Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 19:20:29 Player: ptdel Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1209) 1209 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3314 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Advanced Weight Redist. System Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Particle Charger Light Armor Plating Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Flight Unit Flight Unit Flight Unit Flight Unit Advanced Weight Redist. System Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Gauss Rifle Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Particle Charger Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 54 | 6 3 19 . 26 Power 11 | 1 . 3 . 7 Engine 11 | 1 . 3 . 7 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 3 . 5 Treads 10 | 2 . 3 . 5 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 3 8 . 6 Device 4 | . . 1 . 3 Storage 5 | 1 2 2 . . Processor 1 | . . 1 . . Hackware 1 | . . . . 1 Protection 7 | . 1 4 . 2 Artifact . | . . . . . Weapon 15 | 2 . 5 . 8 Energy Gun 4 | . . 2 . 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 8 | 2 . 2 . 4 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 34 | . 1 11 . 22 Power 11 | . 1 2 . 8 Propulsion 8 | . . 1 . 7 Utility 10 | . . 5 . 5 Weapon 5 | . . 3 . 2 Highest Loss Streak 9 | . 1 2 . 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 91 | . 98 92 77 87 Engine 11 | . 13 8 11 15 Treads 21 | . 28 21 22 15 Device 3 | . . 2 . 7 Storage 11 | . 16 11 11 9 Processor 5 | . . 5 11 9 Hackware 1 | . . . . 6 Protection 13 | . 10 20 . 5 Energy Gun 5 | . . 10 . 3 Ballistic Gun 16 | . 28 11 22 12 Naked Turns . | . . . . . Heaviest Build 61 | 11 46 57 49 61 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 17 | . 1 2 1 17 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 17 | 7 11 18 20 20 Most Carried 19 | 4 14 19 18 19 Average Carried 13 | 2 9 15 18 16 Final Capacity 20 | 8 15 20 20 20 Final Carried 19 | 4 14 18 18 19 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1021 | 243 158 343 . 277 Remotely 76 | . . 76 . . Salvage Created 1433 | . 304 713 . 416 Parts 101 | . 21 47 . 33 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 42 | . 12 19 . 11 Guns 35 | . 12 16 . 7 Cannons 4 | . . 2 . 2 AOE 3 | . . 1 . 2 Classes Destroyed 8 | . 3 2 . 3 Builder 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 18 | . 7 6 . 5 Grunt 12 | . 5 7 . . Duelist 1 | . . 1 . . Sentry 10 | . . 5 . 5 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 5 5 . 5 Combat Bots Only 5 | . 5 5 . 5 Max Kills in Single Turn 2 | . 1 1 . 2 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4087 | . 401 1329 . 2357 Core 752 | . 52 128 . 572 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 259 | . . 259 . . Core Remaining (%) 82 | 100 79 . 68 . Volleys Fired 144 | . 29 70 . 45 Largest 2 | . 2 2 . 2 Hottest 112 | . 40 96 . 112 Shots Fired 285 | . 58 137 . 90 Gun 271 | . 58 129 . 84 Cannon 13 | . . 8 . 5 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 195 | . 58 78 . 59 Thermal 76 | . . 51 . 25 Explosive 1 | . . . . 1 Electromagnetic 13 | . . 8 . 5 Robot Hit Streak 17 | . 7 17 . 16 Robot Miss Streak 5 | . 3 4 . 5 Penetration Max . | . . . . . Secondary Targets 8 | . 4 2 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 200 | . 34 94 . 72 Core Hits 89 | . 20 42 . 27 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2421 | . 362 1057 . 1002 Guns 2057 | . 362 894 . 801 Cannons 217 | . . 122 . 95 Explosions 147 | . . 41 . 106 Melee . | . . . . . Ramming . | . . . . . Kinetic 1369 | . 362 502 . 505 Thermal 729 | . . 433 . 296 Explosive 106 | . . . . 106 Electromagnetic 217 | . . 122 . 95 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . 10 1 . Message Errors 2 | . . 2 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . . 40 . 13 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 551 | . 