Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.20 @ 18:19:50

Player: albenzo

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (347)      347
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 942

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     199/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (64)
Movement                   Treading (465) Ox4
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
  Advanced Treads
>          --- UTILITY (2) ------
           Huge Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
    Medium Laser
           Flak Cannon
>          --- INVENTORY (25) ---
     Light Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
     Light Treads
           Heat Sink
  Improved Heat Sink
   Compact Battery (200)
     Large Matter Pod (150)
     Large Matter Pod (144)
           Sensor Array
           Signal Interpreter
           Seismic Detector
           Targeting Computer
     Light Armor Plating
           Tractor Beam
    Medium Laser
     Heavy Particle Cannon
     Light Cannon
     Light Cannon
           Grenade Launcher
           Grenade Launcher
           Missile Launcher
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON -----------
    Medium Laser
           Flak Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
     Light Treads
   Compact Battery
     Large Matter Pod
     Large Matter Pod
           Sensor Array
           Signal Interpreter
           Targeting Computer
     Light Armor Plating
     Light Armor Plating
           Tractor Beam
    Medium Laser
     Heavy Particle Cannon
     Light Cannon
     Light Cannon
     Light Cannon
     Light Cannon
           Grenade Launcher
           Grenade Launcher
           Missile Launcher
           Mining Claw
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 7   6   12  
  Power                    3    | 1   .   2   
    Engine                 2    | 1   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   2   3   
    Device                 4    | 1   1   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   4   5   
    Energy Gun             5    | 1   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   12   | .   14  10  
  Core                     1    | .   .   3   
  Treads                   28   | .   28  28  
  Device                   13   | .   14  12  
  Storage                  14   | .   14  14  
  Energy Gun               14   | .   14  13  
  Ballistic Gun            10   | .   13  5   
  Ballistic Cannon         3    | .   .   8   
Naked Turns                .    | .   .   .   
Heaviest Build             100  | 15  90  100 
  Greatest Support         44   | 40  40  44  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 7   23  25  
  Most Carried             25   | 7   25  25  
  Average Carried          20   | 5   18  24  
  Final Capacity           25   | 8   25  25  
  Final Carried            25   | 7   25  25  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           1042 | 315 434 293 
  Remotely                 .    | .   .   .   
Salvage Created            678  | 129 434 115 
  Parts                    47   | 14  23  10  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  24   | .   9   15  
  Guns                     10   | .   9   1   
  Cannons                  3    | .   .   3   
  AOE                      11   | .   .   11  
Classes Destroyed          8    | 1   5   2   
  Worker                   1    | .   .   1   
  Tunneler                 7    | 6   .   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   6   3   
  Grunt                    4    | .   3   1   
  Assembled                11   | .   .   11  
Best Kill Streak           11   | 3   4   11  
  Combat Bots Only         11   | .   3   11  
Max Kills in Single Turn   5    | 1   2   5   
  Gunslinging              1    | .   1   .   
  Exploded                 5    | .   .   5   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               1009 | .    295  714  
  Core                     261  | .    64   197  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   65   | .    65   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              81   | 15   46   20   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 70   100  94   
Shots Fired                150  | 30   92   28   
  Gun                      135  | 30   92   13   
  Cannon                   8    | .    .    8    
  Launcher                 7    | .    .    7    
  Special                  .    | .    .    .    
  Kinetic                  70   | 15   41   14   
  Thermal                  73   | 15   51   7    
  Explosive                7    | .    .    7    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | 8    15   3    
  Robot Miss Streak        5    | 3    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           91   | 19   56   16   
  Core Hits                59   | 6    20   33   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    2    1    
    Burn                   3    | .    2    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1928 | 261  710  957  
  Guns                     1055 | 261  710  84   
  Cannons                  117  | .    .    117  
  Explosions               756  | .    .    756  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  571  | 135  295  141  
  Thermal                  601  | 126  415  60   
  Explosive                756  | .    .    756  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 5    | .    .    5    
  Impact                   .    | .    .    .    
  Kinetic                  5    | .    .    5    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      142  | .    .    142  
  Shots                    5    | .    .    5    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        151  | 36   135  151  
  Average Temperature      36   | 11   33   70   
  Received Heat Transfer   179  | .    93   86   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         1998 | 370  1369 259  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             131  | 30  131 111 
  Initial                  19   | .   19  .   
  Average                  31   | 9   49  8   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   19  17  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          10   | .   9   1   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   26  1   
  Successful               15   | .   14  1   
  Failed                   12   | .   12  .   
    Catastrophic           4    | .   4   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   9   1   
  Part Schematic           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Open Door                1    | .   .   1   
  Alert Level              2    | .   2   .   
  Locate Traps             2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               3618 | 226  2011 1381 
Spaces Moved               1090 | 104  582  404  
  Core                     2    | 2    .    .    
  Treads                   1088 | 102  582  404  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  305  
  Average Speed            289  | 157  298  310  
  Slowest Speed            320  | 160  320  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       61   | 5    94   84   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          42   | .    .    42   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      42   | .    .    42   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1409 | 132 770 507 
  Wait                     153  | .   103 50  
  Move                     1088 | 103 581 404 
  Hop                      .    | .   .   .   
  Pick Up                  39   | 7   25  7   
  Fast Attach              10   | 7   1   2   
  Attach                   3    | .   2   1   
  Detach                   2    | .   1   1   
  Swap                     12   | .   3   9   
  Drop                     21   | .   8   13  
  Fire                     81   | 15  46  20  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])

