Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.20 @ 16:33:37 Player: Nic Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1788) 1788 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (944) 944 TOTAL SCORE: 5832 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 313 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Coolant Injector High-capacity Storage Unit Weight Redist. System Structural Scanner Enhanced Optical Array System Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- EM Shotgun Heavy EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Coolant Injector Coolant Injector High-capacity Storage Unit Weight Redist. System Structural Scanner Enhanced Optical Array Hardened Medium Armor Plating Reflective Plating System Shield Rocket Launcher Field Lobotomy Kit Great Maul [Rating: 35] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Battery Device Advanced Sensor Array Storage High-capacity Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 74 | 9 10 5 2 4 36 8 Power 9 | 1 1 1 . . 6 . Engine 5 | 1 . 1 . . 3 . Core 4 | . 1 . . . 3 . Reactor . | . . . . . . . Propulsion 20 | 4 1 2 . . 9 4 Treads 2 | . . . . . 2 . Leg 9 | 3 1 . . . 1 4 Wheel 1 | 1 . . . . . . Hover 6 | . . 2 . . 4 . Flight 2 | . . . . . 2 . Utility 21 | . 3 2 1 1 12 2 Device 6 | . 1 1 1 1 2 . Storage 3 | . . . . . 3 . Processor 4 | . 1 . . . 3 . Hackware 1 | . . . . . 1 . Protection 7 | . 1 1 . . 3 2 Artifact . | . . . . . . . Weapon 24 | 4 5 . 1 3 9 2 Energy Gun 7 | 1 2 . . . 4 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 7 | 3 2 . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 . . 3 1 . Special Weapon 2 | . . . 1 . . 1 Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . Parts Lost 16 | . . . . . 5 11 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 4 | . . . . . 1 3 Weapon 6 | . . . . . 4 2 Highest Loss Streak 11 | . . . . . 3 11 Average Slot Usage (%) 95 | . 97 100 100 99 95 86 Engine 10 | . 11 2 14 14 7 17 Core 4 | . 2 11 . . 9 . Treads 1 | . . . . . 4 . Leg 8 | . 28 23 . . 1 11 Hover 10 | . . 4 28 28 10 . Device 6 | . . 4 14 14 7 . Storage 7 | . . . . . 13 17 Processor 7 | . 12 9 . . 8 9 Protection 9 | . 11 14 14 14 4 8 Energy Gun 9 | . 13 14 11 . 13 . Ballistic Gun 6 | . 2 14 14 13 2 7 Launcher 6 | . 11 . . 14 7 . Special Weapon 1 | . . . 2 . . 5 Impact Weapon 1 | . . . . . 1 8 Naked Turns . | . . . . . . . Heaviest Build 85 | 7 16 14 18 14 77 85 Greatest Support 44 | 20 20 44 44 44 44 25 Greatest Overweight (x) 13 | . . . . . 8 13 Average Overweight (x) . | . . . . . 1 4 Largest Inventory Capacity 12 | 4 4 4 4 4 12 12 Average Capacity 6 | 4 4 4 4 4 7 12 Most Carried 12 | 4 4 4 4 4 12 10 Average Carried 4 | 1 3 3 3 3 6 7 Final Capacity 12 | 4 4 4 4 4 12 12 Final Carried 10 | 1 3 3 4 4 10 7 Class Distribution -------------------- 53% | Mutant 22% | Scavenger-Scout 18% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Scout | -9/Mines Scavenger-Scout | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 1318 | 294 168 149 . 102 526 79 Remotely . | . . . . . . . Salvage Created 1880 | 40 410 53 . 71 1149 157 Parts 139 | 3 32 7 . 9 82 6 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 50 | 1 11 4 . 4 27 3 Melee 4 | . . . . . 1 3 Guns 21 | 1 3 3 . 4 10 . Cannons 6 | . . . . . 6 . AOE 18 | . 8 1 . . 9 . Classes Destroyed 12 | 1 6 1 . . 4 . Worker 5 | . 2 . . 1 2 . Builder 5 | . 2 . . . 3 . Hauler 3 | . 1 . . . 2 . Recycler 1 | . 1 . . . . . Mechanic 1 | . . . . . 1 . Watcher 7 | . 3 . . . 4 . Swarmer 19 | . 3 3 . 4 9 . Grunt 21 | 1 8 . . . 9 3 Brawler 1 | . . . . . 1 . Sentry 6 | . . . . . 