Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 20:22:23 Player: SpaceExplorer337 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (743) 743 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4623 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 9/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Advanced Targeting Computer Matter Filter Heavy Pick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Improved Light Armor Plating Thief Drone Bay > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Kinecellerator Hacking Suite Hacking Suite Gauss Rifle Gauss Rifle Improved Light Cannon [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . 2 2 . . . . Utility 3 | . . . . . 2 . . 1 Weapon . | . . . . . . . . . Parts Attached 58 | 8 . 2 5 7 12 . 20 4 Power 8 | 1 . . 1 . 3 . 3 . Engine 3 | 1 . . 1 . 1 . . . Core 5 | . . . . . 2 . 3 . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 2 2 7 5 . 8 . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 24 | . . 2 2 7 5 . 8 . Utility 12 | 2 . . . . 2 . 6 2 Device 6 | 1 . . . . 1 . 3 1 Storage 1 | 1 . . . . . . . . Processor 3 | . . . . . . . 2 1 Hackware 1 | . . . . . . . 1 . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 12 | 3 . . 2 . 2 . 3 2 Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 . . 2 . 2 . 2 1 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 . Parts Lost 26 | . . . . 1 1 2 20 2 Power 4 | . . . . . . 1 3 . Propulsion 13 | . . . . 1 1 1 9 1 Utility 4 | . . . . . . . 4 . Weapon 5 | . . . . . . . 4 1 Highest Loss Streak 6 | . . . . 1 1 2 6 1 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 4 7 7 7 7 7 4 4 Power . | . 1 1 1 1 1 . . . Propulsion . | . 1 2 1 . . . . . Utility 1 | . . . 1 2 3 3 1 2 Weapon 2 | . 1 3 4 3 3 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 15 | . . . 3 1 3 3 1 4 Power 2 | . . . . . 1 1 . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . . . 1 . 1 1 . 2 Weapon 7 | . . . 2 1 1 1 . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 100 98 96 96 97 86 72 36 Engine 3 | . 14 14 11 9 1 . . . Core 2 | . . . . . 5 6 3 . Leg 3 | . 28 20 . . . . . . Flight 25 | . . 6 40 51 43 36 30 9 Device 12 | . 14 14 11 9 14 15 11 11 Storage 4 | . 14 14 11 9 7 5 . . Processor 3 | . . . . . . . 6 5 Hackware 3 | . . . . . . . 6 5 Protection 1 | . . . . . 7 6 . . Ballistic Gun 12 | . 28 28 22 18 15 15 10 . Peak Build Rating 39 | 9 9 10 12 15 39 38 39 25 Average Rating 22 | 5 9 9 11 14 34 34 31 19 On Entrance 14 | . 9 9 10 12 15 38 21 18 Naked Turns 63 | . . . . . . . . 63 Heaviest Build 24 | 13 13 13 11 11 24 24 17 7 Greatest Support 27 | 20 20 20 16 24 27 23 26 10 Greatest Overweight (x) 4 | . . 4 . . 1 1 3 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 Most Carried 8 | 5 6 8 8 8 8 8 5 5 Average Carried 5 | 2 4 7 7 7 7 7 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | 2 6 8 8 8 8 5 5 4 Class Distribution -------------------- 34% | Scavenger-Sprinter 31% | Sprinter 24% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Matter Collected 1149 | 254 34 84 56 134 163 . 241 183 Remotely . | . . . . . . . . . Salvage Created 961 | 158 73 65 76 167 163 . 227 32 Parts 89 | 9 11 3 10 17 14 . 19 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 29 | . 3 4 3 4 5 . 9 1 Guns 28 | . 3 4 3 4 5 . 9 . Cannons 1 | . . . . . . . . 1 Classes Destroyed 7 | 2 2 . . 1 1 . . 1 Tunneler 3 | 3 . . . . . . . . Recycler 2 | 1 . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 2 . 2 . . . . 1 Swarmer 26 | . 3 4 3 4 3 . 9 . Cutter 1 | . . . . . . . . 1 Grunt 2 | . . . . . 2 . . . Best Kill Streak 5 | 2 4 2 4 5 2 . 3 1 Combat Bots Only 4 | . 3 2 3 4 2 . 3 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Hostile Shots Fired 415 | . 21 26 18 24 21 1 156 148 Missed 183 | . 5 7 8 10 10 . 65 78 Hits 232 | . 16 19 10 14 11 1 91 70 Melee 36 | . . . . . . 1 . 35 Projectile 196 | . 16 19 10 14 11 . 91 35 AOE 3 | . . . . . . . . 3 Critical Strikes 11 | . . . . . . . . 11 Damage Taken 3419 | . 126 150 88 143 164 75 1508 1165 Core 1387 | . 21 . 31 32 39 . 411 853 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 . 91 92 94 . . 35 . Volleys Fired 156 | 20 12 13 19 10 17 . 42 23 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 66 | 60 40 40 40 40 46 . 51 66 Shots Fired 267 | 40 24 26 38 20 33 . 60 26 Gun 257 | 40 24 26 38 20 33 . 60 16 Cannon 10 | . . . . . . . . 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 266 | 39 24 26 38 20 33 . 