Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 18:02:25

Player: Chair

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (127)     635
Value Destroyed (4569)     4569
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (2395)               2395
              TOTAL SCORE: 11199

 Bonus
-------
High Alert Combat Kills    714
Follower Combat Kills      240
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             0/550
Matter                     3/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (1450) Ox28
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
                Huge Storage Unit
                Modified TNC
       Advanced Targeting Computer
>               --- WEAPON (2) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (25) ---
         Cooled Ion Engine
       Improved Treads
       Improved Treads
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
                Cooling System
                Cooling System
  High-capacity Matter Pod (0)
                Machine Analyzer
       Improved Medium Armor Plating
                Relay Coupler [NC] (45)
                Relay Coupler [Grunt] (32)
                Relay Coupler [Sentry] (32)
                Bomb Drone Bay (16/16)
          Heavy Rocket Launcher
          Heavy Rocket Launcher
          Heavy Rocket Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
                Modified TNC
       Advanced Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Cooling System
                Cooling System
  High-capacity Matter Pod
                Armor Integrity Analyzer
         Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
                Bomb Drone Bay
       Enhanced Autogun
       Enhanced Autogun
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Modified TNC
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   2   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | 7   27  2   10  11  8   5   7   22  20  18  
  Power                    13   | 1   4   1   .   .   .   1   1   3   1   1   
    Engine                 7    | 1   2   1   .   .   .   1   .   2   .   .   
    Core                   6    | .   2   .   .   .   .   .   1   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   2   1   1   1   2   .   1   6   7   .   
    Treads                 12   | .   .   .   .   .   .   .   1   5   6   .   
    Leg                    3    | 2   .   .   .   .   1   .   .   .   .   .   
    Wheel                  8    | .   2   1   1   1   1   .   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 2   13  .   5   5   6   .   3   4   6   3   
    Device                 18   | 1   6   .   3   3   2   .   1   1   .   1   
    Storage                6    | 1   4   .   .   .   .   .   .   .   1   .   
    Processor              4    | .   1   .   1   .   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   2   .   1   2   3   .   1   3   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   8   .   4   5   .   4   2   9   6   14  
    Energy Gun             4    | .   4   .   .   .   .   .   .   .   .   .   
    Energy Cannon          20   | .   4   .   3   3   .   2   1   5   1   1   
    Ballistic Gun          15   | 2   .   .   .   .   .   .   .   1   5   7   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   
    Launcher               13   | .   .   .   1   1   .   2   1   3   .   5   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   2   .   .   .   1   .   
Parts Lost                 14   | .   2   .   .   .   .   .   .   3   .   9   
  Power                    4    | .   2   .   .   .   .   .   .   1   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   2   .   3   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Highest Loss Streak      6    | .   1   .   .   .   .   .   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 100 99  100 95  99  99  90  
  Engine                   6    | .   12  14  11  11  11  11  5   4   .   .   
  Core                     3    | .   1   .   .   .   .   .   3   4   9   7   
  Treads                   8    | .   .   .   .   .   .   .   6   17  17  15  
  Wheel                    16   | .   27  28  22  22  22  22  18  9   8   8   
  Device                   7    | .   13  14  14  11  7   .   4   9   1   .   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   
  Processor                13   | .   .   .   7   11  16  22  18  18  18  18  
  Protection               9    | .   .   .   11  11  9   11  11  9   15  13  
  Energy Gun               1    | .   10  .   .   .   .   .   .   .   .   .   
  Energy Cannon            11   | .   12  28  22  15  11  .   7   15  .   1   
  Ballistic Gun            5    | .   4   .   .   .   .   .   .   .   17  14  
  Ballistic Cannon         2    | .   .   .   .   3   11  11  9   1   .   .   
