Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.18 @ 22:24:44 Player: liability Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (121) 605 Value Destroyed (4315) 4315 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1840) 1840 TOTAL SCORE: 11900 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 1243 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 19/100 System Corruption 23% Temperature Cool (12) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Structural Scanner > --- WEAPON (7) ------- Enhanced Force Rifle > --- INVENTORY (5) ---- Improved Ion Engine Force Field Z-Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Precision Energy Filter Precision Energy Filter Improved Weapon Cycler > --- WEAPON ----------- Tesla Rifle Field Laser Cooled Pulse Rifle Wave Gun Cooled Plasma Rifle Enhanced Force Rifle > --- INVENTORY -------- Carbon-fiber Leg Force Field Z-Drone Bay Advanced Plasma Cannon [Rating: 76] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Slug Cannon Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Flamer Slashing Weapon Ripper Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 4 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 4 | . . . 2 . . . . . 1 . . 1 Weapon 5 | . . . 1 2 . . . . 1 . . 1 Parts Attached 112 | 6 7 2 33 6 10 4 1 9 2 3 . 29 Power 8 | 1 1 . 2 1 . . . 2 . . . 1 Engine 8 | 1 1 . 2 1 . . . 2 . . . 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 2 4 . 9 . 3 . . 3 . . . 4 Treads 15 | . 4 . 3 . 3 . . 3 . . . 2 Leg 7 | 2 . . 3 . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3 | . . . 3 . . . . . . . . . Utility 30 | 1 2 . 8 1 1 1 . 3 1 2 . 10 Device 21 | . 1 . 5 . 1 1 . 2 1 2 . 8 Storage 4 | 1 1 . 1 1 . . . . . . . . Processor 3 | . . . 2 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 . 2 14 4 6 3 1 1 1 1 . 14 Energy Gun 20 | 2 . 1 5 1 2 1 . . . . . 8 Energy Cannon 4 | . . 1 1 . 1 . . . . . . 1 Ballistic Gun 9 | . . . 2 1 . 1 . . 1 1 . 3 Ballistic Cannon 7 | . . . 4 . 2 . . 1 . . . . Launcher 4 | . . . 2 1 . . . . . . . 1 Special Weapon 2 | . . . . . 1 . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 5 . . 1 . . . . . 4 Corrupted Parts 4 | . . 1 . . 1 . . . . . . 2 System Corruption 18 | . . 2 . . 5 . . . . . . 11 Parts Lost 51 | . 1 6 . 3 7 . . 1 . . . 33 Power 6 | . 1 1 . 1 . . . 1 . . . 2 Propulsion 12 | . . 2 . . 3 . . . . . . 7 Utility 13 | . . 1 . . 1 . . . . . . 11 Weapon 20 | . . 2 . 2 3 . . . . . . 13 Highest Loss Streak 14 | . 1 6 . 1 4 . . 1 . . . 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 9 | 1 1 2 6 10 10 11 14 7 4 5 7 6 Power . | . . . . 1 1 . 1 . . 1 1 . Propulsion 1 | . . . . 1 1 . 1 1 1 1 1 . Utility 2 | . . 2 2 1 3 2 4 2 2 2 4 3 Weapon 3 | . . . 3 4 4 5 6 2 . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 6 | . . . 1 . 1 . . 3 . . . 1 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 2 . . . . Utility 1 | . . . . . 1 . . . . . . . Weapon 2 | . . . 1 . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 67 87 91 91 90 84 97 97 100 100 81 Engine 7 | . 13 7 7 6 7 7 7 7 6 6 6 4 Treads 20 | . 23 19 8 23 22 23 23 23 20 20 20 13 Leg 1 | . 4 . 11 . . . . . . . . . Device 13 | . 6 8 22 15 14 10 7 13 17 20 20 15 Storage 7 | . 18 10 6 7 7 7 7 7 6 6 6 6 Processor 3 | . . . 1 7 7 2 . 5 6 6 6 3 Energy Gun 9 | . 28 20 5 6 6 13 15 4 . . . 5 Energy Cannon 1 | . . . 1 . 4 . . . . . . . Ballistic Gun 5 | . . . . 3 1 1 . 10 20 22 26 16 Ballistic Cannon 6 | . . . 9 6 2 7 7 13 13 10 6 3 Launcher 5 | . . . 8 10 4 7 7 1 . . . . Slashing Weapon 4 | . . . . . 