Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 11:24:01 Player: darki Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2841) 2841 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 6530 Bonus ------- High Alert Combat Kills 389 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 80/100 System Corruption 10% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (7) ------ Improved Heat Sink Coolant Injector Small Storage Unit > --- WEAPON (3) ------- Plasma Cannon Minigun > --- INVENTORY (8) ---- Gatling Laser Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Gauss Cannon Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Small Storage Unit Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Plasma Cannon Molecular Deconstructor > --- INVENTORY -------- Gatling Laser Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Minigun Minigun Gauss Cannon Improved Grenade Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Minigun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Slots Evolved 6 | . . . . 4 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . 3 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 74 | . 3 2 . 22 24 18 5 Power 6 | . . . . 2 2 2 . Engine 3 | . . . . 1 1 1 . Core 3 | . . . . 1 1 1 . Reactor . | . . . . . . . . Propulsion 11 | . 2 . . 6 2 1 . Treads 8 | . 2 . . 4 2 . . Leg 3 | . . . . 2 . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | . . 2 . 7 11 7 . Device 10 | . . 2 . 2 5 1 . Storage 1 | . . . . . . 1 . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . 1 . . . Protection 14 | . . . . 3 6 5 . Artifact . | . . . . . . . . Weapon 30 | . 1 . . 7 9 8 5 Energy Gun 8 | . 1 . . 3 4 . . Energy Cannon 7 | . . . . 2 2 2 1 Ballistic Gun 6 | . . . . 1 . 3 2 Ballistic Cannon 4 | . . . . . 2 2 . Launcher 4 | . . . . 1 1 1 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 25 | . . . . 5 4 8 8 Power 4 | . . . . 1 1 1 1 Propulsion 3 | . . . . 1 . 1 1 Utility 13 | . . . . 2 3 4 4 Weapon 5 | . . . . 1 . 2 2 Highest Loss Streak 6 | . . . . 1 2 6 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 85 96 100 89 93 87 83 Engine 7 | . 14 14 14 5 6 4 6 Treads 13 | . . 28 28 15 15 9 6 Leg 3 | . 28 . . 2 . 2 7 Device 11 | . . 10 14 8 6 14 15 Storage 8 | . 14 14 14 9 7 5 7 Processor 1 | . . . . 6 3 . . Hackware 1 | . . . . 5 2 . . Protection 15 | . . . . 7 26 24 15 Energy Gun 6 | . 14 14 14 14 9 . . Energy Cannon 4 | . . . . 3 3 7 6 Ballistic Gun 10 | . 14 14 14 7 2 13 14 Ballistic Cannon 1 | . . . . . 6 . . Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 14 14 14 28 58 76 76 Greatest Support 50 | 20 40 40 40 42 50 50 28 Greatest Overweight (x) 23 | . . . . . 1 2 23 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 7 8 Most Carried 8 | . 8 8 8 8 8 8 8 Average Carried 7 | . 7 7 8 6 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 8 8 8 8 7 Class Distribution -------------------- 59% | Tank 20% | Mutant 14% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Matter Collected 1638 | 200 . 78 . 260 646 377 77 Remotely . | . . . . . . . . Salvage Created 2629 | . . 254 . 702 1101 331 241 Parts 131 | . . 21 . 32 58 12 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . 5 . . 9 8 Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Combat Hostiles Destroyed 59 | . . 5 . 11 28 11 4 Guns 29 | . . 5 . 8 9 4 3 Cannons 20 | . . . . 1 13 5 1 AOE 8 | . . . . 2 4 2 . Classes Destroyed 15 | . . 2 . 7 6 . . Worker 3 | . . . . . 3 . . Builder 3 | . . . . 1 2 . . Tunneler 3 | . . 3 . . . . . Recycler 3 | . . . . 1 2 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . 1 . . . Watcher 3 | . . . . 3 . . . Swarmer 15 | . . . . 2 7 6 . Cutter 4 | . . . . . 4 . . Grunt 25 | . . 5 . 4 12 4 . Brawler 3 | . . . . . 1 . 2 Sentry 8 | . . . . 4 2 1 1 Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 1 . 1 Heavy 1 | . . . . . 1 . . Best Kill Streak 7 | . . 5 . 4 7 5 3 Combat Bots Only 5 | . . 4 . 2 5 5 3 Max Kills in Single Turn 4 | . . 2 . 4 3 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Hostile Shots Fired 403 | . . 14 . 81 100 119 89 Missed 104 | . . 4 . 19 28 33 20 Damage Taken 5489 | . . 111 . 897 1971 1484 1026 Core 759 | . . 10 . 33 441 119 156 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 195 | . . . . . 182 13 . Ignored by Resistances 233 | . . . . 26 3 53 151 Core Remaining (%) 96 | 100 . . 96 94 . . . Volleys Fired 132 | . . 10 . 37 46 25 14 Largest 3 | . . 2 . 3 3 3 3 Hottest 240 | . . 60 . 128 208 240 130 Shots Fired 355 | . . 20 . 109 132 54 40 Gun 243 | . . 20 . 102 62 32 27 Cannon 106 | . . . . 6 67 21 12 Launcher 6 | . . . . 1 3 1 1 Special . | . . . . . . . . Kinetic 157 | . . 