Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 00:57:07 Player: Matt Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (751) 751 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1806 Bonus ------- None Cogmind --------- Core Integrity 316/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Particle Cannon Mini Grenade Launcher > --- INVENTORY (10) --- Light Treads Light Treads Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit > --- WEAPON ----------- Particle Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Treads Datajack [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 23 | 8 8 7 Power 4 | 2 1 1 Engine 4 | 2 1 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 2 3 Treads 2 | 2 . . Leg 5 | . 2 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 2 1 Device . | . . . Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 8 | 3 3 2 Energy Gun 2 | 2 . . Energy Cannon 1 | . . 1 Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 3 | . 2 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 6 | . 2 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . 2 1 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 1 | . 1 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Unused Backups 3 | 1 . 2 Power . | . . . Propulsion 3 | 1 . 2 Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 85 | . 93 61 Engine 12 | . 13 8 Treads 11 | . 15 . Leg 11 | . 8 18 Storage 16 | . 16 14 Protection 8 | . 10 . Energy Gun 11 | . 15 . Energy Cannon 1 | . . 4 Launcher 10 | . 8 14 Peak Build Rating 9 | 6 7 9 Average Rating 6 | 3 6 6 On Entrance 4 | . 6 6 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 25 | 12 17 25 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 4 | 1 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 8 10 Average Capacity 7 | 6 8 8 Most Carried 4 | 4 3 3 Average Carried 1 | . 1 1 Final Capacity 10 | 8 8 10 Final Carried 3 | . 1 3 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 690 | 229 251 210 Remotely . | . . . Salvage Created 922 | 26 221 675 Parts 64 | 3 14 47 Haulers Intercepted 4 | . 1 3 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 17 | . 5 12 Guns 4 | . 4 . AOE 13 | . 1 12 Classes Destroyed 7 | 1 2 4 Worker 1 | . . 1 Builder 5 | . . 5 Tunneler 2 | 1 . 1 Hauler 4 | . 1 3 Recycler 2 | . . 2 Grunt 16 | . 5 11 Sentry 1 | . . 1 Best Kill Streak 7 | 1 3 7 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 4 | 1 1 4 Gunslinging . | . . . Exploded 2 | . 1 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 87 | . 63 24 Missed 23 | . 17 6 Hits 64 | . 46 18 Projectile 64 | . 46 18 Critical Strikes 1 | . . 1 Damage Taken 915 | . 565 350 Core 173 | . 89 84 Absorbed by Shields . | . . . Regen/Repaired (Parts) 87 | . . 87 Core Remaining (%) 82 | 100 64 . Volleys Fired 44 | 1 32 11 Largest 2 | 2 2 2 Hottest 98 | 80 80 98 Shots Fired 63 | 2 43 18 Gun 44 | 2 42 . Cannon 3 | . . 3 Launcher 16 | . 1 15 Special . | . . . Kinetic . | . . . Thermal 47 | 2 42 3 Explosive 16 | . 1 15 Electromagnetic . | . . . Robot Hit Streak 7 | 1 7 3 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 38 | 1 30 7 Core Hits 47 | 1 11 35 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 3 | . 3 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . 2 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1624 | 11 341 1272 Guns 313 | 11 302 . Cannons . | . . . Explosions 1293 | . 21 1272 Melee . | . . . Ramming 18 | . 18 . Kinetic . | . . . Thermal 313 | 11 302 . Explosive 1293 | . 21 1272 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 28 | . . 28 Projectiles . | . . . Explosions 28 | . . 28 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 154 | . 40 114 Shots 6 | . 1 5 Rammed . | . . . Targets Rammed 6 | . 6 . Kicked 5 | . 5 . Crushed 1 | . 1 . Highest Temperature 272 | 18 272 27 Average Temperature 110 | 12 127 10 Received Heat Transfer 420 | . 294 126 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 700 | 25 675 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 91 | 100 100 58 Level 1 8 | . . 41 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 379 | 5 54 379 Initial . | . . . Average 40 | . 6 170 Influence Increases 680 | 5 137 538 Destroy 0b10 Robot/C 340 | . 100 240 Destroy 0b10 Robot/NC 70 | 5 5 60 Destroy Leader 78 | . 22 56 Successful Hack 9 | . . 9 Disable Machine 75 | . . 75 Destroy Structure 78 | . 10 68 Lose Combat Pursuer 30 | . . 30 Influence Decreases 319 | 5 137 177 Time Decay 269 | 5 117 147 Lost Part 50 | . 20 30 Squads Dispatched 2 | . 1 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 9 14 Peak Tracking Total 5 | . 3 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 5 | . . 5 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 2 3 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 2 | . 1 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 10 11 Successful 17 | . 9 8 Failed 4 | . 1 3 Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . . 1 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations 7 | . . 7 Recycling Units 10 | . 8 2 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 2 2 Record 2 | . . 2 Emergency Access Points 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 5 | . . 5 Scan Component 3 | . . 3 Repair 2 | . . 2 Recycling Unit Hacks 8 | . 7 1 Recycle Component 1 | . 1 . Process 4 | . 4 . Report Inventory 1 | . . 1 Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . . 2 Time 52 | . . 52 Parts Recycled 1 | . 1 . Recycled Matter 295 | . 295 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1632 | 206 1079 347 Spaces Moved 990 | 142 649 199 Core 61 | 53 2 6 Treads 513 | 89 424 . Legs 416 | . 223 193 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 100 Average Speed 144 | 124 147 149 Slowest Speed 250 | 160 250 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 1 | . 1 . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 6 68 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 102 | . 10 92 Melee . | . . . Projectile . | . . . AOE 102 | . 10 92 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1125 | 169 729 227 Wait 19 | . 14 5 Move 988 | 141 648 199 Hop . | . . . Pick Up 12 | 9 1 2 Fast Attach 23 | 7 8 8 Attach 8 | 5 3 . Detach 11 | 1 9 1 Swap . | . . . Drop 11 | 5 5 1 Fire 44 | 1 32 11 Melee 3 | . 3 . Ram . | . . . Kick 5 | . 5 . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 101 | -11/Scrapyard | Released all parts (5) 207 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 7) 417 | -10/Materials | Discovered new exit (range 10) 666 | -10/Materials | Discovered new exit (range 9) 1026 | -10/Materials | Discovered new exit (range 15) 1286 | -10/Materials | Entered another Materials area 1286 | -9/Materials | Evolved 2 slots: Utility x2 1301 | -9/Materials | Repaired Aluminum Leg 1327 | -9/Materials | Repaired Lgt. Armor Plating? 1468 | -9/Materials | Lost 3 parts (1p1n1w) 1633 | -9/Materials | Self-destructed Last Messages --------------- category to further limit the potential for abuse. >>Query(Derelict) A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. 01633_ Connecting with Terminal... 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Armor Plating | 3% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild Part-time Mechanic Resistances Are Futile Challenges ------------ None Game ------ Seed IntegratedReactionMonowheel Manual? 0 Play Time 00:44:48 Cumulative 1.7 hours Start 2026.09.11 @ 19:35:32 End 2026.09.13 @ 00:57:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 21% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0b342dcb-e759-433d-aa3c-eec481a694d0