7 6 7 7 6 6 6 3 Peak Build Rating 76 | 6 7 8 29 41 46 59 61 61 55 57 55 76 Average Rating 45 | 3 6 5 23 34 43 53 60 48 53 55 55 55 On Entrance 35 | . 6 7 2 29 41 46 59 61 46 55 55 55 Avg Prop Armor Cover (%) 15 | . . . . . . 15 . . . . . . Naked Turns 59 | . . 58 . . . . . . . . . 1 Heaviest Build 75 | 11 51 49 45 50 53 62 62 62 69 69 61 75 Greatest Support 76 | 20 40 40 60 60 73 73 73 76 76 76 76 76 Greatest Overweight (x) 20 | . 1 2 6 . 1 20 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 17 16 9 15 15 14 15 15 15 15 15 14 Most Carried 15 | 5 4 5 9 13 13 15 15 15 5 7 7 10 Average Carried 9 | . 1 2 6 10 10 12 14 7 4 5 7 6 Final Capacity 20 | 8 20 5 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 2 5 9 10 13 12 15 5 5 7 7 3 Class Distribution -------------------- 33% | Derelict-Bomber 30% | Skirmisher 10% | Derelict-Executioner 8% | Derelict-Skirmisher 6% | Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Derelict-Bomber | -7/Lower Caves Derelict-Bomber | -7/Zion Derelict-Bomber | -6/Proximity Caves Derelict-Executioner | -6/Factory Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -6/Lower Caves Derelict-Executioner | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 5896 | 248 36 49 1026 401 478 1376 205 1052 20 269 . 736 Remotely 902 | . . . . . . . . 306 20 256 . 320 Salvage Created 4326 | . 80 116 1183 374 537 397 . 248 22 400 . 969 Parts 217 | . 10 6 84 15 23 22 . 7 2 12 . 36 Haulers Intercepted 4 | . . . 4 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 95 | . . . . . 15 17 2 32 . 29 . . Prevented 16 | . . . . . 6 1 . 9 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 94 | . 2 2 31 6 14 9 . 5 . 8 . 17 Melee 7 | . . . . 1 1 2 . . . . . 3 Guns 33 | . 2 2 3 3 2 1 . 3 . 8 . 9 Cannons 31 | . . . 17 1 5 3 . 2 . . . 3 AOE 20 | . . . 10 . 6 3 . . . . . 1 Classes Destroyed 16 | . 3 1 8 1 1 . . . . 1 . 1 Worker 3 | . . . 3 . . . . . . . . . Builder 7 | . 1 . 3 . . . . . 1 . . 2 Tunneler 1 | . . . . . . . . . . . . 1 Hauler 4 | . . . 4 . . . . . . . . . Recycler 7 | . . . 4 1 . . . . . . . 2 Watcher 5 | . 1 . 3 1 . . . . . . . . Swarmer 27 | . 2 . 13 . 2 2 . 1 . . . 7 Grunt 25 | . . . 9 1 5 . . 1 . 5 . 4 Brawler 5 | . . . 1 . 1 2 . . . . . 1 Duelist 6 | . . . 1 . 1 . . 1 . 2 . 1 Sentry 15 | . . . 6 2 2 2 . 2 . . . 1 Hunter 4 | . . . 1 1 . . . . . . . 2 Programmer 8 | . . . . 2 2 3 . . . . . 1 Behemoth 1 | . . . . . 1 . . . . . . . Subdweller 2 | . . 2 . . . . . . . . . . Packrat 1 | . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | . 2 1 7 2 6 3 . 2 1 4 . 6 Combat Bots Only 6 | . 2 1 6 2 6 3 . 2 . 4 . 5 Max Kills in Single Turn 5 | . 1 1 5 1 2 2 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . 4 . 2 2 . . . . . 1 Melee 1 | . . . . 1 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Hostile Shots Fired 1081 | . 58 57 124 173 129 53 . 60 . 26 . 401 Missed 337 | . 18 16 39 66 51 18 . 27 . 5 . 97 Hits 744 | . 40 41 85 107 78 35 . 33 . 21 . 304 Melee 6 | . . . 1 . . 1 . . . . . 4 Projectile 738 | . 40 41 84 107 78 34 . 33 . 21 . 300 AOE 4 | . 1 . . 2 . . . . . . . 1 Critical Strikes 19 | . 1 1 3 . . 2 . . . 1 . 11 Part Disruptions 2 | . . . . . . . . . . 1 . 1 Damage Taken 8973 | . 298 672 807 846 1066 447 . 421 . 184 . 4232 Core 1576 | . 5 151 168 55 125 50 . 15 . . . 1007 Absorbed by Shields 129 | . . . . . . . . . . 129 . . Ignored by Resistances 2710 | . 93 190 243 270 308 129 . 122 . 86 . 1269 Regen/Repaired (Parts) 152 | . . . . . . . . . . . . 152 Core Remaining (%) 74 | 100 . 37 69 . . . . 65 . . 100 . Volleys Fired 227 | . 10 16 67 17 28 12 1 15 . 15 . 46 Largest 7 | . 2 2 3 4 3 4 1 4 . 5 . 7 Hottest 412 | . 80 100 178 173 202 208 40 215 . 166 . 