Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.03 @ 13:30:03 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (750) 750 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2480 Bonus ------- None Cogmind --------- Core Integrity 393/550 Matter 300/300 Energy 58/125 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (6) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun > --- INVENTORY (15) --- Aluminum Leg Melee Analysis Suite Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Heavy EM Pulse Gun > --- INVENTORY -------- Aluminum Leg Melee Analysis Suite Heavy Armor Plating [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Heavy Armor Plating Weapon Small Laser Energy Gun Small Laser Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon . | . . . . Parts Attached 33 | 3 7 3 20 Power 4 | . . 1 3 Engine 2 | . . 1 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 17 | 2 2 2 11 Treads . | . . . . Leg 17 | 2 2 2 11 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 . 3 Device 1 | . . . 1 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 6 | . 3 . 3 Energy Gun 5 | . 2 . 3 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 3 | . . . 3 System Corruption 4 | . . . 4 Parts Lost 16 | . 3 1 12 Power 2 | . . . 2 Propulsion 9 | . 2 . 7 Utility 1 | . . . 1 Weapon 4 | . 1 1 2 Highest Loss Streak 8 | . 2 1 8 Average Slot Usage (%) 69 | . 58 80 75 Engine 2 | . . 3 4 Core 1 | . . . 4 Leg 38 | . 28 44 46 Storage 10 | . 14 11 6 Energy Gun 14 | . 15 22 9 Naked Turns . | . . . . Heaviest Build 31 | 5 22 29 31 Greatest Support 77 | 20 23 43 77 Greatest Overweight (x) 2 | . 2 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 6 14 15 12 Most Carried 12 | 1 9 8 12 Average Carried 6 | . 5 6 6 Final Capacity 15 | 8 15 15 15 Final Carried 8 | . 7 8 4 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 574 | 187 162 45 180 Remotely . | . . . . Salvage Created 1027 | . 185 145 697 Parts 63 | . 13 9 41 Haulers Intercepted . | . . . . Recyclers Shooed 5 | . . 2 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 4 2 12 Melee 1 | . 1 . . Guns 17 | . 3 2 12 Classes Destroyed 8 | . 1 3 4 Worker 5 | . . 1 4 Tunneler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 2 | . . . 2 Grunt 12 | . 4 1 7 Duelist 2 | . . . 2 Sentry 2 | . . 1 1 Best Kill Streak 8 | . 2 1 8 Combat Bots Only 3 | . 2 1 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2042 | . 387 84 1571 Core 260 | . 89 14 157 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 64 96 . Volleys Fired 115 | . 20 26 69 Largest 2 | . 1 2 2 Hottest 105 | . 40 80 105 Shots Fired 153 | . 20 52 81 Gun 149 | . 16 52 81 Cannon . | . . . . Launcher . | . . . . Special 4 | . 4 . . Kinetic . | . . . . Thermal 121 | . 20 52 49 Explosive . | . . . . Electromagnetic 32 | . . . 32 Robot Hit Streak 16 | . 13 16 9 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 109 | . 15 36 58 Core Hits 54 | . 10 9 35 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1672 | . 176 385 1111 Guns 1358 | . 143 385 830 Cannons . | . . . . Explosions 281 | . . . 281 Melee . | . . . . Ramming 10 | . 10 . . Kinetic . | . . . . Thermal 1325 | . 166 385 774 Explosive . | . . . . Electromagnetic 337 | . . . 337 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 5 | . . . 5 Message Errors 1 | . . . 1 Parts Rejected 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles . | . . . . Explosions 3 | . . . 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 58 | . . . 58 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed 8 | . 8 . . Kicked 8 | . 8 . . Crushed . | . . . . Highest Temperature 338 | . 4 84 338 Average Temperature 148 | . 2 35 181 Received Heat Transfer 831 | . 213 15 603 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 1 1 Heat Transferred 2894 | . 399 875 1620 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 267 | . 105 127 267 Initial 49 | . . 35 49 Average 87 | . 52 73 146 Maximum Alert Level 1 | . . . 1 Low Security (%) 88 | 100 100 100 66 Level 1 11 | . . . 33 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 7 6 22 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 916 | 31 370 202 313 Spaces Moved 387 | 28 178 85 96 Core 10 | 10 . . . Treads . | . . . . Legs 377 | 18 178 85 96 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 135 | 95 157 120 120 Slowest Speed 280 | 120 280 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 4 35 13 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . . 9 Melee . | . . . . Projectile . | . . . . AOE 9 | . . . 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 609 | 31 241 132 205 Wait 46 | . 17 16 13 Move 384 | 27 177 84 96 Hop . | . . . . Pick Up 19 | 1 10 3 5 Fast Attach 20 | 2 4 1 13 Attach 12 | 1 3 2 6 Detach . | . . . . Swap 1 | . . . 1 Drop 4 | . 2 . 2 Fire 115 | . 20 26 69 Melee . | . . . . Ram . | . . . . Kick 8 | . 8 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x2 598 | -9/Materials | Discovered new exit (range 5) 604 | -9/Materials | Entered another Materials area 604 | -8/Materials | Evolved 2 slots: Propulsion x2 692 | -8/Materials | Build established: Scavenger-Mutant 781 | -8/Materials | Lost 8 parts (1p5n2w) 917 | -8/Materials | Self-destructed Last Messages --------------- 00893_ U-05 Engineer lays Concrete. 00895_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 00895_ U-05 Engineer lays Concrete. 00895_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 00897_ U-05 Engineer builds a Wall. 00898_ R-06 Scavenger inserts Wheel into recycling unit. 00898_ System corrupted: Hvy. EM Pulse Gun failed to cycle. 00899_ U-05 Engineer lays Concrete. 00900_ K-01 Serf collects debris. 00900_ U-05 Engineer lays Concrete. 00901_ R-06 Scavenger inserts Flight Unit into recycling unit. 00901_ U-05 Engineer builds a Wall. 00901_ U-05 Engineer lays Concrete. 00904_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00905_ U-05 Engineer lays Concrete. 00906_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00908_ K-01 Serf collects debris. 00917_ System corrupted: Imp. Aluminum Leg rejected. 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"?????????????????????????? | | ?????????????????????#+??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ??????????????????????T??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedMediumNanoactuators Manual? 0 Play Time 00:11:25 Cumulative 133.8 hours Start 2021.07.03 @ 03:17:05 End 2021.07.03 @ 13:30:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 73 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a30e1d3-258b-4e89-9193-ffbbaf71bc8f