11   12   1    4    4    6    5    .    4    15   .    1    
  Detach                   27    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    2    1    3    .    .    2    3    .    .    1    .    .    3    .    3    5    .    .    
  Swap                     213   | .    1    .    3    1    8    12   4    12   18   6    5    11   5    8    10   3    9    9    2    6    18   10   4    6    4    9    .    1    13   6    5    4    
  Drop                     246   | .    5    .    3    1    21   15   6    13   12   9    12   2    1    2    15   6    7    10   .    10   20   15   9    13   3    3    7    1    12   12   1    .    
  Fire                     1421  | 10   38   1    .    4    83   73   15   36   64   99   62   86   3    42   40   .    24   68   30   58   100  108  23   38   28   68   13   8    78   90   4    27   
  Melee                    96    | .    .    .    .    .    .    26   12   10   12   .    .    15   2    8    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    64    | .    3    1    .    3    1    .    .    .    4    .    11   1    .    .    .    .    2    .    4    1    6    .    .    1    2    .    .    3    16   4    1    .    
  Escape Stasis            71    | .    .    .    .    .    .    .    .    12   .    32   2    4    .    .    .    .    .    .    .    2    .    19   .    .    .    .    .    .    .    .    .    .    
  Rewire                   45    | .    .    .    .    .    .    .    .    2    .    .    1    5    1    .    .    4    1    5    .    1    5    7    1    .    2    3    .    2    2    .    .    3    
  Trap                     25    | .    .    .    .    2    .    10   .    12   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            13    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x2 / *Fac)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison
-6/Factory (discovered 3 exits: [*Low x2] / Gar)
-6/Waste
-6/Factory (discovered 3 exits: Fac / [*Low] / Gar)
-6/Garrison (discovered 3 exits: *Fac x2 / *Fac)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Res / [*Tes])
-2/Research (discovered 2 exits: *Qua / Gar)
-2/Garrison (discovered 1 exit: *Res)

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    36 | -11/Scrapyard | Discovered new exit (range 16)
   147 | -11/Scrapyard | Entered Materials
   300 | -10/Materials | Build established: Mutant
   329 | -10/Materials | Discovered new exit (range 12)
   551 | -10/Materials | Discovered new exit (range 7)
   627 | -10/Materials | Discovered new exit (range 14)
   866 | -10/Materials | Discovered new exit (range 6)
  1005 | -10/Materials | Discovered new exit (range 15)
  1037 | -10/Materials | Entered Mines
  1121 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1124 | -10/Mines     | Found Prototype Device
  1180 | -10/Mines     | Assembled infested the area
  1227 | -10/Mines     | Identified exit to Materials
  1295 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1297 | -10/Mines     | Discovered new exit (range 5)
  1305 | -10/Mines     | Entered Exiles
  1329 | -10/Exiles    | Discovered new exit (range 15)
  1349 | -10/Exiles    | Met 8R-AWN
  1371 | -10/Exiles    | Met EX-HEX
  1416 | -10/Exiles    | Met EX-BIN
  1437 | -10/Exiles    | Aligned with FarCom system
  1438 | -10/Exiles    | Given EX-Vault access code
  1475 | -10/Exiles    | Opened EX-Vault
  1487 | -10/Exiles    | Found YOLO Cannon
  1520 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1567 | -10/Exiles    | Met EX-DEC
  1573 | -10/Exiles    | Learned location of Zion (-7)
  1900 | -10/Exiles    | Discovered new exit (range 12)
