Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.22 @ 13:33:43

Player: sorro

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (82)      410
Value Destroyed (3377)     3377
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2130)               2130
              TOTAL SCORE: 10017

 Bonus
-------
High Alert Combat Kills    530
Entered Garrisons          600
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/850
Matter                     230/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Weight Redist. System
           Matter Filter
     Heavy Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Beamcaster
  Enhanced Autogun
>          --- INVENTORY --------
           Nuclear Core
     Light Angular Momentum Engine
           Shock Rifle
           Shock Rifle
[Rating: 41]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Slots Evolved              8    | .   .   .   2   2   .   .   .   2   2   .   
  Power                    2    | .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   2   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             112  | 7   3   1   7   26  9   9   10  34  6   .   
  Power                    20   | 1   .   .   1   4   2   2   2   8   .   .   
    Engine                 12   | 1   .   .   1   4   2   .   .   4   .   .   
    Core                   8    | .   .   .   .   .   .   2   2   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 3   .   .   1   8   2   2   3   5   .   .   
    Treads                 3    | .   .   .   .   .   .   2   .   1   .   .   
    Leg                    12   | 1   .   .   .   2   2   .   3   4   .   .   
    Wheel                  7    | 2   .   .   1   4   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Utility                  30   | 1   2   .   1   7   2   1   1   10  5   .   
    Device                 18   | .   1   .   .   3   .   .   1   8   5   .   
    Storage                4    | 1   1   .   .   2   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   2   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   1   4   7   3   4   4   11  1   .   
    Energy Gun             9    | .   .   .   .   1   .   .   .   8   .   .   
    Energy Cannon          3    | .   .   .   .   2   1   .   .   .   .   .   
    Ballistic Gun          17   | 2   .   .   3   2   .   4   4   2   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   2   .   .   .   .   .   
    Launcher               3    | .   1   .   1   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   1   .   .   .   .   
Parts Lost                 45   | .   .   1   1   4   8   1   1   16  12  1   
  Power                    9    | .   .   .   .   1   2   .   .   4   2   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   4   1   .   
  Utility                  17   | .   .   .   .   2   2   1   .   5   6   1   
  Weapon                   13   | .   .   1   1   1   3   .   1   3   3   .   
  Highest Loss Streak      12   | .   .   1   1   1   4   1   1   11  12  1   
Average Slot Usage (%)     88   | .   90  100 99  95  90  99  98  78  51  3   
  Engine                   8    | .   14  14  22  16  11  7   .   5   4   .   
  Core                     7    | .   .   .   .   .   .   10  18  15  3   .   
  Treads                   3    | .   .   .   .   .   .   13  13  .   .   .   
  Leg                      7    | .   .   .   .   3   10  4   4   13  3   .   
  Wheel                    6    | .   28  28  22  14  6   .   .   .   .   .   
  Device                   7    | .   5   14  11  11  3   .   2   12  22  3   
  Storage                  7    | .   14  14  3   9   9   9   9   3   .   .   
  Processor                10   | .   .   .   7   13  17  18  15  .   .   .   
  Protection               4    | .   .   .   .   .   4   8   9   5   3   .   
  Energy Gun               2    | .   .   .   .   5   .   .   .   8   2   .   
  Energy Cannon            1    | .   .   .   .   4   2   .   .   .   .   .   
  Ballistic Gun            11   | .   25  14  22  9   .   4   25  10  5   .   
  Ballistic Cannon         6    | .   .   .   .   1   21  22  .   .   .   .   
  Launcher                 1    | .   2   9   .   5   2   .   .   .   .   .   
Naked Turns                27   | .   .   .   .   .   .   .   .   .   .   27  
Heaviest Build             61   | 12  19  19  24  47  47  53  47  61  33  .   
  Greatest Support         44   | 20  20  20  20  27  30  44  44  44  24  9   
  Greatest Overweight (x)  15   | 1   .   .   1   2   3   1   15  7   3   .   
  Average Overweight (x)   1    | .   .   .   .   1   1   .   3   1   1   .   
Largest Inventory Capacity 10   | 6   8   8   8   10  10  10  10  10  4   4   
  Average Capacity         8    | 5   6   8   5   9   10  10  10  7   4   4   
  Most Carried             10   | 4   7   8   8   10  9   10  10  10  3   .   
