Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.14 @ 23:36:38 Player: Val Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (48) 240 Value Destroyed (2266) 2266 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 8590 Bonus ------- Follower Combat Kills 299 Met Imprinter 300 Was Imprinted 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/1150 Matter 256/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (5) ------- Coil Gun > --- INVENTORY (15) --- Light Antimatter Reactor Antigrav System Antigrav System Experimental Heat Sink Large Matter Pod (150) Advanced Matter Compressor (55) Armor Integrity Analyzer Stasis Canceller Improved Component Analysis Suite High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Light Armored Exoskeleton Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Improved Target Analyzer Improved Target Analyzer Advanced Target Analyzer Advanced Reaction Control System Improved Medium Armor Plating Improved Component Analysis Suite > --- WEAPON ----------- Great Maul Katana Chainsword Greatsword > --- INVENTORY -------- Flexi-carbon Leg Myomer Leg Experimental Heat Sink Large Matter Pod Advanced Matter Compressor Armor Integrity Analyzer Stasis Canceller Utility Shielding Improved Hardlight Generator Heavy Rocket Launcher Greatsword Greatsword [Rating: 99] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Utility Large Storage Unit Device Splice Drone Bay Storage Large Storage Unit Processor Improved Target Analyzer Protection Powered Armor Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Coil Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . . 1 Utility 6 | . . . 1 . . . 4 . . . 1 Weapon 3 | . . . 1 . . . . . . 2 . Parts Attached 78 | 6 4 5 2 2 1 5 9 . 6 6 32 Power 10 | 1 . . . . . 1 2 . 1 . 5 Engine 4 | 1 . . . . . 1 1 . 1 . . Core 5 | . . . . . . . 1 . . . 4 Reactor 1 | . . . . . . . . . . . 1 Propulsion 17 | 2 . 4 . . . 3 2 . . 1 5 Treads 7 | 2 . 2 . . . 3 . . . . . Leg 10 | . . 2 . . . . 2 . . 1 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 1 2 1 1 . . 1 5 . 2 3 12 Device 16 | . 1 1 1 . . 1 2 . 1 2 7 Storage 3 | 1 1 . . . . . 1 . . . . Processor 4 | . . . . . . . 1 . 1 . 2 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . . 1 . . 1 3 Artifact . | . . . . . . . . . . . . Weapon 23 | 2 2 . 1 2 1 . . . 3 2 10 Energy Gun 7 | 2 . . 1 2 1 . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . . . . . . 3 Ballistic Cannon 2 | . 2 . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 Slashing Weapon 8 | . . . . . . . . . 3 1 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . . 7 Parts Lost 31 | . . 1 . . . . . . 1 4 25 Power 5 | . . . . . . . . . 1 1 3 Propulsion 6 | . . 1 . . . . . . . . 5 Utility 10 | . . . . . . . . . . 3 7 Weapon 10 | . . . . . . . . . . . 10 Highest Loss Streak 14 | . . 1 . . . . . . 1 3 14 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 93 98 100 100 100 100 91 93 87 86 77 Engine 8 | . 14 14 11 11 11 11 11 6 5 4 . Core 2 | . . . . . . . 1 6 6 5 8 Treads 11 | . 28 6 22 22 22 22 . . . . . Leg 6 | . . 20 . . . . 13 13 13 11 12 Device 19 | . 7 14 22 22 22 22 25 26 21 15 11 Storage 8 | . 14 14 11 11 11 11 10 6 6 5 5 Processor 4 | . . . . . . . 2 6 11 11 14 Protection 2 | . . . . . . . 5 6 6 6 4 Energy Gun 16 | . 5 . 11 18 30 33 20 20 3 . . Ballistic Cannon 3 | . 22 28 22 14 2 . . . . . . Slashing Weapon 4 | . . . . . . . . . 10 17 12 Peak Build Rating 99 | 6 7 14 17 27 30 42 57 57 60 69 99 Average Rating 43 | 2 6 10 16 24 29 31 56 57 58 66 77 On Entrance 31 | . 6 7 13 17 27 30 42 57 57 60 60 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 13 32 39 42 45 46 51 73 66 66 65 58 Greatest Support 80 | 40 40 40 40 40 40 56 45 45 45 50 80 Greatest Overweight (x) 10 | . . 3 1 1 1 1 1 1 1 1 10 Average Overweight (x) . | . . . 1 1 1 . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 5 9 9 15 15 15 15 12 15 15 15 Average Carried 12 | 2 3 6 5 13 15 14 9 11 12 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 4 7 9 15 15 15 12 12 13 15 10 Class Distribution -------------------- 43% | Gunner 18% | Derelict-Mutant 16% | Mutant 11% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Matter Collected 1553 | 198 70 135 . 150 169 61 48 250 55 45 372 Remotely . | . . . . . . . . . . . . Salvage Created 2532 | . 123 162 11 . . 69 74 202 403 93 1395 Parts 139 | . 5 13 4 . . 