Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.19 @ 15:35:36 Player: Plarzay Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1693) 1693 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 3485 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/400 Matter 198/300 Energy 265/265 System Corruption 18% Temperature Cool (0) Movement Treading (185) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (16) --- Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Heat Sink Large Storage Unit Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Signal Interpreter > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Improved Heat Sink Large Storage Unit Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating Advanced Beam Cannon Advanced Beam Cannon Assault Cannon Grenade Launcher Grenade Launcher Rocket Launcher Mining Laser [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Mining Laser Energy Gun EM Pulse Gun Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 52 | 5 6 6 19 16 Power 7 | 1 . . 3 3 Engine 6 | 1 . . 2 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 1 . 6 . Treads 6 | . . . 6 . Leg 3 | 2 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 . 3 1 Device 1 | . . . . 1 Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 29 | 1 3 6 7 12 Energy Gun 8 | 1 3 1 3 . Energy Cannon . | . . . . . Ballistic Gun 10 | . . 1 3 6 Ballistic Cannon 3 | . . . . 3 Launcher 3 | . . 2 . 1 Special Weapon 5 | . . 2 1 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 9 | . . 3 1 5 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 5 | . . 2 . 3 Highest Loss Streak 3 | . . 1 1 3 Average Slot Usage (%) 98 | . 94 98 100 99 Engine 11 | . 14 14 7 11 Treads 11 | . . . 22 21 Leg 13 | . 28 26 . . Device 2 | . . . . 8 Storage 24 | . 22 28 22 22 Processor 5 | . . . 11 10 Protection 2 | . . . 11 2 Energy Gun 7 | . 28 2 5 3 Ballistic Gun 7 | . . . 15 13 Ballistic Cannon 1 | . . . . 3 Launcher 1 | . . 3 . . Special Weapon 7 | . . 21 . . Naked Turns . | . . . . . Heaviest Build 55 | 11 41 42 53 55 Greatest Support 44 | 20 20 20 44 44 Greatest Overweight (x) 4 | 1 2 4 1 2 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 15 | 5 12 16 16 16 Most Carried 16 | 5 14 16 16 16 Average Carried 14 | 2 7 15 15 15 Final Capacity 16 | 6 16 16 16 16 Final Carried 16 | 5 14 15 16 16 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 1540 | 207 103 97 456 677 Remotely . | . . . . . Salvage Created 2429 | . 456 219 503 1251 Parts 156 | . 21 9 41 85 Haulers Intercepted 8 | . 1 . 2 5 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 54 | . 8 8 11 27 Guns 35 | . 8 2 11 14 Cannons 11 | . . 2 . 9 AOE 8 | . . 4 . 4 Classes Destroyed 10 | . 5 1 4 . Worker 3 | . . . 1 2 Tunneler 1 | . . . 1 . Hauler 8 | . 1 . 2 5 Recycler 4 | . 1 1 . 2 Watcher 3 | . 1 . . 2 Swarmer 18 | . 3 3 5 7 Grunt 23 | . 5 4 2 12 Brawler 1 | . . . 1 . Sentry 11 | . . . 3 8 Assembled 1 | . . 1 . . Best Kill Streak 14 | . 4 3 5 14 Combat Bots Only 6 | . 3 3 3 6 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2644 | . 233 421 374 1616 Core 598 | . 52 94 59 393 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 . 41 . . Volleys Fired 259 | . 34 70 41 114 Largest 2 | . 2 2 2 2 Hottest 200 | . 100 200 100 109 Shots Fired 417 | . 65 105 80 167 Gun 257 | . 65 18 79 95 Cannon 52 | . . . . 52 Launcher 16 | . . 12 . 4 Special 92 | . . 75 1 16 Kinetic 189 | . . 6 59 124 Thermal 170 | . 24 86 21 39 Explosive 16 | . . 12 . 4 Electromagnetic 42 | . 41 1 . . Robot Hit Streak 25 | . 9 6 22 25 Robot Miss Streak 4 | . 3 4 4 2 Penetration Max . | . . . . . Secondary Targets 5 | . 2 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 232 | . 44 18 62 108 Core Hits 104 | . 18 14 21 51 Critical Hits 2 | . . . . 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4238 | . 549 550 881 2258 Guns 2820 | . 549 131 881 1259 Cannons 706 | . . . . 706 Explosions 616 | . . 323 . 293 Melee . | . . . . . Ramming . | . . . . . Kinetic 2315 | . . 31 659 1625 Thermal 945 | . 187 196 222 340 Explosive 616 | . . 323 . 293 Electromagnetic 362 | . 362 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . 4 3 18 Average Corruption 5 | . . 4 3 6 Corruption Purged . | . . . . . Effects 63 | . . 3 8 52 Message Errors 14 | . . 1 2 11 Matter Fused 12 | . . 1 3 8 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 8 | . . . 1 7 Data Loss (minor) 8 | . . 1 . 7 Data Loss (major) 2 | . . . . 2 Targeting Errors 13 | . . . 1 12 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 20 | . . 6 . 14 Projectiles 14 | . . . . 14 Explosions 6 | . . 6 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 73 | . . 73 . . Shots 4 | . . 4 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 371 | . 313 251 210 371 Average Temperature 93 | . 104 72 58 159 Received Heat Transfer 735 | . 135 135 72 393 Effects 15 | . 5 . . 10 Energy Bleed 5 | . 1 . . 4 Interference 9 | . 3 . . 6 Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2420 | . 