Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.22 @ 13:33:43 Player: sorro Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (82) 410 Value Destroyed (3377) 3377 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2130) 2130 TOTAL SCORE: 10017 Bonus ------- High Alert Combat Kills 530 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Weight Redist. System Matter Filter Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Beamcaster Enhanced Autogun > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Shock Rifle Shock Rifle [Rating: 41] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Slots Evolved 8 | . . . 2 2 . . . 2 2 . Power 2 | . . . 1 . . . . 1 . . Propulsion 1 | . . . . . . . . 1 . . Utility 3 | . . . . 2 . . . . 1 . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 112 | 7 3 1 7 26 9 9 10 34 6 . Power 20 | 1 . . 1 4 2 2 2 8 . . Engine 12 | 1 . . 1 4 2 . . 4 . . Core 8 | . . . . . . 2 2 4 . . Reactor . | . . . . . . . . . . . Propulsion 24 | 3 . . 1 8 2 2 3 5 . . Treads 3 | . . . . . . 2 . 1 . . Leg 12 | 1 . . . 2 2 . 3 4 . . Wheel 7 | 2 . . 1 4 . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . 2 . . . . . . Utility 30 | 1 2 . 1 7 2 1 1 10 5 . Device 18 | . 1 . . 3 . . 1 8 5 . Storage 4 | 1 1 . . 2 . . . . . . Processor 4 | . . . 1 2 1 . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . 1 1 . 2 . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 1 1 4 7 3 4 4 11 1 . Energy Gun 9 | . . . . 1 . . . 8 . . Energy Cannon 3 | . . . . 2 1 . . . . . Ballistic Gun 17 | 2 . . 3 2 . 4 4 2 . . Ballistic Cannon 3 | . . . . 1 2 . . . . . Launcher 3 | . 1 . 1 1 . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . Unidentified Prototypes 3 | . . . 1 1 . 1 . . . . Parts Lost 45 | . . 1 1 4 8 1 1 16 12 1 Power 9 | . . . . 1 2 . . 4 2 . Propulsion 6 | . . . . . 1 . . 4 1 . Utility 17 | . . . . 2 2 1 . 5 6 1 Weapon 13 | . . 1 1 1 3 . 1 3 3 . Highest Loss Streak 12 | . . 1 1 1 4 1 1 11 12 1 Average Slot Usage (%) 88 | . 90 100 99 95 90 99 98 78 51 3 Engine 8 | . 14 14 22 16 11 7 . 5 4 . Core 7 | . . . . . . 10 18 15 3 . Treads 3 | . . . . . . 13 13 . . . Leg 7 | . . . . 3 10 4 4 13 3 . Wheel 6 | . 28 28 22 14 6 . . . . . Device 7 | . 5 14 11 11 3 . 2 12 22 3 Storage 7 | . 14 14 3 9 9 9 9 3 . . Processor 10 | . . . 7 13 17 18 15 . . . Protection 4 | . . . . . 4 8 9 5 3 . Energy Gun 2 | . . . . 5 . . . 8 2 . Energy Cannon 1 | . . . . 4 2 . . . . . Ballistic Gun 11 | . 25 14 22 9 . 4 25 10 5 . Ballistic Cannon 6 | . . . . 1 21 22 . . . . Launcher 1 | . 2 9 . 5 2 . . . . . Naked Turns 27 | . . . . . . . . . . 27 Heaviest Build 61 | 12 19 19 24 47 47 53 47 61 33 . Greatest Support 44 | 20 20 20 20 27 30 44 44 44 24 9 Greatest Overweight (x) 15 | 1 . . 1 2 3 1 15 7 3 . Average Overweight (x) 1 | . . . . 1 1 . 3 1 1 . Largest Inventory Capacity 10 | 6 8 8 8 10 10 10 10 10 4 4 Average Capacity 8 | 5 6 8 5 9 10 10 10 7 4 4 Most Carried 10 | 4 7 8 8 10 9 10 10 10 3 . Average Carried 6 | 1 4 7 4 6 7 8 8 5 . . Final Capacity 10 | 6 8 8 4 10 10 10 10 4 4 4 Final Carried 9 | 1 7 7 3 9 7 9 9 3 . . Class Distribution -------------------- 26% | Mutant 25% | Gunner 15% | Tank 13% | Scavenger-Gunner 12% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Matter Collected 3008 | 239 93 37 129 437 636 171 579 622 65 . Remotely . | . . . . . . . . . . . Salvage Created 3172 | . 166 30 91 830 646 109 540 695 65 . Parts 170 | . 15 4 7 42 32 7 29 29 5 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Combat Hostiles Destroyed 75 | . 5 3 2 13 17 4 13 17 1 . Melee 1 | . . . . . . . . . 1 . Guns 27 | . 1 1 2 4 . . 13 6 . . Cannons 16 | . . . . 2 10 4 . . . . AOE 27 | . 4 2 . 6 6 . . 9 . . Classes Destroyed 11 | . 2 1 . 4 1 . . 3 . . Worker 1 | . . . . . . . . 1 . . Builder 1 | . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . 1 . . Watcher 4 | . 1 . . 3 . . . . . . Swarmer 13 | . . 3 . . 3 . 3 4 . . Grunt 35 | . 5 . 2 7 8 . 7 6 . . Brawler 3 | . . . . 