Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 13:04:43 Player: King Of Bel Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (24) 120 Value Destroyed (812) 812 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5092 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Gravmag System Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Wheel Wheel Compact Wheel VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Cloaking Device System Shield > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Gravmag System Cooled Cesium-ion Thruster [Rating: 52] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Improved Terrain Scan Processor Device ECM Suite Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . . . 2 . 1 1 Utility 6 | . . . 2 . . 2 1 1 Weapon . | . . . . . . . . . Parts Attached 63 | 6 6 . 1 6 11 7 17 9 Power 11 | 1 1 . . 1 3 1 3 1 Engine 9 | 1 1 . . 1 3 1 2 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 . . 2 2 2 8 4 Treads 1 | . . . . . 1 . . . Leg 5 | . 2 . . . . 2 1 . Wheel 9 | 2 . . . . . . 6 1 Hover 1 | . . . . . . . 1 . Flight 6 | . . . . 2 1 . . 3 Utility 17 | 1 . . 1 1 4 1 6 3 Device 8 | . . . 1 1 2 . 3 1 Storage 1 | 1 . . . . . . . . Processor 6 | . . . . . 2 1 2 1 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 13 | 2 3 . . 2 2 3 . 1 Energy Gun 5 | 1 . . . 1 1 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 1 1 . . 1 1 . . 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 . 1 Parts Lost 32 | . 4 . . 5 9 1 2 11 Power 5 | . . . . 1 3 . . 1 Propulsion 13 | . 2 . . 2 2 . 1 6 Utility 5 | . . . . . . 1 1 3 Weapon 9 | . 2 . . 2 4 . . 1 Highest Loss Streak 7 | . 4 . . 3 3 1 1 7 To Critical Strikes . | . . . . . . . . . Average Backups 2 | 2 3 1 1 3 2 . 3 4 Power . | . . . . . . . . . Propulsion 1 | 1 1 . . 1 . . 2 4 Utility . | . . . . . 1 . . . Weapon . | . . 1 1 1 . . . . Tool/Special . | . . . . . . . . . Unused Backups 3 | . . . . . . 2 . 1 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 1 | . . . . . . 1 . . Weapon 1 | . . . . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 67 | . 76 85 70 73 54 51 88 68 Engine 7 | . 14 14 11 9 7 5 4 1 Leg 8 | . 9 28 22 18 . 7 7 2 Wheel 6 | . 14 . . . . . 20 16 Device 12 | . . . 4 16 17 11 12 10 Storage 3 | . 14 14 11 9 . . . . Processor 13 | . . . . . 16 21 23 16 Energy Gun 4 | . 8 . . 7 3 3 6 2 Ballistic Gun 3 | . 13 . . 9 2 . . 1 Ballistic Cannon 1 | . . . . . . . 6 2 Special Weapon 2 | . 1 28 21 1 3 . . . Peak Build Rating 52 | 6 6 6 7 14 19 31 46 52 Average Rating 19 | 4 5 6 6 10 11 20 38 38 On Entrance 12 | . 6 6 6 7 1 9 31 46 Naked Turns 41 | . . . . 11 . . . 30 Heaviest Build 31 | 13 13 12 14 17 14 23 30 31 Greatest Support 48 | 26 26 20 20 20 20 33 42 48 Greatest Overweight (x) 7 | . 4 . . 4 2 4 7 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 8 7 5 5 5 5 Most Carried 7 | 4 4 1 1 7 4 4 5 5 Average Carried 2 | 2 2 1 1 3 2 . 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 5 | 4 1 1 1 5 . 2 5 4 Class Distribution -------------------- 63% | Mutant 16% | Skirmisher 14% | Scavenger-Mutant 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 1002 | 202 103 . . 117 97 62 322 99 Remotely . | . . . . . . . . . Salvage Created 912 | . 90 . . 10 74 151 500 87 Parts 33 | . 4 . . 1 8 1 11 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . . 2 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 21 | . 2 . . 1 2 3 8 5 Guns 12 | . 2 . . 1 1 3 3 2 Cannons 9 | . . . . . 1 . 5 3 Classes Destroyed 5 | . 1 . . 1 1 . 2 . Worker 1 | . . . . . . . 1 . Recycler 2 | . . . . . 1 . 1 . Swarmer 9 | . . . . 1 2 . 1 5 Grunt 11 | . 2 . . . . 3 6 . Sentry 1 | . . . . . . . 