10 . 26 47 47 27 Thermal 192 | . . 10 . 82 82 6 12 Explosive 6 | . . . . 1 3 1 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . . 12 . 15 12 15 12 Robot Miss Streak 4 | . . 1 . 4 3 3 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 249 | . . 17 . 71 94 36 31 Core Hits 133 | . . 11 . 33 59 17 13 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 7 | . . 1 . . 3 2 1 Meltdown 1 | . . . . . 1 . . Destroy 2 | . . 1 . . . . 1 Blast 4 | . . . . . 2 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6478 | . . 231 . 1070 3438 1007 732 Guns 2786 | . . 231 . 824 1038 331 362 Cannons 1960 | . . . . 71 1224 462 203 Explosions 1717 | . . . . 175 1176 214 152 Melee . | . . . . . . . . Ramming 15 | . . . . . . . 15 Kinetic 2248 | . . 118 . 227 825 716 362 Thermal 2593 | . . 113 . 668 1532 77 203 Explosive 1622 | . . . . 175 1081 214 152 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . . . 29 Message Errors 3 | . . . . . . . 3 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 4 | . . . . . . . 4 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 101 | . . . . . 100 1 . Projectiles 1 | . . . . . . 1 . Explosions 100 | . . . . . 100 . . Melee . | . . . . . . . . Knockbacks 11 | . . . . . 6 5 . Impact . | . . . . . . . . Kinetic 11 | . . . . . 6 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 677 | . . . . 17 613 4 43 Shots 12 | . . . . 1 9 1 1 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 525 | . . 54 . 388 525 183 274 Average Temperature 115 | . . 28 . 119 139 44 103 Received Heat Transfer 1197 | . . 60 . 360 309 396 72 Effects 7 | . . . . 2 5 . . Shutdowns 2 | . . . . 1 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . . . 3 . . Matter Decay 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 10 | . . . . 2 8 . . Heat Transferred 5289 | . . 250 . 1461 3028 150 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Peak Influence 1089 | . 15 100 . 309 1089 . . Initial 121 | . . 5 . 24 121 . . Average 365 | . 3 16 . 180 650 . . Maximum Alert Level 3 | . . . . 1 3 . . Low Security (%) 51 | . 100 100 . 63 20 . . Level 1 10 | . . . . 36 . . . Level 2 12 | . . . . . 25 . . Level 3 25 | . . . . . 52 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . . 2 6 . . Investigation . | . . . . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . . . . 2 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Distress Signals 5 | . . 1 . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 2 6 . 20 41 14 9 Peak Tracking Total 7 | . 2 3 . 5 5 7 5 Tactical Retreats 6 | . . 1 . 1 3 1 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Traps Triggered 4 | . . . . 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 7 | . . . 3 . . 2 2 Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Disabled 35 | . . . . 4 29 1 1 Max in Single Turn 17 | . . . . 1 17 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Accessed 2 | . . . . 1 . 1 . Terminals 2 | . . . . 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 6 | . . . . 2 . 4 . Successful 5 | . . . . 1 . 4 . Failed 1 | . . . . 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . 2 . . 1 Terminals 6 | . . . . 2 . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . . . . 4 . Record 4 | . . . . . . 4 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . Terminals 1 | . . . . 1 . . . Botnet 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . 1 . 1 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Turns Passed 4740 | . 128 463 370 615 1128 960 1076 Spaces Moved 1818 | 1 100 104 228 279 480 372 254 Core 3 | . . . . . . . 3 Treads 1610 | . 1 104 228 251 480 372 174 Legs 205 | 1 99 . . 28 . . 77 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 120 152 152 320 Average Speed 211 | 120 120 160 160 155 186 229 397 Slowest Speed 1200 | 120 160 160 160 160 232 320 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 2 30 25 8 28 20 51 43 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . 1 . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched 6 | . . . . . . 6 . Spaces Dug . | . . . . . . . . Terrain Destroyed 165 | . . . . 8 139 13 5 Melee . | . . . . . . . . Projectile 8 | . . . . 1 5 2 . AOE 157 | . . . . 7 134 11 5 Terrain Rammed 1 | . . . . . . . 1 Walls Destroyed . | . . . . . . . . Machines Disabled 1 | . . . . . . . 1 Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Total 2432 | . 108 380 233 374 614 437 286 Wait 346 | . . 262 6 27 31 15 5 Move 1811 | . 99 103 227 278 479 371 254 Hop . | . . . . . . . . Pick Up 22 | . 3 1 . 1 11 5 1 Fast Attach 34 | . 1 2 . 12 9 7 3 Attach 15 | . . . . 4 4 6 1 Detach 8 | . . . . 4 2 1 1 Swap 25 | . 2 . . 