Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 10:10:50 Player: Fedop Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (884) 884 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (0) 0 TOTAL SCORE: 2839 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 165/300 Energy 34/100 System Corruption 0% Temperature Cool (94) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Ion Engine Aluminum Leg Improved Heat Sink Structural Scanner Hacking Drone Bay (1/1) Bomb Factory No. 2 CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Terrain Scan Processor Light Armor Plating Hacking Drone Bay Particle Gun Heavy Assault Rifle Rocket Launcher CR-A16's Pointy Stick [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 33 | 7 6 10 . 3 7 Power 4 | 1 1 1 . . 1 Engine 3 | 1 . 1 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . . 2 Treads . | . . . . . . Leg 6 | 2 . 2 . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 6 . 2 1 Device 7 | 1 . 4 . 2 . Storage 3 | 1 1 1 . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 10 | 2 3 1 . 1 3 Energy Gun 6 | 1 3 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 14 | . . 3 . . 11 Power 3 | . . 1 . . 2 Propulsion 4 | . . . . . 4 Utility 2 | . . 1 . . 1 Weapon 5 | . . 1 . . 4 Highest Loss Streak 11 | . . 2 . . 11 To Critical Strikes . | . . . . . . Average Backups 11 | 1 6 9 13 14 13 Power 1 | . 1 1 2 2 1 Propulsion 2 | . . 2 3 3 2 Utility 3 | . 2 1 4 5 4 Weapon 3 | . 2 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 6 | . . 1 . 3 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . 2 . Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 98 Engine 9 | . 10 2 11 11 10 Core 1 | . 3 8 . . . Leg 22 | . 28 22 22 22 20 Device 19 | . 1 18 21 21 20 Storage 11 | . 14 11 11 11 10 Processor 12 | . 12 11 11 11 16 Energy Gun 20 | . 23 22 22 21 14 Ballistic Gun 1 | . 4 . . . 5 Peak Build Rating 24 | 9 12 16 15 24 20 Average Rating 15 | 7 9 14 14 15 18 On Entrance 11 | . 9 12 14 15 17 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 35 | 15 21 35 35 33 33 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 9 | . 1 1 1 1 9 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 9 10 15 15 15 Most Carried 15 | 2 10 13 14 15 15 Average Carried 12 | 1 6 9 13 14 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 2 9 13 14 15 8 Class Distribution -------------------- 66% | Mutant 20% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 585 | 330 98 106 20 . 31 Remotely . | . . . . . . Salvage Created 1345 | 161 210 867 17 . 90 Parts 91 | 14 20 53 1 . 3 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 5 17 . . 2 Guns 23 | . 5 17 . . 1 AOE 1 | . . . . . 1 Classes Destroyed 11 | 3 3 4 . . 1 Worker 7 | 2 1 3 1 . . Builder 2 | . . 2 . . . Tunneler 5 | 5 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | 1 . 1 . . . Mechanic 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 6 | . 3 3 . . . Grunt 14 | . 2 11 . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 6 | 4 2 6 1 . 2 Combat Bots Only 3 | . 2 3 . . 2 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 149 | . 25 58 . . 66 Missed 27 | . 2 14 . . 11 Hits 122 | . 23 44 . . 55 Melee 8 | . . . . . 8 Projectile 114 | . 23 44 . . 47 Critical Strikes 4 | . . . . . 4 Damage Taken 2077 | . 250 605 . . 1222 Core 501 | . 97 150 . . 254 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 202 | . . . . 202 . Core Remaining (%) 80 | 100 61 . . . . Volleys Fired 98 | 20 19 48 1 . 10 Largest 2 | 2 2 2 2 . 2 Hottest 130 | 70 130 130 130 . 130 Shots Fired 193 | 40 38 96 2 . 17 Gun 191 | 40 38 96 2 . 15 Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 25 | 20 2 . . . 3 Thermal 166 | 20 36 96 2 . 12 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 8 4 13 12 . 8 Robot Miss Streak 7 | 4 7 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 123 | 23 19 66 1 . 14 Core Hits 61 | 9 8 35 1 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 1 . . . . 1 Burn 2 | 1 . . . . 1 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2039 | 284 320 1033 22 . 380 Guns 1828 | 284 320 1033 15 . 176 Cannons . | . . . . . . Explosions 204 | . . . . . 204 Melee . | . . . . . . Ramming 7 | . . . 7 . . Kinetic 191 | 119 27 . . . 45 Thermal 1637 | 165 293 1033 15 . 131 Explosive 204 | . . . . . 204 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 44 | . . . . . 44 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 562 | 90 562 479 60 . 188 Average Temperature 120 | 29 213 105 35 . 81 Received Heat Transfer 699 | . 30 210 . . 459 Effects 18 | . 17 1 . . . Shutdowns 4 | . 3 1 . . . Energy Bleed 2 | . 2 . . . . Interference 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Damage (major) 8 | . 8 . . . . Damage (core) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 3 . . . Heat Transferred 4144 | 555 703 2442 37 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 95 100 . . Level 1 1 | . . 