Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 01:21:54

Player: Darcyisverycute

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (36)      180
Value Destroyed (944)      944
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (137)                137
              TOTAL SCORE: 3021

 Bonus
-------
High Alert Combat Kills    30
Follower Combat Kills      140
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/400
Matter                     100/300
Energy                     19/100
System Corruption          0%
Temperature                Warm (188)
Movement                   Core (600) Ox11
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (2) ------
      Large Storage Unit
      Light Armor Plating
>           --- WEAPON (2) -------
      Heavy Plasma Cannon
      Light Cannon
>           --- INVENTORY (15) ---
   Advanced Visual Processing Unit
            Targeting Computer
            Armor Integrity Analyzer
            Matter Filter
   Improved Assault Rifle
            Minigun
            Gauss Rifle
            Battle Cannon
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
   Improved Titanium Leg
>           --- UTILITY ----------
      Large Storage Unit
    Layered Light Armor Plating
>           --- WEAPON -----------
      Heavy Plasma Cannon
      Light Cannon
>           --- INVENTORY --------
   Advanced Visual Processing Unit
            Targeting Computer
            Armor Integrity Analyzer
            Matter Filter
      Light Armor Plating
   Improved Assault Rifle
            Minigun
            Gauss Rifle
            Battle Cannon
  Makeshift Sword
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             46   | 8   .   2   14  .   9   13  
  Power                    3    | 1   .   .   1   .   1   .   
    Engine                 3    | 1   .   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 3   .   1   7   .   3   1   
    Treads                 8    | .   .   .   5   .   3   .   
    Leg                    5    | 2   .   1   1   .   .   1   
    Wheel                  2    | 1   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   .   1   4   .   .   4   
    Device                 2    | .   .   1   1   .   .   .   
    Storage                3    | 1   .   .   2   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 3   .   .   2   .   5   8   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          9    | 2   .   .   2   .   2   3   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               5    | .   .   .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 19   | .   .   .   1   .   8   10  
  Power                    2    | .   .   .   .   .   2   .   
  Propulsion               9    | .   .   .   1   .   4   4   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   .   .   2   3   
  Highest Loss Streak      6    | .   .   .   1   .   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  87  99  100 87  46  
  Engine                   8    | .   14  14  11  11  8   .   
  Treads                   23   | .   .   .   27  44  37  13  
  Leg                      8    | .   28  28  7   .   .   4   
  Wheel                    3    | .   .   .   8   .   .   .   
  Device                   2    | .   .   2   5   .   .   .   
  Storage                  11   | .   14  14  11  11  11  11  
  Processor                5    | .   .   .   5   11  11  1   
  Ballistic Gun            20   | .   28  28  21  22  17  11  
Peak Build Rating          17   | 6   6   9   16  16  16  17  
  Average Rating           11   | 4   6   6   13  16  13  9   
  On Entrance              8    | .   6   6   9   16  16  9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 14  13  14  33  33  34  29  
  Greatest Support         80   | 20  20  20  80  80  80  60  
  Greatest Overweight (x)  2    | .   .   .   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  
  Average Capacity         11   | 7   8   8   10  15  15  15  
  Most Carried             15   | 5   8   8   13  15  15  15  
  Average Carried          10   | 3   6   7   9   13  14  11  
  Final Capacity           15   | 8   8   8   15  15  15  15  
  Final Carried            15   | 5   8   8   12  15  10  9   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1235 | 255 40  147 430 71  33  259 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1437 | 100 40  171 857 38  48  183 
  Parts                    82   | 3   1   8   56  5   4   5   
Haulers Intercepted        3    | .   .   .   3   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   1   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  26   | .   1   4   17  .   .   4   
  Guns                     24   | .   1   4   17  .   .   2   
  Cannons                  2    | .   .   .   .   .   .   2   
Classes Destroyed          13   | 1   1   .   6   1   1   3   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   3   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   
  Swarmer                  7    | .   .   .   7   .   .   .   
  Grunt                    13   | .   1   4   7   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   3   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   .   1   
  Tinkerer                 3    | .   .   .   .   .   3   .   
Best Kill Streak           5    | 1   1   2   5   1   2   2   
  Combat Bots Only         5    | .   1   2   5   .   .   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        274  | .    2    24   85   .    72   91   
  Missed                   86   | .    .    8    18   .    30   30   
Damage Taken               3063 | .    24   221  809  .    679  1330 
  Core                     457  | .    .    43   66   .    109  239  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    82   .    .    .    .    