  Launcher                 1    | .   .   .   .   2   .   10  1   .   .   1   
Peak Build Rating          43   | 7   17  15  23  27  35  29  36  38  43  42  
  Average Rating           28   | 5   13  14  20  24  27  28  32  34  39  37  
  On Entrance              23   | .   7   14  14  23  27  29  29  36  37  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 11  94  91  100 102 102 100 104 108 106 114 
  Greatest Support         46   | 20  24  28  28  28  24  24  24  43  40  46  
  Greatest Overweight (x)  28   | 3   3   3   3   4   8   4   4   8   8   28  
  Average Overweight (x)   4    | .   2   3   3   3   3   4   4   7   7   7   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   23  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 4   25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | 3   20  24  24  24  24  25  24  24  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   25  25  25  25  25  25  25  25  25  21  

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Matter Collected           2565 | 261  324  215  110  153  89   6    69   627  238  473  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4056 | 51   605  225  562  346  .    33   105  1221 435  473  
  Parts                    250  | 7    34   14   34   15   .    13   5    63   22   43   
Haulers Intercepted        7    | .    2    .    3    .    .    .    .    .    2    .    
Recyclers Shooed           6    | .    3    .    .    1    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  92   | .   13  1   7   7   .   7   3   26  5   23  
  Guns                     20   | .   3   .   .   .   .   .   .   .   5   12  
  Cannons                  40   | .   9   1   4   3   .   .   3   19  .   1   
  AOE                      29   | .   .   .   3   4   .   7   .   5   .   10  
Classes Destroyed          17   | 1   5   2   2   1   .   .   .   4   .   2   
  Worker                   7    | .   .   2   1   3   .   .   .   .   1   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   1   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   3   .   .   .   .   .   2   .   
  Recycler                 8    | .   .   2   2   2   .   .   .   .   2   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   .   .   1   .   
  Swarmer                  34   | .   3   .   3   5   .   7   .   3   3   10  
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    35   | .   10  1   3   1   .   .   3   8   1   8   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   .   1   .   .   .   .   5   1   1   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           9    | 3   5   3   6   4   .   4   3   5   3   9   
  Combat Bots Only         9    | .   4   1   4   4   .   4   3   5   3   9   
Max Kills in Single Turn   4    | 1   1   1   3   4   .   2   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   4   .   2   .   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        382  | .    68   .    10   13   .    6    19   104  13   149  
  Missed                   98   | .    16   .    2    2    .    3    3    37   4    31   
Damage Taken               4646 | .    618  .    117  384  .    88   259  1054 103  2023 
  Core                     765  | .    137  .    .    71   .    .    44   174  .    339  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   61   | .    61   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    45   .    .    .    82   .    .    .    .    
Volleys Fired              319  | 9    69   7    25   19   .    6    7    74   35   68   
  Largest                  2    | 2    2    2    2    2    .    1    2    2    2    2    
  Hottest                  136  | 40   125  120  136  136  .    30   116  136  93   85   
Shots Fired                559  | 18   120  15   49   37   .    6    12   145  63   94   
  Gun                      200  | 18   53   .    .    .    .    .    .    1    56   72   
  Cannon                   330  | .    67   15   48   36   .    .    9    136  7    12   
  Launcher                 29   | .    .    .    1    1    .    6    3    8    .    10   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  183  | 18   4    .    .    7    .    .    5    21   56   72   
  Thermal                  347  | .    116  15   48   29   .    .    4    116  7    12   
  Explosive                29   | .    .    .    1    1    .    6    3    8    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | 16   19   12   8    7    .    .    3    13   15   15   
  Robot Miss Streak        4    | 1    4    .    1    3    .    .    1    4    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           335  | 16   74   8    32   23   .    .    7    79   35   61   
  Core Hits                166  | 5    21   6    16   13   .    6    4    42   15   38   
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    .    .    4    .    .    
    Meltdown               2    | .    .    .    .    .    .    .    .    2    .    .    
