Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 22:04:22 Player: Byrnorthil Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (4077) 4077 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (3302) 3302 TOTAL SCORE: 15334 Bonus ------- High Alert Combat Kills 19 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 18/300 Energy 78/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Autogun Autogun Autogun Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Advanced Treads Advanced Treads Advanced Treads Improved Cooling System Seismic Detector Hardened Light Armor Plating Medium Reactive Plating Hardlight Generator High-powered Tractor Beam Heavy Particle Gun Autogun Autogun Enhanced Autogun [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 2 | . . 1 1 . . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 111 | 7 9 16 23 25 4 14 4 9 Power 12 | 1 1 2 2 5 . 1 . . Engine 12 | 1 1 2 2 5 . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 2 4 . 1 . 1 1 2 Treads 10 | . 2 3 . 1 . 1 1 2 Leg 3 | 2 . 1 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | 2 3 5 15 11 1 7 2 3 Device 38 | 1 1 3 13 9 1 5 2 3 Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 9 | . 1 2 2 2 . 2 . . Artifact . | . . . . . . . . . Weapon 37 | 2 3 5 6 8 3 5 1 4 Energy Gun 2 | . . . 1 . . . . 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 25 | 2 1 3 5 6 2 3 . 3 Ballistic Cannon 2 | . 2 . . . . . . . Launcher 7 | . . 1 . 2 1 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 25 | . 1 . 1 . . 9 8 6 Power 4 | . 1 . . . . 2 . 1 Propulsion 4 | . . . . . . . 3 1 Utility 9 | . . . 1 . . 3 5 . Weapon 8 | . . . . . . 4 . 4 Highest Loss Streak 8 | . 1 . 1 . . 8 8 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 100 100 97 47 60 Engine 12 | . 13 11 9 15 15 13 7 6 Treads 22 | . 11 29 27 23 23 23 15 20 Leg 2 | . 16 3 . . . . . . Device 14 | . 12 16 17 15 15 14 3 13 Storage 8 | . 14 11 9 7 7 7 7 6 Protection 6 | . 1 5 9 7 7 7 8 . Energy Gun 1 | . . . 8 . . . . 1 Ballistic Gun 19 | . 17 9 18 29 25 26 . 3 Ballistic Cannon 1 | . 10 6 . . . . . . Launcher 1 | . . . . . 4 2 3 5 Peak Build Rating 40 | 7 8 22 31 40 40 40 31 38 Average Rating 28 | 5 7 16 28 37 38 37 21 23 On Entrance 21 | . 7 8 22 30 40 37 32 13 Naked Turns 9 | . . . . . . . . 9 Heaviest Build 67 | 14 31 38 46 65 65 67 64 57 Greatest Support 66 | 20 40 60 60 62 62 62 62 66 Greatest Overweight (x) 1 | 1 . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 14 Most Carried 15 | 4 10 15 15 15 15 15 11 9 Average Carried 12 | 2 8 14 14 14 14 14 9 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 10 15 15 15 15 9 7 1 Class Distribution -------------------- 64% | Tank 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 3782 | 195 381 340 848 782 542 361 150 183 Remotely 1066 | . . . . 228 477 361 . . Salvage Created 3661 | 10 408 565 1157 940 257 165 6 153 Parts 212 | 2 28 34 53 58 19 7 . 11 Haulers Intercepted 4 | . . . 1 3 . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 34 | . . . . . 19 9 . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 88 | . 14 13 18 17 9 4 4 9 Melee 2 | . . . . . . . . 2 Guns 47 | . 6 6 18 12 2 1 . 2 Cannons 13 | . 8 5 . . . . . . AOE 25 | . . 2 . 5 7 3 4 4 Classes Destroyed 16 | 1 3 2 4 3 1 2 . . Worker 1 | . . . . 1 . . . . Builder 3 | . . . . 3 . . . . Tunneler 2 | 1 . 1 . . . . . . Hauler 4 | . . . 1 3 . . . . Recycler 2 | . . 1 1 . . . . . Minesweeper 1 | . . . . . 1 . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . 1 . 3 1 . . . . Swarmer 17 | . 4 . . 2 4 . . 7 Grunt 43 | . 10 11 8 10 4 . . . Brawler 2 | . . . 1 . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 13 | . . 2 7 3 . 1 . . Hunter 5 | . . . 2 1 . . . 2 Programmer 2 | . . . . 1 1 . . . Behemoth 1 | . . . . . . 1 . . Enhanced Grunt 4 | . . . . . . . 4 . Best Kill Streak 6 | 1 6 5 5 6 4 3 4 4 Combat Bots Only 6 | . 6 4 3 4 4 3 4 4 Max Kills in Single Turn 5 | 1 2 3 2 5 2 1 2 3 Gunslinging 1 | . . . 1 1 . . . . Exploded 4 | . . 2 . 4 2 1 2 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 657 | . 59 38 84 158 18 159 32 109 Missed 220 | . 12 10 28 67 4 53 13 33 Damage Taken 5833 | . 492 267 621 694 167 1483 792 1317 Core 820 | . 33 7 73 30 24 79 128 446 Absorbed by Shields 837 | . . 100 230 288 63 96 60 . Ignored by Resistances 82 | . . . . . . 82 . . Regen/Repaired (Parts) 104 | . . . . 104 . . . . Core Remaining (%) 92 | 100 86 98 86 . . . . . Volleys Fired 269 | 4 42 34 67 47 10 26 14 25 Largest 4 | 2 2 2 3 4 4 4 1 3 Hottest 203 | 40 55 95 101 92 92 92 39 203 Shots Fired 681 | 8 84 67 201 174 23 72 14 38 Gun 576 | 8 47 36 201 169 16 64 . 35 Cannon 67 | . 37 30 . . . . . . Launcher 38 | . . 1 . 5 7 8 14 3 Special . | . . . . . . . . . Kinetic 543 | 8 84 51 134 169 16 64 . 17 Thermal 100 | . . 15 67 . . . . 18 Explosive 38 | . . 1 . 5 7 8 14 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 1 13 12 17 14 10 15 11 7 Robot Miss Streak 5 | 2 5 3 4 4 2 3 2 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . 2 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 459 | 3 55 44 141 113 12 54 11 26 Core Hits 209 | 2 20 20 46 49 15 20 26 11 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 10 | . 1 . 5 1 . . . 3 Burn 7 | . . . 4 . . . . 3 Destroy 2 | . . . 1 1 . . . . Blast 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11690 | 44 820 871 2416 2577 816 1098 1869 1179 Guns 6574 | 44 368 418 2415 1711 166 756 . 696 Cannons 754 | . 452 302 . . . . . . Explosions 4281 | . . 151 . 852 645 342 1846 445 Melee . | . . . . . . . . . Ramming 81 | . . . 1 14 5 . 23 38 Kinetic 5850 | 44 820 595 1457 1711 166 756 . 301 Thermal 1711 | . . 125 958 233 . . . 395 Explosive 4048 | . . 151 . 619 645 342 1846 445 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 2 . 2 3 8 8 8 Average Corruption 3 | . . 2 . 1 2 3 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 87 | . . 6 . 13 18 11 10 29 Message Errors 15 | . . 2 . 1 1 2 2 7 Matter Fused 19 | . . 1 . 5 4 1 4 4 Heat Flow Errors 10 | . . . . 3 2 2 . 3 Energy Discharges 12 | . . 2 . . 4 1 1 4 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . 1 . 1 3 1 1 5 Data Loss (major) 7 | . . . . 1 . 3 2 1 Misfires 5 | . . . . 2 3 . . . Alerts 3 | . . . . . 1 . . 2 Weapon Failures 3 | . . . . . . 1 . 2 Overload Shots 14 | . . . . . . . . 14 Effects 2 | . . . . . . . . 2 Heat Surge 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Overflow Damage 213 | . . . . 81 . 37 44 51 Projectiles . | . . . . . . . . . Explosions 200 | . . . . 81 . 37 31 51 Melee 13 | . . . . . . . 13 . Knockbacks 13 | . 12 1 . . . . . . Impact . | . . . . . . . . . Kinetic 11 | . 10 1 . . . . . . Secondary 2 | . 2 . . . . . . . Self-Inflicted Damage 240 | . . . . . 12 228 . . Shots 6 | . . . . . 1 5 . . Rammed 10 | . . . 1 4 1 . 1 3 Targets Rammed 13 | . . . 1 4 2 . 1 5 Kicked . | . . . . . . . . . Crushed 3 | . . . . . 1 . . 