Volleys Fired              146  | 2    5    29   56   4    15   35   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  125  | 60   40   40   46   46   58   125  
Shots Fired                270  | 4    10   58   112  8    25   53   
  Gun                      244  | 4    10   58   112  8    20   32   
  Cannon                   10   | .    .    .    .    .    2    8    
  Launcher                 16   | .    .    .    .    .    3    13   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  249  | 2    10   58   112  8    22   37   
  Thermal                  3    | .    .    .    .    .    .    3    
  Explosive                16   | .    .    .    .    .    3    13   
  Electromagnetic          2    | 2    .    .    .    .    .    .    
  Robot Hit Streak         27   | 3    6    11   21   20   26   27   
  Robot Miss Streak        2    | .    1    2    2    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           183  | 3    6    26   86   7    15   40   
  Core Hits                79   | 1    2    10   35   3    8    20   
  Critical Kills           2    | .    .    1    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    
  Critical Strikes         3    | .    .    2    1    .    .    .    
    Destroy                3    | .    .    2    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3082 | 45   68   288  1203 103  318  1057 
  Guns                     2329 | 45   68   280  1187 103  215  431  
  Cannons                  146  | .    .    .    .    .    .    146  
  Explosions               583  | .    .    .    .    .    103  480  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  24   | .    .    8    16   .    .    .    
  Kinetic                  2350 | 15   68   280  1187 103  215  482  
  Thermal                  95   | .    .    .    .    .    .    95   
  Explosive                583  | .    .    .    .    .    103  480  
  Electromagnetic          30   | 30   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    .    11   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    11   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    1    .    .    2    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    .    7    .    62   82   
  Shots                    6    | .    .    .    .    .    2    4    
  Rammed                   2    | .    .    .    2    .    .    .    
Targets Rammed             3    | .    .    1    2    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        179  | .    6    27   1    .    .    179  
  Average Temperature      25   | .    6    12   1    .    .    45   
  Received Heat Transfer   657  | .    12   150  234  .    .    261  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             580  | 5   67  155 580 194 .   .   
  Initial                  184  | .   3   25  60  184 .   .   
  Average                  195  | 1   36  87  267 169 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         71   | 100 100 100 47  100 .   .   
  Level 1                  17   | .   .   .   31  .   .   .   
  Level 2                  11   | .   .   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   3   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           6    | .   .   .   6   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | .   3   4   37  1   2   5   
  Peak Tracking Total      5    | .   1   2   5   1   2   4   
  Tactical Retreats        5    | .   .   .   5   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            3    | .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          6    | .   2   .   4   .   .   .   
  Terminals                5    | .   2   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                19   | .   7   .   12  .   .   .   
  Successful               7    | .   2   .   5   .   .   .   
  Failed                   12   | .   5   .   7   .   .   .   
    Catastrophic           5    | .   2   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                15   | .   7   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   33  .   .   .   
  Total Damage             414  | .   .   .   414 .   .   .   
  Kills                    9    | .   .   .   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3253 | 77   167  357  1256 447  293  656  
Spaces Moved               1777 | 48   118  222  714  268  148  259  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   691  | .    .    .    124  268  148  151  
  Legs                     685  | 41   118  222  196  .    .    108  
  Wheels                   400  | 6    .    .    394  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  95   160  160  160  
  Average Speed            149  | 113  120  120  136  160  160  211  
  Slowest Speed            240  | 120  120  120  240  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    30   38   73   59   13   41   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    1    .    1    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             6    | .    .    2    .    .    .    4    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          114  | .    .    .    .    .    23   91   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      113  | .    .    .    .    .    23   90   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2117 | 62  134 261 888 279 177 316 
  Wait                     85   | .   9   3   66  1   6   .   
  Move                     1771 | 47  117 221 713 267 147 259 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  41   | 5   3   2   18  5   .   8   
  Fast Attach              14   | 6   .   1   6   .   .   1   
  Attach                   17   | .   .   .   3   .   5   9   
  Detach                   2    | .   .   .   1   .   .   1   
  Swap                     15   | 2   .   1   5   .   4   3   
  Drop                     23   | .   .   3   18  2   .   .   