1 . Best Kill Streak 5 | . 1 . . 1 1 3 3 5 Combat Bots Only 5 | . 1 . . 1 1 3 3 5 Max Kills in Single Turn 1 | . 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 423 | . 58 . 11 47 99 8 59 141 Missed 139 | . 21 . 5 17 24 4 16 52 Hits 284 | . 37 . 6 30 75 4 43 89 Melee 38 | . . . . 13 . . . 25 Projectile 246 | . 37 . 6 17 75 4 43 64 AOE 1 | . . . . . . . . 1 Critical Strikes 13 | . 1 . . . 2 . 1 9 Part Disruptions 2 | . . . . 2 . . . . Damage Taken 4800 | . 554 . 67 533 894 102 763 1887 Core 1818 | . 80 . 10 200 362 25 124 1017 Absorbed by Shields 16 | . . . . . . . . 16 Core Remaining (%) 71 | 100 . 68 . 47 34 96 85 . Volleys Fired 98 | . 30 2 . 10 12 9 27 8 Largest 2 | . 2 2 . 1 1 1 2 2 Hottest 200 | . 60 200 . 20 100 80 120 120 Shots Fired 139 | . 34 4 . 10 12 9 54 16 Gun 98 | . 34 . . 10 10 9 27 8 Cannon 35 | . . . . . . . 27 8 Launcher . | . . . . . . . . . Special 6 | . . 4 . . 2 . . . Kinetic 75 | . 30 . . 10 . . 27 8 Thermal 64 | . 4 4 . . 12 9 27 8 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 7 . . 3 2 8 10 17 Robot Miss Streak 5 | . 4 . . 2 3 5 3 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 104 | . 23 . . 6 5 8 48 14 Core Hits 69 | . 6 . . 7 5 7 34 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 1 Blast 2 | . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2191 | . 242 . . 74 88 167 1223 397 Guns 1274 | . 229 . . 42 51 158 559 235 Cannons 798 | . . . . . . . 636 162 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 95 | . 13 . . 32 13 9 28 . Kinetic 1037 | . 197 . . 42 . . 636 162 Thermal 1059 | . 32 . . . 75 158 559 235 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . 1 1 . 12 . . . . Average Corruption 5 | . 1 1 . 9 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . 6 . . . . Matter Fused 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Misdirections 3 | . . . . 3 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 9 | . . . . . . . 9 . Projectiles 9 | . . . . . . . 9 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . 11 1 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 10 1 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 39 | . 4 . . 13 4 4 14 . Shots . | . . . . . . . . . Rammed 15 | . 1 . . 5 5 1 3 . Targets Rammed 19 | . 3 . . 7 5 1 3 . Kicked 4 | . 2 . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 470 | . 60 56 . . 48 279 470 . Average Temperature 90 | . 33 31 . . 28 110 109 . Received Heat Transfer 1054 | . 318 . 36 80 144 45 294 137 Effects 3 | . . . . . . . 3 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . 2 1 . Heat Transferred 2423 | . 75 . . . 198 350 1275 525 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 190 | . 30 5 . 20 20 60 149 190 Initial 56 | . . 3 . . . . . 56 Average 15 | . 4 1 . . 1 9 48 52 Influence Increases 804 | . 50 4 . 20 45 70 279 336 Destroy 0b10 Robot/C 420 | . 40 . . 20 40 60 160 100 Destroy 0b10 Robot/NC 15 | . . . . . 5 . 10 . Destroy Leader 70 | . 10 . . . . 10 30 20 Disable Machine 15 | . . . . . . . 15 . Destroy Structure 14 | . . 4 . . . . 4 6 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 255 | . . . . . . . 60 195 Influence Decreases 614 | . 40 14 . 20 45 70 162 263 Entered New Map 68 | . . 7 . . . . . 61 Time Decay 454 | . 30 7 . 20 35 70 142 150 Lost Part 92 | . 10 . . . 10 . 20 52 Squads Dispatched 12 | . . . . . 2 4 1 5 Investigation 1 | . . . . . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 7 | . . . . . 2 2 1 2 Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 3 | . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 4 . 3 19 23 3 15 34 Peak Tracking Total 20 | . 3 . 4 11 9 2 3 20 Tactical Retreats 14 | . . . . 