  1919 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  1919 | -10/Exiles    | Entered Mines
  1926 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  2093 | -9/Mines      | Found a hidden stash of uninstalled traps
  2179 | -9/Mines      | Discovered new exit (range 8)
  2293 | -9/Mines      | Discovered new exit (range 5)
  2300 | -9/Mines      | Entered Materials
  2300 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  2526 | -8/Materials  | Repaired Med. Armor Plating
  2990 | -8/Materials  | Discovered new exit (range 13)
  3472 | -8/Materials  | Identified exit to Factory
  3502 | -8/Materials  | Learned location of 1 exit from Recycling
  3521 | -8/Materials  | Learned 2 Storage zone layouts
  3532 | -8/Materials  | Learned Storage terminal intel
  3534 | -8/Materials  | Learned Factory recycling unit intel
  3542 | -8/Materials  | Learned Factory emergency access door positions
  3607 | -8/Materials  | Garrison activated, responded to threat
  3635 | -8/Materials  | Identified exit to Garrison
  3635 | -8/Materials  | Entered Garrison
  3703 | -8/Garrison   | Triggered checkpoint
  3744 | -8/Garrison   | Installed Relay Interface Framework
  3817 | -8/Garrison   | Triggered checkpoint
  3853 | -8/Garrison   | Triggered checkpoint
  3902 | -8/Garrison   | Build established: Scavenger-Mutant
  3980 | -8/Garrison   | Lost 7 parts (2n5u)
  4174 | -8/Garrison   | Lost 5 allies
  4449 | -8/Garrison   | Triggered checkpoint
  4469 | -8/Garrison   | Garrison Relay disabled
  4487 | -8/Garrison   | Triggered checkpoint
  4502 | -8/Garrison   | Discovered new exit (range 15)
  4505 | -8/Garrison   | Triggered checkpoint
  4644 | -8/Garrison   | Garrison Relay disabled
  4667 | -8/Garrison   | Build established: Bothacker-Mutant
  4994 | -8/Garrison   | Discovered new exit (range 14)
  5053 | -8/Garrison   | Triggered checkpoint
  5178 | -8/Garrison   | Entered Materials
  5178 | -8/Materials  | Accompanied by 5 allies
  5195 | -8/Materials  | Identified Exp. Sensor Array
  5479 | -8/Materials  | Lost 4 allies
  5578 | -8/Materials  | First assault squad dispatched
  5812 | -8/Materials  | Discovered exit to Factory (range 16)
  5878 | -8/Materials  | Repaired Lgt. Armor Plating
  6031 | -8/Materials  | Identified exit to Garrison
  6031 | -8/Materials  | Entered Garrison
  6031 | -8/Garrison   | Accompanied by 2 allies
  6109 | -8/Garrison   | Triggered checkpoint
  6140 | -8/Garrison   | Garrison Relay disabled
  6339 | -8/Garrison   | Triggered checkpoint
  6379 | -8/Garrison   | Triggered checkpoint
  6507 | -8/Garrison   | Garrison Relay disabled
  6610 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
  6644 | -8/Garrison   | Discovered exit to Factory (range 10)
  6781 | -8/Garrison   | Triggered checkpoint
  6899 | -8/Garrison   | Discovered exit to Factory (range 15)
  6947 | -8/Garrison   | Discovered exit to Factory (range 49)
  6947 | -8/Garrison   | Discovered exit to Factory (range 57)
  6947 | -8/Garrison   | Discovered exit to Factory (range 15)
  7221 | -8/Garrison   | Spotted B-75 Beast
  7245 | -8/Garrison   | Core integrity fell below 50%
  7272 | -8/Garrison   | Lost 6 allies
  7286 | -8/Garrison   | Core integrity fell below 20%
  7297 | -8/Garrison   | Destroyed B-75 Beast
  7322 | -8/Garrison   | Lost 7 parts (4n3u)
  7433 | -8/Garrison   | Triggered checkpoint
  7467 | -8/Garrison   | Garrison Relay disabled
  7621 | -8/Garrison   | Entered Factory
  7621 | -7/Factory    | Evolved 2 slots: Utility x2
  7623 | -7/Factory    | Loaded intel: 6 recycling unit locations