    Blast                  2    | .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8495 | 125  1253 140  828  756  .    423  243  2039 631  2057 
  Guns                     2055 | 125  471  .    .    .    .    .    .    .    609  850  
  Cannons                  4331 | .    782  140  673  541  .    .    141  1778 22   254  
  Explosions               2068 | .    .    .    155  174  .    423  102  261  .    953  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  41   | .    .    .    .    41   .    .    .    .    .    .    
  Kinetic                  2033 | 125  22   .    .    141  .    .    100  186  609  850  
  Thermal                  4353 | .    1231 140  673  400  .    .    41   1592 22   254  
  Explosive                2068 | .    .    .    155  174  .    423  102  261  .    953  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    4    4    .    .    .    .    .    1    1    1    
  Average Corruption       1    | .    3    4    .    .    .    .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    4    14   .    .    .    .    .    15   7    5    
    Message Errors         10   | .    1    5    .    .    .    .    .    2    .    2    
    Matter Fused           14   | .    1    3    .    .    .    .    .    7    1    2    
    Heat Flow Errors       5    | .    .    1    .    .    .    .    .    4    .    .    
    Energy Discharges      8    | .    2    3    .    .    .    .    .    1    2    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      3    | .    .    1    .    .    .    .    .    .    2    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            173  | .    64   .    47   21   .    16   5    .    .    20   
  Projectiles              109  | .    64   .    5    21   .    .    .    .    .    19   
  Explosions               64   | .    .    .    42   .    .    16   5    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    2    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    2    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      250  | .    .    .    12   20   .    69   18   28   .    103  
  Shots                    7    | .    .    .    1    .    .    2    1    1    .    2    
  Rammed                   2    | .    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300  | .    245  106  36   27   .    .    300  183  192  292  
  Average Temperature      59   | .    60   64   12   11   .    .    123  39   63   85   
  Received Heat Transfer   1728 | .    300  .    42   .    .    .    144  324  18   900  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    1    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          3    | .    1    .    .    .    .    .    .    2    .    .    
  Parts Melted             19   | .    5    .    2    2    .    .    .    10   .    .    
  Heat Transferred         8182 | .    2655 296  1295 703  .    .    74   2715 37   407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1402 | 15   201  58   396  238  .    197  106  1402 785  848  
  Initial                  683  | .    9    .    22   81   .    .    2    68   683  163  
  Average                  367  | 4    57   31   170  97   .    114  63   760  500  522  
Maximum Alert Level        4    | .    1    .    1    1    .    .    .    4    3    3    
  Low Security (%)         45   | 100  98   100  48   89   .    100  100  7    .    4    
  Level 1                  19   | .    1    .    51   10   .    .    .    22   38   28   
  Level 2                  13   | .    .    .    .    .    .    .    .    10   40   41   
  Level 3                  12   | .    .    .    .    .    .    .    .    24   20   25   
  Level 4                  8    | .    .    .    .    .    .    .    .    33   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          6    | .    2    .    2    1    .    .    1    .    .    .    
  Investigation            3    | .    1    .    .    1    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    2    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           7    | .   3   .   2   .   .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   23  2   16  10  .   3   4   25  10  19  
  Peak Tracking Total      6    | .   5   1   5   4   .   3   3   6   4   6   
  Tactical Retreats        5    | .   1   .   1   .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            15   | .   2   .   .   .   .   .   .   8   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          15   | .   .   1   4   .   .   .   1   6   .   3   
  Max in Single Turn       2    | .   .   1   1   .   .   .   1   2   .   1   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   4   .   2   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          33   | .   9   1   3   2   1   1   3   4   8   1   
  Terminals                24   | .   7   .   3   1   .   1   2   4   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                98   | .   42  1   9   4   1   4   4   10  21  2   
  Successful               46   | .   17  1   5   3   1   1   1   2   15  .   
  Failed                   49   | .   24  .   3   1   .   2   3   8   6   2   
    Catastrophic           13   | .   5   .   1   .   .   1   1   1   3   1   
  Database Lockouts        3    | .   1   .   1   .   .   1   .   .   .   .   