4 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 229 | 10 95 229 86 . . Initial 86 | . . 17 86 . . Average 45 | 2 27 80 16 . . Influence Increases 798 | 40 147 556 5 . 50 Destroy 0b10 Robot/C 480 | . 100 340 . . 40 Destroy 0b10 Robot/NC 95 | 40 10 40 5 . . Destroy Leader 124 | . 22 92 . . 10 Successful Hack 21 | . . 21 . . . Destroy Structure 3 | . . 3 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 60 | . 15 45 . . . Influence Decreases 798 | 40 105 375 228 . 50 Entered New Map 162 | . . 25 137 . . Time Decay 562 | 40 105 320 91 . 6 Lost Part 74 | . . 30 . . 44 Squads Dispatched 4 | . 1 3 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 8 24 1 . 4 Peak Tracking Total 4 | . 3 4 1 . 4 Tactical Retreats 4 | . 1 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 1 4 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 12 | . 1 11 . . . Successful 4 | . 1 3 . . . Failed 7 | . . 7 . . . Catastrophic 3 | . . 3 . . . Database Lockouts 1 | . . 1 . . . Manual 3 | . . 3 . . . Terminals 8 | . 1 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Robot Analysis 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 39 | . . . 39 39 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 1 | . . . 1 . . Total Damage 21 | . . . 21 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4080 | 125 19 674 485 1788 989 Terrain 3501 | 125 19 104 485 1788 980 Structural 3905 | . . 673 484 1782 966 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4666 | 177 388 829 491 1792 989 Spaces Moved 2418 | 92 189 357 260 990 530 Core 9 | 8 . . . . 1 Treads . | . . . . . . Legs 2409 | 84 189 357 260 990 529 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 175 175 175 Average Speed 171 | 113 154 174 175 175 175 Slowest Speed 500 | 120 190 190 175 175 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 37 37 49 81 59 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . 2 2 1 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 5 | . . . . . 5 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 4 | . . . . . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2751 | 120 250 469 293 1052 567 Wait 144 | . 21 38 29 43 13 Move 2413 | 91 188 356 259 989 530 Hop . | . . . . . . Pick Up 24 | 2 7 10 1 4 . Fast Attach 18 | 7 3 2 . 4 2 Attach 13 | . 1 4 . 1 7 Detach 5 | . 4 . . 1 . Swap 14 | . 2 5 2 2 3 Drop 20 | . 5 6 . 8 1 Fire 98 | 20 19 48 1 . 10 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 6) 343 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x2 580 | -9/Materials | Central database locked down 711 | -9/Materials | Identified exit to Mines 1395 | -9/Materials | Entered Mines 1559 | -9/Mines | Learned 4 Materials zone layouts 1791 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1865 | -9/Mines | Assembled infested the area 1870 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1886 | -9/Mines | Entered Zion 1886 | -7/Zion | Accompanied by 2 allies 1936 | -7/Zion | Led the pair of lost Derelicts to a safe place 2062 | -7/Zion | Learned 12 Factory zone layouts 2193 | -7/Zion | Found CR-A16's Pointy Stick 2636 | -7/Zion | Identified exit to Deep Caves 2676 | -7/Zion | Learned location of Warlord (-4) 2688 | -7/Zion | Given the Hacking Drone Bay 2689 | -7/Zion | Found Prototype Device 2693 | -7/Zion | Identified Hacking Drone Bay 2775 | -7/Zion | Visited the Megawrench Repair Shop 2775 | -7/Zion | Megawrench repaired 6 parts 3130 | -7/Zion | Learned location of Data Miner (-6) 3180 | -7/Zion | Found Prototype Device 3217 | -7/Zion | Identified Bomb Factory No. 2 3510 | -7/Zion | Build established: Scavenger-Mutant 3604 | -7/Zion | Discovered new exit (range 14) 3678 | -7/Zion | Entered Proximity Caves 4026 | -6/Proximity Caves | Found Alien Artifact 4026 | -6/Proximity Caves | Identified Core Expander 4026 | -6/Proximity Caves | Installed Core Expander, added new Utility slot 4404 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 4630 | -6/Proximity Caves | Core integrity fell below 50% 4656 | -6/Proximity Caves | Core integrity fell below 20% 4667 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04434_ Found 31 Matter. 04435_ Acquired 31 matter. 04618_ Ion Engine destroyed. 04622_ Hvy. Assault Rifle destroyed. 04626_ Critical hit (Burn: +37). 04626_ Particle Gun destroyed. 04627_ Aluminum Leg+ destroyed. 04629_ L-41 Fighter suffers critical hit (Burn). 04646_ Aluminum Leg+ destroyed. 04646_ L-41 Fighter destroyed. 04646_ Switching to secondary target: G-50 Soldier. 04648_ Particle Gun destroyed. 04649_ Lgt. Armor Plating destroyed. 04652_ Ion Engine destroyed. 04653_ G-50 Soldier destroyed. 04657_ Aluminum Leg+ destroyed. 04658_ Critical hit (Burn: +37). 04659_ Axe fries itself beyond repair. 04660_ Rocket Launcher destroyed. 04663_ Hvy. Laser fries itself beyond repair. 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