5 5 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 6 | . 1 . . . . 3 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 4 | . 1 . . 1 . . 1 1 Terminals 3 | . 1 . . . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 2 . . 1 . . 1 2 Successful 2 | . 1 . . 1 . . . . Failed 4 | . 1 . . . . . 1 2 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual 5 | . 2 . . . . . 1 2 Terminals 5 | . 2 . . . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Active Infowar (turns) 2305 | . . . 57 439 530 536 462 281 Optics 1116 | . . . . . 509 390 217 . Terrain 1261 | . . . . . 459 516 286 . Seismic 361 | . . . . . . . 361 . Cloaking 368 | . . . . . . . 87 281 ECM 1066 | . . . 57 439 378 192 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 2961 | 85 246 64 113 518 574 562 462 337 Spaces Moved 2552 | 82 173 42 88 458 377 558 331 443 Core 672 | 4 6 . . 12 261 292 2 95 Treads 109 | . . . . . 109 . . . Legs 812 | . 30 42 88 328 . 266 58 . Wheels 658 | 78 137 . . . . . 271 172 Hover . | . . . . . . . . . Flight 301 | . . . . 118 7 . . 176 Fastest Speed 35 | 50 90 120 120 40 50 50 80 35 Average Speed 95 | 88 100 120 120 102 128 90 89 61 Slowest Speed 400 | 100 250 120 120 360 160 250 400 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . . . . 5 . . . 7 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 40 14 15 84 31 18 9 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 4 | . . 4 . . . . . . Terrain Destroyed 11 | . . 4 . . . . 5 2 Melee . | . . . . . . . . . Projectile 11 | . . 4 . . . . 5 2 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 2898 | 91 213 43 94 495 446 603 433 480 Wait 109 | . . . 5 2 34 20 40 8 Move 2523 | 81 172 41 87 448 376 557 330 431 Hop 9 | . . . . 4 . . . 5 Pick Up 19 | 4 1 . . 3 2 5 3 1 Fast Attach 47 | 6 1 . 1 5 8 6 12 8 Attach 14 | . 3 . . . 5 1 3 2 Detach 14 | . . . . 7 . 1 5 1 Swap 11 | . 2 . 1 2 1 . 5 . Drop 23 | . 1 . . 7 3 3 5 4 Fire 98 | . 30 2 . 10 12 9 27 8 Melee . | . . . . . . . . . Ram 14 | . 1 . . 5 4 1 3 . Kick 4 | . 2 . . 2 . . . . Crush 1 | . . . . . 1 . . . Escape Stasis 12 | . . . . . . . . 12 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Discovered new exit (range 14) 275 | -10/Materials | Lost 4 parts (2n2w) 306 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 8) 332 | -10/Materials | Entered Mines 385 | -10/Mines | Discovered new exit (range 9) 396 | -10/Mines | Entered Materials 396 | -9/Materials | Evolved 2 slots: Utility x2 460 | -9/Materials | Discovered new exit (range 15) 509 | -9/Materials | Entered Mines 510 | -9/Mines | Met a Derelict bent on vengeance 512 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 850 | -9/Mines | Assembled infested the area 925 | -9/Mines | Build established: Scavenger-Mutant 958 | -9/Mines | System corruption reached 10% 988 | -9/Mines | Lost 3 parts (1p1n1w) 1016 | -9/Mines | Discovered new exit (range 15) 1024 | -9/Mines | Core integrity fell below 50% 1027 | -9/Mines | Entered Materials 1027 | -8/Materials | Evolved 2 slots: Propulsion x2 1253 | -8/Materials | Build established: Mutant 1598 | -8/Materials | Core integrity fell below 50% 1599 | -8/Materials | Discovered new exit (range 6) 1601 | -8/Materials | Entered Factory 1601 | -7/Factory | Evolved 2 slots: Utility x2 1630 | -7/Factory | Lost 3 parts (2p1n) 1636 | -7/Factory | Allied Derelicts emerged from ambush trap array 2155 | -7/Factory | Discovered new exit (range 7) 2162 | -7/Factory | Identified exit to Factory 2163 | -7/Factory | Entered another Factory area 2163 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2622 | -6/Factory | Discovered new exit (range 4) 2624 | -6/Factory | Identified exit to Factory 2625 | -6/Factory | Entered another Factory area 2625 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -5/Factory | Garrison activated, responded to threat 2790 | -5/Factory | Lost 4 parts (1p1n2u) 2932 | -5/Factory | Core integrity fell below 50% 2937 | -5/Factory | Lost 7 parts (5n1u1w) 2955 | -5/Factory | Core integrity fell below 20% 2962 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 02907_ G-67 Veteran unfolds itself. 