  Manual                   51   | .   23  .   4   4   1   4   3   1   11  .   
  Terminals                81   | .   39  .   9   3   .   4   3   10  11  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   3   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   4   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   3   .   
Terminal Hacks             25   | .   12  1   3   3   1   1   .   2   2   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           6    | .   3   .   1   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   3   .   2   .   .   .   .   .   6   .   
  Terminals                7    | .   2   .   2   .   .   .   .   .   3   .   
    Botnet                 6    | .   2   .   2   .   .   .   .   .   2   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   2   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   1   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   8   .   3   1   .   1   3   4   6   1   
  Full Trace Events        9    | .   4   .   .   1   .   1   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   1   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   9   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    26   | .   .   .   .   .   .   .   .   18  .   8   
  Machine Destruction      26   | .   .   .   .   .   .   .   .   18  .   8   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               5    | .   .   3   .   .   .   .   .   2   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   2   .   .   
  Highest-Rated Group      62   | .   .   40  40  .   .   .   .   62  .   .   
  Highest-Rated Ally       31   | .   .   16  16  .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               63   | .   .   1   31  .   .   .   .   31  .   .   
  Total Damage             739  | .   .   15  273 .   .   .   .   451 .   .   
  Kills                    13   | .   .   1   6   .   .   .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       6    | .   3   .   1   2   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               8506 | 112  1155 604  525  816  360  572  115  1998 1309 940  
Spaces Moved               4087 | 68   636  408  259  493  234  342  57   768  469  353  
  Core                     19   | 18   .    .    .    .    .    .    .    .    .    1    
  Treads                   15   | .    .    .    .    .    .    .    .    7    3    5    
  Legs                     79   | 50   29   .    .    .    .    .    .    .    .    .    
  Wheels                   3974 | .    607  408  259  493  234  342  57   761  466  347  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   135  140  140  135  150  150  150  210  195  
  Average Speed            167  | 110  130  139  140  143  148  150  150  208  211  212  
  Slowest Speed            1450 | 200  190  140  140  150  210  150  150  320  570  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    79   83   29   72   61   79   8    93   33   53   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    .    .    1    1    1    1    .    .    .    .    
Scrap Searched             5    | .    .    3    .    2    .    .    .    .    .    .    
Spaces Dug                 54   | .    .    .    7    .    .    26   .    .    2    19   
Terrain Destroyed          252  | .    .    19   7    12   .    54   19   86   4    51   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    2    .    .    .    .    4    .    
  AOE                      246  | .    .    19   7    10   .    54   19   86   .    51   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      5274 | 87   846  431  383  566  247  394  73   1021 752  474  
  Wait                     476  | .    63   10   64   31   .    41   .    55   193  19   
  Move                     4078 | 67   635  407  258  492  233  341  56   767  469  353  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  77   | 4    29   1    12   3    .    .    2    9    13   4    
  Fast Attach              43   | 7    9    1    2    1    5    .    .    6    10   2    
  Attach                   20   | .    4    .    2    1    1    .    2    5    1    4    
  Detach                   9    | .    4    .    1    1    1    .    .    1    1    .    