1 . . 1 1 . . Duelist 3 | . . . . . 1 . . 2 . . Sentry 14 | . . . . 3 4 3 1 2 1 . Hunter 5 | . . . . 2 1 1 1 . . . Programmer 2 | . . . . . . . . 2 . . Best Kill Streak 6 | . 4 3 2 4 3 2 5 6 1 . Combat Bots Only 5 | . 4 3 2 3 3 2 5 4 1 . Max Kills in Single Turn 4 | . 2 1 1 2 1 1 1 4 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 1 . 1 1 . . 3 . . Melee 1 | . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Damage Taken 6884 | . 81 314 23 666 1194 194 828 2146 827 611 Core 1954 | . 12 133 . 78 151 . 145 580 260 595 Absorbed by Shields 127 | . . . . . 15 . . . . 112 Core Remaining (%) 58 | 100 . 42 100 . . . 32 17 . . Volleys Fired 201 | . 6 8 3 35 41 11 42 53 2 . Largest 3 | . 2 2 2 3 3 3 3 3 2 . Hottest 150 | . 50 120 46 149 143 132 75 150 78 . Shots Fired 500 | . 12 14 6 89 114 34 110 118 3 . Gun 320 | . 9 8 6 62 . 4 110 118 3 . Cannon 148 | . . . . 16 102 30 . . . . Launcher 30 | . 3 4 . 11 12 . . . . . Special 2 | . . 2 . . . . . . . . Kinetic 377 | . 9 8 6 42 90 34 110 76 2 . Thermal 14 | . . 2 . . . . . 12 . . Explosive 7 | . 3 4 . . . . . . . . Electromagnetic 102 | . . . . 47 24 . . 30 1 . Robot Hit Streak 22 | . 5 3 2 11 7 22 10 10 6 . Robot Miss Streak 5 | . 2 1 2 5 4 4 4 4 1 . Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 4 | . . . . . . . 2 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . Shots Hit Robots 295 | . 9 7 3 51 63 22 62 69 9 . Core Hits 151 | . 11 3 2 32 27 5 25 37 9 . Critical Hits 3 | . . . . 2 . . 1 . . . Critical Kills 2 | . . . . 2 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks 8 | . . . . . . . . . 8 . Impact . | . . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8675 | . 405 150 43 1765 1575 509 974 2995 259 . Guns 3218 | . 72 38 43 728 . 15 974 1274 74 . Cannons 1838 | . . . . 243 1101 494 . . . . Explosions 3430 | . 333 112 . 790 474 . . 1721 . . Melee 185 | . . . . . . . . . 185 . Ramming 4 | . . . . 4 . . . . . . Kinetic 3845 | . 72 38 43 439 917 509 974 795 58 . Thermal 1452 | . . . . 313 . . . 1139 . . Explosive 1188 | . 333 112 . . . . . 743 . . Electromagnetic 2001 | . . . . 1009 658 . . 318 16 . Impact . | . . . . . . . . . . . Slashing 185 | . . . . . . . . . 185 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 3 6 6 6 3 . . Average Corruption 4 | . . . . 2 5 6 6 1 . . Corruption Purged . | . . . . . . . . . . . Effects 85 | . . . . 3 31 12 29 10 . . Message Errors 22 | . . . . 1 13 1 4 3 . . Matter Fused 14 | . . . . 1 3 1 8 1 . . Heat Flow Errors 9 | . . . . . 1 1 6 1 . . Energy Discharges 6 | . . . . . 1 3 2 . . . Data Loss (minor) 7 | . . . . 1 1 1 1 3 . . Data Loss (major) 6 | . . . . . 2 2 2 . . . Misfires 7 | . . . . . 5 1 1 . . . Targeting Errors 13 | . . . . . 4 2 5 2 . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 472 | . . . . 45 38 13 . 376 . . Projectiles 51 | . . . . . 38 13 . . . . Explosions 421 | . . . . 45 . . . 376 . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . . . 10 3 . . . . Impact . | . . . . . . . . . . . Kinetic 13 | . . . . . 10 3 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 352 | . . . . 52 68 . . 232 . . Shots 12 | . . . . 2 7 . . 3 . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 760 | . 11 40 12 370 495 288 760 692 8 . Average Temperature 186 | . 6 18 9 104 177 115 205 243 6 . Received Heat Transfer 1707 | . 45 . 12 234 480 18 279 387 234 18 Effects 118 | . . . . 3 13 . 32 70 . . Shutdowns 37 | . . . . 2 3 . 6 26 . . Energy Bleed 12 | . . . . . . . 4 8 . . Interference 21 | . . . . . 6 . 5 10 . . Matter Decay 13 | . . . . . 1 . 5 7 . . Short Circuit 14 | . . . . . 1 . 6 7 . . Damage (minor) 9 | . . . . 1 2 . 2 4 . . Damage (major) 8 | . . . . . . . 3 5 . . Damage (core) 4 | . . . . . . . 1 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 1 . . 2 . . Combat Hostiles 4 | . . . . 1 1 . . 2 . . Parts Fried 12 | . . . . 3 4 . . 5 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1246 | . . . . 