18 423 . 551 Average Temperature 132 | . 4 139 . 161 Received Heat Transfer 960 | . 120 390 . 450 Effects 13 | . . 7 . 6 Shutdowns 2 | . . 1 . 1 Energy Bleed 4 | . . 2 . 2 Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 3 | . . 2 . 1 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 2 . 3 Heat Transferred 1703 | . . 1000 . 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 305 | . 273 305 72 189 Initial 115 | . . 115 72 27 Average 115 | . 84 176 72 59 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 83 | 100 92 66 100 100 Level 1 16 | . 7 33 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 2 . 1 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 7 | . 1 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 20 29 . 22 Peak Tracking Total 6 | . 6 5 . 6 Tactical Retreats 7 | . 2 4 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 15 | . 5 8 . 2 Terminals 12 | . 5 5 . 2 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 51 | . 20 25 . 6 Successful 30 | . 9 18 . 3 Failed 21 | . 11 7 . 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 4 | . 2 . . 2 Terminals 42 | . 20 16 . 6 Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 21 | . 9 9 . 3 Record 7 | . 2 4 . 1 Prototype ID Bank 2 | . 1 . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Locate Traps 4 | . 2 2 . . Security Status 1 | . . 1 . . Assault Status 1 | . 1 . . . Zone Layout 4 | . 1 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 3 | . . 3 . . Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 15 | . 5 8 . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3237 | 86 753 1415 160 823 Spaces Moved 1186 | 47 377 482 62 218 Core 9 | 4 . . . 5 Treads 1177 | 43 377 482 62 213 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 208 | 150 169 220 240 255 Slowest Speed 900 | 160 240 320 240 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 66 42 17 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . 2 . 4 Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . 2 . 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1693 | 62 440 717 74 400 Wait 221 | . 17 105 13 86 Move 1182 | 46 376 481 61 218 Hop . | . . . . . Pick Up 75 | 10 13 29 . 23 Fast Attach . | . . . . . Attach 43 | 6 1 16 . 20 Detach 2 | . . 2 . . Swap 11 | . 2 3 . 6 Drop 15 | . 2 11 . 2 Fire 144 | . 29 70 . 45 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 12) 543 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Utility x2 1112 | -9/Materials | Repaired Lgt. Treads 1682 | -9/Materials | Repaired Lgt. Treads 2132 | -9/Materials | Discovered new exit (range 17) 2207 | -9/Materials | Build established: Scavenger-Mutant 2255 | -9/Materials | Entered Mines 2266 | -9/Mines | Learned location of Storage (-7) 2276 | -9/Mines | Assembled infested the area 2376 | -9/Mines | Discovered new exit (range 10) 2415 | -9/Mines | Entered Materials 2415 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2561 | -8/Materials | Lost 5 parts (2p1n1u1w) 2745 | -8/Materials | Core integrity fell below 50% 2774 | -8/Materials | Lost 9 parts (3p3n2u1w) 3156 | -8/Materials | Core integrity fell below 20% 3238 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03206_ U-05 Engineer destroyed. 03207_ Slug penetrates Wall. 03207_ Lgt. Treads destroyed. 03207_ Knocked back. 03207_ K-01 Serf collects debris. 03209_ Particle Charger destroyed. 03209_ Knocked back. 03211_ Lgt. Ion Engine destroyed. 03211_ Knocked back. 03212_ K-01 Serf collects debris. 03213_ Knocked back. 03217_ K-01 Serf collects debris. 03219_ Ion Engine destroyed. 03219_ Knocked back. 03228_ R-06 Scavenger collects Structural Scanner. 03229_ U-05 Engineer builds a Wall. 03231_ R-06 Scavenger collects Wheel. 03233_ Hpw. Shotgun severed. 03235_ R-06 Scavenger collects Lgt. Ion Engine. 03238_ R-06 Scavenger collects Wheel. 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