412 Shots Fired 741 | . 15 29 176 47 78 47 3 44 . 73 . 229 Gun 441 | . 15 29 44 35 23 27 2 30 . 48 . 188 Cannon 240 | . . . 99 12 35 14 1 14 . 25 . 40 Launcher 57 | . . . 33 . 17 6 . . . . . 1 Special 3 | . . . . . 3 . . . . . . . Kinetic 403 | . . . 84 24 23 22 1 24 . 73 . 152 Thermal 191 | . 5 25 59 23 18 7 2 10 . . . 42 Explosive 57 | . . . 33 . 17 6 . . . . . 1 Electromagnetic 90 | . 10 4 . . 20 12 . 10 . . . 34 Robot Hit Streak 35 | . 3 15 16 35 21 19 6 8 . 10 . 16 Robot Miss Streak 7 | . 2 1 5 1 2 3 1 4 . 4 . 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 482 | . 8 26 112 38 62 35 1 27 1 35 . 137 Core Hits 274 | . 6 6 71 17 35 18 . 17 1 32 . 71 Critical Kills 3 | . . . 1 . . 1 . . . . . 1 Critical Parts Destroyed 5 | . . . . . . 2 . . . 1 . 2 Critical Strikes 20 | . 1 . 5 3 1 3 . 1 . 1 . 5 Burn 4 | . . . 1 3 . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . Destroy 9 | . . . . . . 3 . 1 . 1 . 4 Blast 4 | . . . 3 . 1 . . . . . . . Corrupt 2 | . 1 . . . . . . . . . . 1 Melee Attacks 19 | . . . . 1 2 7 . . 1 3 . 5 Impact . | . . . . . . . . . . . . . Slashing 19 | . . . . 1 2 7 . . 1 3 . 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 1 . 2 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13052 | . 176 371 3705 823 1713 1269 . 703 78 778 . 3436 Guns 5850 | . 128 371 563 499 371 403 . 463 . 648 . 2404 Cannons 3533 | . . . 1645 200 614 245 . 240 . 130 . 459 Explosions 2901 | . 48 . 1463 . 589 377 . . . . . 424 Melee 660 | . . . . 100 102 244 . . 78 . . 136 Ramming 71 | . . . 34 24 . . . . . . . 13 Kinetic 5411 | . . . 1459 333 338 376 . 382 . 778 . 1745 Thermal 2785 | . 60 329 749 366 300 173 . 233 . . . 575 Explosive 2538 | . . . 1463 . 589 377 . . . . . 109 Electromagnetic 1576 | . 116 42 . . 384 99 . 88 . . . 847 Impact 11 | . . . . . . . . . . . . 11 Slashing 660 | . . . . 100 102 244 . . 78 . . 136 Piercing . | . . . . . . . . . . . . . Highest Corruption 23 | . . 2 2 . 6 7 7 . . . . 23 Average Corruption 4 | . . 2 1 . 3 6 7 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 183 | . . 3 9 . 40 97 8 . . . . 26 Message Errors 38 | . . . 2 . 6 24 2 . . . . 4 Matter Fused 39 | . . 1 2 . 10 21 2 . . . . 3 Heat Flow Errors 27 | . . 1 2 . 7 17 . . . . . . Energy Discharges 18 | . . . . . 6 10 . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 3 | . . . . . 3 . . . . . . . Data Loss (minor) 29 | . . 1 3 . 4 14 1 . . . . 6 Data Loss (major) 5 | . . . . . . 4 . . . . . 1 Misfires 12 | . . . . . 2 6 2 . . . . 2 Alerts 5 | . . . . . 2 1 1 . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 221 | . . . 104 . . 57 . 8 . . . 52 Projectiles 71 | . . . 17 . . . . 8 . . . 46 Explosions 130 | . . . 87 . . 43 . . . . . . Melee 20 | . . . . . . 14 . . . . . 6 Knockbacks 12 | . . . 6 . . 2 . 1 . 1 . 2 Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . 6 . . 2 . 1 . 1 . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 132 | . . . 14 . 40 21 . . . . . 57 Shots 6 | . . . 1 . 2 1 . . . . . 2 Rammed 12 | . . . . 10 . . . . . . . 2 Targets Rammed 28 | . . . 10 11 . . . . . . . 7 Kicked 14 | . . . 9 . . . . . . . . 5 Crushed 2 | . . . 1 1 . . . . . . . . Highest Temperature 614 | . 36 107 393 153 239 387 32 276 . 403 . 614 Average Temperature 125 | . 12 62 110 57 60 127 16 118 . 139 . 183 Received Heat Transfer 2123 | . . 24 324 231 222 69 . 102 . 86 . 1065 Effects 20 | . . . 1 . . . . . . 3 . 16 Shutdowns 5 | . . . . . . . . . . 1 . 4 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . 1 . 4 Matter Decay 3 | . . . . . . . . . . . . 3 Short Circuit 3 | . . . 1 . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 8 | . . . . . . . . 