  7934 | -7/Factory    | Repaired Lgt. Treads
  8061 | -7/Factory    | Discovered new exit (range 25)
  8360 | -7/Factory    | Discovered new exit (range 5)
  8429 | -7/Factory    | P-60 Hacker assimilated allied Administrator 4a
  8644 | -7/Factory    | Discovered new exit (range 16)
  8745 | -7/Factory    | Fabricated Imp. Cooling System (x2)
 10164 | -7/Factory    | Lost 3 allies
 10458 | -7/Factory    | Identified exit to Garrison
 10643 | -7/Factory    | Entered Garrison
 10711 | -7/Garrison   | Triggered checkpoint
 10773 | -7/Garrison   | Garrison Relay disabled
 10835 | -7/Garrison   | Expanded RIF knowledge: Signal Jamming
 10974 | -7/Garrison   | Triggered checkpoint
 10979 | -7/Garrison   | Triggered checkpoint
 11041 | -7/Garrison   | Lost 6 allies
 11177 | -7/Garrison   | Triggered checkpoint
 11264 | -7/Garrison   | Rescued a captive Derelict
 11279 | -7/Garrison   | Rescued a captive Derelict
 11417 | -7/Garrison   | Triggered checkpoint
 11428 | -7/Garrison   | Discovered new exit (range 10)
 11590 | -7/Garrison   | Garrison Relay disabled
 11717 | -7/Garrison   | Triggered checkpoint
 11795 | -7/Garrison   | Discovered new exit (range 12)
 11807 | -7/Garrison   | Discovered new exit (range 54)
 11807 | -7/Garrison   | Discovered new exit (range 41)
 11807 | -7/Garrison   | Discovered new exit (range 16)
 11855 | -7/Garrison   | Triggered checkpoint
 11886 | -7/Garrison   | Garrison Relay disabled
 12011 | -7/Garrison   | Triggered checkpoint
 12077 | -7/Garrison   | Triggered checkpoint
 12136 | -7/Garrison   | Garrison Relay disabled
 12319 | -7/Garrison   | Spotted B-75 Beast
 12327 | -7/Garrison   | Allies destroyed B-75 Beast
 12474 | -7/Garrison   | Entered Factory
 12474 | -7/Factory    | Accompanied by 3 allies
 12522 | -7/Factory    | Discovered new exit (range 15)
 13184 | -7/Factory    | Identified exit to Factory
 13398 | -7/Factory    | P-60 Hacker assimilated allied Guardian 4e
 14092 | -7/Factory    | Lost 5 allies
 14265 | -7/Factory    | Discovered new exit (range 5)
 14531 | -7/Factory    | Identified exit to Garrison
 14531 | -7/Factory    | Entered Garrison
 14628 | -7/Garrison   | Core integrity fell below 50%
 14629 | -7/Garrison   | Lost 3 allies
 14711 | -7/Garrison   | Lost 4 allies
 14817 | -7/Garrison   | Triggered checkpoint
 14835 | -7/Garrison   | Garrison Relay disabled
 14923 | -7/Garrison   | Triggered checkpoint
 14961 | -7/Garrison   | Triggered checkpoint
 14991 | -7/Garrison   | Discovered new exit (range 5)
 15137 | -7/Garrison   | Triggered checkpoint
 15153 | -7/Garrison   | Triggered checkpoint
 15187 | -7/Garrison   | Triggered checkpoint
 15209 | -7/Garrison   | Triggered checkpoint
 15369 | -7/Garrison   | Discovered exit to Factory (range 14)
 15459 | -7/Garrison   | Triggered checkpoint
 15511 | -7/Garrison   | Garrison Relay disabled
 15722 | -7/Garrison   | Discovered exit to Factory (range 10)
 15761 | -7/Garrison   | Garrison Relay disabled
 16075 | -7/Garrison   | Entered Factory
 16075 | -7/Factory    | Accompanied by 2 allies
 16384 | -7/Factory    | Discovered new exit (range 7)
 16683 | -7/Factory    | Identified exit to Garrison
 16684 | -7/Factory    | Entered Garrison
 16684 | -7/Garrison   | Accompanied by 1 ally
 16701 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
 16928 | -7/Garrison   | Triggered checkpoint
 17013 | -7/Garrison   | Garrison Relay disabled
 17029 | -7/Garrison   | Build established: Botlord-Mutant
 17033 | -7/Garrison   | Lost 3 allies
 17232 | -7/Garrison   | Core integrity fell below 20%
 17234 | -7/Garrison   | Triggered checkpoint
