Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 21:47:10 Player: ZowhanFlame Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (4937) 4937 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 10235 Bonus ------- High Alert Combat Kills 753 Cogmind --------- Core Integrity 52/1000 Matter 300/300 Energy 100/100 System Corruption 51% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Phase Shifter Heavy Laser Scythe Scythe Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Signal Interpreter Layered Heavy Armor Plating > --- WEAPON ----------- Wave Gun Variable Charge Gun Improved KE Penetrator Power Maul > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Neutrino Core Improved Treads Armored Medium Treads Nuclear Pulse Thruster Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Heavy Laser Heavy Laser Plasma Cannon Mass Driver Proton Missile Launcher [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 4 | . . . 1 1 1 1 . Utility 4 | . . . 1 1 1 1 . Weapon 2 | . . 2 . . . . . Parts Attached 123 | 6 2 15 10 21 4 65 . Power 13 | 1 . 1 1 1 1 8 . Engine 8 | 1 . . . 1 1 5 . Core 4 | . . 1 1 . . 2 . Reactor 1 | . . . . . . 1 . Propulsion 36 | 2 . 4 3 6 1 20 . Treads 4 | . . . . . . 4 . Leg 31 | 2 . 4 3 6 1 15 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 31 | 1 1 1 3 6 2 17 . Device 12 | . 1 1 . 2 1 7 . Storage 3 | 1 . . 1 . . 1 . Processor 3 | . . . 2 . 1 . . Hackware . | . . . . . . . . Protection 13 | . . . . 4 . 9 . Artifact . | . . . . . . . . Weapon 43 | 2 1 9 3 8 . 20 . Energy Gun 14 | . . 1 . 4 . 9 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 19 | 2 1 7 1 3 . 5 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 4 | . . 1 1 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . Corrupted Parts 5 | . . . . . . 5 . System Corruption 34 | . . . . . . 34 . Parts Lost 60 | . . . . 7 . 53 . Power 5 | . . . . . . 5 . Propulsion 21 | . . . . 3 . 18 . Utility 17 | . . . . 1 . 16 . Weapon 17 | . . . . 3 . 14 . Highest Loss Streak 16 | . . . . 3 . 16 . To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 92 | . 95 100 99 99 99 86 . Engine 3 | . 14 4 . 3 6 3 . Core 2 | . . 6 9 3 . . . Treads 1 | . . . . . . 3 . Leg 24 | . 28 22 26 29 33 20 . Device 9 | . 9 11 9 5 12 11 . Storage 6 | . 14 11 9 7 6 5 . Processor 5 | . . . 8 7 6 4 . Protection 5 | . . . . 8 6 6 . Energy Gun 5 | . . 2 . 5 6 8 . Ballistic Gun 16 | . 28 40 31 16 13 6 . Impact Weapon 3 | . . . . 4 6 4 . Naked Turns 4 | . . . . . . 4 . Heaviest Build 74 | 13 15 23 38 49 46 74 . Greatest Support 105 | 20 20 26 43 56 58 105 . Greatest Overweight (x) 12 | . . 1 . 1 . 12 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 . Average Capacity 13 | 6 8 8 11 15 15 14 . Most Carried 15 | 6 8 8 15 15 14 15 . Average Carried 12 | 3 7 7 10 13 13 13 . Final Capacity 15 | 8 8 8 15 15 15 5 5 Final Carried 15 | 6 8 8 15 15 13 5 5 Class Distribution -------------------- 33% | Scavenger-Tank 22% | Scavenger-Skirmisher 18% | Scavenger-Assassin 16% | Skirmisher 5% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Matter Collected 3010 | 173 90 376 501 484 . 1386 . Remotely . | . . . . . . . . Salvage Created 5257 | . 90 587 502 806 . 3272 . Parts 256 | . 5 44 33 35 . 139 . Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 6 | . . 1 . 1 . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 100 | . 2 13 12 13 . 60 . Melee 6 | . . . 