6 . Hunter 2 | . . . . . 2 . Assembled 1 | . . 1 . . . . Best Kill Streak 13 | 1 10 3 . 4 13 3 Combat Bots Only 5 | 1 3 3 . 3 5 3 Max Kills in Single Turn 5 | 1 3 2 . 2 5 1 Gunslinging . | . . . . . . . Exploded 4 | . 3 1 . . 4 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 3202 | . 299 122 . 221 1101 1459 Core 629 | . 46 17 . 16 90 460 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 . . . 68 . . Volleys Fired 151 | 1 41 12 . 16 64 17 Largest 3 | 2 2 2 . 2 3 2 Hottest 148 | 40 95 60 . 50 148 20 Shots Fired 233 | 2 55 24 . 19 111 22 Gun 161 | 2 36 24 . 16 66 17 Cannon 31 | . . . . . 31 . Launcher 36 | . 19 . . 3 14 . Special 5 | . . . . . . 5 Kinetic 62 | 2 3 12 . 16 12 17 Thermal 88 | . 33 . . . 55 . Explosive 36 | . 19 . . 3 14 . Electromagnetic 42 | . . 12 . . 30 . Robot Hit Streak 40 | 2 12 13 . 3 40 16 Robot Miss Streak 4 | . 2 2 . 3 4 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 171 | 2 42 19 . 7 82 19 Core Hits 133 | 2 35 10 . 6 72 8 Critical Hits 4 | . . 1 . . 3 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 2 | . . 1 . . 1 . Melee Attacks 17 | . . . . . 8 9 Impact 17 | . . . . . 8 9 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4592 | 21 1462 248 . 194 2381 286 Guns 1450 | 21 318 163 . 65 803 80 Cannons 310 | . . . . . 310 . Explosions 2443 | . 1144 73 . 129 1097 . Melee 375 | . . . . . 169 206 Ramming 14 | . . 12 . . 2 . Kinetic 304 | 21 7 66 . 65 65 80 Thermal 1195 | . 311 73 . . 811 . Explosive 2110 | . 1144 . . 129 837 . Electromagnetic 594 | . . 97 . . 497 . Impact 375 | . . . . . 169 206 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 71 | . 32 . . 1 33 5 Projectiles . | . . . . . . . Explosions 46 | . 32 . . 1 13 . Melee 25 | . . . . . 20 5 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 168 | . 63 6 . 32 67 . Shots 6 | . 3 . . 1 2 . Rammed 2 | . . 1 . . 1 . Targets Rammed 3 | . . 1 . . 2 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 566 | . 333 104 . 20 566 16 Average Temperature 124 | . 113 46 . 6 151 8 Received Heat Transfer 987 | . 129 . . . 327 531 Effects 15 | . . . . . 15 . Shutdowns 4 | . . . . . 4 . Interference 9 | . . . . . 9 . Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . 4 . Impact Corruptions 2 | . . . . . 1 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1959 | . 709 100 . . 1150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 . . 3 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 675 | 20 214 155 . 148 675 475 Initial 345 | . 11 70 . . . 345 Average 237 | 15 93 109 . 99 373 410 Maximum Alert Level 2 | . 1 . . . 2 2 Low Security (%) 49 | 100 86 100 . 100 7 . Level 1 21 | . 13 . . . 38 32 Level 2 29 | . . . . . 53 67 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . . . 5 . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | 1 17 10 . 6 46 16 Peak Tracking Total 8 | 1 4 8 . 3 5 8 Tactical Retreats 2 | . . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 5 | . 3 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 8 | . 2 . . . 6 . Max in Single Turn 2 | . 2 . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 15 | . 5 . 3 . 7 . Terminals 7 | . 3 . . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 54 | . 20 . 25 . 9 . Successful 45 | . 14 . 25 . 6 . Failed 9 | . 6 . . . 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 9 | . 1 . 8 . . . Terminals 16 | . 10 . . . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 12 | . 10 . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 33 | . 5 . 25 . 3 . Record 27 | . 3 . 24 . . . Machine Index 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 11 | . 