555 496 592 777 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 629 | . 245 126 201 629 Average Influence 152 | . 100 36 89 326 Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 72 | 100 95 100 90 25 Level 1 17 | . 4 . 9 43 Level 2 10 | . . . . 30 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 6 | . 1 . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 13 10 19 29 Peak Tracking Total 5 | . 4 3 5 5 Tactical Retreats 4 | . . 2 2 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 5 | . . 2 . 3 Max in Single Turn 2 | . . 2 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 16 | . 5 . 1 10 Terminals 12 | . 3 . 1 8 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 52 | . 14 . 2 36 Successful 35 | . 11 . 2 22 Failed 17 | . 3 . . 14 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 36 | . 9 . 2 25 Terminals 41 | . 10 . 2 29 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 8 | . 4 . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 . . 8 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 3 . . 2 Report Inventory 3 | . 2 . . 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 6 . 2 12 Terminals 19 | . 5 . 2 12 Track 8 | . 2 . 1 5 Botnet 10 | . 2 . 1 7 Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Recyclers 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 . 1 7 Full Trace Events 5 | . 3 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 3725 | 54 574 1203 640 1254 Spaces Moved 1618 | 37 292 524 235 530 Core 8 | 8 . . . . Treads 765 | . . . 235 530 Legs 845 | 29 292 524 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 165 165 Average Speed 163 | 106 152 163 179 165 Slowest Speed 240 | 120 180 240 180 185 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 50 | 3 57 100 25 69 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 166 | . . 150 1 15 Terrain Destroyed 237 | . . 183 1 53 Melee . | . . . . . Projectile 77 | . . 57 1 19 AOE 160 | . . 126 . 34 Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 2124 | 51 354 616 381 722 Wait 117 | . 9 12 58 38 Move 1614 | 36 291 523 234 530 Hop . | . . . . . Pick Up 51 | 10 12 4 14 11 Fast Attach 2 | . 1 . . 1 Attach 15 | 5 1 2 4 3 Detach . | . . . . . Swap 35 | . 4 4 15 12 Drop 31 | . 2 1 15 13 Fire 259 | . 34 70 41 114 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: Mat / Rec) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 12) 55 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 5) 567 | -10/Materials | Discovered new exit (range 13) 629 | -10/Materials | Entered Mines 1026 | -10/Mines | Learned 2 Materials zone layouts 1184 | -10/Mines | Discovered new exit (range 8) 1219 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1403 | -10/Mines | Discovered new exit (range 7) 1524 | -10/Mines | Excavation squad dispatched 1524 | -10/Mines | A large section of the Mines collapsed 1556 | -10/Mines | Core integrity fell below 50% 1832 | -10/Mines | Entered Materials 1832 | -9/Materials | Evolved 2 slots: Utility x2 1833 | -9/Materials | Identified exit to Materials 2407 | -9/Materials | Discovered new exit (range 13) 2467 | -9/Materials | Identified exit to Storage 2472 | -9/Materials | Entered Storage 3583 | -9/Storage | Identified exit to Recycling 3698 | -9/Storage | Crushed by falling debris 3698 | -9/Storage | Core integrity fell below 50% 3698 | -9/Storage | System corruption reached 10% 3711 | -9/Storage | Crushed by falling debris 3727 | -9/Storage | Crushed by falling debris 3727 | -9/Storage | Smashed by cave-in Last Messages --------------- 03681_ System corrupted: Mining Laser targeting data glitched. 03696_ U-05 Engineer builds a Wall. 03698_ The unstable cave ceiling collapses. 03698_ Crushed by falling debris. 03698_ Mining Laser destroyed. 03698_ System corrupted by crushing effect (+3). 03711_ The unstable cave ceiling collapses. 03711_ Crushed by falling debris. 03711_ Adv. Treads destroyed. 03711_ System corrupted by crushing effect (+3). 03711_ Signal Interpreter destroyed. 03711_ System corrupted by crushing effect (+4). 03712_ MQN V%4AROIN,/|FJIVVF5HRGG9U93> 03712_ System corrupted: Assault Cannon targeting data glitched. 03716_ U-05 Engineer builds a Wall. 03720_ The unstable cave ceiling collapses. 03720_ U-05 Engineer builds a Wall. 03726_ System corrupted: Assault Cannon targeting data glitched. 03727_ The unstable cave ceiling collapses. 03727_ Crushed by falling debris. 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"" # | | =##T#*! !##?????##### ####[=#%[ # | | =u#### !!!##???????#### ### =### #### | | ##########???????# ## !#####??? | | ##########?###???####### ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed GatlingHypercooledDrive Manual? 0 Play Time 00:40:51 Cumulative 35.6 hours Start 2020.04.19 @ 14:50:40 End 2020.04.19 @ 15:35:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 10 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1649b80-5269-464a-86d6-36a20ac7ee5b