3 . . . 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . Parts Melted 7 | . . 1 5 . . . . . . . . 1 Heat Transferred 5807 | . 175 525 1517 1036 721 337 . 525 . . . 971 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Maximum Alert Level 2 | . . . 2 1 . . . . . . . . Low Security (%) 83 | 100 100 . 52 96 . . . . 100 . . 100 Level 1 3 | . . . 7 3 . . . . . . . . Level 2 13 | . . . 39 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 634 | . 55 . 634 214 . . . . . . . 99 Initial 214 | . . . . 214 . . . . . . . . Average 112 | . 10 . 267 52 . . . . . . . 39 Influence Increases 3732 | . 99 . 1170 197 320 195 . 703 5 396 . 647 Destroy 0b10 Robot/C 2560 | . 40 . 620 120 280 180 . 540 . 320 . 460 Destroy 0b10 Robot/NC 140 | . 10 . 85 10 . 5 . . 5 . . 25 Destroy Leader 418 | . 2 . 144 52 40 10 . 50 . 30 . 90 Allied During Kill 76 | . . . . . . . . 53 . 16 . 7 Successful Hack 18 | . . . . 14 . . . . . . . 4 Disable Machine 90 | . . . 63 . . . . . . . . 27 Destroy Structure 205 | . 2 . 168 1 . . . . . . . 34 Lose Combat Pursuer 225 | . 45 . 90 . . . . 60 . 30 . . Influence Decreases 3732 | . 99 . 620 747 320 195 . 703 5 357 39 647 Entered New Map 347 | . . . . 336 . . . . . . 11 . Time Decay 2947 | . 89 . 620 381 290 195 . 596 5 357 28 386 Lost Part 301 | . 10 . . 30 30 . . 10 . . . 221 Lost Ally 137 | . . . . . . . . 97 . . . 40 Squads Dispatched 15 | . . . 5 3 . . . 1 . . . 6 Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . 2 . . . . . . . 1 Reinforcement 4 | . . . 2 1 . . . . . . . 1 Assault 1 | . . . . . . . . 1 . . . . Garrison 7 | . . . 3 . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 7 | . . . 5 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 171 | . 9 5 47 10 12 9 1 30 . 17 . 31 Peak Tracking Total 9 | . 4 3 6 4 5 3 1 9 . 7 . 6 Tactical Retreats 11 | . 2 1 4 . . . . 3 . 1 . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 4 | . . . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 13 | . . . 7 . 1 1 . . . 1 . 3 Max in Single Turn 2 | . . . 2 . 1 1 . . . 1 . 2 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 8 | . . . . 3 1 2 . . . . . 2 Terminals 4 | . . . . 3 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 17 | . . . . 7 1 2 . . . . . 7 Successful 11 | . . . . 5 1 2 . . . . . 3 Failed 6 | . . . . 2 . . . . . . . 4 Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . . . . 1 . . 1 . . . . 7 Terminals 10 | . . . . 7 . . . . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . . . 4 1 2 . . . . . 1 Record 2 | . . . . 2 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 3 | . . . . . 1 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . . . . 1 . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 44 | . . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Total Allies 11 | . . . . 1 . . 8 1 . . . 1 Largest Group 8 | . . . . 1 1 . 8 8 1 1 1 1 Highest-Rated Group 276 | . . . . 26 26 . 276 276 98 98 96 96 Highest-Rated Ally 99 | . . . . 26 26 . 43 99 98 98 96 96 Zionite Dispatches 2 | . . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . . . 7 STAY 1 | . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . 1 EXPLORE 4 | . . . . . . . . . . . . 4 Ally Attacks 89 | . . . . . . . . 58 . 21 . 10 Total Damage 3967 | . . . . . . . . 2146 . 1372 . 449 Kills 37 | . . . . . . . . 22 . 9 . 6 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Active Infowar (turns) 9152 | . 221 188 1316 1019 2330 1186 . 1058 182 838 87 727 Optics 1169 | . . . 1169 . . . . . . . . . Sensors 5853 | . 221 188 909 1019 2330 1186 . . . . . . Structural 5 | . . . . . . . . . . . . 