Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 20:09:19 Player: star Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1977) 1977 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (294) 294 TOTAL SCORE: 4921 Bonus ------- High Alert Combat Kills 94 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 187/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Deuterium Engine Nuclear Core Advanced Treads Large Matter Pod (0) Active Sensor Suite Transport Network Coupler Kinecellerator Improved Propulsion Shielding Hardened Heavy Armor Plating Advanced EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Arachnoskeleton Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Kinecellerator Hacking Suite System Shield > --- WEAPON ----------- Particle Gun Minigun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Nuclear Core Advanced Treads Large Matter Pod Active Sensor Suite Transport Network Coupler Kinecellerator Improved Propulsion Shielding Hardened Heavy Armor Plating Advanced EMP Blaster Improved Datajack [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware System Shield Protection Weapon Shielding Weapon Assault Rifle Energy Gun Riot Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 2 . Weapon 1 | . . . 1 . Parts Attached 65 | 6 18 8 29 4 Power 14 | 1 5 3 5 . Engine 13 | 1 5 3 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 6 2 3 1 Treads . | . . . . . Leg 11 | 2 6 1 1 1 Wheel 1 | . . 1 . . Hover 1 | . . . 1 . Flight 1 | . . . 1 . Utility 13 | 1 2 1 8 1 Device 3 | . 1 . 1 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 4 | . . . 4 . Protection 4 | . . 1 3 . Artifact . | . . . . . Weapon 24 | 2 5 2 13 2 Energy Gun 4 | . . 1 2 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 13 | 2 3 . 7 1 Ballistic Cannon 5 | . 2 . 3 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 6 . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 19 | . . 4 6 9 Power 2 | . . 1 . 1 Propulsion 5 | . . 3 1 1 Utility 7 | . . . 4 3 Weapon 5 | . . . 1 4 Highest Loss Streak 8 | . . 2 3 8 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 81 | . 98 88 60 71 Engine 10 | . 13 13 6 6 Leg 14 | . 27 8 7 8 Wheel 2 | . . 8 . . Flight 2 | . . . 5 6 Device 6 | . 13 4 1 . Storage 11 | . 14 14 7 7 Hackware 4 | . . . 10 14 Protection 3 | . . 9 3 5 Energy Gun 4 | . . 12 2 2 Energy Cannon 2 | . . 9 . . Ballistic Gun 11 | . 20 1 11 9 Ballistic Cannon 4 | . 7 4 1 4 Peak Build Rating 54 | 6 9 14 53 54 Average Rating 24 | 4 8 11 42 51 On Entrance 16 | . 6 9 14 53 Naked Turns . | . . . . . Heaviest Build 45 | 14 31 37 45 45 Greatest Support 60 | 20 20 20 56 60 Greatest Overweight (x) 10 | 4 1 10 4 10 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 Most Carried 15 | . 8 13 15 15 Average Carried 10 | . 6 10 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 8 13 15 14 Class Distribution -------------------- 58% | Mutant 12% | Hacker-Mutant 10% | Hacker-Tank 7% | Tank 5% | Hacker-Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Tank | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 2385 | 218 434 467 837 429 Remotely . | . . . . . Salvage Created 2612 | . 575 215 1460 362 Parts 137 | . 39 12 65 21 Haulers Intercepted 5 | . 2 . 3 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 58 | . 15 6 25 12 Guns 39 | . 8 2 20 9 Cannons 19 | . 7 4 5 3 Classes Destroyed 11 | . 4 1 6 . Worker 1 | . . . 1 . Hauler 5 | . 2 . 3 . Recycler 4 | . 2 . 2 . Operator 2 | . . . 2 . Swarmer 19 | . 9 . 4 6 Grunt 24 | . 6 . 13 5 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 6 | . . . 5 1 Heavy 1 | . . . 1 . Subdweller 6 | . . 6 . . Best Kill Streak 5 | . 4 2 5 3 Combat Bots Only 4 | . 3 2 4 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 399 | . 93 20 120 166 Missed 124 | . 32 6 41 45 Damage Taken 3743 | . 641 278 1367 1457 Core 673 | . 85 34 157 397 Absorbed by Shields . | . . . . . Redirected to Shielding 262 | . . . 166 96 Core Remaining (%) 76 | 100 . 52 . . Volleys Fired 216 | . 65 25 90 36 Largest 3 | . 2 2 3 3 Hottest 130 | . 55 130 130 115 Shots Fired 484 | . 130 49 226 79 Gun 395 | . 112 24 202 57 Cannon 89 | . 18 25 24 22 Launcher . | . . . . . Special . | . . . . . Kinetic 403 | . 130 14 189 70 Thermal 47 | . . 11 27 9 Explosive . | . . . . . Electromagnetic 34 | . . 