 17234 | -7/Garrison   | Triggered checkpoint
 17238 | -7/Garrison   | Triggered checkpoint
 17303 | -7/Garrison   | Lost 4 allies
 17312 | -7/Garrison   | Lost 5 parts (1p1n2u1w)
 17379 | -7/Garrison   | Garrison Relay disabled
 17402 | -7/Garrison   | Found embedded Infiltrators
 17442 | -7/Garrison   | Discovered exit to Factory (range 9)
 17469 | -7/Garrison   | Entered Factory
 17469 | -6/Factory    | Accompanied by 2 allies
 17469 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 17774 | -6/Factory    | Spotted B-75 Beast
 17794 | -6/Factory    | Destroyed B-75 Beast
 18002 | -6/Factory    | Found Hvy. Reactive Plating
 18019 | -6/Factory    | Discovered new exit (range 8)
 18094 | -6/Factory    | Discovered new exit (range 14)
 18226 | -6/Factory    | Garrison activated, responded to threat
 18288 | -6/Factory    | Identified exit to Garrison
 18432 | -6/Factory    | Lost 5 parts (1p1n2u1w)
 18502 | -6/Factory    | Sucked down chute
 18502 | -6/Factory    | Entered Waste
 18502 | -6/Waste      | The area was eerily silent
 18882 | -6/Waste      | Discovered new exit (range 13)
 18919 | -6/Waste      | Entered Factory
 19350 | -6/Factory    | Repaired Broken Imp. Heavy Siege Treads
 19479 | -6/Factory    | Repaired Hvy. Treads
 19514 | -6/Factory    | Discovered new exit (range 112)
 19874 | -6/Factory    | Discovered new exit (range 20)
 20176 | -6/Factory    | Identified exit to Garrison
 20176 | -6/Factory    | Entered Garrison
 20211 | -6/Garrison   | Spotted B-75 Beast
 20211 | -6/Garrison   | Spotted B-75 Beast
 20408 | -6/Garrison   | Triggered checkpoint
 20439 | -6/Garrison   | Garrison Relay disabled
 20570 | -6/Garrison   | Triggered checkpoint
 20580 | -6/Garrison   | Triggered checkpoint
 20803 | -6/Garrison   | Garrison Relay disabled
 20860 | -6/Garrison   | Discovered new exit (range 11)
 21126 | -6/Garrison   | Triggered checkpoint
 21189 | -6/Garrison   | Garrison Relay disabled
 21263 | -6/Garrison   | Discovered new exit (range 12)
 21308 | -6/Garrison   | Triggered checkpoint
 21440 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 21456 | -6/Garrison   | Triggered checkpoint
 21482 | -6/Garrison   | Triggered checkpoint
 21504 | -6/Garrison   | Garrison Relay disabled
 21557 | -6/Garrison   | Discovered new exit (range 3)
 21569 | -6/Garrison   | Entered Factory
 21569 | -6/Factory    | Accompanied by 2 allies
 22139 | -6/Factory    | Identified exit to Garrison
 22144 | -6/Factory    | Entered Garrison
 22144 | -6/Garrison   | Accompanied by 2 allies
 22165 | -6/Garrison   | Rewired B-86 Titan
 22283 | -6/Garrison   | Garrison Relay disabled
 22372 | -6/Garrison   | Triggered checkpoint
 22495 | -6/Garrison   | Triggered checkpoint
 22587 | -6/Garrison   | Assimilated ARC 5a with formatsys_deep
 22592 | -6/Garrison   | Triggered checkpoint
 22594 | -6/Garrison   | Triggered checkpoint
 22642 | -6/Garrison   | Lost 4 allies
 22729 | -6/Garrison   | Discovered new exit (range 10)
 22768 | -6/Garrison   | Triggered checkpoint
 22771 | -6/Garrison   | Garrison Relay disabled
 22794 | -6/Garrison   | Triggered checkpoint
 22818 | -6/Garrison   | Lost 6 allies
 22818 | -6/Garrison   | Garrison Relay disabled
 22918 | -6/Garrison   | Triggered checkpoint
 22978 | -6/Garrison   | Triggered checkpoint
 23003 | -6/Garrison   | Discovered new exit (range 13)
 23088 | -6/Garrison   | Found Unknown Hackware
 23091 | -6/Garrison   | Found Unknown Hackware
 23108 | -6/Garrison   | Found Unknown Hackware
 23200 | -6/Garrison   | Triggered checkpoint
 23210 | -6/Garrison   | Garrison Relay disabled