250 . . . 996 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . 5 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Peak Influence 845 | . 202 148 108 385 845 614 754 670 295 178 Initial 411 | . . 78 53 40 250 411 399 395 280 143 Average 446 | . 62 120 83 177 620 511 604 525 256 151 Maximum Alert Level 3 | . 1 . . 1 3 2 3 2 1 . Low Security (%) 21 | 100 87 100 100 62 . . . . . 100 Level 1 20 | . 12 . . 37 9 . 15 29 100 . Level 2 46 | . . . . . 50 100 69 70 . . Level 3 11 | . . . . . 40 . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 3 . . . 5 3 . Investigation 4 | . . . 1 2 . . . 1 . . Extermination 2 | . . . . . . . . 2 . . Reinforcement 2 | . 1 . . 1 . . . . . . Assault 2 | . . . . . . . . 2 . . Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Distress Signals 3 | . 1 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 10 5 3 27 19 8 15 29 3 17 Peak Tracking Total 16 | . 5 3 3 6 4 3 6 5 3 16 Tactical Retreats 19 | . 1 1 . 6 2 . 4 4 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Traps Triggered 23 | . . . 1 2 12 . 4 2 . 2 Indirectly 2 | . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Machines Disabled 20 | . 2 . . 6 . . . 12 . . Max in Single Turn 8 | . 2 . . 2 . . . 8 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Machines Accessed 19 | . 1 . 2 9 . 4 . 2 1 . Terminals 12 | . . . 2 6 . 2 . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . 1 . Total Hacks 57 | . 1 . 6 25 . 10 . 14 1 . Successful 44 | . 1 . 4 20 . 8 . 10 1 . Failed 11 | . . . 2 5 . 2 . 2 . . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts 2 | . . . . . . . . 2 . . Manual . | . . . . . . . . . . . Terminals 46 | . . . 6 19 . 7 . 14 . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 2 . . 1 . Terminal Hacks 34 | . . . 4 15 . 5 . 10 . . Record 22 | . . . 3 10 . 1 . 8 . . Prototype ID Bank 1 | . . . . . . 1 . . . . Alert Level 4 | . . . . 1 . 1 . 2 . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . . 1 . Unlock Access 3 | . . . . 1 . 1 . . 1 . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 1 6 . . . 1 1 . Full Trace Events 4 | . . . . 3 . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 76 | . . . . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . . Alert ID Control 1 | . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Turns Passed 5321 | 47 191 119 233 799 1179 355 897 1319 108 74 Spaces Moved 3300 | 40 201 114 243 605 754 179 308 670 63 123 Core 212 | 8 . . . . . . 45 2 34 123 Treads 288 | . . . . . . 133 138 17 . . Legs 1334 | 4 . . . 70 409 46 125 651 29 . Wheels 1466 | 28 201 114 243 535 345 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 100 145 150 120 50 50 Average Speed 133 | 80 80 80 84 102 129 160 249 166 123 50 Slowest Speed 800 | 150 80 80 90 190 150 165 800 400 200 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 29 28 23 42 80 18 51 12 1 27 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 128 | . 9 10 . 21 . 5 . 83 . . Melee . | . . . . . . . . . . . Projectile 5 | . . . . . . 5 . . . . AOE 123 | . 9 10 . 21 . . . 83 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Gar Total 3894 | 54 219 123 267 719 868 225 391 811 82 135 Wait 1 | . . . . . . 1 . . . . Move 3291 | 39 200 113 242 604 752 179 307 669 63 123 Hop . | . . . . . . . . . . . Pick Up 115 | 7 8 1 6 33 7 13 9 29 2 . Fast Attach 6 | 1 1 . 1 . . 2 . 1 . . Attach 75 | 5 . 1 3 17 9 6 5 23 6 . Detach 6 | . . . . 1 . . . 4 1 . Swap 32 | 1 2 . 4 9 . 1 5 10 . . Drop 69 | 1 2 . 8 19 1 12 9 17 . . Fire 201 | . 6 8 3 35 41 11 42 53 2 . Melee 8 | . . . . . . . . . 8 . Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 89 | . . . . . 58 . 14 5 . 