5 Decoding 2887 | . . . . . . . . 1058 182 838 87 722 T.N.C. 38 | . . . 38 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 3 1 3 2 . 1 . . Drone Launches 5 | . . . . . . . . . . . . 5 Drone Recoveries 3 | . . . . . . . . . . . . 3 Decoded 0b10 Intel 48 | . . . . . . . . . 13 . . 35 Items 48 | . . . . . . . . . 13 . . 35 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 13495 | 47 451 324 1327 1021 2330 3095 1572 1246 182 838 87 975 Spaces Moved 7562 | 38 197 203 698 503 1374 1859 991 695 108 468 54 374 Core 200 | 14 . 125 45 . . 10 . . . . . 6 Treads 6869 | . 151 78 232 503 1374 1849 991 695 108 468 54 366 Legs 407 | 24 46 . 335 . . . . . . . . 2 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 86 | . . . 86 . . . . . . . . . Fastest Speed 34 | 50 120 50 34 170 155 155 155 155 163 163 163 50 Average Speed 160 | 94 207 133 141 170 160 159 155 162 163 163 163 181 Slowest Speed 1050 | 120 240 320 360 170 237 1050 155 163 163 163 163 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 49 26 53 14 98 97 86 87 3 69 13 16 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 7 | . . . . . . . 1 1 . . . 5 Known Exits Taken 6 | . . . 1 1 1 . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 . . 1 . . Scrap Searched 21 | . . . . . 4 6 2 4 . 5 . . Spaces Dug 39 | . . . . . 34 2 . . . 3 . . Terrain Destroyed 414 | . 2 . 223 1 104 50 . 4 . 13 . 17 Melee 4 | . . . . . . 2 . . . 2 . . Projectile 42 | . . . 7 1 2 1 . 4 . 11 . 16 AOE 368 | . 2 . 216 . 102 47 . . . . . 1 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Fac Total 8451 | 49 225 228 896 630 1434 1948 1026 785 113 501 53 563 Wait 317 | . . 2 41 79 6 45 29 47 1 6 . 61 Move 7550 | 37 196 202 697 502 1373 1858 990 694 107 467 53 374 Hop . | . . . . . . . . . . . . . Pick Up 110 | 6 8 4 19 8 10 11 4 6 2 4 . 28 Fast Attach 25 | . . 1 21 . 3 . . . . . . . Attach 73 | 6 4 . 6 5 6 3 . 7 2 2 . 32 Detach . | . . . . . . . . . . . . . Swap 36 | . 3 1 12 4 3 4 1 4 . 2 . 2 Drop 63 | . 4 2 23 3 3 6 1 12 . 2 . 7 Fire 227 | . 10 16 67 17 28 12 1 15 . 15 . 46 Melee 19 | . . . . 1 2 7 . . 1 3 . 5 Ram 1 | . . . . . . . . . . . . 1 Kick 14 | . . . 9 . . . . . . . . 5 Crush 14 | . . . 1 11 . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low / Ext) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 13) 405 | -10/Materials | Discovered new exit (range 6) 499 | -10/Materials | Entered Subcaves 500 | -10/Subcaves | Approached by a straggling Scientist 675 | -10/Subcaves | Learned location of 1 exit from Materials 739 | -10/Subcaves | Core integrity fell below 50% 773 | -10/Subcaves | Lost 6 parts (1p2n1u2w) 796 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 798 | -10/Subcaves | Discovered new exit (range 7) 800 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 823 | -10/Subcaves | Entered Materials 823 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 824 | -8/Materials | Identified exit to Factory 1231 | -8/Materials | Discovered new exit (range 11) 1423 | -8/Materials | Garrison activated, responded to threat 1481 | -8/Materials | Build established: Scavenger-Skirmisher 2003 | -8/Materials | Build established: Skirmisher 2150 | -8/Materials | Entered Factory 2150 | -7/Factory | Evolved 2 slots: Weapon x2 3164 | -7/Factory | Discovered new exit (range 4) 3169 | -7/Factory | Identified exit to Lower Caves 3171 | -7/Factory | Entered Lower Caves 3171 | -7/Lower Caves | Accompanied by 1 ally 3231 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3390 | -7/Lower Caves | Learned location of 1 exit from Factory 3442 | -7/Lower Caves | Learned