 23366 | -6/Garrison   | Entered Factory
 23366 | -5/Factory    | Accompanied by 2 allies
 23366 | -5/Factory    | Evolved 2 slots: Utility x2
 24679 | -5/Factory    | Discovered new exit (range 21)
 24719 | -5/Factory    | Identified exit to Factory
 24812 | -5/Factory    | P-70 Sage assimilated allied Sentinel 6a
 24825 | -5/Factory    | Identified Relay Coupler [Proto] (x3)
 25372 | -5/Factory    | Lost 3 allies
 25941 | -5/Factory    | Discovered exit to Factory (range 5)
 26691 | -5/Factory    | Repaired Imp. Heavy Siege Treads
 26779 | -5/Factory    | Repaired Broken Adv. System Restoration Module
 26829 | -5/Factory    | Repaired Arm. Wheel
 26966 | -5/Factory    | First assault squad dispatched
 27107 | -5/Factory    | Identified exit to Garrison
 27108 | -5/Factory    | Entered Garrison
 27108 | -5/Garrison   | Accompanied by 1 ally
 27230 | -5/Garrison   | Spotted Executioner
 27230 | -5/Garrison   | Spotted Executioner
 27237 | -5/Garrison   | Assimilated Executioner with formatsys_high
 27244 | -5/Garrison   | Allies destroyed Executioner
 27262 | -5/Garrison   | Triggered checkpoint
 27273 | -5/Garrison   | Found Prototype Processor
 27287 | -5/Garrison   | Identified Exp. Core Analyzer
 27307 | -5/Garrison   | Garrison Relay disabled
 27403 | -5/Garrison   | Spotted B-75 Beast
 27409 | -5/Garrison   | Triggered checkpoint
 27410 | -5/Garrison   | Triggered checkpoint
 27415 | -5/Garrison   | Triggered checkpoint
 27462 | -5/Garrison   | Lost 7 allies
 27519 | -5/Garrison   | Discovered new exit (range 10)
 27530 | -5/Garrison   | Triggered checkpoint
 27606 | -5/Garrison   | Garrison Relay disabled
 27704 | -5/Garrison   | Triggered checkpoint
 27860 | -5/Garrison   | Discovered new exit (range 11)
 27869 | -5/Garrison   | Lost 6 allies
 28121 | -5/Garrison   | Garrison Relay disabled
 28216 | -5/Garrison   | Triggered checkpoint
 28220 | -5/Garrison   | Triggered checkpoint
 28281 | -5/Garrison   | Lost 5 allies
 28486 | -5/Garrison   | Garrison Relay disabled
 28496 | -5/Garrison   | Triggered checkpoint
 28554 | -5/Garrison   | Discovered new exit (range 13)
 28573 | -5/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 28667 | -5/Garrison   | Lost 5 allies
 28737 | -5/Garrison   | Entered Factory
 28737 | -5/Factory    | Accompanied by 18 allies
 29167 | -5/Factory    | Repaired Imp. Heavy Siege Treads
 29434 | -5/Factory    | Garrison activated, responded to threat
 29707 | -5/Factory    | Lost 13 allies
 29843 | -5/Factory    | Discovered exit to Factory (range 8)
 29956 | -5/Factory    | Cargo convoy interrupted
 30116 | -5/Factory    | Identified exit to Garrison
 30116 | -5/Factory    | Entered Garrison
 30194 | -5/Garrison   | Triggered checkpoint
 30202 | -5/Garrison   | Garrison Relay disabled
 30328 | -5/Garrison   | Triggered checkpoint
 30439 | -5/Garrison   | Lost 3 allies
 30502 | -5/Garrison   | Lost 3 allies
 30534 | -5/Garrison   | Triggered checkpoint
 30562 | -5/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 30584 | -5/Garrison   | Garrison Relay disabled
 30645 | -5/Garrison   | Discovered exit to Factory (range 13)
 30654 | -5/Garrison   | Spotted Striker
 30660 | -5/Garrison   | Rewired Executioner
 30676 | -5/Garrison   | Allies destroyed Striker
 30878 | -5/Garrison   | Discovered exit to Factory (range 8)
 30900 | -5/Garrison   | Spotted B-75 Beast
 30906 | -5/Garrison   | Rewired B-86 Titan
 30913 | -5/Garrison   | Allies destroyed B-75 Beast
 31085 | -5/Garrison   | Lost 3 allies
 31108 | -5/Garrison   | Triggered checkpoint
 31238 | -5/Garrison   | Garrison Relay disabled