  Swap                     74   | .    14   1    6    9    2    5    5    11   9    12   
  Drop                     91   | .    19   4    13   7    5    1    1    16   21   4    
  Fire                     319  | 9    69   7    25   19   .    6    7    74   35   68   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    2    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38   | .    .    .    .    .    .    .    .    30   .    8    
  Rewire                   47   | .    .    .    .    .    .    .    .    47   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 13)
  113 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Repaired Beam Cannon
  919 | -10/Materials | Core integrity fell below 50%
  941 | -10/Materials | Discovered new exit (range 7)
  976 | -10/Materials | Identified exit to Materials
 1178 | -10/Materials | Identified exit to Mines
 1178 | -10/Materials | Central database locked down
 1268 | -10/Materials | Entered Mines
 1271 | -10/Mines     | Found the Drone Emporium
 1278 | -10/Mines     | Found Prototype Device
 1287 | -10/Mines     | Learned Materials stockpile data
 1307 | -10/Mines     | Learned location of 1 exit from Materials
 1413 | -10/Mines     | Found a hidden stash of uninstalled traps
 1739 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1820 | -10/Mines     | Discovered exit to Materials (range 6)
 1826 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1834 | -10/Mines     | Discovered exit to Materials (range 11)
 1872 | -10/Mines     | Entered Materials
 1872 | -9/Materials  | Accompanied by 3 allies
 1872 | -9/Materials  | Evolved 2 slots: Utility x2
 1873 | -9/Materials  | Identified exit to Storage
 2061 | -9/Materials  | Discovered new exit (range 9)
 2302 | -9/Materials  | Central database locked down
 2397 | -9/Materials  | Entered Mines
 2473 | -9/Mines      | Discovered new exit (range 8)
 2565 | -9/Mines      | Assembled infested the area
 2579 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2847 | -9/Mines      | Learned location of Storage (-9)
 2917 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3206 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3207 | -9/Mines      | Discovered new exit (range 5)
 3213 | -9/Mines      | Entered Exiles
 3249 | -9/Exiles     | Met 8R-AWN
 3275 | -9/Exiles     | Met EX-HEX
 3317 | -9/Exiles     | Met EX-BIN
 3339 | -9/Exiles     | Aligned with FarCom system
 3341 | -9/Exiles     | Given EX-Vault access code
 3377 | -9/Exiles     | Opened EX-Vault
 3382 | -9/Exiles     | Found Prototype Leg
 3382 | -9/Exiles     | Identified Potential Leg
 3389 | -9/Exiles     | Identified Bomb Drone Bay
 3401 | -9/Exiles     | Found Modified TNC
 3431 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3476 | -9/Exiles     | Met EX-DEC
 3557 | -9/Exiles     | Discovered new exit (range 14)
 3573 | -9/Exiles     | Left Exiles lab with Modified TNC
 3573 | -9/Exiles     | Entered Mines
 4093 | -8/Mines      | Central database locked down
 4124 | -8/Mines      | Discovered new exit (range 12)
 4145 | -8/Mines      | Entered Materials
 4145 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4259 | -8/Materials  | Identified exit to Garrison
 4260 | -8/Materials  | Entered Garrison
 4326 | -8/Garrison   | Triggered checkpoint
 4498 | -8/Garrison   | Garrison Relay disabled
 4869 | -8/Garrison   | Phase Generator disabled
 4896 | -8/Garrison   | Learned Materials security intel
 5124 | -8/Garrison   | Triggered checkpoint
 5240 | -8/Garrison   | Discovered new exit (range 8)
 5328 | -8/Garrison   | Garrison Relay disabled
 5410 | -8/Garrison   | Build established: Scavenger-Mutant
 5710 | -8/Garrison   | Discovered new exit (range 8)
 5742 | -8/Garrison   | Installed Relay Interface Framework
 6115 | -8/Garrison   | Garrison Relay disabled
 6230 | -8/Garrison   | Discovered new exit (range 12)
 6258 | -8/Garrison   | Entered Materials
 6787 | -8/Materials  | Build established: Mutant
 7564 | -8/Materials  | Identified exit to Garrison
 7567 | -8/Materials  | Entered Garrison
 7608 | -8/Garrison   | Triggered checkpoint
 7650 | -8/Garrison   | Garrison Relay disabled
 7895 | -8/Garrison   | Triggered checkpoint
 7975 | -8/Garrison   | Discovered new exit (range 15)
 8053 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 8071 | -8/Garrison   | Triggered checkpoint
 8137 | -8/Garrison   | Garrison Relay disabled
 8245 | -8/Garrison   | Triggered checkpoint
 8270 | -8/Garrison   | Core integrity fell below 50%
 8310 | -8/Garrison   | Destroyed 9 combat bots
 8318 | -8/Garrison   | Lost 3 parts (1n1u1w)
 8421 | -8/Garrison   | Triggered checkpoint
 8476 | -8/Garrison   | Core integrity fell below 20%
 8504 | -8/Garrison   | Lost 6 parts (1p2n1u2w)
 8507 | -8/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
08423_ G-50 Soldier unfolds itself.