60 26 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 1 | 1 . . . . . . . . Robot Hit Streak 9 | 4 5 3 4 7 4 . 6 9 Robot Miss Streak 10 | 3 3 4 10 4 4 . 5 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 7 | . 1 1 1 2 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 140 | 23 14 11 15 11 16 . 32 18 Core Hits 76 | 8 10 6 8 10 12 . 15 7 Critical Kills 2 | . . . . 1 . . 1 . Critical Parts Destroyed 7 | . . . . . . . 1 6 Critical Strikes 12 | . . . . 1 . . 2 9 Destroy 9 | . . . . 1 . . 2 6 Blast 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1762 | 160 115 86 135 113 241 . 582 330 Guns 1547 | 160 115 86 135 113 241 . 578 119 Cannons 187 | . . . . . . . . 187 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 28 | . . . . . . . 4 24 Kinetic 1734 | 160 115 86 135 113 241 . 578 306 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . . 5 12 16 1 Average Corruption 10 | . . . . . 5 10 12 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . . 5 4 37 1 Message Errors 10 | . . . . . . 2 8 . Matter Fused 13 | . . . . . . . 12 1 Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 7 | . . . . . 2 . 5 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 . 4 . Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Misdirections 6 | . . . . . . 1 5 . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . 2 11 Shots . | . . . . . . . . . Rammed 4 | . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 351 | 20 . . 6 34 351 255 121 . Average Temperature 59 | 15 . . 2 9 100 244 28 . Received Heat Transfer 366 | . . . 9 18 81 . 60 198 Effects 3 | . . . . . 2 1 . . Interference 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 150 | 10 70 115 80 150 145 20 118 141 Initial 58 | . . 16 29 24 58 20 . 35 Average 45 | 1 39 45 50 59 95 7 59 12 Influence Increases 1409 | 20 84 135 88 175 191 . 469 247 Destroy 0b10 Robot/C 580 | . 60 80 60 80 100 . 180 20 Destroy 0b10 Robot/NC 55 | 20 10 . 10 10 . . . 5 Destroy Leader 90 | . 14 10 14 10 10 . 30 2 Allied During Kill 3 | . . . . . 3 . . . Successful Hack 20 | . . . 4 . 2 . 4 10 Disable Machine 45 | . . . . . . . 45 . Destroy Structure 1 | . . . . . 1 . . . Partial Spotted 105 | . . . . 15 15 . 45 30 Lose Combat Pursuer 510 | . . 45 . 60 60 . 165 180 Influence Decreases 1276 | 20 40 104 106 102 262 59 396 187 Entered New Map 256 | . . 28 46 33 72 39 . 38 Time Decay 861 | 20 40 76 60 60 180 20 256 149 Lost Part 159 | . . . . 9 10 . 140 . Squads Dispatched 16 | . 1 . . 1 1 . 7 6 Investigation 2 | . . . . . . . 1 1 Extermination 3 | . . . . . . . 2 1 Reinforcement 10 | . 1 . . 1 1 . 3 4 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 5 8 7 12 12 5 33 24 Peak Tracking Total 14 | . 3 3 5 9 3 5 6 14 Tactical Retreats 15 | . . 2 . 1 2 . 6 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 6 | . . . . 1 2 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . 4 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 3 | . . . . . . . 3 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 13 | . . 1 3 . 1 . 3 5 Terminals 12 | . . . 3 . 1 . 3 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 26 | . . 1 5 . 5 . 6 9 Successful 15 | . . 1 4 . 4 . 2 4 Failed 11 | . . . 1 . 1 . 4 5 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 25 | . . . 5 . 5 . 6 9 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . . 1 4 . 4 . 2 4 Record 6 | . . . . . 2 . 1 3 Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . Locate Traps 3 | . . . 1 . 1 . . 1 Disarm Traps 1 | . . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . 2 . 1 . 3 5 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 6 1 . . Total Damage 42 | . . . . . 20 22 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Active Infowar (turns) 2091 | 16 103 226 127 120 366 78 513 542 Sensors 905 | . . . . . . . 363 542 Terrain 1186 | 16 103 226 127 120 366 78 150 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 3 | . . . . . 3 . . . Drone Recoveries 3 | . . . . . 3 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Turns Passed 2508 | 128 103 226 127 120 366 78 736 624 Spaces Moved 3363 | 59 57 153 199 164 499 116 1234 882 Core 220 | 15 . 3 . . . . 12 190 Treads . | . . . . . . . . . Legs 205 | 44 57 104 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2938 | . . 46 199 164 499 116 1222 692 Fastest Speed 20 | 50 120 117 31 25 21 24 20 32 Average Speed 39 | 102 120 121 31 25 36 55 27 36 Slowest Speed 250 | 120 120 250 31 28 101 101 200 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 10 | . . . . 