2 Highest Temperature 449 | . 93 181 180 275 109 301 4 449 Average Temperature 66 | . 19 63 51 48 48 134 2 166 Received Heat Transfer 1301 | . 222 118 243 216 43 225 . 234 Effects 3 | . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 2 | . . . 2 . . . . . Heat Transferred 3353 | . . 259 2072 150 . . . 872 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 420 | 5 420 368 408 375 . . . . Initial 155 | . 3 115 155 143 . . . . Average 190 | 1 118 213 203 221 . . . . Maximum Alert Level 2 | . 2 1 2 1 . . . . Low Security (%) 59 | 100 78 42 59 52 . . . . Level 1 40 | . 18 57 39 47 . . . . Level 2 . | . 2 . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 4 4 3 6 . . . 1 Investigation 9 | . 4 1 3 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . . 3 . 3 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 24 16 30 22 11 5 4 23 Peak Tracking Total 12 | . 6 5 4 6 4 3 4 12 Tactical Retreats 10 | . 4 1 1 1 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 6 | . . 2 . 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 5 | . 2 1 1 1 . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 32 | . 9 1 9 8 1 . 4 . Terminals 18 | . 7 1 6 3 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . 2 . 1 1 . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 123 | . 45 1 38 17 1 . 21 . Successful 82 | . 23 . 28 9 1 . 21 . Failed 39 | . 21 1 9 8 . . . . Catastrophic 5 | . 2 . 1 2 . . . . Database Lockouts 2 | . 1 . 1 . . . . . Manual 56 | . 32 1 18 4 1 . . . Terminals 68 | . 37 1 22 7 1 . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 14 | . 8 . 3 3 . . . . Scanalyzers 13 | . . . 13 . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 48 | . 17 . 8 1 1 . 21 . Record 7 | . 1 . . . 1 . 5 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 3 | . . . . . . . 3 . Robot Analysis 11 | . 8 . 2 1 . . . . Prototype ID Bank 7 | . 3 . 1 . . . 3 . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 4 | . 2 . 1 1 . . . . Report Inventory 4 | . 2 . 1 1 . . . . Scanalyzer 13 | . . . 13 . . . . . Insert Component 6 | . . . 6 . . . . . Analyze 7 | . . . 7 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 4 . 6 3 . . . . Terminals 10 | . 3 . 5 2 . . . . Track 4 | . 1 . 2 1 . . . . Botnet 5 | . 2 . 2 1 . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 1 1 . . . . Mask 3 | . 1 . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 9 1 9 7 . . . . Full Trace Events 11 | . 6 . 4 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 6 . . . 10 . Parts Built 1 | . . . . 1 . . . . Authchips . | . . . . . . . . . Time 58 | . . . . 58 . . . . Total Part Build Rating 3 | . . . . 3 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 156 | . 8 . 2 1 . . 145 . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 7971 | 123 835 654 1534 1600 1239 917 230 839 Spaces Moved 3891 | 76 489 280 702 707 595 467 107 468 Core 24 | 5 . . . . . . . 19 Treads 3459 | . 152 280 702 707 595 467 107 449 Legs 408 | 71 337 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 170 161 161 161 161 50 Average Speed 173 | 128 132 164 170 197 201 177 183 157 Slowest Speed 250 | 190 160 170 170 250 241 241 237 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 5 80 31 47 21 82 69 78 57 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 32 | . . . . . . . 32 . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . 2 4 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 250 | . . 12 . 