4 . . 2 . Guns 83 | . 2 13 8 10 . 50 . AOE 3 | . . . . . . 3 . Classes Destroyed 16 | . 1 4 2 4 . 5 . Worker 4 | . . . . 2 . 2 . Builder 2 | . . . . . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . . . . 1 . Recycler 4 | . . 1 . 2 . 1 . Watcher 5 | . . 1 1 1 . 2 . Swarmer 26 | . . 4 4 2 . 16 . Saboteur 1 | . . . . . . 1 . Grunt 32 | . 2 4 4 6 . 16 . Brawler 2 | . . . . 2 . . . Duelist 4 | . . . 1 1 . 2 . Protector 1 | . . . . 1 . . . Sentry 12 | . . 5 2 . . 5 . Specialist 2 | . . . . . . 2 . Hunter 5 | . . . 1 . . 4 . Programmer 15 | . . . . 1 . 14 . Best Kill Streak 8 | . 1 8 4 6 . 7 . Combat Bots Only 7 | . 1 7 4 4 . 7 . Max Kills in Single Turn 2 | . 1 2 1 1 . 2 . Gunslinging 1 | . . . . . . 1 . Exploded 2 | . . . . . . 2 . Melee 1 | . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Hostile Shots Fired 661 | . 8 33 56 55 . 509 . Missed 160 | . . 11 9 12 . 128 . Damage Taken 10195 | . 90 297 690 1095 . 8023 . Core 1104 | . . 46 94 16 . 948 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 100 88 82 97 100 . . Volleys Fired 241 | 1 6 24 30 28 . 152 . Largest 4 | 1 2 4 4 3 . 3 . Hottest 205 | 20 40 100 92 119 . 205 . Shots Fired 716 | 1 12 93 107 80 . 423 . Gun 709 | 1 12 92 107 80 . 417 . Cannon 2 | . . . . . . 2 . Launcher 5 | . . 1 . . . 4 . Special . | . . . . . . . . Kinetic 435 | 1 12 80 107 68 . 167 . Thermal 259 | . . 12 . 8 . 239 . Explosive 1 | . . 1 . . . . . Electromagnetic 21 | . . . . 4 . 17 . Robot Hit Streak 23 | . 5 7 13 18 . 23 . Robot Miss Streak 7 | 1 1 4 5 5 . 7 . Penetration Max 1 | . . . . 1 . 1 . Secondary Targets 10 | . . 1 . 1 . 8 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . Shots Hit Robots 493 | . 8 52 63 67 . 303 . Core Hits 216 | . 3 26 19 33 . 135 . Critical Kills 4 | . . . . 1 . 3 . Critical Parts Destroyed 10 | . . . 2 2 . 6 . Critical Strikes 24 | . . . 3 3 . 18 . Burn 7 | . . . . . . 7 . Destroy 8 | . . . 2 2 . 4 . Corrupt 2 | . . . . . . 2 . Smash 6 | . . . . 1 . 5 . Sever 1 | . . . 1 . . . . Melee Attacks 85 | . . . 14 32 . 39 . Impact 55 | . . . . 16 . 39 . Slashing 30 | . . . 14 16 . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 2 . 3 . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11915 | . 106 609 1085 1771 . 8344 . Guns 9054 | . 106 609 733 1386 . 6220 . Cannons . | . . . . . . . . Explosions 864 | . . . . . . 864 . Melee 1991 | . . . 352 385 . 1254 . Ramming 6 | . . . . . . 6 . Kinetic 5003 | . 106 518 733 1208 . 2438 . Thermal 4313 | . . 91 . 132 . 4090 . Explosive . | . . . . . . . . Electromagnetic 602 | . . . . 46 . 556 . Impact 1639 | . . . . 385 . 1254 . Slashing 352 | . . . 352 . . . . Piercing . | . . . . . . . . Highest Corruption 51 | . . . . 9 . 51 . Average Corruption 16 | . . . . 6 . 21 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 148 | . . . . 28 . 120 . Message Errors 35 | . . . . 9 . 26 . Matter Fused 31 | . . . . 5 . 26 . Heat Flow Errors 14 | . . . . 3 . 11 . Energy Discharges 17 | . . . . 3 . 14 . Parts Rejected 3 | . . . . . . 3 . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 9 | . . . . 3 . 6 . Data Loss (major) 4 | . . . . . . 4 . Misfires 8 | . . . . 1 . 7 . Alerts 1 | . . . . . . 1 . Misdirections 4 | . . . . . . 4 . Weapon Failures 21 | . . . . 3 . 18 . Overload Shots . | . . . . . . . . Overflow Damage 743 | . . . 10 113 . 620 . Projectiles 6 | . . . . 