2 1 . 6 1 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 18 29 21 17 15 70 31 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total 4300 | 92 72 172 234 224 656 129 1563 1158 Wait 624 | . . . . 38 86 13 252 235 Move 3336 | 58 56 152 198 159 497 115 1221 880 Hop 10 | . . . . 2 1 . 6 1 Pick Up 52 | 6 4 3 6 3 8 . 16 6 Fast Attach 20 | 3 . 1 2 2 5 . 5 2 Attach 33 | 4 . 1 2 2 2 . 16 6 Detach 2 | . . . . . . . 2 . Swap 13 | 1 . . 1 3 7 . 1 . Drop 32 | . . 2 6 5 15 1 1 2 Fire 156 | 20 12 13 19 10 17 . 42 23 Melee . | . . . . . . . . . Ram 4 | . . . . . . . 1 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 10) 232 | -10/Materials | Entered Mines 241 | -10/Mines | Found the Drone Emporium 244 | -10/Mines | Found Prototype Device 303 | -10/Mines | Discovered new exit (range 7) 305 | -10/Mines | Build established: Mutant 458 | -10/Mines | Entered Materials 458 | -9/Materials | Evolved 2 slots: Propulsion x2 497 | -9/Materials | Discovered new exit (range 15) 585 | -9/Materials | Entered another Materials area 585 | -8/Materials | Evolved 2 slots: Propulsion x2 654 | -8/Materials | Discovered new exit (range 16) 705 | -8/Materials | Entered Factory 705 | -7/Factory | Evolved 2 slots: Utility x2 706 | -7/Factory | Identified Thief Drone Bay 763 | -7/Factory | Build established: Scavenger-Sprinter 832 | -7/Factory | Discovered new exit (range 16) 1071 | -7/Factory | Sucked down chute 1071 | -7/Factory | Entered Waste 1072 | -7/Waste | Met a frightened Derelict 1086 | -7/Waste | EMP discharged 1086 | -7/Waste | System corruption reached 10% 1108 | -7/Waste | Spotted C-40 Crusher 1110 | -7/Waste | Spotted C-40 Crusher 1110 | -7/Waste | Spotted C-40 Crusher 1132 | -7/Waste | Spotted C-40 Crusher 1134 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1139 | -7/Waste | Spotted C-40 Crusher 1143 | -7/Waste | Spotted C-40 Crusher 1146 | -7/Waste | Discovered new exit (range 10) 1149 | -7/Waste | Entered Factory 1333 | -7/Factory | Lost 6 parts (3n1u2w) 1388 | -7/Factory | Garrison activated, responded to threat 1772 | -7/Factory | Core integrity fell below 50% 1802 | -7/Factory | Lost 6 parts (3n1u2w) 1882 | -7/Factory | Discovered new exit (range 7) 1885 | -7/Factory | Identified exit to Factory 1885 | -7/Factory | Entered another Factory area 1885 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2065 | -6/Factory | Build established: Sprinter 2447 | -6/Factory | Core integrity fell below 50% 2470 | -6/Factory | Core integrity fell below 20% 2509 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02419_ U-05 Engineer lays Concrete. 02427_ Imp. Sensor Array severed. 02428_ Acquired Hvy. Pick. 02430_ Weight Redist. System severed. 02433_ Hacking Suite severed. 02440_ U-05 Engineer lays Concrete. 02446_ Connecting with Terminal... 02446_ Slammed into C-17 Slicer. 02446_ Adv. Signal Interpreter severed. 02451_ M-13 Machinist repairs C-17 Slicer. 02453_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02453_ M-13 Machinist repairs C-17 Slicer Surge Thruster. 02463_ Triggered Alarm Trap. 02463_ An alarm sounds. 02463_ ALERT: Alarm triggered, dispatching investigation squad. 02478_ ALERT: Security rotation in progress. 02509_ Slammed into C-17 Slicer. Map ----- +----------------------------------------------------+ | ??????????????# "Y " #????? | | ??????????????# "" " #????? | | ??????????????# #????? | | ###+########### #????? | | #??#####+#####? | | ############ #??# #? | | #??????????# #??# #? | | #??????????# #??# #? | | #???????#### #### #? | | #???????# / """"""" #? | | #???????# ####### """"""" #? | | #???????# #?????# """"""" #? | | #???????# #?????# """"""" #? | | #???????# #???############## | | #???????# #???# * # | | #???????# #???# !# | | ## #???????# #???# """"""" # | | ?# ######### ##### """"""" # | | ?# # """"""" # | | ?# # """"""" # | | ?# + # | | ?? # """"""" # | | ?? # """"""" # | | ???#######+########### p """"""" # | | ?????????????????????# """"""" # | | ?????????????????????# c@ c # | | ?????????????????????############## | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 66 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed LightCountertargetingMatrix Manual? 0 Play Time 01:12:57 Cumulative 16.1 hours Start 2025.07.16 @ 19:08:28 End 2025.07.16 @ 20:22:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb2d23e2-5758-4087-bda1-b0fb1be01c20