9 . . . 2 . Recycle Component 2 | . 2 . . . . . Process 2 | . 2 . . . . . Report Inventory 4 | . 2 . . . 2 . Retrieve Matter 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . . . 3 . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 18 | . 18 . . . . . Retrieved Matter 18 | . 18 . . . . . Retrieved Components 8 | . 8 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 2 | . . . . . . 2 Largest Group 1 | . . . . . . 1 Highest-Rated Group 16 | . . . . . . 16 Highest-Rated Ally 16 | . . . . . . 16 Total Orders 1 | . . . . 1 . . STAY 1 | . . . . 1 . . Ally Attacks 29 | . . . . 3 16 10 Total Damage 1207 | . . . . 189 862 156 Kills 11 | . . . . 2 7 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 2 | . . . . 1 1 . Field Lobotomies 2 | . . . . . . 2 Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 4396 | 389 690 344 490 479 1412 592 Spaces Moved 2875 | 166 401 266 633 546 689 174 Core 28 | 26 . . . . 1 1 Treads 247 | . . . . . 247 . Legs 966 | 140 401 202 . . 50 173 Wheels . | . . . . . . . Hover 1632 | . . 64 633 546 389 . Flight 2 | . . . . . 2 . Fastest Speed 50 | 50 120 76 76 76 76 180 Average Speed 112 | 109 120 109 76 76 137 246 Slowest Speed 700 | 120 120 120 76 76 450 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . 2 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 60 | 18 70 59 91 99 56 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 335 | . 151 3 . 35 146 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 335 | . 151 3 . 35 146 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 3809 | 373 558 300 643 593 1046 296 Wait 522 | 183 82 . . 20 159 78 Move 2859 | 165 400 265 632 541 682 174 Hop 5 | . . . . 2 3 . Pick Up 98 | 10 15 7 5 5 52 4 Fast Attach . | . . . . . . . Attach 57 | 7 5 5 2 3 28 7 Detach 5 | 1 1 . . . 3 . Swap 17 | 2 5 . . 1 8 1 Drop 67 | 4 9 7 4 5 37 1 Fire 151 | 1 41 12 . 16 64 17 Melee 17 | . . . . . 8 9 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis 7 | . . 2 . . . 5 Rewire . | . . . . . . . Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 390 | -11/Scrapyard | Entered Materials 391 | -10/Materials | Build established: Mutant 798 | -10/Materials | Discovered new exit (range 13) 1049 | -10/Materials | Discovered new exit (range 8) 1080 | -10/Materials | Entered Mines 1113 | -10/Mines | Found a hidden stash of uninstalled traps 1176 | -10/Mines | Discovered new exit (range 5) 1210 | -10/Mines | Identified exit to Exiles 1242 | -10/Mines | Learned 2 Materials zone layouts 1272 | -10/Mines | Learned Materials stockpile data 1291 | -10/Mines | Assembled infested the area 1339 | -10/Mines | Met 8R-AWN 1424 | -10/Mines | Entered Exiles 1446 | -10/Exiles | Welcomed by 8R-AWN 1469 | -10/Exiles | Met EX-HEX 1519 | -10/Exiles | Met EX-DEC 1547 | -10/Exiles | Visited The Gauntlet 1643 | -10/Exiles | Learned location of Zion (-7) 1663 | -10/Exiles | Build established: Scavenger-Mutant 1694 | -10/Exiles | Discovered new exit (range 14) 1739 | -10/Exiles | Met EX-BIN 1750 | -10/Exiles | Aligned with FarCom system 1751 | -10/Exiles | Given EX-Vault access code 1810 | -10/Exiles | Opened EX-Vault 1816 | -10/Exiles | Found Prototype Special Weapon 1817 | -10/Exiles | Identified Field Lobotomy Kit 1821 | -10/Exiles | Found Deploy-a-Sentry 1825 | -10/Exiles | Found Deploy-a-Sentry 1844 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1879 | -10/Exiles | Learned about 8R-AWN's background 1905 | -10/Exiles | Discovered new exit (range 14) 1914 | -10/Exiles | Stole two prototypes: Field Lobotomy Kit, Deploy-a-Sentry 1914 | -10/Exiles | Entered