6 11 5 1 Drop 37 | . 3 1 . 5 21 2 5 Fire 132 | . . 10 . 37 46 25 14 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 11) 129 | -10/Materials | Entered Mines 187 | -10/Mines | Identified exit to Subcaves 247 | -10/Mines | Excavation squad dispatched 247 | -10/Mines | A large section of the Mines collapsed 302 | -10/Mines | Build established: Mutant 497 | -10/Mines | Excavation squad dispatched 592 | -10/Mines | Entered Subcaves 618 | -10/Subcaves | Discovered new exit (range 11) 632 | -10/Subcaves | Learned location of Zion (-6) 632 | -10/Subcaves | Met a Zionite searching for "candidates" 962 | -10/Subcaves | Entered Materials 962 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1519 | -8/Materials | Discovered new exit (range 16) 1537 | -8/Materials | Build established: Scavenger-Tank 1576 | -8/Materials | Identified exit to Factory 1577 | -8/Materials | Entered Factory 1577 | -7/Factory | Evolved 2 slots: Utility x2 2110 | -7/Factory | Core integrity fell below 50% 2203 | -7/Factory | Build established: Tank 2696 | -7/Factory | Discovered new exit (range 4) 2705 | -7/Factory | Entered Lower Caves 2722 | -7/Lower Caves | Learned Factory stockpile data 2949 | -7/Lower Caves | Attracted the attention of an 0b10 base 3036 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 3045 | -7/Lower Caves | Learned location of 1 exit from Research 3045 | -7/Lower Caves | Learned Factory trap positions 3280 | -7/Lower Caves | Learned Factory emergency access door positions 3645 | -7/Lower Caves | Discovered new exit (range 4) 3663 | -7/Lower Caves | Ambushed by research squad 3665 | -7/Lower Caves | Entered another Lower Caves area 3675 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4164 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 4254 | -7/Lower Caves | Core integrity fell below 20% 4313 | -7/Lower Caves | Found Prototype Special Weapon 4313 | -7/Lower Caves | Identified Molecular Deconstructor 4716 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4727 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4736 | -7/Lower Caves | System corruption reached 10% 4741 | -7/Lower Caves | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 04734_ Slug penetrates Earth. 04735_ Imp. Deuterium Engine destroyed. 04735_ H-66 Slayer suffers critical hit (Destroy). 04735_ Destroyed Gauss Rifle. 04736_ Slug penetrates Wall. 04736_ Penetrated by Slug. 04736_ Med. Reactive Plating destroyed. 04737_ H-66 Slayer heat damages Hvy. Assault Rifle. 04738_ H-66 Slayer heat spikes uncontrollably. 04738_ Imp. Grenade Launcher destroyed. 04738_ Critical hit (Burn: +37). 04738_ Minigun destroyed. 04739_ Penetrated by Slug. 04739_ Med. Reactive Plating destroyed. 04740_ Penetrated by Slug. 04741_ H-66 Slayer heat short circuits Hvy. Assault Rifle. 04741_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????# ## | | ???????????????## | | ????????????????# | | ????????????????# ##### ## ## | | ????????????????####????## ## ##? | | ?????????????????????????## ## # ##?? | | ????????????????????????##### ### # ##??? | | ????????????????????????# ?## #?# ## ##??? | | ????????????????????????# ##?# ##?# ## #??? | | ????????????????????????# #?# ##?? ### #??? | | ????????????????????????# ### ##??? #?# #??? | | ???????????????????????## ## ##??? # #?# #??? | | ???????????????????????# ## #???? #?# #??? | | ???????????????????????# # # #?# #??# | | ???????????????????????# # ## #?## | | ???????????????????????# ## #?#??# ### | | ???????????????????????# # ## ###????# | | ???????????????????????# #### ## ##??????## | | ?????????????????????### ## # #?##????????# | | ????????????????????## #;; ##???##?????# | | ????????????????????# # ; ## #?????### | | ????????????????????# ;h ? #??????# | | ????????????????????### x #???????# | | ?????????????????????# # #??????? | | ?????????????????????# #?????? | | ?????????????????????# @ h #????? | | ?????????????????????# px #???? | | ?????????????????????# ##??? | | ?????????????????????#### # #???# | | ????????????????????????#### $ #??# | | ????????????????????????????? ##?# | | ??????????????????????????????# ##?? " | | ??????????????????????????????? #???##### # | | ???????????????????????????????? ??????# ? | | ?????????????????????????????????" ?????# ? | | ??????????????????????????????????"" ??????? ? | | ??????????????????????????????????? ???????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatDataHumpback Manual? 0 Play Time 00:34:03 Cumulative 148.5 hours Start 2024.03.09 @ 10:51:26 End 2024.03.09 @ 11:24:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e840ad6-d4b4-49e2-8ec5-393a671ef015