5 5 10 15 6 76 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 1 14 . 10 14 . . Prevented 6 | . . . . . . 6 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 40 | . 4 4 . . . 1 4 4 6 2 15 Melee 14 | . . . . . . . . . 2 2 10 Guns 17 | . . . . . . 1 4 4 4 . 4 Cannons 8 | . 4 4 . . . . . . . . . Classes Destroyed 11 | . 1 . 1 . . . 1 2 1 1 4 Worker 1 | . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . 1 Recycler 3 | . . . . . . . . . . . 3 Watcher 2 | . . . 1 . . . . . . . 1 Swarmer 7 | . . . . . . . 4 . 3 . . Grunt 17 | . 4 4 . . . 1 . 2 2 . 4 Brawler 1 | . . . . . . . . 1 . . . Sentry 2 | . . . . . . . . . 1 . 1 Hunter 7 | . . . . . . . . . . 1 6 Programmer 6 | . . . . . . . . 1 . 1 4 Best Kill Streak 5 | . 3 2 1 . . 1 4 3 3 1 5 Combat Bots Only 4 | . 3 2 . . . 1 4 3 3 1 2 Max Kills in Single Turn 2 | . 1 1 1 . . 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Hostile Shots Fired 556 | . 42 3 2 . . 34 28 6 50 28 363 Missed 170 | . 7 . 1 . . 8 5 3 16 9 121 Damage Taken 6193 | . 396 46 14 . . 298 250 39 375 521 4254 Core 1315 | . 22 . . . . 39 . . 45 53 1156 Absorbed by Shields 553 | . . . . . . . 87 14 140 12 300 Redirected to Shielding 156 | . . . . . . . . . . 13 143 Regen/Repaired (Parts) 47 | . . . . . . . . . . . 47 Core Remaining (%) 93 | 100 . 91 . . . 90 . . 94 94 . Volleys Fired 66 | . 23 6 2 . . 2 6 5 5 . 17 Largest 3 | . 2 2 3 . . 3 3 3 3 . 1 Hottest 240 | . 70 70 110 . . 240 240 240 240 . 60 Shots Fired 134 | . 45 12 6 . . 6 18 15 15 . 17 Gun 74 | . 1 . 2 . . 6 18 15 15 . 17 Cannon 60 | . 44 12 4 . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 74 | . 44 12 4 . . . . . . . 14 Thermal 54 | . . . . . . 6 18 15 15 . . Explosive . | . . . . . . . . . . . . Electromagnetic 6 | . 1 . 2 . . . . . . . 3 Robot Hit Streak 12 | . 5 6 1 . . 4 3 12 5 . 8 Robot Miss Streak 5 | . 4 1 3 . . 2 4 2 5 . 1 Penetration Max 2 | . . . . . . . . . . . 2 Secondary Targets 1 | . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 158 | . 20 7 2 . . 6 15 13 23 3 69 Core Hits 89 | . 4 6 1 . . 6 8 15 15 2 32 Critical Kills 4 | . . . . . . . . . . . 4 Critical Parts Destroyed 3 | . . . . . . . . . . . 3 Critical Strikes 23 | . 2 . . . . . . . 2 . 19 Destroy 4 | . . . . . . . . . . . 4 Blast 2 | . 2 . . . . . . . . . . Smash 3 | . . . . . . . . . . . 3 Sever 14 | . . . . . . . . . 2 . 12 Melee Attacks 97 | . . . . . . . . . 16 6 75 Impact 13 | . . . . . . . . . . 1 12 Slashing 84 | . . . . . . . . . 16 5 63 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 29 | . . . . . . . . . 2 2 25 Damage Inflicted 5494 | . 344 123 33 . . 123 276 309 919 153 3214 Guns 1320 | . . . . . . 123 276 309 233 . 379 Cannons 496 | . 344 119 33 . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 3674 | . . . . . . . . . 686 153 2835 Ramming 4 | . . 4 . . . . . . . . . Kinetic 870 | . 344 119 33 . . . . . . . 374 Thermal 941 | . . . . . . 123 276 309 233 . . Explosive . | . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . 5 Impact 368 | . . . . . . . . . . . 368 Slashing 3306 | . . . . . . . . . 686 153 2467 Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . 1 25 Average Corruption 7 | . . . . . . . . . . 1 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 31 | . . . . . . . . . . . 31 Message Errors 11 | . . . . . . . . . . . 11 Matter Fused 3 | . . . . . . . . . . . 3 Energy Discharges 8 | . . . . . . . . . . . 8 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 644 | . . . . . . . . . 213 25 406 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 644 | . . . . . . . . . 213 25 406 Knockbacks 12 | . 9 . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . 3 Kinetic 9 | . 9 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 552 | . 270 54 . . . 129 552 252 369 18 . Average Temperature 125 | . 103 22 . . . 71 247 109 154 18 . Received Heat Transfer 704 | . 210 27 9 . . 57 . 12 129 . 260 Effects 6 | . . . . . . . 6 . . . . Shutdowns 2 | . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . . . . . . 3 6 . . . Heat Transferred 2050 | . . . . . . 250 625 650 525 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Peak Influence 237 | . 151 151 65 25 . . 98 . . 50 237 Initial 58 | . . 58 58 25 . . 8 . . . 9 Average 58 | . 57 125 63 25 . . 36 . . 12 75 Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 . . 100 . . 100 91 Level 1 3 | . . . . . . . . . . . 8 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . 1 1 . . 1 . . 3 3 Investigation 2 | . 1 . . 1 . . . . . . . Extermination 4 | . . . . . . . 1 . . 1 2 Reinforcement 3 | . . . 1 . . . . . . 1 1 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Distress Signals 3 | . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 79 | . 8 3 3 . . 14 4 3 7 4 33 Peak Tracking Total 6 | . 3 2 2 . . 3 4 2 3 2 6 Tactical Retreats 5 | . . . . . . 2 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Traps Triggered 3 | . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Machines Disabled 2 | . 2 . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Machines Accessed 5 | . . 1 1 1 . 1 . . . . 1 Terminals 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 7 | . . 1 2 1 . 1 . . . . 2 Successful 7 | . . 1 2 1 . 1 . . . . 2 Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . . . 6 1 . . . 2 7 Terminals 1 | . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . . 1 . 1 . 1 . . . . . Record 1 | . . . . . . 1 . . . . . Open Door 2 | . . 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 38 | . . . . . . . . . . . 38 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Total Allies 8 | . . 1 . . 4 3 . . . . . Largest Group 6 | . . 1 . . 4 6 . . . . . Highest-Rated Group 233 | . . 8 . . 157 233 . . . . . Highest-Rated Ally 47 | . . 8 . . 40 47 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 64 | . . 11 1 . . 52 . . . . . Total Damage 817 | . . 71 . . . 746 . . . . . Kills 12 | . . . . . . 12 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 1 1 . . 1 . . Drone Launches 20 | . . 6 . . . 14 . . . . . Drone Recoveries 20 | . . 5 1 . . 14 . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Turns Passed 8147 | 69 305 343 157 393 1453 1815 253 483 1335 429 1112 Spaces Moved 3554 | 38 143 164 61 158 605 755 97 212 572 192 557 Core 27 | 7 . . . . . . . . . . 20 Treads 1799 | 31 143 46 61 158 605 755 . . . . . Legs 1728 | . . 118 . . . . 97 212 572 192 537 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 160 220 220 220 130 120 Average Speed 207 | 139 160 184 240 240 240 225 220 220 220 205 140 Slowest Speed 550 | 160 160 330 240 240 240 240 220 220 220 220 550 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 36 39 12 49 86 93 3 45 65 7 19 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 8 | . . 2 . . 1 . . . . . 5 Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 13 | . . . . 2 3 3 . 1 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Total 4086 | 54 174 192 68 175 608 868 123 218 613 220 773 Wait 207 | 4 . 7 . . . 95 5 . 4 8 84 Move 3541 | 37 142 163 60 157 604 754 96 211 571 191 555 Hop . | . . . . . . . . . . . . Pick Up 82 | 7 4 7 4 10 1 4 5 1 6 8 25 Fast Attach 2 | . . . . . 1 . . . . . 1 Attach 48 | 6 2 2 2 . . . 6 . 4 5 21 Detach 4 | . 1 . . . . . . . 1 1 1 Swap 28 | . 2 3 . 2 . 5 3 . 2 1 10 Drop 41 | . . 3 . 6 2 8 2 1 4 3 12 Fire 66 | . 23 6 2 . . 2 6 5 5 . 17 Melee 61 | . . . . . . . . . 13 3 45 Ram . | . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire 3 | . . . . . . . . . 3 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 375 | -10/Materials | Entered Mines 423 | -10/Mines | Learned Materials machine intel 464 | -10/Mines | Learned location of Zion (-7) 481 | -10/Mines | Found the Drone Emporium 489 | -10/Mines | Found Prototype Device 490 | -10/Mines | Identified Splice Drone Bay 610 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 661 | -10/Mines | Learned location of Storage (-7) 700 | -10/Mines | Discovered new exit (range 6) 718 | -10/Mines | Entered Materials 718 | -9/Materials | Accompanied by 1 ally 718 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 719 | -9/Materials | Loaded intel: 68 machine locations 773 | -9/Materials | Discovered new exit (range 15) 875 | -9/Materials | Entered Mines 882 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 977 | -9/Mines | Met a Derelict shopkeep closing up shop 1018 | -9/Mines | Found Powered Armor 1033 | -9/Mines | Build established: Gunner 1103 | -9/Mines | Learned Materials terminal intel 1262 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1268 | -9/Mines | Entered Zion 1875 | -7/Zion | Met Imprinter 1916 | -7/Zion | Imprinted 1918 | -7/Zion | Declared Zion's savior 2110 | -7/Zion | Learned location of Extension (-5) 2372 | -7/Zion | Received a visual enhancement algorithm 2694 | -7/Zion | Discovered new