 31287 | -5/Garrison   | Discovered exit to Factory (range 10)
 31293 | -5/Garrison   | Found embedded Infiltrators
 31307 | -5/Garrison   | Entered Factory
 31307 | -4/Factory    | Accompanied by 2 allies
 31307 | -4/Factory    | Evolved 2 slots: Utility x2
 31413 | -4/Factory    | Identified exit to Upper Caves
 31413 | -4/Factory    | Identified exit to Armory
 31491 | -4/Factory    | Discovered new exit (range 14)
 31564 | -4/Factory    | Identified exit to Research
 31880 | -4/Factory    | Found Quantum Capacitor
 32234 | -4/Factory    | Entered Armory
 33252 | -4/Armory     | System corruption reached 10%
 33471 | -4/Armory     | Repaired Lyr. Medium Armor Plating
 33693 | -4/Armory     | Discovered new exit (range 6)
 33759 | -4/Armory     | Entered Lab
 33759 | -4/Lab        | Discovered exit to Research (range 9)
 33776 | -4/Lab        | Detected for breach
 33782 | -4/Lab        | Confronted by A5
 33819 | -4/Lab        | Destroyed A5
 33835 | -4/Lab        | Gained access to the hidden lab's interior
 33872 | -4/Lab        | Found Alien Artifact
 33872 | -4/Lab        | Identified Integrated Reactor
 33872 | -4/Lab        | Installed Integrated Reactor, increased core energy generation (+10)
 33881 | -4/Lab        | Found Alien Artifact
 33897 | -4/Lab        | Found Alien Artifact
 33937 | -4/Lab        | Found Prototype Protection
 33937 | -4/Lab        | Identified Med. Regenerative Plating
 33942 | -4/Lab        | Found Prototype Energy Cannon
 33942 | -4/Lab        | Identified Warp Cannon
 33947 | -4/Lab        | Found Prototype Energy Gun
 33947 | -4/Lab        | Identified Tachyon Dispersion Ray
 33965 | -4/Lab        | Found Prototype Hackware
 34001 | -4/Lab        | Found Prototype Special Weapon
 34044 | -4/Lab        | Entered Research
 34044 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 34291 | -3/Research   | Lost 3 allies
 34292 | -3/Research   | Found Prototype Device
 34292 | -3/Research   | Identified Exp. Thermal Shield
 34312 | -3/Research   | Identified exit to Garrison
 34319 | -3/Research   | Entered Garrison
 34379 | -3/Garrison   | Discovered new exit (range 65)
 34379 | -3/Garrison   | Discovered new exit (range 75)
 34379 | -3/Garrison   | Discovered new exit (range 49)
 34389 | -3/Garrison   | Triggered checkpoint
 34486 | -3/Garrison   | Garrison Relay disabled
 34563 | -3/Garrison   | Identified Gui. Remote Datajack
 34671 | -3/Garrison   | Triggered checkpoint
 34697 | -3/Garrison   | Triggered checkpoint
 34758 | -3/Garrison   | Lost 4 allies
 34779 | -3/Garrison   | Triggered checkpoint
 34841 | -3/Garrison   | Garrison Relay disabled
 35091 | -3/Garrison   | Garrison Relay disabled
 35177 | -3/Garrison   | Triggered checkpoint
 35217 | -3/Garrison   | Lost 3 allies
 35276 | -3/Garrison   | Garrison Relay disabled
 35283 | -3/Garrison   | Triggered checkpoint
 35334 | -3/Garrison   | Garrison Relay disabled
 35392 | -3/Garrison   | Expanded RIF knowledge: Command Fork
 35414 | -3/Garrison   | Entered Research
 35414 | -3/Research   | Accompanied by 1 ally
 35538 | -3/Research   | Discovered new exit (range 5)
 35572 | -3/Research   | Spotted B-86 Titan
 35615 | -3/Research   | Assimilated Titan 8a with formatsys_high
 35640 | -3/Research   | Lost 3 parts (1u2w)
 35768 | -3/Research   | Discovered new exit (range 15)
 35989 | -3/Research   | Spotted B-86 Titan
 35994 | -3/Research   | Assimilated Titan 8b with formatsys_high
 36583 | -3/Research   | System corruption reached 10%
 36811 | -3/Research   | Intercept squad dispatched
 36829 | -3/Research   | Spotted Tracker
 36830 | -3/Research   | Spotted Tracker