08423_ G-47 Trooper unfolds itself. <x2>
08437_ Enh. Autogun destroyed.
08442_ Critical hit (Burn: +37).
08443_ G-47 Trooper heat spikes uncontrollably.
08445_ Nuclear Core destroyed.
08445_ G-47 Trooper overheating.
08452_ Imp. Treads destroyed.
08452_ Critical hit (Burn: +37).
08452_ Acquired 94 matter.
08452_ Arm. Wheel destroyed.
08454_ C-30 ARC suffers critical hit (Burn).
08458_ Destroyed Aluminum Leg.
08458_ G-47 Trooper destroyed.
08461_ Critical hit (Burn: +37).
08462_ System corrupted: Matter fused (-7).
08464_ Ion Cannon destroyed.
08473_ Hrd. Light Armor Plating destroyed.
08481_ G-47 Trooper destroyed.
08493_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ##############??????????????????????????????????? |
|          = == #??????????????????????????????????? |
|           * = #??????????????????????????????????? |
| ############  #??????????????????????????????????? |
| #??????????#  #??????????????????????????????????? |
| #??????????#  #??????????????????????????????????? |
| #??????????#  #??????????????????????????????????? |
| ??????????##  #??????????????????????????????????? |
| ??????????#T  #######????????????????????????????? |
| ??????????##  ##    #????????????????????????????? |
| ??????????##  ##    ######???????????????????????? |
| ??????????#              ###?????????????????????? |
| ??????????#                  ????????????????????? |
| ??????????#                  ????????????????????? |
| ??????????#   ##    ##   ###?????????????????????? |
| ????????###   ##^^^^##   ###?????????????????????? |
| ????????#       ^ ^       C#?????????????????????? |
| ????????# =                #?????????????????????? |
| ????????#[*              @C#?????????????????????? |
| ????????#               = C#?????????????????????? |
| ?????######   ##       g%###?????????????????????? |
| ######    !    #    ## %* #########??????????????? |
| #        = =                      #??????????????? |
| #       ! =*  *                   #??????????????? |
| #        =*=   =          ######  #??????????????? |
| #   ##         #    ##   ##????#  #??????????????? |
| #   ######   # #    ##  # #????#  #??????????????? |
| #   #???##     ######       ???#  #??????????????? |
| #   #???      ##????##  # # #??#  #??????????????? |
| #   #??## #####??????#  ### #??#  #??????????????? |
| #   #???# ???????????#  #???#??#  #??????????????? |
| #   #???# ???????????#  #??????#  #??????????????? |
| #   #???# ???????????#  #??????#  #??????????????? |
| #   #???# ???????????#   ??????    ??????????????? |
| #   #???? ???????????#   ??????     ?????????????? |
| #   #???? ???????????####??????#  ###????????????? |
| #   #??????????????????????????#  #??????????????? |
| #   #??????????????????????????#  #??????????????? |
| #   #??????????????????????????"  "??????????????? |
| #   #???????????????????????????  "??????????????? |
| #   #???????????????????????????  "??????????????? |
| #   #???????????????????????????  #??????????????? |
|     #???????????????????????????  #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
     Hcp. Storage Unit | -8/Mines     | Hacked
       Remote Datajack | -8/Materials | Scanalyzed
 Mni. Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastLobotomyRedistributor
  Manual?         0
Play Time         01:20:23
  Cumulative      160.9 hours
  Start           2025.04.02 @ 16:40:30
  End             2025.04.02 @ 18:02:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           132
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d6e01ca-ca4d-4ca0-9019-6708365604ce