Factory terminal intel 3617 | -7/Lower Caves | Spotted B-75 Beast 3664 | -7/Lower Caves | Found DCF Scrap (14 items) 3728 | -7/Lower Caves | Destroyed B-75 Beast 3757 | -7/Lower Caves | Lost 4 parts (2n1u1w) 4363 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5331 | -7/Lower Caves | Learned 4 Factory zone layouts 5460 | -7/Lower Caves | Discovered new exit (range 5) 5466 | -7/Lower Caves | Identified exit to Lower Caves 5501 | -7/Lower Caves | Entered another Lower Caves area 5501 | -7/Lower Caves | Discovered new exit (range 14) 5520 | -7/Lower Caves | Identified exit to Factory 5758 | -7/Lower Caves | Encountered a Warlord checkpoint 5832 | -7/Lower Caves | Build established: Derelict-Skirmisher 6371 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6566 | -7/Lower Caves | Found Prototype Device 6736 | -7/Lower Caves | Discovered new exit (range 8) 6778 | -7/Lower Caves | Identified Heart of Steel 6989 | -7/Lower Caves | Build established: Derelict-Bomber 8596 | -7/Lower Caves | Entered Zion 8637 | -7/Zion | Learned Factory trap positions 8830 | -7/Zion | System corruption cleaned by Quarantine Array 9127 | -7/Zion | Met Imprinter 9150 | -7/Zion | Imprinted 9152 | -7/Zion | Declared Zion's savior 9387 | -7/Zion | Learned location of Warlord (-4) 9525 | -7/Zion | Learned Factory emergency access door positions 9968 | -7/Zion | Discovered new exit (range 15) 10066 | -7/Zion | Gained Derelict followers 10168 | -7/Zion | Entered Proximity Caves 10168 | -6/Proximity Caves | Accompanied by 8 allies 10264 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10327 | -6/Proximity Caves | Lost 5 allies 10352 | -6/Proximity Caves | Heart of Steel transformed into Warbot 10746 | -6/Proximity Caves | Learned Factory terminal intel 10948 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11140 | -6/Proximity Caves | Spotted B-75 Beast 11148 | -6/Proximity Caves | Allies destroyed B-75 Beast 11392 | -6/Proximity Caves | Discovered exit to Factory (range 14) 11414 | -6/Proximity Caves | Entered Factory 11414 | -6/Factory | Accompanied by 1 ally (Warbot) 11414 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11415 | -6/Factory | Identified exit to Lower Caves 11416 | -6/Factory | Identified exit to Factory 11417 | -6/Factory | Identified exit to Extension 11418 | -6/Factory | Loaded intel: 114 trap records 11420 | -6/Factory | Loaded intel: 28 terminal locations 11596 | -6/Factory | Entered Lower Caves 11596 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 11712 | -6/Lower Caves | Build established: Derelict-Executioner 11724 | -6/Lower Caves | Learned Factory terminal intel 11795 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12088 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12422 | -6/Lower Caves | Discovered new exit (range 7) 12434 | -6/Lower Caves | Entered another Lower Caves area 12434 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 12498 | -6/Lower Caves | Discovered exit to Factory (range 15) 12521 | -6/Lower Caves | Entered Factory 12521 | -5/Factory | Accompanied by 1 ally (Warbot) 12521 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12522 | -5/Factory | Identified exit to Upper Caves 12523 | -5/Factory | Loaded intel: 26 terminal locations 12614 | -5/Factory | Zion Recon squad teleported in 12938 | -5/Factory | Repaired Slug Cannon 13073 | -5/Factory | Garrison activated, responded to threat 13148 | -5/Factory | Lost 11 parts (1p2n4u4w) 13233 | -5/Factory | Lost 4 parts (1n1u2w) 13300 | -5/Factory | System corruption reached 10% 13336 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13337 | -5/Factory | Zion Thermal Resupply teleported in 13404 | -5/Factory | Cargo convoy interrupted 13449 | -5/Factory | Core integrity fell below 50% 13451 | -5/Factory | Garrison activated, responded to threat 13485 | -5/Factory | Core integrity fell below 20% 13496 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 13484_ Coolant Injector destroyed. 