Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 16:15:55 Player: John Cogmind Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (37) 185 Value Destroyed (1294) 1294 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5799 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 162/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Neutrino Core Gauss Rifle Great Axe Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Targeting Computer Transmission Jammer Improved Thermal Defense Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle KE Penetrator Long-range Missile Launcher Great Axe > --- INVENTORY -------- Light Angular Momentum Engine Cloaking Device KE Penetrator Great Axe [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 1 . . Utility 3 | . . . 1 1 . 1 . . . Weapon 3 | . . . 1 . 1 . 1 . . Parts Attached 68 | 6 4 . 6 2 15 18 13 3 1 Power 10 | 1 1 . 1 1 2 2 1 1 . Engine 4 | 1 1 . . . . 1 1 . . Core 6 | . . . 1 1 2 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . . . 4 5 4 . . Treads 6 | 2 . . . . 4 . . . . Leg 9 | . . . . . . 5 4 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 1 2 . 2 1 1 7 3 2 . Device 13 | . . . 1 1 1 5 3 2 . Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . . 2 . . . Hackware . | . . . . . . . . . . Protection 2 | . 1 . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 24 | 2 1 . 3 . 8 4 5 . 1 Energy Gun 2 | 1 . . . . 1 . . . . Energy Cannon 2 | . . . . . 2 . . . . Ballistic Gun 12 | 1 1 . 2 . 3 2 3 . . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 1 . 2 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 34 | . . . 1 . 17 . 15 1 . Power 6 | . . . . . 4 . 2 . . Propulsion 10 | . . . . . 4 . 6 . . Utility 7 | . . . . . 3 . 3 1 . Weapon 11 | . . . 1 . 6 . 4 . . Highest Loss Streak 14 | . . . 1 . 14 . 11 1 . To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 84 | . 95 100 99 93 84 79 88 2 . Engine 5 | . 14 14 8 . . 3 5 . . Core 5 | . . . 2 18 13 5 3 . . Treads 13 | . 28 28 22 18 17 . . . . Leg 7 | . . . . . . 21 25 . . Device 11 | . . . 11 12 13 18 20 2 . Storage 6 | . 14 14 11 9 7 . . . . Processor 1 | . . . . . . 6 4 . . Protection 5 | . 10 14 10 9 3 . . . . Ballistic Gun 17 | . 25 28 23 27 14 11 14 . . Launcher 5 | . . . 9 . 8 9 4 . . Peak Build Rating 74 | 6 9 9 16 22 31 65 74 12 6 Average Rating 27 | 4 8 9 12 19 23 51 64 4 2 On Entrance 13 | . 6 9 9 16 22 . 64 2 2 Naked Turns 296 | . . . . . 5 86 27 66 112 Heaviest Build 52 | 11 24 24 30 36 50 44 52 1 4 Greatest Support 85 | 40 40 40 40 40 66 75 85 3 3 Greatest Overweight (x) 10 | . . . . . 10 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Average Capacity 7 | 7 9 10 10 10 9 5 5 5 5 Most Carried 10 | 5 9 10 10 9 8 5 5 5 5 Average Carried 6 | 2 7 9 9 8 6 3 4 4 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Final Carried 10 | 3 9 10 9 9 . 5 5 5 5 Class Distribution -------------------- 34% | Tank 29% | Mutant 25% | Scavenger-Gunner 6% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Matter Collected 1269 | 165 146 42 165 92 71 341 155 36 56 Remotely . | . . . . . . . . . . Salvage Created 1356 | . 146 146 328 92 368 50 226 . . Parts 89 | . 12 13 25 5 18 3 13 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 31 | . 3 5 7 3 8 1 4 . . Melee 1 | . . . . . . . 1 . . Guns 26 | . 3 5 7 3 4 1 3 . . AOE 4 | . . . . . 4 . . . . Classes Destroyed 11 | . 3 1 1 . 3 1 2 . . Worker 2 | . . . . . 2 . . . . Builder 1 | . . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . Mechanic 1 | . . . . . . . 1 . . Watcher 1 | . 1 . . . . . . . . Swarmer 7 | . 3 3 . 1 . . . . . Grunt 16 | . . 2 4 2 6 . 2 . . Duelist 1 | . . . . . . . 1 . . Sentry 5 | . . . 3 . 1 . 1 . . Programmer 1 | . . . . . . 1 . . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 4 | . 3 3 3 1 4 1 3 . . Combat Bots Only 3 | . 3 3 3 1 3 1 3 . . Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Hostile Shots Fired 441 | . 33 30 35 12 183 6 77 37 28 Missed 123 | . 12 5 12 1 39 2 27 17 8 Damage Taken 5184 | . 167 262 314 146 1808 62 1678 358 389 Core 1626 | . 36 36 40 8 480 16 339 323 348 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 69 | . . . . . . . 69 . . Regen/Repaired (Parts) 111 | . . . 111 . . . . . . Core Remaining (%) 81 | 100 . 71 90 98 31 98 . . . Volleys Fired 113 | . 16 17 24 9 29 3 15 . . Largest 4 | . 2 2 3 3 4 2 4 . . Hottest 202 | . 60 40 66 66 202 56 132 . . Shots Fired 263 | . 32 34 54 27 61 6 49 . . Gun 222 | . 32 34 54 27 29 6 40 . . Cannon 24 | . . . . . 24 . . . . Launcher 17 | . . . . . 8 . 9 . . Special . | . . . . . . . . . . Kinetic 199 | . 23 34 54 27 15 6 40 . . Thermal 38 | . . . . . 