02907_ B-60 Warrior unfolds itself. 02907_ G-50 Soldier unfolds itself. 02907_ E-15 Imp unfolds itself. 02907_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. [Achievement: Hunted] 02910_ K-01 Serf collects debris. 02915_ Adv. Targeting Computer blown off. 02915_ Cld. Cesium-ion Thruster blown off. 02915_ Imp. Heat Sink blown off. 02915_ E-15 Imp destroyed. 02915_ K-01 Serf cleans the Fusion Modulator. 02916_ System Shield severed. 02922_ Adv. Targeting Computer severed. 02932_ Imp. Signal Interpreter severed. 02942_ Slug penetrates C-35 Carver. 02942_ Penetrated by Slug. 02948_ Slug penetrates Wall. 02954_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????? = = #???????? ?? | | ????????????????????????????# #???????? #? | | ????????????????????????????# """ #???????# #? | | ????????????????????????????# """ "Y" #???????# #? | | ??????????????????????????????""" """ #???????# #? | | ???????????????????????????????? ?????????# #? | | ??????????????????????????????####+############ ## | | ???????????????????????##?????# | | ???????????????????????# ???# | | ???????????????????????# ""??# | | ???????????????????????# ""??# | | ???????????????????????# """?# | | ?????????????????? ??# ?# ######### | | ???????????????? ?# ! # #???????# | | ?????????????? ?# ]= # #???????# | | ?????????????? ?# ]= + #???????# | | ?????????????? # == # #???????# | | ???????????????# # # #???????# | | ??????????????## ######?# #???????# | | ??????????????# ??????# #????######### | | ??????????????# ####### #????# | | ??????????????# #????# | | ??????????????# c #????# | | ??????????????# Y ! c #????# | | ??????????????# ! #????# """ """ | | ??????????????# @cc #????# """ """ | | ??????????????# ###/#### ##????# """ """ | | ??????????????# ??? ?? #?????# | | ??????????????### ???? #? #?????##+###### | | ????????????????# ????? #? #??????# #????? | | ????????????????????????? """ #? #??????# #????? | | ????????????????????????# """ #? #??????# #????? | | ????????????????????????# """ #? #??????# #????? | | ????????????????????????# ## #??????# #????? | | ????????????????????????# ## ######## #????? | | ????????????????????????##???### #????# | | ???????????????????????????????# #?? # | | ???????????????????????????????# # # | | ???????????????????????????????# + # | | ???????????????????????????????# ######## # # | | ?????????????????????????????? ?????????# # # | | ??????????????????????????????#???????????# + # | | ??????????????????????????????????????????# # # | | ??????????????????????????????????????????# ###### | | ??????????????????????????????????????????# | | ??????????????????????????????????????????######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Cloak Strength 2 Armor Coverage 225 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 24 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Omniscient Cartographer Challenges ------------ None Game ------ Seed CatalystAluminumRipper Manual? 0 Play Time 00:38:34 Cumulative 10.8 hours Start 2025.10.05 @ 12:29:51 End 2025.10.05 @ 13:04:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 28 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07ff37e4-077d-4a02-8aca-555e0ce91c0e