Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.04 @ 23:49:25 Player: Zailor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (280) 280 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1265 Bonus ------- None Cogmind --------- Core Integrity 380/400 Matter 266/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Heat Sink Small Storage Unit Improved Weapon Shielding > --- WEAPON (3) ------- Beam Rifle Shotgun Enhanced Autogun > --- INVENTORY (6) ---- Light Treads Light Treads Improved Heat Sink EM Pulse Gun Enhanced Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Improved Weapon Shielding > --- WEAPON ----------- Beam Rifle Shotgun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink EM Pulse Gun Enhanced Autogun Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Improved Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Shotgun Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 17 | 6 5 6 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 1 2 Device 2 | . 1 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 3 3 Energy Gun 4 | 1 2 1 Energy Cannon . | . . . Ballistic Gun 4 | 1 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . 1 . Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 89 | . 94 82 Engine 12 | . 14 10 Leg 25 | . 28 22 Device 7 | . 8 5 Storage 12 | . 14 11 Energy Gun 12 | . 14 11 Ballistic Gun 16 | . 14 20 Naked Turns . | . . . Heaviest Build 19 | 13 15 19 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 6 | 4 6 6 Average Carried 5 | 2 5 5 Final Capacity 6 | 6 6 6 Final Carried 6 | 4 6 6 Class Distribution -------------------- 68% | Mutant 20% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 502 | 266 125 111 Remotely . | . . . Salvage Created 425 | 97 217 111 Parts 20 | . 11 9 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 12 | . 7 5 Guns 12 | . 7 5 Classes Destroyed 4 | 1 2 1 Recycler 1 | 1 . . Swarmer 7 | . 3 4 Grunt 4 | . 4 . Sentry 1 | . . 1 Best Kill Streak 3 | 1 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 525 | . 293 232 Core 68 | . 48 20 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 80 . Volleys Fired 48 | 5 25 18 Largest 3 | 1 2 3 Hottest 104 | 50 73 104 Shots Fired 96 | 5 49 42 Gun 96 | 5 49 42 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 50 | 2 24 24 Thermal 46 | 3 25 18 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 2 10 4 Robot Miss Streak 4 | 1 3 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 62 | 4 34 24 Core Hits 22 | 2 14 6 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 683 | 61 443 179 Guns 683 | 61 443 179 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 282 | 24 205 53 Thermal 401 | 37 238 126 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 85 | 30 42 85 Average Temperature 26 | 16 18 30 Received Heat Transfer 120 | . 84 36 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | 1 . 1 Heat Transferred 1184 | 111 703 370 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 249 | 5 226 249 Average Influence 111 | 1 96 170 Maximum Alert Level 1 | . 1 1 Low Security (%) 80 | 100 88 63 Level 1 19 | . 11 36 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 2 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 3 | . 1 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 11 13 Peak Tracking Total 4 | . 3 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 12 . Successful 3 | . 3 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 9 | . 9 . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Recall Reinforcements 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 690 | 84 360 246 Spaces Moved 419 | 54 219 146 Core 4 | 4 . . Treads . | . . . Legs 415 | 50 219 146 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 114 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 4 45 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 519 | 68 268 183 Wait 20 | . 11 9 Move 417 | 53 218 146 Hop . | . . . Pick Up 10 | 4 5 1 Fast Attach 10 | 6 1 3 Attach 3 | . 2 1 Detach . | . . . Swap 4 | . 2 2 Drop 7 | . 4 3 Fire 48 | 5 25 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 14) 363 | -10/Materials | Discovered new exit (range 13) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 691 | -9/Materials | Self-destructed Last Messages --------------- 00644_ Identified Enh. Autogun. 00645_ T-07 Excavator is excavating. 00647_ Acquired Imp. Weapon Shielding. 00649_ T-07 Excavator is excavating. 00652_ U-05 Engineer builds a Wall. 00658_ T-07 Excavator is excavating. 00673_ K-01 Serf collects debris. 00680_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00680_ K-01 Serf collects debris. 00681_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00681_ K-01 Serf collects debris. 00684_ Lgt. Ion Engine destroyed. 00684_ K-01 Serf collects debris. 00685_ O-16 Technician uses terminal to summon reinforcements. 00685_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 00685_ O-16 Technician locks terminal. 00687_ K-01 Serf collects debris. 00689_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? #?????????????????????????? | | ??########?????????? #?????????????????????????? | | ??#!! [==#?????????? #?????????????????????????? | | ??#! [[==#?????????# #?????????????????????????? | | ??# #?????????# #?????????????????????????? | | ### [ ########??# +?????????????????????????? | | #??# #?????????????????????????? | | #??# #?????????????????????????? | | #??# #?????????????????????????? | | ## ###### ### #??# #?????????????????????????? | | # #?? ## #??# #?????????????????????????? | | # #?# ## #??# #?????????????????????????? | | ## ##??###### #### #???????????????+?????????? | | ?#??????????# +?????????????? #?????????? | | ????????????# #??###+####### #?????????? | | ????????????# #??# #?????????? | | ????????????#########+##### #?????????? | | ?????????########## # // #?????????? | | ?????????# # # // #?????????? | | ?????????# # # #?????????? | | ########## # @# ??????????? | | # # + "T" != ????????????? | | # # # != ??????????? | | # #kk # %= #????????? | | ###### + # ###"T"#### #????????? | | ?????# # # k #??"""#?????? #????????? | | ?????# # # k #???###????????????????? | | ?????# ########## #??????????????????????? | | ?????# #? #?#########??????????????????????? | | ###### #! #????????????????????????????????? | | # # """ #????????????????????????????????? | | """ + + """ #????????????????????????????????? | | """ # # """ #????????????????????????????????? | | """ # # #????????????????????????????????? | | ?# #?######????????????????????????????????? | | ?#####???????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalHellfireCutter Manual? 0 Play Time 00:08:03 Cumulative 95.5 hours Start 2020.03.04 @ 23:43:13 End 2020.03.04 @ 23:49:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 57 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab353026-8b32-4ad8-8be8-af2f7f6186ac