6 . . . Explosions 40 | . . . . . . 40 . Melee 697 | . . . 10 107 . 580 . Knockbacks 13 | . . . . 4 . 9 . Impact 12 | . . . . 3 . 9 . Kinetic . | . . . . . . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 14 | . . 14 . . . . . Shots 1 | . . 1 . . . . . Rammed 2 | . . . . . . 2 . Targets Rammed 5 | . . . . . . 5 . Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 351 | . . 144 120 238 . 351 . Average Temperature 73 | . . 35 44 95 . 96 . Received Heat Transfer 1495 | . 48 126 198 216 . 907 . Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 17 | . . . . 3 . 14 . Impact Corruptions 27 | . . . . 6 . 21 . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 22 | . . . . . . 22 . Heat Transferred 7470 | . . 200 . 296 . 6974 . Parts Sabotaged 3 | . . . . . . 3 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Peak Influence 1162 | . 97 379 266 321 102 1162 . Initial 120 | . . 40 119 120 102 49 . Average 312 | . 34 224 185 161 102 475 . Maximum Alert Level 4 | . . 1 1 1 . 4 . Low Security (%) 47 | 100 100 44 40 59 100 34 . Level 1 27 | . . 55 59 40 . 13 . Level 2 7 | . . . . . . 15 . Level 3 14 | . . . . . . 29 . Level 4 3 | . . . . . . 7 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . 2 3 . 14 . Investigation 2 | . . . 1 1 . . . Extermination 6 | . . . . 1 . 5 . Reinforcement 7 | . 1 . . . . 6 . Assault 4 | . . . . 1 . 3 . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Distress Signals 7 | . . 2 . . . 5 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 145 | . 4 22 15 17 . 87 . Peak Tracking Total 8 | . 2 6 4 5 . 8 . Tactical Retreats 9 | . 1 1 . 1 . 6 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Traps Triggered 4 | . . . 1 2 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Disabled 9 | . . . . 2 . 7 . Max in Single Turn 7 | . . . . 1 . 7 . Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . 2 . 4 . Machine Destruction 2 | . . . . 2 . . . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Turns Passed 6467 | 74 211 723 765 1333 279 3082 . Spaces Moved 3472 | 53 148 408 413 793 226 1431 . Core 13 | 10 . . . . . 3 . Treads 281 | . . . . . . 281 . Legs 3178 | 43 148 408 413 793 226 1147 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 . Average Speed 135 | 106 120 125 120 127 120 152 . Slowest Speed 650 | 120 120 190 120 190 120 650 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 18 | 4 31 36 28 18 3 24 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 40 | . . 8 3 25 . 4 . Terrain Destroyed 83 | . . 8 3 25 . 47 . Melee 32 | . . . 3 25 . 4 . Projectile 10 | . . . . . . 10 . AOE 41 | . . 8 . . . 33 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Total 4564 | 66 170 570 601 997 234 1926 . Wait 504 | 1 7 103 105 104 3 181 . Move 3466 | 52 147 407 412 792 225 1431 . Hop . | . . . . . . . . Pick Up 80 | 6 4 7 17 11 . 35 . Fast Attach 43 | 6 2 2 3 3 1 26 . Attach 44 | . . 2 2 9 2 29 . Detach 7 | . 1 . 1 1 1 3 . Swap 36 | . . 11 5 9 1 10 . Drop 54 | . 3 14 12 8 1 16 . Fire 241 | 1 6 24 30 28 . 152 . Melee 85 | . . . 14 32 . 39 . Ram 1 | . . . . . . 1 . Kick 3 | . . . . . . 