exit (range 11) 2721 | -7/Zion | Entered Proximity Caves 2721 | -6/Proximity Caves | Accompanied by 4 allies 2790 | -6/Proximity Caves | Learned Factory emergency access door positions 4263 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4309 | -6/Proximity Caves | Lost 4 allies 4520 | -6/Proximity Caves | Discovered new exit (range 11) 4527 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4536 | -6/Proximity Caves | Entered Factory 4536 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4779 | -6/Factory | Discovered new exit (range 3) 4789 | -6/Factory | Entered Lower Caves 4828 | -6/Lower Caves | Build established: Scavenger-Tank 5252 | -6/Lower Caves | Discovered new exit (range 10) 5272 | -6/Lower Caves | Entered another Lower Caves area 5313 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5861 | -6/Lower Caves | Build established: Derelict-Mutant 5897 | -6/Lower Caves | Learned 12 Factory zone layouts 6563 | -6/Lower Caves | Discovered new exit (range 11) 6607 | -6/Lower Caves | Entered Factory 6607 | -5/Factory | Evolved 2 slots: Weapon x2 6608 | -5/Factory | Identified exit to Factory 7021 | -5/Factory | Lost 3 parts (1p2u) 7036 | -5/Factory | Entered another Factory area 7036 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7233 | -4/Factory | Repaired Lgt. Nuclear Core 7700 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7946 | -4/Factory | Lost 9 parts (3n3u3w) 8019 | -4/Factory | System corruption reached 10% 8032 | -4/Factory | Core integrity fell below 50% 8085 | -4/Factory | Core integrity fell below 20% 8112 | -4/Factory | Lost 14 parts (2p2n3u7w) 8148 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08093_ Slug penetrates G-67 Veteran. 08094_ K-01 Serf collects debris. 08095_ #HUA< WOB90HMQIW9LV#BEZ &FOJF7XXP3, 08095_ Slug penetrates G-67 Veteran. 08095_ G-67 Veteran suffers critical hit (Destroy). 08095_ G-67 Veteran destroyed. 08097_ K-01 Serf collects debris. 08102_ Acquired Antigrav System. 08103_ K-01 Serf collects debris. 08107_ Acquired Antigrav System. 08110_ K-01 Serf collects debris. 08112_ System corrupted: Component data lost. 08114_ K-01 Serf collects debris. 08122_ Acquired Hpw. Shock Rifle. 08127_ ALERT: Cargo convoy en route, clear transfer corridor. 08128_ System corrupted: Matter fused (-9). 08145_ System corrupted: Matter fused (-7). 08145_ Acquired Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????############# | | ???????????????????????????????? + | | ?????????????????????????????????# | | ?????? ??????????????????????????# | | ????? ???????????????????????# | | ?????? ????#####???????????# | | ???????"" ### !%############# | | ???????"" *%![* %+ | | ???????????#+#####|!%############# == | | ?????????????????## ##???????????# [ = | | ??????????????????# #????????????# !=%%! | | ??????????????????#u#????????????# [ = | | ??????????????????# #????????????# ! | | ??????????????????# #????????????########### | | ???????????######## #??????????????????????? | | ???? #??????????????????????? | | ???????????########@#??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#%[ ?????????????????????? | | ??????????????????#![ ???????????????????? | | ??????????????????; +??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ??????????????????? | | ??????????????????? ?????????????????? | | ???????????????????gggg ?????????????????? | | ??????????????????? ????????????????? | | ??????????????????? A ???????????????? | | ??????????????????? ###????????????????? | | ??????????????????? ???????????????????? | | ??????????????????? ?????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 51 Energy Capacity 440 Matter Stores 330 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 400 Utility Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 67 Targeting Accuracy 5 Target Analysis 11 Recoil Reduction 2 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Hvy. Laser | -7/Zion | Archive System Guard | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Factory Defaults I'm Back, Baby! Leap Before You Look Please Form A Line Release The Drones! The More The Merrier Challenges ------------ None Game ------ Seed CoolantTitaniumMatrix Manual? 0 Play Time 01:22:22 Cumulative 8.0 hours Start 2024.10.14 @ 22:05:02 End 2024.10.14 @ 23:36:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5184be0a-3bae-4775-8992-6f9f546a4dcd