 36845 | -3/Research   | Destroyed Tracker
 36858 | -3/Research   | Destroyed Tracker
 36875 | -3/Research   | Spotted Combat Programmer
 36877 | -3/Research   | Destroyed Combat Programmer
 36884 | -3/Research   | Spotted Combat Programmer
 36890 | -3/Research   | Destroyed Combat Programmer
 36914 | -3/Research   | Found Exp. Targeting Computer
 37153 | -3/Research   | Identified exit to Research
 37156 | -3/Research   | Entered another Research area
 37156 | -2/Research   | Evolved 2 slots: Utility x2
 37184 | -2/Research   | Discovered new exit (range 20)
 37216 | -2/Research   | Identified exit to Quarantine
 37325 | -2/Research   | Found Exp. Targeting Computer
 37329 | -2/Research   | Found Exp. Targeting Computer
 37401 | -2/Research   | Identified exit to Garrison
 37414 | -2/Research   | Entered Garrison
 37488 | -2/Garrison   | Triggered checkpoint
 37631 | -2/Garrison   | Garrison Relay disabled
 37706 | -2/Garrison   | Found embedded Infiltrators
 37770 | -2/Garrison   | Triggered checkpoint
 37794 | -2/Garrison   | Triggered checkpoint
 37813 | -2/Garrison   | Triggered checkpoint
 37846 | -2/Garrison   | Lost 4 allies
 37933 | -2/Garrison   | Discovered new exit (range 11)
 37948 | -2/Garrison   | Identified exit to Research
 37962 | -2/Garrison   | Expanded RIF knowledge: Patrol Navigation
 37990 | -2/Garrison   | Self-destructed

 Last Messages 
---------------
37948_ EXIT=IDENTIFIED: RESEARCH
37955_ Triggered Alarm Trap.
37955_ RIF jams signal.
Initiating installation procedure...
37962_ Expanded RIF knowledge: Patrol
  Navigation.
37966_ Warden 9b triggered Alarm Trap.
37966_ RIF jams signal.
37987_ Y-72 Warden springs to life.
37987_ L-61 Swordsman springs to life.
37987_ X-87 Electro springs to life.
37987_ L-61 Swordsman springs to life.
37987_ Y-72 Warden springs to life.
37987_ X-87 Electro springs to life. <x2>
37987_ Slug penetrates X-87 Electro. <x2>
37987_ Y-72 Warden springs to life.
37987_ X-87 Electro springs to life.
37987_ Y-72 Warden springs to life.
37988_ L-61 Swordsman springs to life.
37988_ Terminator 9a destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          55
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              14
EM Shielding               3
Armor Coverage             825
Resistance: KI             40
Resistance: TH             30
Resistance: EM             20
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           7
Kinecelleration            30
Offensive Hacking          22
Defensive Hacking          12
Relay Coupler Types        7
Relay Coupler Value        216

 Item Schematics 
-----------------
              Exp. Sensor Array | -8/Materials | Scanalyzed
       Hrd. Heavy Armor Plating | -6/Factory   | Scanalyzed
        Imp. Heavy Siege Treads | -6/Factory   | Scanalyzed
       Lyr. Heavy Armor Plating | -5/Factory   | Scanalyzed
 Adv. System Restoration Module | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 M-36 Artificer | -4/Armory | Hacked

 Fabricated
------------
 Imp. Cooling System | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              LightpackCombatWheel
  Manual?         0
Play Time         07:58:02
  Cumulative      219.5 hours
  Start           2025.03.06 @ 07:41:27
  End             2025.03.09 @ 13:39:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           66
  Adventurer      36
  Explorer        3
Win Type          -
  Total           6
  Types           2/1/0/1/0/1/0/1/0
Lore%             67
Gallery%          67
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c32d484-32c5-46b9-86be-bb75581c4cb3