Mines 1922 | -9/Mines | Discovered new exit (range 6) 1948 | -9/Mines | Learned location of Storage (-8) 2051 | -9/Mines | DAS Turret deployed 2203 | -9/Mines | Build established: Scavenger-Scout 2352 | -9/Mines | Discovered new exit (range 10) 2367 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2393 | -9/Mines | Entered Materials 2393 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2395 | -8/Materials | Discovered new exit (range 15) 2502 | -8/Materials | DAS Turret deployed 3515 | -8/Materials | Garrison activated, responded to threat 3781 | -8/Materials | Lost 3 parts (3w) 3798 | -8/Materials | Identified exit to Garrison 3805 | -8/Materials | Entered Garrison 3867 | -8/Garrison | Build established: Mutant 4130 | -8/Garrison | Triggered checkpoint 4136 | -8/Garrison | Assimilated G-47 Trooper with FLK Orb 4147 | -8/Garrison | Assimilated G-47 Trooper with FLK Orb 4222 | -8/Garrison | Triggered checkpoint 4310 | -8/Garrison | Triggered checkpoint 4383 | -8/Garrison | Core integrity fell below 50% 4393 | -8/Garrison | Core integrity fell below 20% 4397 | -8/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 04360_ G-50 Soldier destroyed. 04363_ G-47 Trooper destroyed. 04367_ Penetrated by Slug. 04368_ Acquired 20 matter. 04370_ Destroyed Flight Unit. 04370_ S-10 Pest system corrupted by crushing effect. 04371_ Cld. Ion Engine destroyed. 04372_ S-10 Pest destroyed. 04373_ Penetrated by Slug. 04373_ Aluminum Leg destroyed. 04379_ Penetrated by Slug. 04382_ Reflective Plating destroyed. 04382_ Aluminum Leg destroyed. 04385_ S-10 Pest destroyed. 04385_ Great Maul destroyed. 04385_ Hcp. Battery destroyed. 04388_ S-10 Pest destroyed. 04394_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????+ ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ??????????? ?????????# #????????????????????????? | | ??????????# ???????# #????????????????????????? | | ??????????# ##""""## s##???????????????????????? | | ??????????? =%[##??????????????????????? | | ???????????? = ??????????????????????? | | ?????????????? sh ???????????????????????? | | ??????????# ?#^ ?#=%s#???????????????????????? | | ??????????# ## ##Y*=###?????????????????????? | | ??????????" ^ *%%C#?????????????????????? | | ??????????" s %C#?????????????????????? | | ?????????b" =% #?????????????????????? | | ?????????b" = @C#?????????????????????? | | ??????????# ## ## ###?????????????????????? | | ??????????# ## ## %=######################### | | ??????????# [% | | ??????????# ########## ### | | ??????????# ####### #????????# #?# | | ??????????## ##""""## ##?????# #????????#####?# | | ???????????#????b??b?# #??????# #??????????????# | | ?????????????????????# #??????# #??????????????# | | ?????????????????????# #??????# #??????????????# | | ?????????????????????# #??????# #??????????????# | | ?????????????????????# #??????# #??????????????# | | ?????????????????????# #??????# #????????#####?# | | ?????????????????????# ######## #????????#%!%#?# | | ?????????????????????# ^^ ########## [ ### | | ?????????????????????# ^ | | ?????????????????????########### ################ | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# ##############?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Survived The Infestation Librarian Loot Pinata Novice Programmer Remodeling Risk Taker Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed NovaInsulatedBarrier Manual? 0 Play Time 02:01:02 Cumulative 3.9 hours Start 2020.09.20 @ 13:16:22 End 2020.09.20 @ 16:33:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bd75c654-a125-4733-80c9-6a9ee24d8105