  Average Carried          6    | 1   4   7   4   6   7   8   8   5   .   .   
  Final Capacity           10   | 6   8   8   4   10  10  10  10  4   4   4   
  Final Carried            9    | 1   7   7   3   9   7   9   9   3   .   .   

 Class Distribution 
--------------------
 26% | Mutant
 25% | Gunner
 15% | Tank
 13% | Scavenger-Gunner
 12% | Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
       Skirmisher | -8/Materials
 Scavenger-Gunner | -8/Garrison
           Gunner | -8/Materials
           Gunner | -8/Garrison
             Tank | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Matter Collected           3008 | 239 93  37  129 437 636 171 579 622 65  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3172 | .   166 30  91  830 646 109 540 695 65  .   
  Parts                    170  | .   15  4   7   42  32  7   29  29  5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Combat Hostiles Destroyed  75   | .   5   3   2   13  17  4   13  17  1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Guns                     27   | .   1   1   2   4   .   .   13  6   .   .   
  Cannons                  16   | .   .   .   .   2   10  4   .   .   .   .   
  AOE                      27   | .   4   2   .   6   6   .   .   9   .   .   
Classes Destroyed          11   | .   2   1   .   4   1   .   .   3   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  4    | .   1   .   .   3   .   .   .   .   .   .   
  Swarmer                  13   | .   .   3   .   .   3   .   3   4   .   .   
  Grunt                    35   | .   5   .   2   7   8   .   7   6   .   .   
  Brawler                  3    | .   .   .   .   1   .   .   1   1   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   2   .   .   
  Sentry                   14   | .   .   .   .   3   4   3   1   2   1   .   
  Hunter                   5    | .   .   .   .   2   1   1   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           6    | .   4   3   2   4   3   2   5   6   1   .   
  Combat Bots Only         5    | .   4   3   2   3   3   2   5   4   1   .   
Max Kills in Single Turn   4    | .   2   1   1   2   1   1   1   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   .   1   1   .   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Fac  Gar  
Damage Taken               6884 | .    81   314  23   666  1194 194  828  2146 827  611  
  Core                     1954 | .    12   133  .    78   151  .    145  580  260  595  
  Absorbed by Shields      127  | .    .    .    .    .    15   .    .    .    .    112  
Core Remaining (%)         58   | 100  .    42   100  .    .    .    32   17   .    .    
Volleys Fired              201  | .    6    8    3    35   41   11   42   53   2    .    
  Largest                  3    | .    2    2    2    3    3    3    3    3    2    .    
  Hottest                  150  | .    50   120  46   149  143  132  75   150  78   .    
Shots Fired                500  | .    12   14   6    89   114  34   110  118  3    .    
  Gun                      320  | .    9    8    6    62   .    4    110  118  3    .    
  Cannon                   148  | .    .    .    .    16   102  30   .    .    .    .    
  Launcher                 30   | .    3    4    .    11   12   .    .    .    .    .    
  Special                  2    | .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  377  | .    9    8    6    42   90   34   110  76   2    .    
  Thermal                  14   | .    .    2    .    .    .    .    .    12   .    .    
  Explosive                7    | .    3    4    .    .    .    .    .    .    .    .    
  Electromagnetic          102  | .    .    .    .    47   24   .    .    30   1    .    
  Robot Hit Streak         22   | .    5    3    2    11   7    22   10   10   6    .    
  Robot Miss Streak        5    | .    2    1    2    5    4    4    4    4    1    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    2    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           295  | .    9    7    3    51   63   22   62   69   9    .    
  Core Hits                151  | .    11   3    2    32   27   5    25   37   9    .    
  Critical Hits            3    | .    .    .    .    2    .    .    1    .    .    .    
  Critical Kills           2    | .    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              8    | .    .    .    .    .    .    .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    .    .    .    8    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8675 | .    405  150  43   1765 1575 509  974  2995 259  .    
  Guns                     3218 | .    72   38   43   728  .    15   974  1274 74   .    
  Cannons                  1838 | .    .    .    .    243  1101 494  .    .    .    .    