33 98 40 43 24 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 249 | . . 12 . 33 98 40 43 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 4652 | 90 594 420 917 833 617 515 129 537 Wait 251 | . 35 47 102 28 5 7 . 27 Move 3883 | 75 488 279 701 706 594 466 106 468 Hop . | . . . . . . . . . Pick Up 66 | 4 13 23 11 9 1 1 1 3 Fast Attach 13 | 7 . 2 . 3 . 1 . . Attach 34 | . 1 6 4 3 . 7 4 9 Detach 5 | . . 2 1 . . . 2 . Swap 64 | . 8 8 19 19 4 6 . . Drop 54 | . 7 19 11 14 1 1 1 . Fire 269 | 4 42 34 67 47 10 26 14 25 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 13 | . . . 1 4 2 . 1 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 941 | -10/Materials | Discovered new exit (range 7) 954 | -10/Materials | Central database locked down 959 | -10/Materials | Entered another Materials area 959 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -9/Materials | Discovered new exit (range 12) 1613 | -9/Materials | Entered another Materials area 1613 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1924 | -8/Materials | Build established: Tank 2837 | -8/Materials | Central database locked down 3120 | -8/Materials | Discovered new exit (range 4) 3147 | -8/Materials | Entered Factory 3147 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3732 | -7/Factory | Fabricated Enh. Autogun? 3925 | -7/Factory | Repaired Autogun 3953 | -7/Factory | Discovered new exit (range 15) 4429 | -7/Factory | Discovered new exit (range 13) 4747 | -7/Factory | Entered Lower Caves 5704 | -7/Lower Caves | Discovered new exit (range 6) 5744 | -7/Lower Caves | Encountered a Warlord checkpoint 5986 | -7/Lower Caves | Entered another Lower Caves area 6131 | -7/Lower Caves | Discovered new exit (range 12) 6538 | -7/Lower Caves | Spotted B-75 Beast 6668 | -7/Lower Caves | Destroyed B-75 Beast 6809 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6861 | -7/Lower Caves | Lost 8 parts (2p2u4w) 6863 | -7/Lower Caves | Identified exit to Data Miner 6903 | -7/Lower Caves | Entered Data Miner 6904 | -7/Data Miner | Discovered new exit (range 6) 6935 | -7/Data Miner | Met Data Miner 6974 | -7/Data Miner | Learned location of Section 7 (-2) 6974 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7004 | -7/Data Miner | Received God Mode back door access code from Data Miner 7014 | -7/Data Miner | Interfaced with the Data Conduit 7070 | -7/Data Miner | Lost 8 parts (3n5u) 7113 | -7/Data Miner | Build established: Mutant 7133 | -7/Data Miner | Entered Proximity Caves 7183 | -6/Proximity Caves | Learned Factory security intel 7857 | -6/Proximity Caves | Core integrity fell below 50% 7943 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7963 | -6/Proximity Caves | Released all parts (6) 7969 | -6/Proximity Caves | Core integrity fell below 20% 7972 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07960_ Slug penetrates Wall. 07962_ Gauss Rifle destroyed. 07962_ Mak. Laser destroyed. 07962_ Enh. Autogun severed. 07963_ Released Imp. Cooling System. 07963_ Released Lrg. Storage Unit. 07963_ Released Adv. Treads. 07963_ Released Broken Adv. Treads. 07963_ Released Seismic Detector. 07963_ Released Mak. ECM Suite. 07963_ Penetrated by Slug. 07964_ C-30 ARC bursts open, deploying its payload. 07964_ G-67 Veteran unfolds itself. 07964_ L-41 Fighter unfolds itself. 07964_ G-50 Soldier unfolds itself. 07964_ B-48 Gladiator unfolds itself. 07964_ I-36 Angel unfolds itself. 07965_ HGCKGXOAY|HAVAZB