Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.29 @ 11:39:05

Player: steelsade

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (233)      233
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1403

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (4) ----
          Light Treads
          Light Treads
  High-capacity Matter Pod (49)
                Visual Processing Unit

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Small Storage Unit
          Small Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod
                Visual Processing Unit
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 7   .   2   9   
  Power                    4    | 1   .   .   3   
    Engine                 4    | 1   .   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   1   4   
    Treads                 3    | .   .   .   3   
    Leg                    3    | 2   .   1   .   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 2   .   .   1   
    Device                 .    | .   .   .   .   
    Storage                2    | 2   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   .   1   1   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   6   6   
  Power                    3    | .   .   1   2   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   3   1   
  Highest Loss Streak      6    | .   .   4   6   
Average Slot Usage (%)     82   | .   100 94  69  
  Engine                   11   | .   14  12  9   
  Treads                   12   | .   .   .   23  
  Leg                      14   | .   28  28  1   
  Storage                  24   | .   28  28  21  
  Protection               5    | .   .   .   9   
  Energy Gun               6    | .   14  12  .   
  Ballistic Gun            6    | .   14  5   2   
  Special Weapon           1    | .   .   7   .   
Naked Turns                6    | .   .   .   6   
Heaviest Build             15   | 15  15  15  15  
  Greatest Support         60   | 20  20  20  60  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 7   8   8   8   
  Average Carried          6    | 4   7   6   6   
  Final Capacity           8    | 8   8   8   4   
  Final Carried            8    | 7   8   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           364  | 303 36  5   20  
  Remotely                 .    | .   .   .   .   
Salvage Created            294  | 119 150 5   20  
  Parts                    20   | 7   7   .   6   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  9    | .   2   2   5   
  Melee                    5    | .   .   .   5   
  Guns                     3    | .   2   1   .   
  Cannons                  1    | .   .   1   .   
Classes Destroyed          5    | 3   1   .   1   
  Worker                   2    | 2   .   .   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Swarmer                  5    | .   .   .   5   
  Grunt                    4    | .   2   2   .   
Best Kill Streak           4    | 3   3   2   4   
  Combat Bots Only         4    | .   2   2   4   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1805 | .    232  382  1191 
  Core                     531  | .    12   112  407  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  .    50   .    
Volleys Fired              31   | 11   12   7    1    
  Largest                  2    | 2    2    2    1    
  Hottest                  150  | 70   70   150  20   
Shots Fired                61   | 22   24   14   1    
  Gun                      56   | 22   24   9    1    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  5    | .    .    5    .    
  Kinetic                  26   | 11   12   2    1    
  Thermal                  35   | 11   12   12   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         9    | 4    4    9    .    
  Robot Miss Streak        3    | 3    3    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           39   | 13   15   11   .    
  Core Hits                24   | 4    7    4    9    
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           635  | 155  235  199  46   
  Guns                     467  | 155  235  77   .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  48   | .    .    2    46   
  Kinetic                  187  | 67   120  .    .    
  Thermal                  400  | 88   115  197  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            34   | .    .    34   .    
  Projectiles              34   | .    .    34   .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   23   | .    .    .    23   
Targets Rammed             29   | .    .    2    27   
  Kicked                   2    | .    .    2    .    
  Crushed                  4    | .    .    .    4    
Highest Temperature        296  | 36   228  296  .    
  Average Temperature      101  | 14   133  133  .    
  Received Heat Transfer   399  | .    129  87   183  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         1064 | 259  333  472  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             185  | 20  68  71  185 
  Initial                  26   | .   13  26  11  
  Average                  45   | 6   44  43  67  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   2   4   24  
  Peak Tracking Total      17   | .   2   2   17  
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   .   3   
  Successful               1    | .   .   .   1   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               590  | 124 143 73  250 
Spaces Moved               306  | 65  75  28  138 
  Core                     23   | 8   .   .   15  
  Treads                   79   | .   .   .   79  
  Legs                     160  | 57  75  28  .   
  Wheels                   44   | .   .   .   44  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            124  | 111 120 120 133 
  Slowest Speed            250  | 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       13   | 4   22  10  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      431  | 93  105 43  190 
  Wait                     17   | .   12  5   .   
  Move                     303  | 64  74  27  138 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 11  4   .   9   
  Fast Attach              3    | 3   .   .   .   
  Attach                   14   | 4   .   2   8   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   .   1   
  Drop                     9    | .   3   .   6   
  Fire                     31   | 11  12  7   1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   2   .   
  Crush                    27   | .   .   .   27  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  125 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 7)
  268 | -10/Materials | Entered Mines
  326 | -10/Mines     | Build established: Mutant
  334 | -10/Mines     | Assembled infested the area
  337 | -10/Mines     | Discovered new exit (range 5)
  341 | -10/Mines     | Entered Materials
  341 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  371 | -9/Materials  | Lost 4 parts (1p1n2w)
  583 | -9/Materials  | Core integrity fell below 50%
  589 | -9/Materials  | Core integrity fell below 20%
  591 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
W-16 Scout sends out distress signal. <x2>
Lgt. Ion Engine destroyed.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009.
Slammed into S-10 Pest.
Crushed S-10 Pest.
S-10 Pest destroyed.
Slammed into Y-45 Defender.
Lgt. Ion Engine destroyed.
Lgt. Armor Plating destroyed.
Slammed into Y-45 Defender. <x3>
Lgt. Assault Rifle destroyed.
Slammed into Y-45 Defender.
Slammed into S-10 Pest.
Slammed into Y-45 Defender. <x5>
Lgt. Treads destroyed.
Slammed into S-10 Pest.
Lgt. Treads destroyed.
Slammed into S-10 Pest.
Dropped Lgt. Treads.
Dropped Sml. Storage Unit. <x2>

 Map 
-----
+----------------------------------------------------+
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|              #???#s Y """ #??????????????????????? |
|              #???#  g!"""g#??????????????????????? |
|              #???# !=Yr   #??????????????????????? |
|        /     ##########g###??????????????????????? |
| ########              gr #???????????????????????? |
|        #    ##########   #???????????????????????? |
|        #    #  !     #   #???????????????????????? |
| "" """ #    #        #   #???????????????????????? |
| "" """ #    +        #r  #???????????????????????? |
| "" """ #    #        #   #???????????????????????? |
|        #    #        #   #???????????????????????? |
| #+######    #        #   #???????????????????????? |
|             #        +   +    ???????????????????? |
|             /        #   #???????????????????????? |
|             #        #   #???????????????????????? |
| #########   ##########   #???????????????????????? |
| ????????#   #????????#   #???????????????????????? |
| #???????#   #?????????   #???????????????????????? |
| #???????+     ????????    ???????????????????????? |
| #???????#      ???????   ????????????????????????? |
| #???????#       ?????????????????????????????????? |
| #???????#   #####????????????????????????????????? |
| #???????## ##????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              BarrageModifiedScrap
  Manual?         0
Play Time         00:12:01
  Cumulative      11.8 hours
  Start           2021.12.29 @ 11:28:31
  End             2021.12.29 @ 11:39:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          21
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bb45988-b1c7-48e9-b99d-6c1f92ed38c8