  Explosions               3430 | .    333  112  .    790  474  .    .    1721 .    .    
  Melee                    185  | .    .    .    .    .    .    .    .    .    185  .    
  Ramming                  4    | .    .    .    .    4    .    .    .    .    .    .    
  Kinetic                  3845 | .    72   38   43   439  917  509  974  795  58   .    
  Thermal                  1452 | .    .    .    .    313  .    .    .    1139 .    .    
  Explosive                1188 | .    333  112  .    .    .    .    .    743  .    .    
  Electromagnetic          2001 | .    .    .    .    1009 658  .    .    318  16   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 185  | .    .    .    .    .    .    .    .    .    185  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    3    6    6    6    3    .    .    
  Average Corruption       4    | .    .    .    .    2    5    6    6    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  85   | .    .    .    .    3    31   12   29   10   .    .    
    Message Errors         22   | .    .    .    .    1    13   1    4    3    .    .    
    Matter Fused           14   | .    .    .    .    1    3    1    8    1    .    .    
    Heat Flow Errors       9    | .    .    .    .    .    1    1    6    1    .    .    
    Energy Discharges      6    | .    .    .    .    .    1    3    2    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    1    1    1    1    3    .    .    
    Data Loss (major)      6    | .    .    .    .    .    2    2    2    .    .    .    
    Misfires               7    | .    .    .    .    .    5    1    1    .    .    .    
    Targeting Errors       13   | .    .    .    .    .    4    2    5    2    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            472  | .    .    .    .    45   38   13   .    376  .    .    
  Projectiles              51   | .    .    .    .    .    38   13   .    .    .    .    
  Explosions               421  | .    .    .    .    45   .    .    .    376  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    10   3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    10   3    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      352  | .    .    .    .    52   68   .    .    232  .    .    
  Shots                    12   | .    .    .    .    2    7    .    .    3    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        760  | .    11   40   12   370  495  288  760  692  8    .    
  Average Temperature      186  | .    6    18   9    104  177  115  205  243  6    .    
  Received Heat Transfer   1707 | .    45   .    12   234  480  18   279  387  234  18   
  Effects                  118  | .    .    .    .    3    13   .    32   70   .    .    
    Shutdowns              37   | .    .    .    .    2    3    .    6    26   .    .    
    Energy Bleed           12   | .    .    .    .    .    .    .    4    8    .    .    
    Interference           21   | .    .    .    .    .    6    .    5    10   .    .    
    Matter Decay           13   | .    .    .    .    .    1    .    5    7    .    .    
    Short Circuit          14   | .    .    .    .    .    1    .    6    7    .    .    
    Damage (minor)         9    | .    .    .    .    1    2    .    2    4    .    .    
    Damage (major)         8    | .    .    .    .    .    .    .    3    5    .    .    
    Damage (core)          4    | .    .    .    .    .    .    .    1    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    1    1    .    .    2    .    .    
  Combat Hostiles          4    | .    .    .    .    1    1    .    .    2    .    .    
  Parts Fried              12   | .    .    .    .    3    4    .    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1246 | .    .    .    .    250  .    .    .    996  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    5    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Peak Influence             845  | .   202 148 108 385 845 614 754 670 295 178 
  Initial                  411  | .   .   78  53  40  250 411 399 395 280 143 
  Average                  446  | .   62  120 83  177 620 511 604 525 256 151 
Maximum Alert Level        3    | .   1   .   .   1   3   2   3   2   1   .   
  Low Security (%)         21   | 100 87  100 100 62  .   .   .   .   .   100 
  Level 1                  20   | .   12  .   .   37  9   .   15  29  100 .   
  Level 2                  46   | .   .   .   .   .   50  100 69  70  .   .   
  Level 3                  11   | .   .   .   .   .   40  .   15  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   1   3   .   .   .   5   3   .   
  Investigation            4    | .   .   .   1   2   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   
  Reinforcement            2    | .   1   .   .   1   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Distress Signals           3    | .   1   .   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   10  5   3   27  19  8   15  29  3   17  
  Peak Tracking Total      16   | .   5   3   3   6   4   3   6   5   3   16  
  Tactical Retreats        19   | .   1   1   .   6   2   .   4   4   .   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Traps Triggered            23   | .   .   .   1   2   12  .   4   2   .   2   
  Indirectly               2    | .   .   .   .   .   2   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   6   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Machines Disabled          20   | .   2   .   .   6   .   .   .   12  .   .   