 History 
---------
 Turn | Location      | Event
   23 | -11/Junkyard  | Discovered new exit (range 16)
  227 | -11/Junkyard  | Entered Materials
  316 | -10/Materials | Build established: Mutant
  937 | -10/Materials | Discovered new exit (range 16)
 1117 | -10/Materials | Discovered new exit (range 15)
 1310 | -10/Materials | Repaired Assault Rifle
 1559 | -10/Materials | Discovered new exit (range 16)
 1689 | -10/Materials | Discovered new exit (range 15)
 1794 | -10/Materials | Discovered new exit (range 6)
 1956 | -10/Materials | Discovered new exit (range 13)
 2238 | -10/Materials | Entered Mines
 2424 | -10/Mines     | Discovered new exit (range 6)
 2736 | -10/Mines     | Met a Derelict shopkeep closing up shop
 3303 | -10/Mines     | Discovered new exit (range 8)
 3460 | -10/Mines     | Assembled infested the area
 3465 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 3484 | -10/Mines     | Core integrity fell below 50%
 3510 | -10/Mines     | Destroyed 11 combat bots
 3616 | -10/Mines     | Core integrity fell below 20%
 3619 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
03471_ as-21061 sneak attacks.
03471_ K-01 Serf destroyed.
03474_ as-21061 destroyed.
03480_ Destroyed Asb. Hover Unit.
03480_ as-76399 destroyed.
03480_ as-68883 destroyed.
03480_ as-49809 knocked back.
03480_ as-99069 knocked back.
03483_ as-31167 destroyed.
03483_ as-71605 destroyed.
03483_ as-49809 destroyed.
03483_ as-99069 destroyed.
03483_ as-86040 destroyed.
03485_ as-40650 destroyed.
03487_ as-68361 destroyed.
03489_ as-16360 destroyed.
03506_ The unstable cave ceiling collapses. <x4>
03543_ U-05 Engineer lays Concrete. <x2>
03617_ Adv. Treads destroyed.
03618_ D-53 Grenadier knocked back.

 Map 
-----
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|               ?????????????????#  ##    #???#    # |
|               ?????????????????#  ?##   #???#      |
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|               ?????????????????#          #?###### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TachyonSystemPod
  Manual?         0
Play Time         00:18:31
  Cumulative      110.2 hours
  Start           2023.07.20 @ 18:01:36
  End             2023.07.20 @ 18:19:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             64
Gallery%          63
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 600cf18e-2edb-48f7-b9bd-29412925f22a