Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:14:00 Player: j.a.c.k Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (500) 500 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 981 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/250 Matter 366/400 Energy 160/160 System Corruption 0% Temperature Cool (6) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Myomer Leg > --- UTILITY (2) ------ Medium Matter Pod Targeting Computer > --- WEAPON (2) ------- Subdweller Machine Gun Flamer > --- INVENTORY (5) ---- Huge Storage Unit Terrain Scanner Scrap Shield Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Medium Matter Pod Targeting Computer > --- WEAPON ----------- Subdweller Machine Gun Flamer > --- INVENTORY -------- Huge Storage Unit Terrain Scanner Scrap Shield Assault Rifle [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Flamer Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 33 | 6 23 4 Power 6 | 1 5 . Engine 4 | 1 3 . Core 2 | . 2 . Reactor . | . . . Propulsion 7 | 2 3 2 Treads 4 | 2 2 . Leg 3 | . 1 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 1 8 . Device 1 | . 1 . Storage 6 | 1 5 . Processor 2 | . 2 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 7 2 Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 7 | 2 4 1 Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon 2 | . 1 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 7 . Power 2 | . 2 . Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 2 | . 2 . Highest Loss Streak 5 | . 5 . To Critical Strikes . | . . . Average Slot Usage (%) 86 | . 83 90 Engine 4 | . 6 . Core 8 | . 5 14 Treads 6 | . 10 . Leg 11 | . 8 19 Device 1 | . 2 . Storage 14 | . 14 14 Processor 10 | . 9 14 Energy Gun 1 | . 2 . Ballistic Gun 17 | . 16 20 Ballistic Cannon 5 | . 6 2 Special Weapon 1 | . . 4 Naked Turns . | . . . Heaviest Build 15 | 11 15 13 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 5 Average Capacity 5 | 6 6 5 Most Carried 5 | 3 5 5 Average Carried 3 | . 2 4 Final Capacity 8 | 8 5 5 Final Carried 5 | . 4 5 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 853 | 147 402 304 Remotely . | . . . Salvage Created 620 | . 480 140 Parts 42 | . 28 14 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 16 | . . 16 Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 15 | . 10 5 Guns 13 | . 8 5 Cannons 2 | . 2 . Classes Destroyed 6 | . 5 1 Builder 1 | . 1 . Recycler 1 | . 1 . Watcher 3 | . 3 . Swarmer 5 | . 3 2 Grunt 8 | . 7 1 Subdweller 2 | . . 2 Best Kill Streak 4 | . 4 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 96 | . 78 18 Missed 25 | . 19 6 Damage Taken 967 | . 746 221 Core 253 | . 211 42 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 85 | . 66 19 Largest 2 | . 2 2 Hottest 165 | . 165 50 Shots Fired 144 | . 112 32 Gun 130 | . 98 32 Cannon 13 | . 13 . Launcher . | . . . Special 1 | . 1 . Kinetic 116 | . 84 32 Thermal 28 | . 28 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | . 11 10 Robot Miss Streak 7 | . 7 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 73 | . 52 21 Core Hits 37 | . 26 11 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1102 | . 713 389 Guns 1007 | . 618 389 Cannons 71 | . 71 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 826 | . 437 389 Thermal 276 | . 276 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 3 | . 3 . Projectiles 3 | . 3 . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact . | . . . Kinetic 1 | . 1 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 384 | . 384 . Average Temperature 123 | . 123 . Received Heat Transfer 450 | . 372 78 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 716 | . 716 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Peak Influence 268 | . 268 . Initial . | . . . Average 66 | . 70 . Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 94 . Level 1 5 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 24 19 Peak Tracking Total 5 | . 3 5 Tactical Retreats 5 | . 3 2 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 6 | . 6 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 12 . Successful 6 | . 6 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Locate Traps 2 | . 2 . Recall Reinforcements 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1994 | 66 1321 607 Spaces Moved 1080 | 40 700 340 Core 13 | 8 5 . Treads 259 | 32 227 . Legs 808 | . 468 340 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 120 Average Speed 153 | 138 154 153 Slowest Speed 190 | 160 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 40 | 4 95 22 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 3 | . . 3 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1273 | 51 828 394 Wait 24 | . 6 18 Move 1078 | 39 699 340 Hop . | . . . Pick Up 39 | 6 26 7 Fast Attach . | . . . Attach 20 | 6 13 1 Detach . | . . . Swap 13 | . 10 3 Drop 14 | . 8 6 Fire 85 | . 66 19 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 15) 557 | -10/Materials | Core integrity fell below 50% 582 | -10/Materials | Core integrity fell below 20% 606 | -10/Materials | Lost 5 parts (1p2n2w) 662 | -10/Materials | Discovered new exit (range 15) 744 | -10/Materials | Discovered new exit (range 16) 1369 | -10/Materials | Discovered new exit (range 10) 1388 | -10/Materials | Entered Subcaves 1713 | -10/Subcaves | Ambushed by swarm of Subdwellers 1773 | -10/Subcaves | Lost 3 allies 1994 | -10/Subcaves | Discovered new exit (range 12) 1995 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- Subatomizers dissect the Targeting Computer. Searching scrap... Found Sub. Power Source. Found Sub. Machine Gun. Found 19 Matter. Acquired 19 matter. Searching scrap... Found Sub. Beam Cannon. Found Mak. Flight Unit. Found 26 Matter. Acquired 26 matter. S-10 Pest springs to life. S-10 Pest destroyed. Lgt. Assault Rifle fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. Flight Unit fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. Lgt. Assault Rifle fries itself beyond repair. Flight Unit fries itself beyond repair. 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