Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 17:49:41 Player: Ethranok Result: Destroyed by XD-Y07(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (138) 138 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 578 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 124/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Heat Sink Heat Sink High-capacity Storage Unit High-capacity Battery (250) Large Matter Pod (105) Targeting Computer Power Shielding Power Shielding Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Core Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Heat Sink Heat Sink High-capacity Storage Unit Large Matter Pod Targeting Computer Power Shielding Assault Rifle [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 10 | 5 5 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 4 . Device . | . . . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 2 | 2 . . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Backups 9 | 1 9 12 Power 2 | . 2 2 Propulsion . | . . . Utility 5 | . 5 8 Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 13 | . 1 12 Power 3 | . 1 2 Propulsion . | . . . Utility 8 | . . 8 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 93 | . 92 93 Engine 14 | . 14 14 Treads 27 | . 27 28 Storage 12 | . 11 14 Protection 9 | . 9 11 Ballistic Gun 27 | . 27 25 Peak Build Rating 8 | 5 8 8 Average Rating 7 | 2 7 7 On Entrance 4 | . 5 8 Avg Prop Armor Cover (%) 13 | 13 . . Naked Turns . | . . . Heaviest Build 52 | 7 52 52 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | 2 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 5 20 20 Average Capacity 17 | 5 17 20 Most Carried 14 | 5 14 12 Average Carried 9 | 2 9 12 Final Capacity 20 | 5 20 20 Final Carried 12 | 2 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 571 | 222 325 24 Remotely . | . . . Salvage Created 175 | . 175 . Parts 14 | . 14 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 8 | . 8 . Guns 8 | . 8 . Classes Destroyed 2 | . 2 . Swarmer 6 | . 6 . Grunt 2 | . 2 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 79 | . 43 36 Missed 24 | . 16 8 Hits 55 | . 27 28 Projectile 55 | . 27 28 Critical Strikes 1 | . . 1 Damage Taken 833 | . 239 594 Core 259 | . 22 237 Absorbed by Shields . | . . . Redirected to Shielding 3 | . 3 . Regen/Repaired (Parts) 50 | . 50 . Core Remaining (%) 100 | 100 . . Volleys Fired 59 | . 25 34 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 109 | . 51 58 Gun 109 | . 51 58 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 109 | . 51 58 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 37 | . 4 37 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 75 | . 22 53 Core Hits 10 | . 10 . Critical Kills . | . . . Critical Parts Destroyed 2 | . 2 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 281 | . 281 . Guns 281 | . 281 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 281 | . 281 . Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 12 | . 12 . Message Errors 1 | . 1 . Matter Fused 1 | . 1 . Heat Flow Errors 1 | . 1 . Energy Discharges 3 | . 3 . Parts Rejected 1 | . 1 . Data Loss (minor) 1 | . 1 . Data Loss (major) 3 | . 3 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 146 | . 146 . Average Temperature 72 | . 72 . Received Heat Transfer 42 | . 42 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 84 | . 84 . Initial . | . . . Average 13 | . 13 . Influence Increases 213 | . 213 . Destroy 0b10 Robot/C 160 | . 160 . Destroy Leader 30 | . 30 . Successful Hack 7 | . 7 . Disable Machine 15 | . 15 . Destroy Structure 1 | . 1 . Influence Decreases 213 | . 213 . Time Decay 213 | . 213 . Squads Dispatched 2 | . 2 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 14 1 Peak Tracking Total 3 | . 3 1 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 6 | . 6 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 8 | . 8 . Terminals 9 | . 9 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 3 | . 3 . Scanalyzer Index 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 2 | . . 2 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1560 | 52 1385 123 Spaces Moved 589 | 31 546 12 Core 17 | 17 . . Treads 572 | 14 546 12 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 216 | 112 221 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 3 88 2 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 769 | 48 673 48 Wait 83 | 6 75 2 Move 587 | 30 545 12 Hop . | . . . Pick Up 25 | 7 18 . Fast Attach . | . . . Attach 10 | 5 5 . Detach . | . . . Swap 2 | . 2 . Drop 3 | . 3 . Fire 59 | . 25 34 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Met a group of wandering Federalists 113 | -10/Materials | Discovered new exit (range 13) 186 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 10) 579 | -10/Materials | Central database locked down 601 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 3) 908 | -10/Materials | Repaired Lgt. Treads 1187 | -10/Materials | Discovered new exit (range 15) 1438 | -10/Materials | Entered Subcaves 1439 | -10/Subcaves | Continued accompanying wandering Federalists (6) 1440 | -10/Subcaves | Learned Materials security intel 1448 | -10/Subcaves | Learned location of Zion (-6) 1502 | -10/Subcaves | Core integrity fell below 50% 1516 | -10/Subcaves | Lost 6 allies 1522 | -10/Subcaves | Core integrity fell below 20% 1561 | -10/Subcaves | Destroyed by XD-Y07(R) with Subdweller Machine Gun Last Messages --------------- 01448_ Acquired derelict log, extracted data. World map updated: -6/Zion. 01453_ V1-VV6(g) suffers critical hit (Destroy). 01453_ V1-VV6(g) destroyed. 01461_ HM-X4K(g) destroyed. 01462_ Acquired 24 matter. 01465_ UQ-PGW(g) destroyed. 01466_ Subatomizers dissect the Sub. Power Source. 01467_ LK-CR5(g): "Damn I thought there was a shortcut around here somewhere, does anyone remember where it is?" 01479_ LK-CR5(g): "We could head over to Recycling and return via the Scraplab, but it would be faster if we could just find that shortcut." 01479_ Subatomizers dissect the Sub. Power Source. 01479_ A2-ZNR(g) destroyed. 01485_ LK-CR5(g) destroyed. 01489_ Subatomizers dissect the Sub. Power Source. 01507_ Critical hit (Destroy). 01512_ Subatomizers dissect the Sub. Power Source. 01537_ Lgt. Armor Plating destroyed. 01539_ Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####??????##???????????????? | | ???????????????????### #????? ????????????????? | | ???????????????????# #??? ?????????????????? | | ???????????????????# [#??&[? ??????????????? | | ???????????????????## =%##$#" ""???????????????? | | ???????????????????## *%@&%R"" " ?????????????? | | ???????????????????# [*!%&!" 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" ##" ??? ????????????? | | ???????????? ####??" # #??? #????????????? | | ??????????? ??????#####???? ##????????????? | | ?????????? ????????????????? ??????????????? | | ??????????? ?????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 64% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Strength In Numbers Challenges ------------ None Game ------ Seed ScatterCloakForcegen Manual? 0 Play Time 00:17:19 Cumulative 3.4 hours Start 2026.09.10 @ 17:33:16 End 2026.09.10 @ 17:49:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfb18f77-5f60-4cee-85b9-da7f06876af1