38 . . . . Explosive 17 | . . . . . 8 . 9 . . Electromagnetic 9 | . 9 . . . . . . . . Robot Hit Streak 26 | . 5 6 15 6 26 3 11 . . Robot Miss Streak 7 | . 7 2 2 1 1 1 4 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 181 | . 14 23 43 19 41 4 37 . . Core Hits 87 | . 7 12 17 8 23 2 18 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . 2 . . . . Critical Strikes 4 | . . . 1 . 2 . 1 . . Destroy 4 | . . . 1 . 2 . 1 . . Melee Attacks 10 | . . . . . . . 8 . 2 Impact . | . . . . . . . . . . Slashing 10 | . . . . . . . 8 . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3373 | . 127 178 470 241 1402 92 863 . . Guns 1978 | . 124 175 470 241 405 92 471 . . Cannons 515 | . . . . . 515 . . . . Explosions 682 | . . . . . 463 . 219 . . Melee 173 | . . . . . . . 173 . . Ramming 25 | . 3 3 . . 19 . . . . Kinetic 1754 | . 68 175 470 241 237 92 471 . . Thermal 683 | . . . . . 683 . . . . Explosive 682 | . . . . . 463 . 219 . . Electromagnetic 56 | . 56 . . . . . . . . Impact . | . . . . . . . . . . Slashing 173 | . . . . . . . 173 . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 14 | . . . . . 7 . 7 . . Projectiles . | . . . . . . . . . . Explosions 14 | . . . . . 7 . 7 . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 123 | . . . . . 4 . 119 . . Shots 3 | . . . . . . . 3 . . Rammed 7 | . 1 1 . . 5 . . . . Targets Rammed 8 | . 1 1 . . 6 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 319 | . 60 72 45 132 319 . . . . Average Temperature 52 | . 20 31 13 46 104 . . . . Received Heat Transfer 1113 | . . 108 114 81 450 . 207 90 63 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 1110 | . . . . . 1110 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Peak Influence 298 | . 117 150 148 153 163 36 298 . . Initial 69 | . . . 58 22 69 36 14 . . Average 65 | . 98 126 43 87 78 17 122 . . Maximum Alert Level 1 | . . . . . . . 1 . . Low Security (%) 97 | 100 100 100 100 100 100 100 74 . . Level 1 2 | . . . . . . . 25 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 4 1 3 1 2 . . Investigation 4 | . . . 3 . . . 1 . . Extermination 2 | . . . . . 1 1 . . . Reinforcement 5 | . . . 1 1 2 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Distress Signals 2 | . . . . 2 . . . . . Communications Jammed 7 | . . . . . . . 7 . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 8 7 9 6 15 10 10 12 3 Peak Tracking Total 12 | . 3 3 4 4 7 3 5 12 3 Tactical Retreats 7 | . 1 1 1 2 . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Traps Triggered 5 | . . . 2 . . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . . . 4 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Machines Disabled 5 | . . . 1 . 3 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Machines Accessed 10 | . 3 . 4 . . . 3 . . Terminals 6 | . 2 . 2 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 1 . 1 . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . 6 . 7 . . . 6 . . Successful 12 | . 4 . 4 . . . 4 . . Failed 7 | . 2 . 3 . . . 2 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 1 . 2 . . . . . . Terminals 11 | . 5 . 3 . . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 5 | . 1 . 1 . . . 3 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 2 . 1 . . . 3 . . Record 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . 1 . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . 1 . . Full Trace Events 2 | . . . 1 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 32 | . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Turns Passed 4122 | 75 400 284 905 274 579 904 433 143 125 Spaces Moved 2362 | 50 206 106 287 112 229 595 300 276 201 Core 615 | 19 . . . . 9 58 52 276 201 Treads 962 | 31 206 106 287 112 220 . . . . Legs 785 | . . . . . . 537 248 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 50 50 50 50 Average Speed 122 | 118 160 160 160 160 195 113 108 50 50 Slowest Speed 550 | 160 160 160 160 160 550 120 190 50 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 25 20 28 17 12 15 8 49 35 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . . . . . 1 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 163 | . . . . . 35 . 128 . . Melee . | . . . . . . . . . . Projectile 10 | . . . . . 1 . 9 . . AOE 153 | . . . . . 34 . 119 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Total 3370 | 66 249 193 693 188 301 820 359 281 220 Wait 715 | 2 8 69 354 64 18 177 8 . 15 Move 2353 | 49 205 105 286 111 228 594 299 275 201 Hop . | . . . . . . . . . . Pick Up 79 | 9 11 1 13 2 4 24 14 1 . Fast Attach . | . . . . . . . . . . Attach 58 | 6 1 . 4 2 12 16 13 3 1 Detach 3 | . . . . . . . . 