Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 21:59:07

Player: TryExcept

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (66)       66
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 526

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     34/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (16) ---
   Light Ion Engine
  Medium Storage Unit
  Medium Storage Unit
   Large Storage Unit
  Medium Matter Pod (0)
         Terrain Scanner
         Seismic Analyzer
   Light Armor Plating
         Grenade Launcher
         Grenade Launcher
         Rocket Launcher

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
         Wheel
>        --- UTILITY ----------
   Large Storage Unit
   Large Storage Unit
>        --- WEAPON -----------
   Light Assault Rifle
         Rocket Launcher
>        --- INVENTORY --------
   Light Ion Engine
  Medium Storage Unit
  Medium Storage Unit
   Large Storage Unit
  Medium Matter Pod
         Terrain Scanner
         Seismic Analyzer
   Light Armor Plating
   Small Laser
         Grenade Launcher
         Grenade Launcher
         Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 7   12  19  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   4   4   
    Treads                 2    | .   .   2   
    Leg                    5    | 2   2   1   
    Wheel                  3    | .   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   4   .   
    Device                 .    | .   .   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   20   | 3   3   14  
    Energy Gun             5    | 2   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   .   6   
    Special Weapon         5    | .   2   3   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 18   | .   4   14  
  Power                    3    | .   1   2   
  Propulsion               7    | .   1   6   
  Utility                  .    | .   .   .   
  Weapon                   8    | .   2   6   
  Highest Loss Streak      7    | .   4   7   
Average Slot Usage (%)     91   | .   92  90  
  Engine                   13   | .   14  13  
  Treads                   6    | .   .   12  
  Leg                      9    | .   14  4   
  Wheel                    10   | .   12  7   
  Storage                  27   | .   26  28  
  Energy Gun               10   | .   11  9   
  Ballistic Gun            4    | .   6   2   
  Launcher                 4    | .   .   7   
  Special Weapon           4    | .   4   4   
Naked Turns                .    | .   .   .   
Heaviest Build             43   | 13  37  43  
  Greatest Support         40   | 20  32  40  
  Greatest Overweight (x)  10   | .   1   10  
  Average Overweight (x)   1    | .   .   3   
Largest Inventory Capacity 16   | 6   16  16  
  Average Capacity         13   | 5   12  16  
  Most Carried             13   | 4   10  13  
  Average Carried          7    | 2   7   9   
  Final Capacity           16   | 6   16  16  
  Final Carried            11   | 4   9   11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           391  | 219 72  100 
  Remotely                 .    | .   .   .   
Salvage Created            62   | .   40  22  
  Parts                    13   | .   7   6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  10   | .   3   7   
  Guns                     3    | .   3   .   
  Cannons                  1    | .   .   1   
  AOE                      6    | .   .   6   
Classes Destroyed          4    | .   1   3   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Swarmer                  6    | .   3   3   
  Assembled                4    | .   .   4   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1638 | .    334  1304 
  Core                     255  | .    36   219  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              32   | .    12   20   
  Largest                  2    | .    2    2    
  Hottest                  200  | .    200  140  
Shots Fired                50   | .    24   26   
  Gun                      28   | .    20   8    
  Cannon                   .    | .    .    .    
  Launcher                 12   | .    .    12   
  Special                  10   | .    4    6    
  Kinetic                  14   | .    10   4    
  Thermal                  14   | .    4    10   
  Explosive                12   | .    .    12   
  Electromagnetic          10   | .    10   .    
  Robot Hit Streak         6    | .    2    6    
  Robot Miss Streak        5    | .    5    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           15   | .    6    9    
  Core Hits                20   | .    4    16   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           607  | .    48   559  
  Guns                     86   | .    48   38   
  Cannons                  .    | .    .    .    
  Explosions               425  | .    .    425  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  40   | .    25   15   
  Thermal                  119  | .    .    119  
  Explosive                425  | .    .    425  
  Electromagnetic          23   | .    23   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         3    | .    .    3    
  Average Corruption       3    | .    .    3    
  Corruption Purged        .    | .    .    .    
  Effects                  5    | .    .    5    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       2    | .    .    2    
    Data Loss (minor)      1    | .    .    1    
    Targeting Errors       1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            27   | .    .    27   
  Projectiles              8    | .    .    8    
  Explosions               19   | .    .    19   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      19   | .    .    19   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        272  | .    94   272  
  Average Temperature      74   | .    41   83   
  Received Heat Transfer   402  | .    66   336  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         250  | .    .    250  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             115  | .   115 98  
  Initial                  28   | .   .   28  
  Average                  42   | .   68  37  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              19   | .   6   13  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               668  | 108 249 311 
Spaces Moved               383  | 79  148 156 
  Core                     5    | 3   .   2   
  Treads                   24   | .   .   24  
  Legs                     167  | 76  74  17  
  Wheels                   187  | .   74  113 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 110 
  Average Speed            125  | 117 117 137 
  Slowest Speed            550  | 120 150 550 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 6   19  27  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 4    | .   4   .   
Terrain Destroyed          89   | .   4   85  
  Melee                    .    | .   .   .   
  Projectile               4    | .   4   .   
  AOE                      85   | .   .   85  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      494  | 91  189 214 
  Wait                     16   | 3   7   6   
  Move                     381  | 78  147 156 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 3   8   12  
  Fast Attach              7    | 6   1   .   
  Attach                   16   | .   5   11  
  Detach                   2    | .   1   1   
  Swap                     15   | 1   6   8   
  Drop                     2    | .   2   .   
  Fire                     32   | .   12  20  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  109 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Lost 4 parts (1p1n2w)
  270 | -10/Materials | Discovered new exit (range 8)
  308 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Entered Mines
  359 | -10/Mines     | Assembled infested the area
  407 | -10/Mines     | Core integrity fell below 50%
  462 | -10/Mines     | Lost 7 parts (1p3n3w)
  534 | -10/Mines     | Learned Materials emergency access door positions
  562 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  650 | -10/Mines     | Core integrity fell below 20%
  669 | -10/Mines     | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00615_ U-05 Engineer destroyed.
00629_ Acquired 21 matter.
00631_ U-05 Engineer builds a Wall.
00632_ The unstable cave ceiling collapses.
00638_ Mining Laser destroyed.
00639_ U-05 Engineer builds a Wall.
00640_ The unstable cave ceiling collapses.
00643_ U-05 Engineer builds a Wall.
00643_ Acquired Aluminum Leg.
00645_ Wheel destroyed.
00646_ Lgt. Treads destroyed.
00647_ U-05 Engineer lays Concrete.
00648_ U-05 Engineer builds a Wall.
00651_ Ion Engine destroyed.
00653_ U-05 Engineer builds a Wall.
00657_ U-05 Engineer lays Concrete.
00658_ U-05 Engineer builds a Wall.
00659_ Sml. Laser destroyed.
00660_ Aluminum Leg destroyed.
00663_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              249
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockDamperRailgun
  Manual?         0
Play Time         00:19:13
  Cumulative      4.4 hours
  Start           2020.09.23 @ 15:41:27
  End             2020.09.23 @ 21:59:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bc2f9c6a-d59a-48a2-9e7e-07a057381200