3 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Discovered new exit (range 6) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Weapon x2 538 | -9/Materials | Destroyed 7 combat bots 616 | -9/Materials | Build established: Skirmisher 995 | -9/Materials | Discovered new exit (range 4) 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1624 | -8/Materials | Build established: Scavenger-Skirmisher 1755 | -8/Materials | Discovered new exit (range 14) 1762 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Identified exit to Factory 1774 | -8/Materials | Entered Factory 1774 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2203 | -7/Factory | Crushed by falling debris 2340 | -7/Factory | Lost 3 parts (2n1w) 3088 | -7/Factory | Discovered new exit (range 13) 3106 | -7/Factory | Identified exit to Factory 3107 | -7/Factory | Entered another Factory area 3107 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3332 | -6/Factory | Discovered new exit (range 8) 3345 | -6/Factory | Identified exit to Factory 3386 | -6/Factory | Entered another Factory area 3386 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3436 | -5/Factory | Build established: Scavenger-Assassin 3711 | -5/Factory | Lost 3 parts (2n1u) 4120 | -5/Factory | Discovered new exit (range 15) 4189 | -5/Factory | Identified exit to Upper Caves 4322 | -5/Factory | Lost 3 parts (1p2u) 4382 | -5/Factory | System corruption reached 10% 4488 | -5/Factory | Lost 6 parts (3n1u2w) 4565 | -5/Factory | Cargo convoy interrupted 4608 | -5/Factory | Build established: Scavenger-Tank 6059 | -5/Factory | Core integrity fell below 50% 6086 | -5/Factory | First assault squad dispatched 6238 | -5/Factory | Destroyed 7 combat bots 6241 | -5/Factory | System corruption reached 30% 6245 | -5/Factory | Lost 9 parts (1p2n3u3w) 6466 | -5/Factory | Core integrity fell below 20% 6468 | -5/Factory | Entered Upper Caves 6468 | -5/Upper Caves | Self-destructed Last Messages --------------- 06452_ OOCSY2TK NOSUCT8UHZ1 PIZG %WHLZ8D% 06452_ Penetrated by Slug. 06452_ Knocked back. 06454_ Adv. ECM Suite destroyed. 06457_ Gamma Rifle destroyed. 06457_ Knocked back. 06460_ Mass Driver destroyed. [Achievement: Z1$+NX3F=JRE3_ZNQR] 06462_ C-30 ARC bursts open, deploying its payload. 06462_ G-67 Veteran unfolds itself. 06462_ G-50 Soldier unfolds itself. 06462_ I-47 Archangel unfolds itself. 06463_ K-01 Serf collects debris. 06464_ Lrg. Storage Unit destroyed. 06465_ U-05 Engineer builds a Wall. 06467_ Slammed into U-05 Engineer. 06467_ Destabilizing: Core damaged (-40). 06468_ Slammed into P-70 Sage. LOCATION=UPPER CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ##?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ??????####??????????????? | | ??????????????????????# ????? ???????????????? | | ?????????????????????## ???? ??????????????? | | ?????????????????????? ??## "" "??????????????? | | ??????????????# ?????# ## """ ?????????????? | | ???????????????# k ### "" "" #???????????? | | ???????????????# k " #???????????? | | ???????????????# @ """"?????????????? | | ??????????????# ##### """""?????????????? | | ????????????????????????# ""??????????????? | | ????????????????????????## #???????????? | | ??????????????????????????## ### #??????????? | | ????????????????????????????# ##???????????????? | | ????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It's Just You Power Corrupts Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CannonArmoredDrive Manual? 0 Play Time 02:31:09 Cumulative 11.6 hours Start 2024.04.06 @ 17:12:37 End 2024.04.06 @ 21:47:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8620a6a3-6a43-449e-b51b-6847e0a8571f