24 10 . Robot Hit Streak 19 | . 9 19 11 14 Robot Miss Streak 5 | . 5 1 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 289 | . 70 40 140 39 Core Hits 123 | . 26 15 64 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . 2 1 Burn 2 | . . . 1 1 Blast 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5335 | . 1013 748 2680 894 Guns 3814 | . 786 360 2108 560 Cannons 1517 | . 227 388 572 330 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 4264 | . 1013 206 2247 798 Thermal 555 | . . 182 281 92 Explosive . | . . . . . Electromagnetic 512 | . . 360 152 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 . 3 Average Corruption 1 | . . 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 7 . 1 Message Errors 2 | . . 1 . 1 Energy Discharges 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Alerts 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 33 | . 14 . 11 8 Projectiles 33 | . 14 . 11 8 Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . 2 2 5 1 Impact . | . . . . . Kinetic 8 | . 2 2 3 1 Secondary 2 | . . . 2 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 388 | . 3 63 358 388 Average Temperature 76 | . 2 22 87 73 Received Heat Transfer 1029 | . 189 48 423 369 Effects 5 | . . . 1 4 Energy Bleed 1 | . . . 1 . Interference 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 3 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1184 | . . 259 629 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Peak Influence 631 | . 158 . 414 631 Initial 267 | . . . . 267 Average 201 | . 73 . 262 460 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 57 | 100 100 . 29 . Level 1 31 | . . . 65 34 Level 2 10 | . . . 4 65 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 8 | . 3 . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 30 6 44 26 Peak Tracking Total 8 | . 5 2 6 8 Tactical Retreats 6 | . . . 3 3 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 15 | . 2 1 10 2 Terminals 11 | . 1 . 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 56 | . 4 9 39 4 Successful 38 | . 2 9 26 1 Failed 17 | . 2 . 12 3 Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . . 1 . Manual 21 | . . . 21 . Terminals 36 | . 2 . 30 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers 6 | . . . 6 . Garrison Access 3 | . . . 3 . Terminal Hacks 19 | . 1 9 8 1 Record 9 | . . 8 1 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 6 | . . . 6 . Hauler Manifests 1 | . 1 . . . Security Stations 1 | . . . . 1 Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 10 | . . . 10 . Terminals 10 | . . . 10 . Botnet 4 | . . . 4 . Skim 6 | . . . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 1 . 7 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 4634 | 68 1537 1135 1418 476 Spaces Moved 2406 | 44 776 454 797 335 Core 23 | 18 . 1 . 4 Treads . | . . . . . Legs 2075 | 26 776 146 796 331 Wheels 307 | . . 307 . . Hover 1 | . . . 1 . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 90 Average Speed 121 | 135 139 159 90 97 Slowest Speed 550 | 250 190 550 330 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 93 29 62 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 8 | . . 8 . . Spaces Dug 4 | . . . . 4 Terrain Destroyed 24 | . . . 7 17 Melee . | . . . . . Projectile 24 | . . . 7 17 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 3728 | 49 1100 811 1349 419 Wait 966 | . 221 321 392 32 Move 2402 | 43 775 453 796 335 Hop . | . . . . . Pick Up 35 | . 10 3 19 3 Fast Attach 24 | 6 7 1 8 2 Attach 13 | . . 2 10 1 Detach 2 | . . . 2 . Swap 28 | . 11 5 11 1 Drop 36 | . 11 1 21 3 Fire 216 | . 