2 1 Swap 10 | . 3 . 2 . 3 2 . . . Drop 21 | . 4 . 10 . 1 4 2 . . Fire 113 | . 16 17 24 9 29 3 15 . . Melee 10 | . . . . . . . 8 . 2 Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush 7 | . 1 1 . . 5 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 476 | -10/Materials | Entered Mines 595 | -10/Mines | Discovered new exit (range 4) 607 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 760 | -10/Mines | Entered Materials 760 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1087 | -9/Materials | Repaired Med. Armor Plating 1395 | -9/Materials | Build established: Tank 1610 | -9/Materials | Discovered new exit (range 11) 1665 | -9/Materials | Entered another Materials area 1665 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1877 | -8/Materials | Met 7R-MNS 1933 | -8/Materials | Discovered new exit (range 4) 1939 | -8/Materials | Entered Factory 1939 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1940 | -7/Factory | Caught up to 7R-MNS 2409 | -7/Factory | Discovered new exit (range 15) 2465 | -7/Factory | Core integrity fell below 50% 2501 | -7/Factory | Lost 14 parts (4p3n2u5w) 2513 | -7/Factory | Released all parts (5) 2518 | -7/Factory | Entered another Factory area 2518 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2519 | -6/Factory | Caught up to 7R-MNS 2933 | -6/Factory | Discovered new exit (range 12) 3092 | -6/Factory | Build established: Scavenger-Gunner 3107 | -6/Factory | Cargo convoy interrupted 3412 | -6/Factory | Discovered new exit (range 9) 3422 | -6/Factory | Entered another Factory area 3422 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3658 | -5/Factory | Identified exit to Upper Caves 3739 | -5/Factory | Lost 3 parts (1p1n1u) 3828 | -5/Factory | Released all parts (6) 3855 | -5/Factory | Entered Upper Caves 3857 | -5/Upper Caves | Lost 11 parts (1p5n2u3w) 3907 | -5/Upper Caves | Identified exit to Upper Caves 3946 | -5/Upper Caves | Attacked by a faux Warlord 3948 | -5/Upper Caves | Core integrity fell below 50% 3987 | -5/Upper Caves | Learned location of 1 exit from Factory 3998 | -5/Upper Caves | Entered another Upper Caves area 4095 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4101 | -5/Upper Caves | Core integrity fell below 20% 4123 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- destroy it!" 03947_ Critical hit (Burn: +37). 03956_ S-27 Virus destroyed. 03987_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). LOCATION=UPPER CAVES GOAL=ESCAPE 03999_ 7I-D6U(k) breaks down the debris. 04000_ E7-UG2(k) breaks down the debris. 04016_ 7I-D6U(k) breaks down the debris. 04031_ Searching scrap... 04031_ Found Force Field. 04031_ Found 56 Matter. 04032_ Acquired 56 matter. 04084_ Penetrated by Slug. 04095_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 04096_ Penetrated by Slug. 04100_ Slug penetrates Wall. 04117_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #? ####?# #????# " ####? | | #?? ## ????# " " # ## | | ###?? ?? ?????# " """ | | ###????? ??? ??????# """" "" | | ###??????? ???????????# "" " " | | ##?####????# ??????????? " " | | ##?## #????# #?????????? " "" | | ##??# ###### #?????????# ?? """""" | | #???# ## # #????????????? "" " " | | ###### ##???????????? " " """ | | # ##???????????? ? """""" | | # ### #????????????? ?? "" " # | | ##### ## ##?# #???????????????? ? " # | | #???# ## #??# #??????????????????? # # | | ????# ## ##?# ##??????????????????? ##### | | ????# ## ## #????????????????? ????? | | ????# #????????????????? ????? | | ????# #?????????????????? ??? ????? | | ???# #????????####?????????????????? | | ??# ### #????????# ###???????????????? | | ??? ##?# ##???###?## ;#???????????????? | | ?? ##### #???## ### #????????????????? | | ?? ### ##???# s###????????????????? | | ??# ## ##??## ##??????????????????? | | ???# ## #### ##???????????????????? | | ?### ### Y @###????????????????????? | | #?# ##??????????????????????? | | ###g #???????????????????????? | | ?## #???????????????????????? | | ??## #???????????????????????? | | ???# # ##???????????????????????? | | ??# #### ###????????????????????????? | | ??### ####???## #??????????????????????????? | | ????# ????????# ##??????????????????????????? | | ????## ?????????#####???????????????????????????? | | ?????# ??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 25 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicTargetingRigger Manual? 0 Play Time 00:59:28 Cumulative 18.0 hours Start 2025.02.08 @ 15:12:28 End 2025.02.08 @ 16:15:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0547f5c-9a7e-4100-a95b-1cb24689b98b