  Max in Single Turn       8    | .   2   .   .   2   .   .   .   8   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Machines Accessed          19   | .   1   .   2   9   .   4   .   2   1   .   
  Terminals                12   | .   .   .   2   6   .   2   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   1   .   
Total Hacks                57   | .   1   .   6   25  .   10  .   14  1   .   
  Successful               44   | .   1   .   4   20  .   8   .   10  1   .   
  Failed                   11   | .   .   .   2   5   .   2   .   2   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   .   2   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                46   | .   .   .   6   19  .   7   .   14  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   2   .   2   .   .   1   .   
Terminal Hacks             34   | .   .   .   4   15  .   5   .   10  .   .   
  Record                   22   | .   .   .   3   10  .   1   .   8   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   .   .   1   .   1   .   2   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   2   .   .   1   .   
  Unlock Access            3    | .   .   .   .   1   .   1   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   6   .   .   .   1   1   .   
  Full Trace Events        4    | .   .   .   .   3   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   
  Time                     76   | .   .   .   .   76  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Fac  Gar  
Turns Passed               5321 | 47   191  119  233  799  1179 355  897  1319 108  74   
Spaces Moved               3300 | 40   201  114  243  605  754  179  308  670  63   123  
  Core                     212  | 8    .    .    .    .    .    .    45   2    34   123  
  Treads                   288  | .    .    .    .    .    .    133  138  17   .    .    
  Legs                     1334 | 4    .    .    .    70   409  46   125  651  29   .    
  Wheels                   1466 | 28   201  114  243  535  345  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   90   100  145  150  120  50   50   
  Average Speed            133  | 80   80   80   84   102  129  160  249  166  123  50   
  Slowest Speed            800  | 150  80   80   90   190  150  165  800  400  200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    29   28   23   42   80   18   51   12   1    27   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          128  | .    9    10   .    21   .    5    .    83   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    5    .    .    .    .    
  AOE                      123  | .    9    10   .    21   .    .    .    83   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar 
Total                      3894 | 54  219 123 267 719 868 225 391 811 82  135 
  Wait                     1    | .   .   .   .   .   .   1   .   .   .   .   
  Move                     3291 | 39  200 113 242 604 752 179 307 669 63  123 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  115  | 7   8   1   6   33  7   13  9   29  2   .   
  Fast Attach              6    | 1   1   .   1   .   .   2   .   1   .   .   
  Attach                   75   | 5   .   1   3   17  9   6   5   23  6   .   
  Detach                   6    | .   .   .   .   1   .   .   .   4   1   .   
  Swap                     32   | 1   2   .   4   9   .   1   5   10  .   .   
  Drop                     69   | 1   2   .   8   19  1   12  9   17  .   .   
  Fire                     201  | .   6   8   3   35  41  11  42  53  2   .   