65 25 90 36 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 7) 724 | -10/Materials | Discovered new exit (range 13) 1154 | -10/Materials | Discovered new exit (range 13) 1384 | -10/Materials | Discovered new exit (range 12) 1390 | -10/Materials | Discovered new exit (range 16) 1606 | -10/Materials | Entered Subcaves 1648 | -10/Subcaves | Discovered new exit (range 15) 1764 | -10/Subcaves | Disturbed a concealed Subdweller 1887 | -10/Subcaves | Learned Materials terminal intel 2167 | -10/Subcaves | Learned location of Zion (-7) 2167 | -10/Subcaves | Met a Zionite searching for "candidates" 2556 | -10/Subcaves | Visited 4L-MR0's lab 2571 | -10/Subcaves | Found Arachnoskeleton 2741 | -10/Subcaves | Entered Materials 2741 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2742 | -8/Materials | Loaded intel: 12 terminal locations 2743 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2991 | -8/Materials | Lost 3 parts (1n1u1w) 3217 | -8/Materials | Build established: Tank 3593 | -8/Materials | Discovered new exit (range 11) 3628 | -8/Materials | Found Prototype Device 3640 | -8/Materials | Identified Active Sensor Suite 3725 | -8/Materials | Identified exit to Factory 3773 | -8/Materials | Learned Storage garrison access intel 3813 | -8/Materials | Learned location of 2 exits from Factory 3859 | -8/Materials | Learned Factory non-interactive machine intel 3866 | -8/Materials | Learned location of 1 exit from Extension 3867 | -8/Materials | Learned Factory emergency access door positions 3870 | -8/Materials | Learned Storage emergency access door positions 3916 | -8/Materials | Build established: Hacker-Mutant 4112 | -8/Materials | Central database locked down 4124 | -8/Materials | Identified exit to Garrison 4159 | -8/Materials | Entered Garrison 4233 | -8/Garrison | Triggered checkpoint 4303 | -8/Garrison | Learned Materials security intel 4437 | -8/Garrison | Build established: Hacker-Tank 4615 | -8/Garrison | Core integrity fell below 50% 4631 | -8/Garrison | Core integrity fell below 20% 4635 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04602_ Critical hit (Burn: +37). 04602_ Y-45 Defender suffers critical hit (Burn). 04603_ Critical hit (Burn: +37). 04605_ Overheating: System interference. 04605_ Kinecellerator temporarily disabled. 04605_ C-30 ARC bursts open, deploying its payload. 04605_ S-10 Pest unfolds itself. 04609_ Hvy. Ion Engine destroyed. 04610_ Overheating: System interference. 04610_ Minigun temporarily disabled. 04610_ Particle Gun temporarily disabled. 04610_ Hacking Suite destroyed. 04618_ Arachnoskeleton destroyed. 04619_ Temporary Propulsion slot lost. 04623_ Minigun destroyed. 04623_ Enh. Autogun destroyed. 04625_ Particle Gun destroyed. 04626_ Kinecellerator destroyed. 04629_ FCFE DPXLFNMDEEDU79ND 04629_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????###?????????????????# #????????????????????? | | ??###"###???????????????# #????????????????????? | | ??#]] !!#???????????????# ##???????????????????? | | ??#]% !#???????????????# ????????????????????? | | ??#] ! #???????????????# ????????????????????? | | ??#] ! #???????????????# #????????????????????? | | ??### ###???????????????# #????????????????????? | | ????# #?????????????????# #????????????????????? | | ????# #?????????????????# #????????????????????? | | ????# #?????????????????# #????????????????????? | | ????# ###???????????????#@ p#????????????????????? | | #####+""#???????????????# #????????????????????? | | ###??????????????# #????????????????????? | | " #??????????????#= #????????????????????? | | ##### ###??????????????#= ##???????????????????? | | ##### #????????????????# T#???????????????????? | | [ # #????????????????# ss##???????????????????? | | ##### #?????????## #####Y #????????????????????? | | #???# #???????# + sY#????????????????????? | | #???# #######???######## #????????????????????? | | #???# ## #??????????# s #????????????????????? | | #??## ## ###+######## #????????????????????? | | #### =%= #????????????????????? | | #????????????????????? | | " #????????????????????? | | #### ## ## "%###########????????????????????? | | ???# ## ## #??????????????????????????????? | | ?? "??????????????????????????????? | | ?# "??????????????????????????????? | | ?# "??????????????????????????????? | | ?# ^ "??????????????????????????????? | | ?### ## ## #??????????????????????????????? | | ???# ## ## #??????????????????????????????? | | ??? ??????????????????????????????? | | ??? ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 57 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hvy. Assault Cannon | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassThiefCorpse Manual? 0 Play Time 00:35:22 Cumulative 53.1 hours Start 2024.08.15 @ 19:28:48 End 2024.08.15 @ 20:09:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc680901-ff83-43af-8fc0-a24e57911707