12 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 10) 239 | -10/Materials | Entered Mines 306 | -10/Mines | Discovered new exit (range 10) 309 | -10/Mines | Build established: Mutant 338 | -10/Mines | Core integrity fell below 50% 358 | -10/Mines | Entered Materials 358 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 589 | -9/Materials | Discovered new exit (range 3) 591 | -9/Materials | Entered another Materials area 591 | -8/Materials | Evolved 2 slots: Utility x2 761 | -8/Materials | Discovered new exit (range 10) 893 | -8/Materials | Build established: Skirmisher 1086 | -8/Materials | Repaired EM Pulse Cannon 1365 | -8/Materials | Discovered new exit (range 6) 1389 | -8/Materials | Identified exit to Garrison 1390 | -8/Materials | Entered Garrison 1410 | -8/Garrison | Triggered checkpoint 1640 | -8/Garrison | Lost 3 parts (2p1w) 1668 | -8/Garrison | Triggered checkpoint 1814 | -8/Garrison | Lost 4 parts (1n1u2w) 1922 | -8/Garrison | Triggered checkpoint 1924 | -8/Garrison | Triggered checkpoint 1999 | -8/Garrison | Discovered new exit (range 13) 2026 | -8/Garrison | Installed Relay Interface Framework 2084 | -8/Garrison | Triggered checkpoint 2233 | -8/Garrison | Build established: Scavenger-Gunner 2242 | -8/Garrison | Triggered checkpoint 2446 | -8/Garrison | Triggered checkpoint 2548 | -8/Garrison | Discovered new exit (range 12) 2569 | -8/Garrison | Entered Materials 2924 | -8/Materials | Identified exit to Garrison 2924 | -8/Materials | Entered Garrison 2933 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 2944 | -8/Garrison | Build established: Gunner 3058 | -8/Garrison | Triggered checkpoint 3145 | -8/Garrison | Triggered checkpoint 3172 | -8/Garrison | Core integrity fell below 50% 3468 | -8/Garrison | Triggered checkpoint 3668 | -8/Garrison | Triggered checkpoint 3802 | -8/Garrison | Discovered new exit (range 9) 3821 | -8/Garrison | Entered Factory 3821 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4136 | -7/Factory | Build established: Tank 4381 | -7/Factory | Central database locked down 4381 | -7/Factory | Central database locked down 4621 | -7/Factory | First assault squad dispatched 4759 | -7/Factory | Core integrity fell below 50% 4799 | -7/Factory | Lost 11 parts (3p3n3u2w) 5069 | -7/Factory | Build established: Mutant 5078 | -7/Factory | Discovered new exit (range 18) 5119 | -7/Factory | Core integrity fell below 20% 5140 | -7/Factory | Entered another Factory area 5140 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5149 | -6/Factory | Lost 3 parts (1p1u1w) 5248 | -6/Factory | Identified exit to Garrison 5248 | -6/Factory | Entered Garrison 5276 | -6/Garrison | Triggered checkpoint 5277 | -6/Garrison | Lost 12 parts (2p1n6u3w) 5293 | -6/Garrison | Triggered checkpoint 5293 | -6/Garrison | Triggered checkpoint 5296 | -6/Garrison | Core integrity fell below 50% 5314 | -6/Garrison | Core integrity fell below 20% 5321 | -6/Garrison | Discovered new exit (range 13) 5322 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05305_ Field strength at 44. 05306_ Field strength at 29. 05307_ Field strength at 14. 05308_ Field strength at 4. 05309_ Stasis field depleted. 05309_ Triggered Stasis Trap. 05309_ A bubble of rippling energy engulfs the area. 05309_ Field strength at 94. 05310_ Field strength at 88. 05311_ Field strength at 78. 05312_ Field strength at 51. 05313_ Field strength at 37. 05314_ Field strength at 9. 05315_ Stasis field depleted. 05315_ S-27 Virus destroyed. 05316_ Penetrated by Slug. 05316_ Slug penetrates Wall. 05321_ EXIT=FOUND [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? 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| +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 18 Armor Coverage 600 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club GoHome() Infiltrator Let's See Who's Tougher Librarian Made in Tau Ceti IV Novice Programmer Please Form A Line Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed SuperchargedNeutronBeam Manual? 0 Play Time 01:35:07 Cumulative 23.8 hours Start 2021.05.22 @ 11:44:54 End 2021.05.22 @ 13:33:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 125094d0-7246-4236-88f2-ed21bcaa16af