  Fire                     146  | 2   5   29  56  4   15  35  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
   78 | -11/Scrapyard      | Entered Materials
  198 | -10/Materials      | Discovered new exit (range 15)
  245 | -10/Materials      | Entered Mines
  310 | -10/Mines          | Build established: Mutant
  316 | -10/Mines          | Learned Materials stockpile data
  572 | -10/Mines          | Discovered new exit (range 11)
  602 | -10/Mines          | Entered Materials
  602 | -9/Materials       | Accompanied by 2 allies
  602 | -9/Materials       | Evolved 2 slots: Propulsion x2
  612 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  742 | -9/Materials       | Discovered new exit (range 9)
  993 | -9/Materials       | Discovered new exit (range 5)
 1211 | -9/Materials       | Identified exit to Materials
 1296 | -9/Materials       | Discovered exit to Materials (range 15)
 1647 | -9/Materials       | Discovered new exit (range 16)
 1733 | -9/Materials       | Identified exit to Mines
 1784 | -9/Materials       | Build established: Scavenger-Mutant
 1858 | -9/Materials       | Entered Mines
 1979 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2003 | -9/Mines           | Learned Materials stockpile data
 2068 | -9/Mines           | Assembled infested the area
 2073 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 2077 | -9/Mines           | Discovered exit to Materials (range 5)
 2132 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2133 | -9/Mines           | Discovered exit to Materials (range 10)
 2138 | -9/Mines           | Identified exit to Zion
 2226 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 2305 | -9/Mines           | Entered Zion
 2401 | -7/Zion            | Identified exit to Deep Caves
 2437 | -7/Zion            | Attacked by Zionites
 2496 | -7/Zion            | Spotted CP-2M3(B)
 2496 | -7/Zion            | Spotted 5X-0UF(B)
 2543 | -7/Zion            | Lost 4 parts (1p2n1w)
 2578 | -7/Zion            | Discovered new exit (range 11)
 2596 | -7/Zion            | Identified exit to Proximity Caves
 2598 | -7/Zion            | Entered Proximity Caves
 2614 | -6/Proximity Caves | Lost 4 parts (1p2n1w)
 2634 | -6/Proximity Caves | Spotted B-75 Beast
 2667 | -6/Proximity Caves | Core integrity fell below 50%
 2697 | -6/Proximity Caves | Destroyed B-75 Beast
 2722 | -6/Proximity Caves | Lost 4 parts (2n1u1w)
 2939 | -6/Proximity Caves | Build established: Mutant
 3040 | -6/Proximity Caves | Learned location of Extension (-6)
 3234 | -6/Proximity Caves | Core integrity fell below 20%
 3254 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
World map updated: -6/Extension.
03205_ Lgt. Treads destroyed.
03212_ Destroyed Shock Rifle.
03224_ P-60 Hacker destroyed.
03227_ Rocket Launcher destroyed.
03228_ Imp. Heat Sink fries itself beyond
  repair.
03231_ Critical hit (Burn: +37).
03233_ Lgt. Armor Plating destroyed.
03237_ The unstable cave ceiling collapses.
03237_ Grenade Launcher destroyed.
03240_ G-50 Soldier knocked back.
03242_ Imp. Assault Rifle severed.
03245_ Critical hit (Burn: +37).
03246_ Imp. Titanium Leg destroyed.
03247_ Lyr. Light Armor Plating destroyed.
03248_ G-50 Soldier knocked back.
03251_ G-50 Soldier destroyed.
03254_ L-41 Fighter destroyed.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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|     #????????????#       %=%   #?????????????????? |
|    ##????????????#          % %#?????????????????? |
|    #?????????????##     #  g   #?????????????????? |
|   ##??????????????###  ##      #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
          Adv. Assault Cannon | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
    Imp. Medium Armor Plating | -7/Zion | Archive
           Arm. Medium Treads | -7/Zion | Archive
        Imp. Carbon-fiber Leg | -7/Zion | Archive
  Adv. Terrain Scan Processor | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
        Imp. Deuterium Engine | -7/Zion | Archive
                 Plasma Rifle | -7/Zion | Archive
              Remote Datajack | -7/Zion | Archive
            Adv. Sensor Array | -7/Zion | Archive
              Hvy. Ion Cannon | -7/Zion | Archive
        Imp. Coolant Injector | -7/Zion | Archive

 Robot Schematics 
------------------
    P-60 Hacker | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              GunDeliveryFlakker
  Manual?         0
Play Time         00:48:24
  Cumulative      81.0 hours
  Start           2025.04.09 @ 21:33:27
  End             2025.04.11 @ 01:21:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           42
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          49
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          9%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df8303e8-7132-4ce1-944c-498285db33c6