13485_ Slug penetrates Wall. 13485_ Penetrated by Slug. 13486_ Acquired Med. Treads. 13488_ U-05 Engineer lays Concrete. 13488_ Penetrated by Slug. 13488_ Welding Torch destroyed. 13490_ U-05 Engineer lays Concrete. 13490_ Acquired Unknown Device. 13491_ U-05 Engineer lays Concrete. 13491_ Identified Structural Scanner. 13491_ Penetrated by Slug. 13491_ Med. Treads destroyed. 13493_ QT9:0C OWVB>A BTY|FAJW6MRZ 13493_ Acquired Enh. Force Rifle. 13495_ U-05 Engineer lays Concrete. 13496_ X-77 Beamer IFF system glitched. 13496_ U-05 Engineer destroyed. 13496_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # #?????#! #????!???!?????????????????????? | | # #?????# #????????????!?????????????????? | | ### ##########+###??????????????????????????????? | | #????????????????????????????????? | | % # T##### #????????????????????????????????? | | " ####???# #?????????????!??????????????????? | | "" ########+#####????????????????????????????? | | "" # #????????????????????????????? | | "" # #????????????????????????????? | | # """ #????????????????????????????? | | # """ #?????????? ?????????????????? | | # """ #????????## ###??????????????? | | # #???????? #??????????????? | | + #???????? ##?????????????? | | # """""" #???????? ?????????????? | | # # """""" #???????? ?????????????? | | # # """""" = #??[!???? ""?????????????? | | # # """""" #??=!?? ## """ ? ????????!? | | # # #?######## """ ??????????? | | # ##############?######;# """ #????????? | | # #??????????????## # #????????? | | # #??????????????## ! # """ #????????? | | # #??????????????## % # """ #????????? | | # #################= x! # """ #????????? | | # #=%%% + """ #/???????? | | # % #%!@!%# #????????? | | + "" % % # *= + // #????????? | | # """ % # ### // #????????? | | # "F % % # h ### // #????????? | | # """ #########+##########" #????????? | | # "" #???# ######" #????????? | | # #???# """ #????# / ##???????? | | # #???#""" """ #??##### [! #???????? | | # #???#""" """ #??# [[[ #???????? | | # """ #???#"S #??# [! #???????? | | # """ #???#""" #??# ! #???????? | | # """ #???# "" #??# #???????? | | # ###?# #### =%##"" ""####???????? | | ##"############## % #""G""#??????????? | | ! % #######??????????? | | %% % #????????????????? | | %%! %% #????????????????? | | ######""# ##+#######% %#????????????????? | | ###+########" #######????????????????? | | #" #??????????????????????? | | "" = =" = #??????????????????????? | | ??"""" % "" * #??????????????????????? | | """"" =#" #??????????????????????? | | #" #??????????????????????? | | ## "#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 341 Matter Capacity 450 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 325 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 63 Recoil Reduction 7 Matter Filtering 30 Energy Filtering 75 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Slug Cannon | 7% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Achiever Brother of Steel Executioner You Again Challenges ------------ None Game ------ Seed IntegratedConstructSystem Manual? 0 Play Time 01:31:24 Cumulative 28.6 hours Start 2026.02.18 @ 20:54:20 End 2026.02.18 @ 22:24:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d72abf2c-1138-4493-b38d-d620cf600d43