  Melee                    8    | .   .   .   .   .   .   .   .   .   8   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            89   | .   .   .   .   .   58  .   14  5   .   12  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory
-6/Factory
-6/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 10)
  239 | -10/Materials | Entered Mines
  306 | -10/Mines     | Discovered new exit (range 10)
  309 | -10/Mines     | Build established: Mutant
  338 | -10/Mines     | Core integrity fell below 50%
  358 | -10/Mines     | Entered Materials
  358 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  589 | -9/Materials  | Discovered new exit (range 3)
  591 | -9/Materials  | Entered another Materials area
  591 | -8/Materials  | Evolved 2 slots: Utility x2
  761 | -8/Materials  | Discovered new exit (range 10)
  893 | -8/Materials  | Build established: Skirmisher
 1086 | -8/Materials  | Repaired EM Pulse Cannon
 1365 | -8/Materials  | Discovered new exit (range 6)
 1389 | -8/Materials  | Identified exit to Garrison
 1390 | -8/Materials  | Entered Garrison
 1410 | -8/Garrison   | Triggered checkpoint
 1640 | -8/Garrison   | Lost 3 parts (2p1w)
 1668 | -8/Garrison   | Triggered checkpoint
 1814 | -8/Garrison   | Lost 4 parts (1n1u2w)
 1922 | -8/Garrison   | Triggered checkpoint
 1924 | -8/Garrison   | Triggered checkpoint
 1999 | -8/Garrison   | Discovered new exit (range 13)
 2026 | -8/Garrison   | Installed Relay Interface Framework
 2084 | -8/Garrison   | Triggered checkpoint
 2233 | -8/Garrison   | Build established: Scavenger-Gunner
 2242 | -8/Garrison   | Triggered checkpoint
 2446 | -8/Garrison   | Triggered checkpoint
 2548 | -8/Garrison   | Discovered new exit (range 12)
 2569 | -8/Garrison   | Entered Materials
 2924 | -8/Materials  | Identified exit to Garrison
 2924 | -8/Materials  | Entered Garrison
 2933 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 2944 | -8/Garrison   | Build established: Gunner
 3058 | -8/Garrison   | Triggered checkpoint
 3145 | -8/Garrison   | Triggered checkpoint
 3172 | -8/Garrison   | Core integrity fell below 50%
 3468 | -8/Garrison   | Triggered checkpoint
 3668 | -8/Garrison   | Triggered checkpoint
 3802 | -8/Garrison   | Discovered new exit (range 9)
 3821 | -8/Garrison   | Entered Factory
 3821 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4136 | -7/Factory    | Build established: Tank
 4381 | -7/Factory    | Central database locked down
 4381 | -7/Factory    | Central database locked down
 4621 | -7/Factory    | First assault squad dispatched
 4759 | -7/Factory    | Core integrity fell below 50%
 4799 | -7/Factory    | Lost 11 parts (3p3n3u2w)
 5069 | -7/Factory    | Build established: Mutant
 5078 | -7/Factory    | Discovered new exit (range 18)
 5119 | -7/Factory    | Core integrity fell below 20%
 5140 | -7/Factory    | Entered another Factory area
 5140 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5149 | -6/Factory    | Lost 3 parts (1p1u1w)
 5248 | -6/Factory    | Identified exit to Garrison
 5248 | -6/Factory    | Entered Garrison
 5276 | -6/Garrison   | Triggered checkpoint
 5277 | -6/Garrison   | Lost 12 parts (2p1n6u3w)
 5293 | -6/Garrison   | Triggered checkpoint
 5293 | -6/Garrison   | Triggered checkpoint
 5296 | -6/Garrison   | Core integrity fell below 50%
 5314 | -6/Garrison   | Core integrity fell below 20%
 5321 | -6/Garrison   | Discovered new exit (range 13)
 5322 | -6/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05305_ Field strength at 44.
05306_ Field strength at 29.
05307_ Field strength at 14.
05308_ Field strength at 4.
05309_ Stasis field depleted.
05309_ Triggered Stasis Trap.
05309_ A bubble of rippling energy engulfs the area.
05309_ Field strength at 94.
05310_ Field strength at 88.
05311_ Field strength at 78.
05312_ Field strength at 51.
05313_ Field strength at 37.
05314_ Field strength at 9.
05315_ Stasis field depleted.
05315_ S-27 Virus destroyed.
05316_ Penetrated by Slug.
05316_ Slug penetrates Wall.
05321_ EXIT=FOUND
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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|     ????????????????????????????????????????###    |
|     ????????????????????????????????###########    |
|     ????????????????????????????????#              |
|     ????????????????????????????????#              |
|     ????????????????????????????????#  ###+####    |
|     ????????????????????????????????#  #?#????#### |
|     ????????????????????????????????#  #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          36
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    18
Armor Coverage             600
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           6
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
GoHome()
Infiltrator
Let's See Who's Tougher
Librarian
Made in Tau Ceti IV
Novice Programmer
Please Form A Line
Power Corrupts
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedNeutronBeam
  Manual?         0
Play Time         01:35:07
  Cumulative      23.8 hours
  Start           2021.05.22 @ 11:44:54
  End             2021.05.22 @ 13:33:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 125094d0-7246-4236-88f2-ed21bcaa16af